/* $Id: work.c,v 1.43 2005/03/17 16:38:49 titer Exp $ This file is part of the HandBrake source code. Homepage: . It may be used under the terms of the GNU General Public License. */ #include "hb.h" #include "a52dec/a52.h" #include "dca.h" typedef struct { hb_list_t * jobs; hb_job_t ** current_job; int cpu_count; int * error; volatile int * die; } hb_work_t; static void work_func(); static void do_job( hb_job_t *, int cpu_count ); static void work_loop( void * ); #define FIFO_CPU_MULT 8 /** * Allocates work object and launches work thread with work_func. * @param jobs Handle to hb_list_t. * @param cpu_count Humber of CPUs found in system. * @param die Handle to user inititated exit indicator. * @param error Handle to error indicator. */ hb_thread_t * hb_work_init( hb_list_t * jobs, int cpu_count, volatile int * die, int * error, hb_job_t ** job ) { hb_work_t * work = calloc( sizeof( hb_work_t ), 1 ); work->jobs = jobs; work->current_job = job; work->cpu_count = cpu_count; work->die = die; work->error = error; return hb_thread_init( "work", work_func, work, HB_LOW_PRIORITY ); } /** * Iterates through job list and calls do_job for each job. * @param _work Handle work object. */ static void work_func( void * _work ) { hb_work_t * work = _work; hb_job_t * job; hb_log( "%d job(s) to process", hb_list_count( work->jobs ) ); while( !*work->die && ( job = hb_list_item( work->jobs, 0 ) ) ) { hb_list_rem( work->jobs, job ); job->die = work->die; *(work->current_job) = job; do_job( job, work->cpu_count ); *(work->current_job) = NULL; } *(work->error) = HB_ERROR_NONE; free( work ); } static hb_work_object_t * getWork( int id ) { hb_work_object_t * w; for( w = hb_objects; w; w = w->next ) { if( w->id == id ) { return w; } } return NULL; } /** * Job initialization rountine. * Initializes fifos. * Creates work objects for synchronizer, video decoder, video renderer, video decoder, audio decoder, audio encoder, reader, muxer. * Launches thread for each work object with work_loop. * Loops while monitoring status of work threads and fifos. * Exits loop when conversion is done and fifos are empty. * Closes threads and frees fifos. * @param job Handle work hb_job_t. * @param cpu_count number of CPUs found in system. */ static void do_job( hb_job_t * job, int cpu_count ) { hb_title_t * title; int i, j; hb_work_object_t * w; /* FIXME: This feels really hackish, anything better? */ hb_work_object_t * audio_w = NULL; hb_work_object_t * sub_w = NULL; hb_audio_t * audio; hb_subtitle_t * subtitle; int done; unsigned int subtitle_highest = 0; unsigned int subtitle_highest_id = 0; unsigned int subtitle_lowest = -1; unsigned int subtitle_lowest_id = 0; unsigned int subtitle_forced_id = 0; unsigned int subtitle_hit = 0; title = job->title; job->list_work = hb_list_init(); hb_log( "starting job" ); hb_log( " + device %s", title->dvd ); hb_log( " + title %d, chapter(s) %d to %d", title->index, job->chapter_start, job->chapter_end ); if ( job->pixel_ratio == 1 ) { /* Correct the geometry of the output movie when using PixelRatio */ job->height=title->height-job->crop[0]-job->crop[1]; job->width=title->width-job->crop[2]-job->crop[3]; } else if ( job->pixel_ratio == 2 ) { /* While keeping the DVD storage aspect, resize the job width and height so they fit into the user's specified dimensions. */ hb_set_anamorphic_size(job, &job->width, &job->height, &job->pixel_aspect_width, &job->pixel_aspect_height); } /* Keep width and height within these boundaries, but ignore for "loose" anamorphic encodes, for which this stuff is covered in the pixel_ratio section right above.