/* $Id: sync.c,v 1.38 2005/04/14 21:57:58 titer Exp $
This file is part of the HandBrake source code.
Homepage: .
It may be used under the terms of the GNU General Public License. */
#include "hb.h"
#include "hbffmpeg.h"
#include
#include "samplerate.h"
#ifdef INT64_MIN
#undef INT64_MIN /* Because it isn't defined correctly in Zeta */
#endif
#define INT64_MIN (-9223372036854775807LL-1)
#define AC3_SAMPLES_PER_FRAME 1536
typedef struct
{
hb_lock_t * mutex;
int ref; /* Reference count to tell us when it's unused */
int count_frames;
int64_t audio_pts_slip;
int64_t video_pts_slip;
int64_t pts_offset;
/* Frame based point-to-point support */
int64_t audio_pts_thresh;
int start_found;
hb_cond_t * next_frame;
int pts_count;
int64_t * first_pts;
} hb_sync_common_t;
typedef struct
{
int index;
double next_start; /* start time of next output frame */
int64_t first_drop; /* PTS of first 'went backwards' frame dropped */
int drop_count; /* count of 'time went backwards' drops */
/* Raw */
SRC_STATE * state;
SRC_DATA data;
/* AC-3 */
int ac3_size;
uint8_t * ac3_buf;
double gain_factor;
} hb_sync_audio_t;
typedef struct
{
/* Video */
int first_frame;
int64_t pts_skip;
int64_t next_start; /* start time of next output frame */
int64_t first_drop; /* PTS of first 'went backwards' frame dropped */
int drop_count; /* count of 'time went backwards' drops */
int drops; /* frames dropped to make a cbr video stream */
int dups; /* frames duplicated to make a cbr video stream */
int video_sequence;
int count_frames_max;
int chap_mark; /* to propagate chapter mark across a drop */
hb_buffer_t * cur; /* The next picture to process */
/* Statistics */
uint64_t st_counts[4];
uint64_t st_dates[4];
uint64_t st_first;
/* Subtitles */
hb_buffer_t * sub_list; /* list of subtitles to be passed thru or rendered */
hb_buffer_t * sub_tail; /* list of subtitles to be passed thru or rendered */
} hb_sync_video_t;
struct hb_work_private_s
{
hb_job_t * job;
hb_sync_common_t * common;
union
{
hb_sync_video_t video;
hb_sync_audio_t audio;
} type;
};
/***********************************************************************
* Local prototypes
**********************************************************************/
static void getPtsOffset( hb_work_object_t * w );
static int checkPtsOffset( hb_work_object_t * w );
static void InitAudio( hb_job_t * job, hb_sync_common_t * common, int i );
static void InsertSilence( hb_work_object_t * w, int64_t d );
static void UpdateState( hb_work_object_t * w );
static void UpdateSearchState( hb_work_object_t * w, int64_t start );
static hb_buffer_t * OutputAudioFrame( hb_audio_t *audio, hb_buffer_t *buf,
hb_sync_audio_t *sync );
/***********************************************************************
* hb_work_sync_init
***********************************************************************
* Initialize the work object
**********************************************************************/
hb_work_object_t * hb_sync_init( hb_job_t * job )
{
hb_title_t * title = job->title;
hb_chapter_t * chapter;
int i;
uint64_t duration;
hb_work_private_t * pv;
hb_sync_video_t * sync;
hb_work_object_t * w;
hb_work_object_t * ret = NULL;
pv = calloc( 1, sizeof( hb_work_private_t ) );
sync = &pv->type.video;
