// // HBVisualEffectBox.m // HandBrake // // Created by Toby on 21/08/14. // // #import "HBHUDView.h" @interface NSView (HBHUDViewExtension) - (void)setBlendingMode:(int)mode; - (void)setMaterial:(int)material; - (void)setState:(int)state; @end @implementation HBHUDView + (void)setupNewStyleHUD:(NSView *)view { [view setWantsLayer:YES]; [view.layer setCornerRadius:4]; // Hardcode the values so we can // compile it with the 10.9 sdk. [view setBlendingMode:1]; [view setMaterial:2]; [view setState:1]; [view setAppearance:[NSClassFromString(@"NSAppearance") appearanceNamed:@"NSAppearanceNameVibrantDark"]]; } - (void)drawRect:(NSRect)dirtyRect { NSGraphicsContext *theContext = [NSGraphicsContext currentContext]; [theContext saveGraphicsState]; NSRect rect = NSMakeRect(0.0, 0.0, [self frame].size.width, [self frame].size.height); // Draw a standard HUD with black transparent background and white border. [[NSColor colorWithCalibratedRed:0.0 green:0.0 blue:0.0 alpha:0.6] setFill]; [[NSBezierPath bezierPathWithRoundedRect:NSInsetRect(rect, 1, 1) xRadius:14.0 yRadius:14.0] fill]; [[NSColor whiteColor] setStroke]; [NSBezierPath setDefaultLineWidth:2.0]; [[NSBezierPath bezierPathWithRoundedRect:NSInsetRect(rect, 1, 1) xRadius:14.0 yRadius:14.0] stroke]; [theContext restoreGraphicsState]; } - (instancetype)initWithFrame:(NSRect)frame { if (NSClassFromString(@"NSVisualEffectView")) { // If NSVisualEffectView class is loaded // release ourself and return a NSVisualEffectView instance instead. [self release]; self = [[NSClassFromString(@"NSVisualEffectView") alloc] initWithFrame:frame]; if (self) { [HBHUDView setupNewStyleHUD:self]; } } else { self = [super initWithFrame:frame]; } return self; } @end