*/ if (job->maxHeight && (job->height > job->maxHeight) && (job->pixel_ratio != 2)) { job->height = job->maxHeight; hb_fix_aspect( job, HB_KEEP_HEIGHT ); hb_log("Height out of bounds, scaling down to %i", job->maxHeight); hb_log("New dimensions %i * %i", job->width, job->height); } if (job->maxWidth && (job->width > job->maxWidth) && (job->pixel_ratio != 2)) { job->width = job->maxWidth; hb_fix_aspect( job, HB_KEEP_WIDTH ); hb_log("Width out of bounds, scaling down to %i", job->maxWidth); hb_log("New dimensions %i * %i", job->width, job->height); } hb_log( " + %dx%d -> %dx%d, crop %d/%d/%d/%d", title->width, title->height, job->width, job->height, job->crop[0], job->crop[1], job->crop[2], job->crop[3] ); if ( job->grayscale ) hb_log( " + grayscale mode" ); if ( job->vfr ) { int detelecine_present = 0; if ( job->filters ) { for( i = 0; i < hb_list_count( job->filters ); i++ ) { hb_filter_object_t * filter = hb_list_item( job->filters, i ); if (filter->id == FILTER_DETELECINE) detelecine_present = 1; } } if (!detelecine_present) { /* Allocate the filter. */ hb_filter_object_t * filter = malloc( sizeof( hb_filter_object_t ) ); /* Copy in the contents of the detelecine struct. */ memcpy( filter, &hb_filter_detelecine, sizeof( hb_filter_object_t ) ); /* Set the name to a copy of the template name so render.c has something to free. */ filter->name = strdup(hb_filter_detelecine.name); /* Add it to the list. */ hb_list_add( job->filters, filter ); hb_log("work: VFR mode -- adding detelecine filter"); } } if( job->filters ) { hb_log(" + filters"); for( i = 0; i < hb_list_count( job->filters ); i++ ) { hb_filter_object_t * filter = hb_list_item( job->filters, i ); if (filter->settings) hb_log(" + %s (%s)", filter->name, filter->settings); else hb_log(" + %s (default settings)", filter->name); } } if( job->vfr) { hb_log( " + video frame rate: variable (detected %.3f fps)", (float) job->vrate / (float) job->vrate_base ); } else { hb_log( " + video frame rate: %.3f fps", (float) job->vrate / (float) job->vrate_base); } if( job->vquality >= 0.0 && job->vquality <= 1.0 ) { hb_log( " + video quality %.2f", job->vquality ); } else { hb_log( " + video bitrate %d kbps, pass %d", job->vbitrate, job->pass ); } hb_log (" + PixelRatio: %d, width:%d, height: %d",job->pixel_ratio,job->width, job->height); job->fifo_mpeg2 = hb_fifo_init( 2048 ); job->fifo_raw = hb_fifo_init( FIFO_CPU_MULT * cpu_count ); job->fifo_sync = hb_fifo_init( FIFO_CPU_MULT * cpu_count ); job->fifo_render = hb_fifo_init( FIFO_CPU_MULT * cpu_count ); job->fifo_mpeg4 = hb_fifo_init( FIFO_CPU_MULT * cpu_count ); /* Synchronization */ hb_list_add( job->list_work, ( w = getWork( WORK_SYNC ) ) ); w->fifo_in = NULL; w->fifo_out = NULL; /* Video decoder */ hb_list_add( job->list_work, ( w = getWork( WORK_DECMPEG2 ) ) ); w->fifo_in = job->fifo_mpeg2; w->fifo_out = job->fifo_raw; /* Video renderer */ hb_list_add( job->list_work, ( w = getWork( WORK_RENDER ) ) ); w->fifo_in = job->fifo_sync; w->fifo_out = job->fifo_render; /* Video encoder */ switch( job->vcodec ) { case HB_VCODEC_FFMPEG: hb_log( " + encoder FFmpeg" ); w = getWork( WORK_ENCAVCODEC ); break; case HB_VCODEC_XVID: hb_log( " + encoder XviD" ); w = getWork( WORK_ENCXVID ); break; case HB_VCODEC_X264: hb_log( " + encoder x264" ); if( job->x264opts != NULL && *job->x264opts != '\0' ) hb_log( " + x264 options: %s", job->x264opts); w = getWork( WORK_ENCX264 ); break; } w->fifo_in = job->fifo_render; w->fifo_out = job->fifo_mpeg4; w->config = &job->config; hb_list_add( job->list_work, w ); if( job->select_subtitle && !job->indepth_scan ) { /* * Must be second pass of a two pass with subtitle scan enabled, so * add the subtitle that we