pv->common = calloc( 1, sizeof( hb_sync_common_t ) );
pv->common->ref++;
pv->common->mutex = hb_lock_init();
pv->common->audio_pts_thresh = -1;
pv->common->next_frame = hb_cond_init();
pv->common->pts_count = 1;
if ( job->frame_to_start || job->pts_to_start )
{
pv->common->start_found = 0;
}
else
{
pv->common->start_found = 1;
}
ret = w = hb_get_work( WORK_SYNC_VIDEO );
w->private_data = pv;
w->fifo_in = job->fifo_raw;
w->fifo_out = job->fifo_sync;
pv->job = job;
pv->common->pts_offset = INT64_MIN;
sync->first_frame = 1;
if( job->pass == 2 )
{
/* We already have an accurate frame count from pass 1 */
hb_interjob_t * interjob = hb_interjob_get( job->h );
sync->count_frames_max = interjob->frame_count;
}
else
{
/* Calculate how many video frames we are expecting */
if ( job->pts_to_stop )
{
duration = job->pts_to_stop + 90000;
}
else if( job->frame_to_stop )
{
/* Set the duration to a rough estimate */
duration = ( job->frame_to_stop / ( title->rate / title->rate_base ) ) * 90000;
}
else
{
duration = 0;
for( i = job->chapter_start; i <= job->chapter_end; i++ )
{
chapter = hb_list_item( title->list_chapter, i - 1 );
duration += chapter->duration;
}
duration += 90000;
/* 1 second safety so we're sure we won't miss anything */
}
sync->count_frames_max = duration * title->rate / title->rate_base / 90000;
}
hb_log( "sync: expecting %d video frames", sync->count_frames_max );
/* Initialize libsamplerate for every audio track we have */
if ( ! job->indepth_scan )
{
for( i = 0; i < hb_list_count( title->list_audio ); i++ )
{
InitAudio( job, pv->common, i );
}
}
pv->common->first_pts = malloc( sizeof(int64_t) * pv->common->pts_count );
for ( i = 0; i < pv->common->pts_count; i++ )
pv->common->first_pts[i] = INT64_MAX;
return ret;
}
/***********************************************************************
* Close Video
***********************************************************************
*
**********************************************************************/
void syncVideoClose( hb_work_object_t * w )
{
hb_work_private_t * pv = w->private_data;
hb_job_t * job = pv->job;
hb_sync_video_t * sync = &pv->type.video;
// Wake up audio sync if it's still waiting on condition.
pv->common->pts_offset = 0;
pv->common->start_found = 1;
hb_cond_broadcast( pv->common->next_frame );
if( sync->cur )
{
hb_buffer_close( &sync->cur );
}
hb_log( "sync: got %d frames, %d expected",
pv->common->count_frames, sync->count_frames_max );
/* save data for second pass */
if( job->pass == 1 )
{
/* Preserve frame count for better accuracy in pass 2 */
hb_interjob_t * interjob = hb_interjob_get( job->h );
interjob->frame_count = pv->common->count_frames;
interjob->last_job = job->sequence_id;
}
if (sync->drops || sync->dups )
{
hb_log( "sync: %d frames dropped, %d duplicated",
sync->drops, sync->dups );
}
hb_lock( pv->common->mutex );
if ( --pv->common->ref == 0 )
{
hb_unlock( pv->common->mutex );
hb_lock_close( &pv->common->mutex );
free( pv->common );
}
else
{
hb_unlock( pv->common->mutex );
}
free( pv );
w->private_data = NULL;
}
/***********************************************************************
* syncVideoWork
***********************************************************************
*
