/* $Id: work.c,v 1.43 2005/03/17 16:38:49 titer Exp $ This file is part of the HandBrake source code. Homepage: . It may be used under the terms of the GNU General Public License. */ #include "hb.h" typedef struct { hb_list_t * jobs; int cpu_count; int * error; volatile int * die; } hb_work_t; static void work_func(); static void do_job( hb_job_t *, int cpu_count ); static void work_loop( void * ); /** * Allocates work object and launches work thread with work_func. * @param jobs Handle to hb_list_t. * @param cpu_count Humber of CPUs found in system. * @param die Handle to user inititated exit indicator. * @param error Handle to error indicator. */ hb_thread_t * hb_work_init( hb_list_t * jobs, int cpu_count, volatile int * die, int * error ) { hb_work_t * work = calloc( sizeof( hb_work_t ), 1 ); work->jobs = jobs; work->cpu_count = cpu_count; work->die = die; work->error = error; return hb_thread_init( "work", work_func, work, HB_LOW_PRIORITY ); } /** * Iterates through job list and calls do_job for each job. * @param _work Handle work object. */ static void work_func( void * _work ) { hb_work_t * work = _work; hb_job_t * job; hb_log( "%d job(s) to process", hb_list_count( work->jobs ) ); while( !*work->die && ( job = hb_list_item( work->jobs, 0 ) ) ) { hb_list_rem( work->jobs, job ); job->die = work->die; do_job( job, work->cpu_count ); } *(work->error) = HB_ERROR_NONE; free( work ); } static hb_work_object_t * getWork( int id ) { hb_work_object_t * w; for( w = hb_objects; w; w = w->next ) { if( w->id == id ) { return w; } } return NULL; } /** * Job initialization rountine. * Initializes fifos. * Creates work objects for synchronizer, video decoder, video renderer, video decoder, audio decoder, audio encoder, reader, muxer. * Launches thread for each work object with work_loop. * Loops while monitoring status of work threads and fifos. * Exits loop when conversion is done and fifos are empty. * Closes threads and frees fifos. * @param job Handle work hb_job_t. * @param cpu_count number of CPUs found in system. */ static void do_job( hb_job_t * job, int cpu_count ) { hb_title_t * title; int i; hb_work_object_t * w; /* FIXME: This feels really hackish, anything better? */ hb_work_object_t * audio_w = NULL; hb_audio_t * audio; hb_subtitle_t * subtitle; int done; title = job->title; job->list_work = hb_list_init(); hb_log( "starting job" ); hb_log( " + device %s", title->dvd ); hb_log( " + title %d, chapter(s) %d to %d", title->index, job->chapter_start, job->chapter_end ); if ( job->pixel_ratio == 1 ) { /* Correct the geometry of the output movie when using PixelRatio */ job->height=title->height-job->crop[0]-job->crop[1]; job->width=title->width-job->crop[2]-job->crop[3]; } /* Keep width and height within these boundaries */ if (job->maxHeight && (job->height > job->maxHeight) ) { job->height = job->maxHeight; hb_fix_aspect( job, HB_KEEP_HEIGHT ); hb_log("Height out of bounds, scaling down to %i", job->maxHeight); hb_log("New dimensions %i * %i", job->width, job->height); } if (job->maxWidth && (job->width > job->maxWidth) ) { job->width = job->maxWidth; hb_fix_aspect( job, HB_KEEP_WIDTH ); hb_log("Width out of bounds, scaling down to %i", job->maxWidth); hb_log("New dimensions %i * %i", job->width, job->height); } hb_log( " + %dx%d -> %dx%d, crop %d/%d/%d/%d", title->width, title->height, job->width, job->height, job->crop[0], job->crop[1], job->crop[2], job->crop[3] ); hb_log( " + deinterlace %s", job->deinterlace ? "on" : "off" ); hb_log( " + grayscale %s", job->grayscale ? "on" : "off" ); if( job->vquality >= 0.0 && job->vquality <= 1.0 ) { hb_log( " + %.3f fps, video quality %.2f", (float) job->vrate / (float) job->vrate_base, job->vquality ); } else { hb_log( " + %.3f fps, video bitrate %d kbps, pass %d", (float) job->vrate / (float) job->vrate_base, job->vbitrate, job->pass ); } hb_log (" + PixelRatio: %d, width:%d, height: %d",job->pixel_ratio,job->width, job->height); job->fifo_mpeg2 = hb_fifo_init( 2048 ); job->fifo_raw = hb_fifo_init( 8 ); job->fifo_sync = hb_fifo_init( 8 ); job->fifo_render = hb_fifo_init( 8 ); job->fifo_mpeg4 = hb_fifo_init( 8 ); /* Synchronization */ hb_list_add( job->list_work, ( w = getWork( WORK_SYNC ) ) ); w->fifo_in = NULL; w->fifo_out = NULL; /* Video decoder */ hb_list_add( job->list_work, ( w = getWork( WORK_DECMPEG2 ) ) ); w->fifo_in = job->fifo_mpeg2; w->fifo_out = job->fifo_raw; /* Video renderer */ hb_list_add( job->list_work, ( w = getWork( WORK_RENDER ) ) ); w->fifo_in = job->fifo_sync; w->fifo_out = job->fifo_render; /* Video encoder */ switch( job->vcodec ) { case HB_VCODEC_FFMPEG: hb_log( " + encoder FFmpeg" ); w = getWork( WORK_ENCAVCODEC ); break; case HB_VCODEC_XVID: hb_log( " + encoder XviD" ); w = getWork( WORK_ENCXVID ); break; case HB_VCODEC_X264: hb_log( " + encoder x264" ); w = getWork( WORK_ENCX264 ); break; } w->fifo_in = job->fifo_render; w->fifo_out = job->fifo_mpeg4; w->config = &job->config; hb_list_add( job->list_work, w ); subtitle = hb_list_item( title->list_subtitle, 0 ); if( subtitle ) { hb_log( " + subtitle %x, %s", subtitle->id, subtitle->lang ); subtitle->fifo_in = hb_fifo_init( 8 ); subtitle->fifo_raw = hb_fifo_init( 8 ); hb_list_add( job->list_work, ( w = getWork( WORK_DECSUB ) ) ); w->fifo_in = subtitle->fifo_in; w->fifo_out = subtitle->fifo_raw; } if( job->acodec & HB_ACODEC_AC3 ) { hb_log( " + audio AC3 passthrough" ); } else { hb_log( " + audio %d kbps, %d Hz", job->abitrate, job->arate ); hb_log( " + encoder %s", ( job->acodec & HB_ACODEC_FAAC ) ? "faac" : ( ( job->acodec & HB_ACODEC_LAME ) ? "lame" : "vorbis" ) ); } for( i = 0; i < hb_list_count( title->list_audio ); i++ ) { audio = hb_list_item( title->list_audio, i ); hb_log( " + %x, %s", audio->id, audio->lang ); audio->fifo_in = hb_fifo_init( 2048 ); audio->fifo_raw = hb_fifo_init( 8 ); audio->fifo_sync = hb_fifo_init( 8 ); audio->fifo_out = hb_fifo_init( 8 ); switch( audio->codec ) { case HB_ACODEC_AC3: w = getWork( WORK_DECA52 ); break; case HB_ACODEC_MPGA: w = getWork( WORK_DECAVCODEC ); break; case HB_ACODEC_LPCM: w = getWork( WORK_DECLPCM ); break; } w->fifo_in = audio->fifo_in; w->fifo_out = audio->fifo_raw; w->config = &audio->config; /* FIXME: This feels really hackish, anything better? */ audio_w = calloc( sizeof( hb_work_object_t ), 1 ); audio_w = memcpy( audio_w, w, sizeof( hb_work_object_t )); hb_list_add( job->list_work, audio_w ); switch( job->acodec ) { case HB_ACODEC_FAAC: w = getWork( WORK_ENCFAAC ); break; case HB_ACODEC_LAME: w = getWork( WORK_ENCLAME ); break; case HB_ACODEC_VORBIS: w = getWork( WORK_ENCVORBIS ); break; } if( job->acodec != HB_ACODEC_AC3 ) { w->fifo_in = audio->fifo_sync; w->fifo_out = audio->fifo_out; w->config = &audio->config; /* FIXME: This feels really hackish, anything better? */ audio_w = calloc( sizeof( hb_work_object_t ), 1 ); audio_w = memcpy( audio_w, w, sizeof( hb_work_object_t )); hb_list_add( job->list_work, audio_w ); } /* store this audio's channel counts in the audio struct */ /* we will only end up with a channelsused value other than 2 if we are encoding to AAC or OGM. All other audio encodings will get a stereo mix. */ if (audio->channels == 5 && audio->lfechannels == 1) { /* we have a 5.1 AC-3 source soundtrack */ if ((job->acodec == HB_ACODEC_FAAC || job->acodec == HB_ACODEC_VORBIS) && job->surround) { /* we're going to be encoding to a 6ch-supporting