found on the first pass for use in this * pass. */ if (*(job->select_subtitle)) { hb_list_add( title->list_subtitle, *( job->select_subtitle ) ); } } for( i=0; i < hb_list_count(title->list_subtitle); i++ ) { subtitle = hb_list_item( title->list_subtitle, i ); if( subtitle ) { hb_log( " + subtitle %x, %s", subtitle->id, subtitle->lang ); subtitle->fifo_in = hb_fifo_init( FIFO_CPU_MULT * cpu_count ); subtitle->fifo_raw = hb_fifo_init( FIFO_CPU_MULT * cpu_count ); /* * Disable forced subtitles if we didn't find any in the scan * so that we display normal subtitles instead. * * select_subtitle implies that we did a scan. */ if( !job->indepth_scan && job->subtitle_force && job->select_subtitle ) { if( subtitle->forced_hits == 0 ) { job->subtitle_force = 0; } } if (!job->indepth_scan || job->subtitle_force) { /* * Don't add threads for subtitles when we are scanning, unless * looking for forced subtitles. */ if( sub_w != NULL ) { /* * Need to copy the prior subtitle structure so that we * don't overwrite the fifos. */ sub_w = calloc( sizeof( hb_work_object_t ), 1 ); sub_w = memcpy( sub_w, w, sizeof( hb_work_object_t )); } else { w = sub_w = getWork( WORK_DECSUB ); } hb_list_add( job->list_work, sub_w ); sub_w->fifo_in = subtitle->fifo_in; sub_w->fifo_out = subtitle->fifo_raw; } } } if( job->acodec & HB_ACODEC_AC3 ) { hb_log( " + audio AC3 passthrough" ); /* Hard set correct sample rate for AC3 */ job->arate = 48000; } else { hb_log( " + audio %d kbps, %d Hz", job->abitrate, job->arate ); hb_log( " + encoder %s", ( job->acodec & HB_ACODEC_FAAC ) ? "faac" : ( ( job->acodec & HB_ACODEC_LAME ) ? "lame" : "vorbis" ) ); } if ( job->dynamic_range_compression ) hb_log(" + dynamic range compression: %f", job->dynamic_range_compression); /* if we are doing AC3 passthru, then remove any non-AC3 audios from the job */ /* otherwise, Bad Things will happen */ for( i = 0; i < hb_list_count( title->list_audio ); ) { audio = hb_list_item( title->list_audio, i ); if( ( job->acodec & HB_ACODEC_AC3 ) && ( audio->codec != HB_ACODEC_AC3 ) ) { hb_list_rem( title->list_audio, audio ); free( audio ); continue; } i++; } for( i = 0; i < hb_list_count( title->list_audio ); i++ ) { audio = hb_list_item( title->list_audio, i ); hb_log( " + %x, %s", audio->id, audio->lang ); /* sense-check the current mixdown options */ /* log the requested mixdown */ for (j = 0; j < hb_audio_mixdowns_count; j++) { if (hb_audio_mixdowns[j].amixdown == job->audio_mixdowns[i]) { hb_log( " + Requested mixdown: %s (%s)", hb_audio_mixdowns[j].human_readable_name, hb_audio_mixdowns[j].internal_name ); break; } } /* sense-check the requested mixdown */ /* audioCodecsSupportMono and audioCodecsSupport6Ch are the same for now, but this may change in the future, so they are separated for flexibility */ int audioCodecsSupportMono = ((audio->codec == HB_ACODEC_AC3 || audio->codec == HB_ACODEC_DCA) && (job->acodec == HB_ACODEC_FAAC || job->acodec == HB_ACODEC_VORBIS)); int audioCodecsSupport6Ch = ((audio->codec == HB_ACODEC_AC3 || audio->codec == HB_ACODEC_DCA) && (job->acodec == HB_ACODEC_FAAC || job->acodec == HB_ACODEC_VORBIS)); /* find out what the format of our source audio is */ switch (audio->input_channel_layout & HB_INPUT_CH_LAYOUT_DISCRETE_NO_LFE_MASK) { /* mono sources */ case HB_INPUT_CH_LAYOUT_MONO: /* regardless of what stereo mixdown we've requested, a mono source always get mixed down to mono if we can, and mixed up to stereo if we can't */ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 1) { job->audio_mixdowns[i] = HB_AMIXDOWN_MONO; } else { job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO; } break; /* stereo input */ case HB_INPUT_CH_LAYOUT_STEREO: /* if we've requested a mono mixdown, and it is supported, then do the mix */ /* use stereo if not supported */ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) { job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO; /* otherwise, preserve stereo regardless of if we requested something higher */ } else if (job->audio_mixdowns[i] > HB_AMIXDOWN_STEREO) { job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO; } break; /* dolby (DPL1 aka Dolby Surround = 4.0 matrix-encoded) input */ /* the A52 flags don't allow for a way to distinguish between DPL1 and DPL2 on a DVD, so we always assume a DPL1 source for A52_DOLBY */ case HB_INPUT_CH_LAYOUT_DOLBY: /* if we've requested a mono mixdown, and it is supported, then do the mix */ /* preserve dolby if not supported */ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) { job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY; /* otherwise, preserve dolby even if we requested something higher */ /* a stereo mixdown will still be honoured here */ } else if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBY) { job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY; } break; /* 3F/2R input */ case HB_INPUT_CH_LAYOUT_3F2R: /* if we've requested a mono mixdown, and it is supported, then do the mix */ /* use dpl2 if not supported */ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) { job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII; } else { /* check if we have 3F2R input and also have an LFE - i.e. we have a 5.1 source) */ if (audio->input_channel_layout & HB_INPUT_CH_LAYOUT_HAS_LFE) { /* we have a 5.1 source */ /* if we requested 6ch, but our audio format doesn't support it, then mix to DPLII instead */ if (job->audio_mixdowns[i] == HB_AMIXDOWN_6CH && audioCodecsSupport6Ch == 0) { job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII; } } else { /* we have a 5.0 source, so we can't do 6ch conversion default to DPL II instead */ if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBYPLII) { job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBYPLII; } } } /* all other mixdowns will have been preserved here */ break; /* 3F/1R input */ case HB_INPUT_CH_LAYOUT_3F1R: /* if we've requested a mono mixdown, and it is supported, then do the mix */ /* use dpl1 if not supported */ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 0) { job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY; } else { /* we have a 4.0 or 4.1 source, so we can't do DPLII or 6ch conversion default to DPL I instead */ if (job->audio_mixdowns[i] > HB_AMIXDOWN_DOLBY) { job->audio_mixdowns[i] = HB_AMIXDOWN_DOLBY; } } /* all other mixdowns will have been preserved here */ break; default: /* if we've requested a mono mixdown, and it is supported, then do the mix */ if (job->audio_mixdowns[i] == HB_AMIXDOWN_MONO && audioCodecsSupportMono == 1) { job->audio_mixdowns[i] = HB_AMIXDOWN_MONO; /* mix everything else down to stereo */ } else { job->audio_mixdowns[i] = HB_AMIXDOWN_STEREO; } } /* log the output mixdown */ for (j = 0; j < hb_audio_mixdowns_count; j++) { if (hb_audio_mixdowns[j].amixdown == job->audio_mixdowns[i]) { hb_log( " + Actual mixdown: %s (%s)", hb_audio_mixdowns[j].human_readable_name, hb_audio_mixdowns[j].internal_name ); break; } } /* we now know we have a valid mixdown for the input source and the audio output format */ /* remember the mixdown for this track */ audio->amixdown = job->audio_mixdowns[i]; audio->config.vorbis.language = audio->lang_simple; /* set up the audio work structures */ audio->fifo_in = hb_fifo_init( 2048 ); audio->fifo_raw = hb_fifo_init( FIFO_CPU_MULT * cpu_count ); audio->fifo_sync = hb_fifo_init( FIFO_CPU_MULT * cpu_count ); audio->fifo_out = hb_fifo_init( FIFO_CPU_MULT * cpu_count ); switch( audio->codec ) { case HB_ACODEC_AC3: w = getWork( WORK_DECA52 ); break; case HB_ACODEC_DCA: w = getWork( WORK_DECDCA ); break; case HB_ACODEC_MPGA: w = getWork( WORK_DECAVCODEC ); break; case HB_ACODEC_LPCM: w = getWork( WORK_DECLPCM ); break; } w->fifo_in = audio->fifo_in; w->fifo_out = audio->fifo_raw; w->config = &audio->config; w->amixdown = audio->amixdown; w->source_acodec = audio->codec; /* FIXME: This feels really hackish, anything better? */ audio_w = calloc( sizeof( hb_work_object_t ), 1 ); audio_w = memcpy( audio_w, w, sizeof( hb_work_object_t )); hb_list_add( job->list_work, audio_w ); switch( job->acodec ) { case HB_ACODEC_FAAC: w = getWork( WORK_ENCFAAC ); break; case HB_ACODEC_LAME: w = getWork( WORK_ENCLAME ); break; case HB_ACODEC_VORBIS: w = getWork( WORK_ENCVORBIS ); break; } if( job->acodec != HB_ACODEC_AC3 ) { w->fifo_in = audio->fifo_sync; w->fifo_out = audio->fifo_out; w->config = &audio->config; w->amixdown = audio->amixdown; w->source_acodec = audio->codec; /* FIXME: This feels really hackish, anything better? */ audio_w = calloc( sizeof( hb_work_object_t ), 1 ); audio_w = memcpy( audio_w, w, sizeof( hb_work_object_t )); hb_list_add( job->list_work, audio_w ); } } /* Init read & write threads */ job->reader = hb_reader_init( job ); hb_log( " + output: %s", job->file ); job->muxer = hb_muxer_init( job ); job->done = 0; /* Launch processing threads */ for( i = 1; i < hb_list_count( job->list_work ); i++ ) { w = hb_list_item( job->list_work, i ); w->done = &job->done; w->thread_sleep_interval = 10; w->init( w, job ); w->thread = hb_thread_init( w->name, work_loop, w, HB_LOW_PRIORITY ); } done = 0; w = hb_list_item( job->list_work, 0 ); w->thread_sleep_interval = 50; w->init( w, job ); while( !*job->die ) { if( w->work( w, NULL, NULL ) == HB_WORK_DONE ) { done = 1; } if( done && !hb_fifo_size( job->fifo_sync ) && !hb_fifo_size( job->fifo_render ) && !hb_fifo_size( job->fifo_mpeg4 ) ) { break; } hb_snooze( w->thread_sleep_interval ); } hb_list_rem( job->list_work, w ); w->close( w ); job->done = 1; /* Close work objects */ while( ( w = hb_list_item( job->list_work, 0 ) ) ) { hb_list_rem( job->list_work, w ); hb_thread_close( &w->thread ); w->close( w ); /* FIXME: This feels really hackish, anything better? */ if ( w->id == WORK_DECA52 || w->id == WORK_DECDCA || w->id == WORK_DECLPCM || w->id == WORK_ENCFAAC || w->id == WORK_ENCLAME || w->id == WORK_ENCVORBIS ) { free( w ); w = NULL; } } hb_list_close( &job->list_work ); /* Stop read & write threads */ hb_thread_close( &job->reader ); hb_thread_close( &job->muxer ); /* Close fifos */ hb_fifo_close( &job->fifo_mpeg2 ); hb_fifo_close( &job->fifo_raw ); hb_fifo_close( &job->fifo_sync ); hb_fifo_close( &job->fifo_render ); hb_fifo_close( &job->fifo_mpeg4 ); for (i=0; i < hb_list_count(title->list_subtitle); i++) { subtitle = hb_list_item( title->list_subtitle, i); if( subtitle ) { hb_fifo_close( &subtitle->fifo_in ); hb_fifo_close( &subtitle->fifo_raw ); } } for( i = 0; i < hb_list_count( title->list_audio ); i++ ) { audio = hb_list_item( title->list_audio, i ); hb_fifo_close( &audio->fifo_in ); hb_fifo_close( &audio->fifo_raw ); hb_fifo_close( &audio->fifo_sync ); hb_fifo_close( &audio->fifo_out ); } if( job->indepth_scan ) { /* * Before closing the title print out our subtitle stats if we need to * Find the highest and lowest. */ for( i=0; i < hb_list_count( title->list_subtitle ); i++ ) { subtitle = hb_list_item( title->list_subtitle, i ); hb_log( "Subtitle stream 0x%x '%s': %d