**********************************************************************/
static hb_buffer_t * copy_subtitle( hb_buffer_t * src );
int syncVideoWork( hb_work_object_t * w, hb_buffer_t ** buf_in,
hb_buffer_t ** buf_out )
{
hb_buffer_t * cur, * next, * sub = NULL;
hb_work_private_t * pv = w->private_data;
hb_job_t * job = pv->job;
hb_subtitle_t * subtitle;
hb_sync_video_t * sync = &pv->type.video;
int i;
int64_t start, next_start;
*buf_out = NULL;
next = *buf_in;
*buf_in = NULL;
/* Wait till we can determine the initial pts of all streams */
if( next->size != 0 && pv->common->pts_offset == INT64_MIN )
{
pv->common->first_pts[0] = next->start;
hb_lock( pv->common->mutex );
while( pv->common->pts_offset == INT64_MIN )
{
// Full fifos will make us wait forever, so get the
// pts offset from the available streams if full
if ( hb_fifo_is_full( job->fifo_raw ) )
{
getPtsOffset( w );
hb_cond_broadcast( pv->common->next_frame );
}
else if ( checkPtsOffset( w ) )
hb_cond_broadcast( pv->common->next_frame );
else
hb_cond_timedwait( pv->common->next_frame, pv->common->mutex, 200 );
}
hb_unlock( pv->common->mutex );
}
hb_lock( pv->common->mutex );
next_start = next->start - pv->common->video_pts_slip;
hb_unlock( pv->common->mutex );
/* Wait for start of point-to-point encoding */
if( !pv->common->start_found )
{
hb_sync_video_t * sync = &pv->type.video;
if( next->size == 0 )
{
*buf_out = next;
pv->common->start_found = 1;
pv->common->first_pts[0] = INT64_MAX - 1;
hb_cond_broadcast( pv->common->next_frame );
/*
* Push through any subtitle EOFs in case they
* were not synced through.
*/
for( i = 0; i < hb_list_count( job->list_subtitle ); i++)
{
subtitle = hb_list_item( job->list_subtitle, i );
if( subtitle->config.dest == PASSTHRUSUB )
{
hb_fifo_push( subtitle->fifo_out, hb_buffer_init( 0 ) );
}
}
return HB_WORK_DONE;
}
if ( pv->common->count_frames < job->frame_to_start ||
next->start < job->pts_to_start )
{
// Flush any subtitles that have pts prior to the
// current frame
for( i = 0; i < hb_list_count( job->list_subtitle ); i++)
{
subtitle = hb_list_item( job->list_subtitle, i );
while( ( sub = hb_fifo_see( subtitle->fifo_raw ) ) )
{
if ( sub->start > next->start )
break;
sub = hb_fifo_get( subtitle->fifo_raw );
hb_buffer_close( &sub );
}
}
hb_lock( pv->common->mutex );
// Tell the audio threads what must be dropped
pv->common->audio_pts_thresh = next_start + pv->common->video_pts_slip;
hb_cond_broadcast( pv->common->next_frame );
hb_unlock( pv->common->mutex );
UpdateSearchState( w, next_start );
hb_buffer_close( &next );
return HB_WORK_OK;
}
hb_lock( pv->common->mutex );
pv->common->audio_pts_thresh = 0;
pv->common->audio_pts_slip += next_start;
pv->common->video_pts_slip += next_start;
next_start = 0;
pv->common->start_found = 1;
pv->common->count_frames = 0;
hb_cond_broadcast( pv->common->next_frame );
hb_unlock( pv->common->mutex );
sync->st_first = 0;
}
if( !sync->cur )
{
sync->cur = next;
if( sync->cur->size == 0 )
{
/* we got an end-of-stream as our first video packet?
* Feed it downstream & signal that we're done.
*/
*buf_out = hb_buffer_init( 0 );
pv->common->start_found = 1;
pv->common->first_pts[0] = INT64_MAX - 1;
hb_cond_broadcast( pv->common->next_frame );
/*
* Push through any subtitle EOFs in case they
* were not synced through.
