/* HBAudioSettings.m $ This file is part of the HandBrake source code. Homepage: . It may be used under the terms of the GNU General Public License. */ #import "HBAudioDefaults.h" #import "HBAudioTrackPreset.h" #import "hb.h" #import "lang.h" @interface HBAudioDefaults () @property (nonatomic, readwrite) int container; @end @implementation HBAudioDefaults - (instancetype)init { self = [super init]; if (self) { _encoderFallback = HB_ACODEC_AC3; _trackSelectionLanguages = [[NSMutableArray alloc] init]; _tracksArray = [[NSMutableArray alloc] init]; _trackSelectionBehavior = HBAudioTrackSelectionBehaviorFirst; _container = HB_MUX_MKV; } return self; } - (void)dealloc { [_trackSelectionLanguages release]; [_tracksArray release]; [super dealloc]; } - (NSArray *)audioEncoderFallbacks { NSMutableArray *fallbacks = [[NSMutableArray alloc] init]; for (const hb_encoder_t *audio_encoder = hb_audio_encoder_get_next(NULL); audio_encoder != NULL; audio_encoder = hb_audio_encoder_get_next(audio_encoder)) { if ((audio_encoder->codec & HB_ACODEC_PASS_FLAG) == 0 && (audio_encoder->muxers & self.container)) { [fallbacks addObject:@(audio_encoder->name)]; } } return [fallbacks autorelease]; } - (NSString *)isoCodeForNativeLang:(NSString *)language { const iso639_lang_t *lang = lang_get_next(NULL); for (lang = lang_get_next(lang); lang != NULL; lang = lang_get_next(lang)) { NSString *nativeLanguage = strlen(lang->native_name) ? @(lang->native_name) : @(lang->eng_name); if ([language isEqualToString:nativeLanguage]) { return @(lang->iso639_2); } } return nil; } - (void)applySettingsFromPreset:(NSDictionary *)preset { // Track selection behavior if ([preset[@"AudioTrackSelectionBehavior"] isEqualToString:@"first"]) { self.trackSelectionBehavior = HBAudioTrackSelectionBehaviorFirst; } else if ([preset[@"AudioTrackSelectionBehavior"] isEqualToString:@"all"]) { self.trackSelectionBehavior = HBAudioTrackSelectionBehaviorAll; } else if ([preset[@"AudioTrackSelectionBehavior"] isEqualToString:@"none"]) { self.trackSelectionBehavior = HBAudioTrackSelectionBehaviorNone; } else { // Keep the previous behavior for the old presets self.trackSelectionBehavior = HBAudioTrackSelectionBehaviorFirst; } self.trackSelectionLanguages = [NSMutableArray arrayWithArray:preset[@"AudioLanguageList"]]; // If the preset is one of the built in, set some additional options if ([preset[@"Type"] intValue] == 0) { self.trackSelectionBehavior = HBAudioTrackSelectionBehaviorFirst; if (self.trackSelectionLanguages.count == 0) { if ([[NSUserDefaults standardUserDefaults] stringForKey:@"DefaultLanguage"]) { NSString *lang = [self isoCodeForNativeLang:[[NSUserDefaults standardUserDefaults] stringForKey:@"DefaultLanguage"]]; if (lang) { [self.trackSelectionLanguages addObject:lang]; } } if ([[NSUserDefaults standardUserDefaults] stringForKey:@"AlternateLanguage"]) { NSString *lang = [self isoCodeForNativeLang:[[NSUserDefaults standardUserDefaults] stringForKey:@"AlternateLanguage"]]; if (lang) { [self.trackSelectionLanguages addObject:lang]; } } } } // Passthru settings self.allowAACPassthru = [preset[@"AudioAllowAACPass"] boolValue]; self.allowAC3Passthru = [preset[@"AudioAllowAC3Pass"] boolValue]; self.allowDTSHDPassthru = [preset[@"AudioAllowDTSHDPass"] boolValue]; self.allowDTSPassthru= [preset[@"AudioAllowDTSPass"] boolValue]; self.allowMP3Passthru = [preset[@"AudioAllowMP3Pass"] boolValue]; self.secondaryEncoderMode = [preset[@"AudioSecondaryEncoderMode"] boolValue]; if (preset[@"AudioEncoderFallback"]) { // map legacy encoder names via libhb const char *strValue = hb_audio_encoder_sanitize_name([preset[@"AudioEncoderFallback"] UTF8String]); self.encoderFallback = hb_audio_encoder_get_from_name(strValue); } [self.tracksArray removeAllObjects]; for (NSDictionary *track in preset[@"AudioList"]) { HBAudioTrackPreset *newTrack = [[HBAudioTrackPreset alloc] init]; if ([track[@"AudioEncoder"] isKindOfClass:[NSString class]]) { newTrack.encoder = hb_audio_encoder_get_from_name([track[@"AudioEncoder"] UTF8String]); } if ([track[@"AudioMixdown"] isKindOfClass:[NSString class]]) { newTrack.mixdown = hb_mixdown_get_from_name([track[@"AudioMixdown"] UTF8String]); } if ([track[@"AudioSamplerate"] isKindOfClass:[NSString class]]) { newTrack.sampleRate = hb_audio_samplerate_get_from_name([track[@"AudioSamplerate"] UTF8String]); // Set to "Auto" if we didn't find a valid sample rate. if (newTrack.sampleRate == -1) { newTrack.sampleRate = 0; } } newTrack.bitRate = [track[@"AudioBitrate"] intValue]; newTrack.drc = [track[@"AudioTrackDRCSlider"] floatValue]; newTrack.gain = [track[@"AudioTrackGainSlider"] intValue]; [self.tracksArray addObject:newTrack]; [newTrack release]; } } - (void)prepareAudioDefaultsForPreset:(NSMutableDictionary *)preset { // Track selection behavior if (self.trackSelectionBehavior == HBAudioTrackSelectionBehaviorFirst) { preset[@"AudioTrackSelectionBehavior"] = @"first"; } else if (self.trackSelectionBehavior == HBAudioTrackSelectionBehaviorAll) { preset[@"AudioTrackSelectionBehavior"] = @"all"; } else { preset[@"AudioTrackSelectionBehavior"] = @"none"; } preset[@"AudioLanguageList"] = self.trackSelectionLanguages; // Passthru settings preset[@"AudioAllowAACPass"] = @(self.allowAACPassthru); preset[@"AudioAllowAC3Pass"] = @(self.allowAC3Passthru); preset[@"AudioAllowDTSHDPass"] = @(self.allowDTSHDPassthru); preset[@"AudioAllowDTSPass"] = @(self.allowDTSPassthru); preset[@"AudioAllowMP3Pass"] = @(self.allowMP3Passthru); preset[@"AudioEncoderFallback"] = @(hb_audio_encoder_get_name(self.encoderFallback)); preset[@"AudioSecondaryEncoderMode"] = @(self.secondaryEncoderMode); NSMutableArray *audioList = [[NSMutableArray alloc] init]; for (HBAudioTrackPreset *track in self.tracksArray) { NSString *sampleRate = @"Auto"; if (hb_audio_samplerate_get_name(track.sampleRate)) { sampleRate = @(hb_audio_samplerate_get_name(track.sampleRate)); } NSDictionary *newTrack = @{@"AudioEncoder": @(hb_audio_encoder_get_name(track.encoder)), @"AudioMixdown": @(hb_mixdown_get_name(track.mixdown)), @"AudioSamplerate": sampleRate, @"AudioBitrate": @(track.bitRate), @"AudioTrackDRCSlider": @(track.drc), @"AudioTrackGainSlider": @(track.gain)}; [audioList addObject:newTrack]; } preset[@"AudioList"] = audioList; [audioList release]; } - (void)validateEncoderFallbackForVideoContainer:(int)container { BOOL isValid = NO; for (const hb_encoder_t *audio_encoder = hb_audio_encoder_get_next(NULL); audio_encoder != NULL; audio_encoder = hb_audio_encoder_get_next(audio_encoder)) { if (audio_encoder->muxers & container) { if (audio_encoder->codec == self.encoderFallback) { isValid = YES; break; } } } if (!isValid) { self.encoderFallback = HB_ACODEC_AC3; } self.container = container; } @end