hits (%d forced)", subtitle->id, subtitle->lang, subtitle->hits, subtitle->forced_hits ); if( subtitle->hits > subtitle_highest ) { subtitle_highest = subtitle->hits; subtitle_highest_id = subtitle->id; } if( subtitle->hits < subtitle_lowest ) { subtitle_lowest = subtitle->hits; subtitle_lowest_id = subtitle->id; } if( subtitle->forced_hits > 0 ) { if( subtitle_forced_id == 0 ) { subtitle_forced_id = subtitle->id; } } } if( job->native_language ) { /* * We still have a native_language, so the audio and subtitles are * different, so in this case it is a foreign film and we want to * select the subtitle with the highest hits in our language. */ subtitle_hit = subtitle_highest_id; hb_log( "Found a native-language subtitle id 0x%x", subtitle_hit); } else { if( subtitle_forced_id ) { /* * If there are any subtitle streams with forced subtitles * then select it in preference to the lowest. */ subtitle_hit = subtitle_forced_id; hb_log("Found a subtitle candidate id 0x%x (contains forced subs)", subtitle_hit); } else if( subtitle_lowest < subtitle_highest ) { /* * OK we have more than one, and the lowest is lower, * but how much lower to qualify for turning it on by * default? * * Let's say 10% as a default. */ if( subtitle_lowest < ( subtitle_highest * 0.1 ) ) { subtitle_hit = subtitle_lowest_id; hb_log( "Found a subtitle candidate id 0x%x", subtitle_hit ); } else { hb_log( "No candidate subtitle detected during subtitle-scan"); } } } } if( job->select_subtitle ) { if( job->indepth_scan ) { for( i=0; i < hb_list_count( title->list_subtitle ); i++ ) { subtitle = hb_list_item( title->list_subtitle, i ); if( subtitle->id == subtitle_hit ) { hb_list_rem( title->list_subtitle, subtitle ); *( job->select_subtitle ) = subtitle; } } } else { /* * Must be the end of pass 0 or 2 - we don't need this anymore. * * Have to put the subtitle list back together in the title though * or the GUI will have a hissy fit. */ free( job->select_subtitle ); job->select_subtitle = NULL; } } if( job->filters ) { for( i = 0; i < hb_list_count( job->filters ); i++ ) { hb_filter_object_t * filter = hb_list_item( job->filters, i ); hb_filter_close( &filter ); } hb_list_close( &job->filters ); } hb_buffer_pool_free(); hb_title_close( &job->title ); free( job ); } /** * Performs the work objects specific work function. * Loops calling work function for associated work object. Sleeps when fifo is full. * Monitors work done indicator. * Exits loop when work indiactor is set. * @param _w Handle to work object. */ static void work_loop( void * _w ) { hb_work_object_t * w = _w; hb_buffer_t * buf_in, * buf_out; while( !*w->done ) { #if 0 hb_lock( job->pause ); hb_unlock( job->pause ); #endif if( hb_fifo_is_full( w->fifo_out ) || // if( (hb_fifo_percent_full( w->fifo_out ) > 0.8) || !( buf_in = hb_fifo_get( w->fifo_in ) ) ) { hb_snooze( w->thread_sleep_interval ); // w->thread_sleep_interval += 1; continue; } // w->thread_sleep_interval = MAX(1, (w->thread_sleep_interval - 1)); w->work( w, &buf_in, &buf_out ); // Propagate any chapter breaks for the worker if and only if the // output frame has the same time stamp as the input frame (any // worker that delays frames has to propagate the chapter marks itself // and workers that move chapter marks to a different time should set // 'buf_in' to NULL so that this code won't generate spurious duplicates.) if( buf_in && buf_out && buf_in->new_chap && buf_in->start == buf_out->start) { hb_log("work %s: Copying Chapter Break @ %lld", w->name, buf_in->start); buf_out->new_chap = 1; } if( buf_in ) { hb_buffer_close( &buf_in ); } if( buf_out ) { hb_fifo_push( w->fifo_out, buf_out ); } } }