*/
for( i = 0; i < hb_list_count( job->list_subtitle ); i++)
{
subtitle = hb_list_item( job->list_subtitle, i );
if( subtitle->config.dest == PASSTHRUSUB )
{
hb_fifo_push( subtitle->fifo_out, hb_buffer_init( 0 ) );
}
}
return HB_WORK_DONE;
}
return HB_WORK_OK;
}
cur = sync->cur;
/* At this point we have a frame to process. Let's check
1) if we will be able to push into the fifo ahead
2) if the next frame is there already, since we need it to
compute the duration of the current frame*/
if( next->size == 0 )
{
hb_buffer_close( &next );
pv->common->first_pts[0] = INT64_MAX - 1;
cur->start = sync->next_start;
cur->stop = cur->start + 90000. / ((double)job->vrate / (double)job->vrate_base);
sync->next_start += cur->stop - cur->start;;
/* Make sure last frame is reflected in frame count */
pv->common->count_frames++;
/* Push the frame to the renderer */
hb_fifo_push( job->fifo_sync, cur );
sync->cur = NULL;
/* we got an end-of-stream. Feed it downstream & signal that
* we're done. Note that this means we drop the final frame of
* video (we don't know its duration). On DVDs the final frame
* is often strange and dropping it seems to be a good idea. */
*buf_out = hb_buffer_init( 0 );
/*
* Push through any subtitle EOFs in case they were not synced through.
*/
for( i = 0; i < hb_list_count( job->list_subtitle ); i++)
{
subtitle = hb_list_item( job->list_subtitle, i );
if( subtitle->config.dest == PASSTHRUSUB )
{
hb_fifo_push( subtitle->fifo_out, hb_buffer_init( 0 ) );
}
}
pv->common->start_found = 1;
hb_cond_broadcast( pv->common->next_frame );
return HB_WORK_DONE;
}
/* Check for end of point-to-point frame encoding */
if( job->frame_to_stop && pv->common->count_frames > job->frame_to_stop )
{
// Drop an empty buffer into our output to ensure that things
// get flushed all the way out.
hb_buffer_close( &sync->cur );
hb_buffer_close( &next );
*buf_out = hb_buffer_init( 0 );
hb_log( "sync: reached %d frames, exiting early",
pv->common->count_frames );
/*
* Push through any subtitle EOFs in case they were not synced through.
*/
for( i = 0; i < hb_list_count( job->list_subtitle ); i++)
{
subtitle = hb_list_item( job->list_subtitle, i );
if( subtitle->config.dest == PASSTHRUSUB )
{
hb_fifo_push( subtitle->fifo_out, hb_buffer_init( 0 ) );
}
}
return HB_WORK_DONE;
}
hb_lock( pv->common->mutex );
start = cur->start - pv->common->video_pts_slip;
hb_unlock( pv->common->mutex );
/* Check for end of point-to-point pts encoding */
if( job->pts_to_stop && sync->next_start >= job->pts_to_stop )
{
// Drop an empty buffer into our output to ensure that things
// get flushed all the way out.
hb_log( "sync: reached pts %"PRId64", exiting early", start );
hb_buffer_close( &sync->cur );
hb_buffer_close( &next );
*buf_out = hb_buffer_init( 0 );
/*
* Push through any subtitle EOFs in case they were not synced through.
*/
for( i = 0; i < hb_list_count( job->list_subtitle ); i++)
{
subtitle = hb_list_item( job->list_subtitle, i );
if( subtitle->config.dest == PASSTHRUSUB )
{
hb_fifo_push( subtitle->fifo_out, hb_buffer_init( 0 ) );
}
}
return HB_WORK_DONE;
}
if( sync->first_frame )
{
/* This is our first frame */
if ( start > 0 )
{
/*
* The first pts from a dvd should always be zero but
* can be non-zero with a transport or program stream since
* we're not guaranteed to start on an IDR frame. If we get
* a non-zero initial PTS extend its duration so it behaves
* as if it started at zero so that our audio timing will
* be in sync.
*/
hb_log( "sync: first pts is %"PRId64, start );
start = 0;
}
sync->first_frame = 0;
}
/*
* since the first frame is always 0 and the upstream reader code
* is taking care of adjusting for pts discontinuities, we just have
* to deal with the next frame's start being in the past. This can
* happen when the PTS is adjusted after data loss but video frame
* reordering causes some frames with the old clock to appear after
* the clock change. This creates frames that overlap in time which
* looks to us like time going backward. The downstream muxing code
* can deal with overlaps of up to a frame time but anything larger
* we handle by dropping frames here.