format, and have turned on the "preserve 5.1" flag */ audio->channelsused = 6; } else { /* mix 5.1 down to Dolby Digital (2-channel) */ audio->channelsused = 2; } } else if (audio->channels == 1 && audio->lfechannels == 0) { /* we have a 1.0 mono AC-3 source soundtrack */ if (job->acodec == HB_ACODEC_FAAC || job->acodec == HB_ACODEC_VORBIS) { /* we're going to be encoding to a 1ch-supporting format, so mix down to a mono track */ audio->channelsused = 1; } else { /* mix up the mono track to stereo */ audio->channelsused = 2; } } else { /* mix everything else down to stereo */ /* dolby pro-logic will be preserved in deca52.c if necessary by referring to the value of audio->config->a52.ac3flags */ audio->channelsused = 2; } audio->config.aac.channelsused = audio->config.a52.channelsused = audio->config.vorbis.channelsused = audio->channelsused; audio->config.vorbis.language = audio->lang_simple; } /* Init read & write threads */ job->reader = hb_reader_init( job ); hb_log( " + output: %s", job->file ); job->muxer = hb_muxer_init( job ); job->done = 0; /* Launch processing threads */ for( i = 1; i < hb_list_count( job->list_work ); i++ ) { w = hb_list_item( job->list_work, i ); w->done = &job->done; w->thread_sleep_interval = 10; w->init( w, job ); w->thread = hb_thread_init( w->name, work_loop, w, HB_LOW_PRIORITY ); } done = 0; w = hb_list_item( job->list_work, 0 ); w->thread_sleep_interval = 50; w->init( w, job ); while( !*job->die ) { if( w->work( w, NULL, NULL ) == HB_WORK_DONE ) { done = 1; } if( done && !hb_fifo_size( job->fifo_sync ) && !hb_fifo_size( job->fifo_render ) && hb_fifo_size( job->fifo_mpeg4 ) < 2 ) { break; } hb_snooze( w->thread_sleep_interval ); } hb_list_rem( job->list_work, w ); w->close( w ); job->done = 1; /* Close work objects */ while( ( w = hb_list_item( job->list_work, 0 ) ) ) { hb_list_rem( job->list_work, w ); hb_thread_close( &w->thread ); w->close( w ); /* FIXME: This feels really hackish, anything better? */ if ( w->id == WORK_DECA52 || w->id == WORK_DECLPCM || w->id == WORK_ENCFAAC || w->id == WORK_ENCLAME || w->id == WORK_ENCVORBIS ) { free( w ); w = NULL; } } hb_list_close( &job->list_work ); /* Stop read & write threads */ hb_thread_close( &job->reader ); hb_thread_close( &job->muxer ); /* Close fifos */ hb_fifo_close( &job->fifo_mpeg2 ); hb_fifo_close( &job->fifo_raw ); hb_fifo_close( &job->fifo_sync ); hb_fifo_close( &job->fifo_render ); hb_fifo_close( &job->fifo_mpeg4 ); if( subtitle ) { hb_fifo_close( &subtitle->fifo_in ); hb_fifo_close( &subtitle->fifo_raw ); } for( i = 0; i < hb_list_count( title->list_audio ); i++ ) { audio = hb_list_item( title->list_audio, i ); hb_fifo_close( &audio->fifo_in ); hb_fifo_close( &audio->fifo_raw ); hb_fifo_close( &audio->fifo_sync ); hb_fifo_close( &audio->fifo_out ); } hb_title_close( &job->title ); free( job ); } /** * Performs the work objects specific work function. * Loops calling work function for associated work object. Sleeps when fifo is full. * Monitors work done indicator. * Exits loop when work indiactor is set. * @param _w Handle to work object. */ static void work_loop( void * _w ) { hb_work_object_t * w = _w; hb_buffer_t * buf_in, * buf_out; while( !*w->done ) { #if 0 hb_lock( job->pause ); hb_unlock( job->pause ); #endif if( hb_fifo_is_full( w->fifo_out ) || // if( (hb_fifo_percent_full( w->fifo_out ) > 0.8) || !( buf_in = hb_fifo_get( w->fifo_in ) ) ) { hb_snooze( w->thread_sleep_interval ); // w->thread_sleep_interval += 1; continue; } // w->thread_sleep_interval = MAX(1, (w->thread_sleep_interval - 1)); w->work( w, &buf_in, &buf_out ); if( buf_in ) { hb_buffer_close( &buf_in ); } if( buf_out ) { hb_fifo_push( w->fifo_out, buf_out ); } } }