/* taskset.c Copyright (c) 2003-2019 HandBrake Team This file is part of the HandBrake source code Homepage: . It may be used under the terms of the GNU General Public License v2. For full terms see the file COPYING file or visit http://www.gnu.org/licenses/gpl-2.0.html */ #include "handbrake.h" #include "ports.h" #include "taskset.h" int taskset_init( taskset_t *ts, int thread_count, size_t arg_size ) { int init_step; init_step = 0; memset( ts, 0, sizeof( *ts ) ); ts->thread_count = thread_count; ts->arg_size = arg_size; ts->bitmap_elements = ( ts->thread_count + 31 ) / 32; ts->task_threads = malloc( sizeof( hb_thread_t* ) * ts->thread_count ); if( ts->task_threads == NULL ) goto fail; init_step++; if( arg_size != 0 ) { ts->task_threads_args = malloc( arg_size * ts->thread_count ); if( ts->task_threads == NULL ) goto fail; } init_step++; ts->task_begin_bitmap = malloc( sizeof( uint32_t ) * ts->bitmap_elements ); if( ts->task_begin_bitmap == NULL ) goto fail; init_step++; ts->task_complete_bitmap = malloc( sizeof( uint32_t ) * ts->bitmap_elements ); if( ts->task_complete_bitmap == NULL ) goto fail; init_step++; ts->task_stop_bitmap = malloc( sizeof( uint32_t ) * ts->bitmap_elements ); if( ts->task_stop_bitmap == NULL ) goto fail; init_step++; ts->task_cond_lock = hb_lock_init(); if( ts->task_cond_lock == NULL) goto fail; init_step++; ts->task_begin = hb_cond_init(); if( ts->task_begin == NULL) goto fail; init_step++; ts->task_complete = hb_cond_init(); if( ts->task_complete == NULL) goto fail; init_step++; /* * Initialize all arg data to 0. */ memset(ts->task_threads_args, 0, ts->arg_size * ts->thread_count ); /* * Initialize bitmaps to all bits set. This means that any unused bits * in the bitmap are already in the "condition satisfied" state allowing * us to test the bitmap 32bits at a time without having to mask off * the end. */ memset(ts->task_begin_bitmap, 0xFF, sizeof( uint32_t ) * ts->bitmap_elements ); memset(ts->task_complete_bitmap, 0xFF, sizeof( uint32_t ) * ts->bitmap_elements ); memset(ts->task_stop_bitmap, 0, sizeof( uint32_t ) * ts->bitmap_elements ); /* * Important to start off with the threads locked waiting * on input, no work completed, and not asked to stop. */ bit_nclear( ts->task_begin_bitmap, 0, ts->thread_count - 1 ); bit_nclear( ts->task_complete_bitmap, 0, ts->thread_count - 1 ); bit_nclear( ts->task_stop_bitmap, 0, ts->thread_count - 1 ); return (1); fail: switch (init_step) { default: hb_cond_close( &ts->task_complete ); /* FALL THROUGH */ case 7: hb_cond_close( &ts->task_begin ); /* FALL THROUGH */ case 6: hb_lock_close( &ts->task_cond_lock ); /* FALL THROUGH */ case 5: free( ts->task_stop_bitmap ); /* FALL THROUGH */ case 4: free( ts->task_complete_bitmap ); /* FALL THROUGH */ case 3: free( ts->task_begin_bitmap ); /* FALL THROUGH */ case 2: free( ts->task_threads_args ); /* FALL THROUGH */ case 1: free( ts->task_threads ); /* FALL THROUGH */ case 0: break; } return (0); } int taskset_thread_spawn( taskset_t *ts, int thr_idx, const char *descr, thread_func_t *func, int priority ) { ts->task_threads[thr_idx] = hb_thread_init( descr, func, taskset_thread_args( ts, thr_idx ), priority); return( ts->task_threads[thr_idx] != NULL ); } void taskset_cycle( taskset_t *ts ) { hb_lock( ts->task_cond_lock ); /* * Signal all threads that their work is available. */ bit_nset( ts->task_begin_bitmap, 0, ts->thread_count - 1 ); hb_cond_broadcast( ts->task_begin ); /* * Wait until all threads have completed. Note that we must * loop here as hb_cond_wait() on some platforms (e.g pthead_cond_wait) * may unblock prematurely. */ do { hb_cond_wait( ts->task_complete, ts->task_cond_lock ); } while ( !allbits_set( ts->task_complete_bitmap, ts->bitmap_elements ) ); /* * Clear completion indications for next time. */ bit_nclear( ts->task_complete_bitmap, 0, ts->thread_count - 1 ); hb_unlock( ts->task_cond_lock ); } /* * Block current thread until work is available for it. */ void taskset_thread_wait4start( taskset_t *ts, int thr_idx ) { hb_lock( ts->task_cond_lock ); while ( bit_is_clear( ts->task_begin_bitmap, thr_idx ) ) hb_cond_wait( ts->task_begin, ts->task_cond_lock ); /* * We've been released for one run. Insure we block the next * time through the loop. */ bit_clear( ts->task_begin_bitmap, thr_idx ); hb_unlock( ts->task_cond_lock ); } /* * Current thread has completed its work. Indicate completion, * and if all threads in this task set have completed, wakeup * anyone waiting for this condition. */ void taskset_thread_complete( taskset_t *ts, int thr_idx ) { hb_lock( ts->task_cond_lock ); bit_set( ts->task_complete_bitmap, thr_idx ); if( allbits_set( ts->task_complete_bitmap, ts->bitmap_elements ) ) { hb_cond_signal( ts->task_complete ); } hb_unlock( ts->task_cond_lock ); } void taskset_fini( taskset_t *ts ) { int i; hb_lock( ts->task_cond_lock ); /* * Tell each thread to stop, and then cleanup. */ bit_nset( ts->task_stop_bitmap, 0, ts->thread_count - 1 ); bit_nset( ts->task_begin_bitmap, 0, ts->thread_count - 1 ); hb_cond_broadcast( ts->task_begin ); /* * Wait for all threads to exit. */ hb_cond_wait( ts->task_complete, ts->task_cond_lock ); hb_unlock( ts->task_cond_lock ); /* * Clean up taskset memory. */ for( i = 0; i < ts->thread_count; i++) { hb_thread_close( &ts->task_threads[i] ); } hb_lock_close( &ts->task_cond_lock ); hb_cond_close( &ts->task_begin ); hb_cond_close( &ts->task_complete ); free( ts->task_threads ); if( ts->task_threads_args != NULL ) free( ts->task_threads_args ); free( ts->task_begin_bitmap ); free( ts->task_complete_bitmap ); free( ts->task_stop_bitmap ); }