*/
if ( next_start - start <= 0 )
{
if ( sync->first_drop == 0 )
{
sync->first_drop = next_start;
}
++sync->drop_count;
if ( next->new_chap )
{
// don't drop a chapter mark when we drop the buffer
sync->chap_mark = next->new_chap;
}
hb_buffer_close( &next );
return HB_WORK_OK;
}
if ( sync->first_drop )
{
hb_log( "sync: video time didn't advance - dropped %d frames "
"(delta %d ms, current %"PRId64", next %"PRId64", dur %d)",
sync->drop_count, (int)( start - sync->first_drop ) / 90,
start, next_start, (int)( next_start - start ) );
sync->first_drop = 0;
sync->drop_count = 0;
}
/*
* Track the video sequence number locally so that we can sync the audio
* to it using the sequence number as well as the PTS.
*/
sync->video_sequence = cur->sequence;
/* Process subtitles that apply to this video frame */
// NOTE: There is no logic in either subtitle-sync algorithm that waits for the
// subtitle-decoder if it is lagging behind the video-decoder.
//
// Therefore there is the implicit assumption that the subtitle-decoder
// is always faster than the video-decoder. This assumption is definitely
// incorrect in some cases where the SSA subtitle decoder is used.
// Enable the SUBSYNC_VERBOSE_TIMING flag below to debug.
/*
* Enables logging of three kinds of events:
* SUB***: Subtitle received by sync object
* SUB+++: Subtitle now shown
* SUB---: Subtitle now hidden and disposed
*
* Lead times on SUB*** events should be positive.
* Negative lead times lead to lag times on SUB+++ or the complete drop of a subtitle.
* Lag times on SUB+++ and SUB--- should be small positive values in the 0-40ms range.
*/
#define SUBSYNC_VERBOSE_TIMING 0
/*
* 1. Find all subtitles that need to be burned into the current video frame
* and attach them to the frame.
* 2. Find all subtitles that need to be passed thru and do so immediately.
*/
for( i = 0; i < hb_list_count( job->list_subtitle ); i++)
{
int64_t sub_start, sub_stop, duration;
subtitle = hb_list_item( job->list_subtitle, i );
// If this subtitle track's packets are to be passed thru, do so immediately
if( subtitle->config.dest == PASSTHRUSUB )
{
while ( ( sub = hb_fifo_see( subtitle->fifo_raw ) ) != NULL )
{
if ( sub->stop == -1 && hb_fifo_size( subtitle->fifo_raw ) < 2 )
break;
sub = hb_fifo_get( subtitle->fifo_raw );
if ( sub->stop == -1 )
{
hb_buffer_t *next;
next = hb_fifo_see( subtitle->fifo_raw );
sub->stop = next->start;
}
// Need to re-write subtitle timestamps to account
// for any slippage.
hb_lock( pv->common->mutex );
sub_start = sub->start - pv->common->video_pts_slip;
hb_unlock( pv->common->mutex );
duration = sub->stop - sub->start;
sub_stop = sub_start + duration;
sub->start = sub_start;
sub->stop = sub_stop;
hb_fifo_push( subtitle->fifo_out, sub );
}
}
// If this subtitle track's packets are to be rendered, identify the
// packets that need to be rendered on the current video frame
else if( subtitle->config.dest == RENDERSUB )
{
// Migrate subtitles from 'subtitle->fifo_raw' to 'sub_list'
// immediately. This make it so we can scan the list for
// all overlapping subtitles that apply to the current
// frame.
//
// Note that the size of 'sub_list' is unbounded.
while ( ( sub = hb_fifo_get( subtitle->fifo_raw ) ) != NULL )
{
#if SUBSYNC_VERBOSE_TIMING
printf( "\nSUB*** (%"PRId64"/%"PRId64":%"PRId64") @ %"PRId64"/%"PRId64":%"PRId64" (lead by %"PRId64"ms)\n",
sub->start/90, sub->start/90/1000/60, sub->start/90/1000%60,
cur->start/90, cur->start/90/1000/60, cur->start/90/1000%60,
(sub->start - cur->start)/90);
if (pv->common->video_pts_slip)
{
printf( " VIDEO-LAG: %"PRId64"\n", pv->common->video_pts_slip );
}
#endif
// Append to sub_list
if ( sync->sub_tail )
sync->sub_tail->next = sub;
else
sync->sub_list = sub;
sync->sub_tail = sub;
}
hb_buffer_t *prev_sub = NULL;
hb_buffer_t *cur_sub_tail = NULL;
for ( sub = sync->sub_list; sub != NULL; )
{
if ( sub->next && sub->stop == -1 )
{
sub->stop = sub->next->start;
}
// Need to re-write subtitle timestamps to account
// for any slippage.
hb_lock( pv->common->mutex );
sub_start = sub->start - pv->common->video_pts_slip;
hb_unlock( pv->common->mutex );
if ( sub->stop != -1 )
{
duration = sub->stop - sub->start;
sub_stop = sub_start + duration;
}
else
{
sub_stop = -1;
}
if ( cur->start < sub_start )
{
// Subtitle starts in the future
break;
}
else
{
// Subtitle starts now or in the past...
if ( cur->start < sub_stop || sub_stop == -1 )
{
// Subtitle finishes in the future
// Append a copy of the subtitle packet to the
// current video packet to be burned in by
// the 'render' work-object.
// (Can't just alias it because we will have
// to attach to multiple video frames and have
// no easy way of synchronizing disposal)
hb_buffer_t * sub_copy = copy_subtitle( sub );
sub_copy->start = sub_start;
sub_copy->stop = sub_stop;
if ( cur_sub_tail )
cur_sub_tail->next = sub_copy;
else
cur->sub = sub_copy;
cur_sub_tail = sub_copy;
#if SUBSYNC_VERBOSE_TIMING
if (!(sub->new_chap & 0x01))
{
printf( "\nSUB+++ (%"PRId64"/%"PRId64":%"PRId64") @ %"PRId64"/%"PRId64":%"PRId64" (lag by %"PRId64"ms)\n",
sub->start/90, sub->start/90/1000/60, sub->start/90/1000%60,
cur->start/90, cur->start/90/1000/60, cur->start/90/1000%60,
(cur->start - sub->start)/90 );
if (pv->common->video_pts_slip)
{
printf( " VIDEO-LAG: %"PRId64"\n", pv->common->video_pts_slip );
}
sub->new_chap |= 0x01;
}
#endif
// (Keep the subtitle in the stream)
prev_sub = sub;
sub = sub->next;
}
else
{
// Subtitle starts in the past and has already finished
#if SUBSYNC_VERBOSE_TIMING
printf( "\nSUB--- (%"PRId64"/%"PRId64":%"PRId64") @ %"PRId64"/%"PRId64":%"PRId64" (lag by %"PRId64"ms)\n",
sub->start/90, sub->start/90/1000/60, sub->start/90/1000%60,
cur->start/90, cur->start/90/1000/60, cur->start/90/1000%60,
(cur->start - sub->stop)/90 );
if (pv->common->video_pts_slip)
{
printf( " VIDEO-LAG: %"PRId64"\n", pv->common->video_pts_slip );
}
#endif
// Remove it from the stream...
if (prev_sub != NULL)
{
prev_sub->next = sub->next;
}
if (sync->sub_list == sub)
{
sync->sub_list = sub->next;
if ( sync->sub_list == NULL )
sync->sub_tail = NULL;
}
// ...and trash it
hb_buffer_t *next_sub = sub->next;
// Prevent hb_buffer_close from killing the whole list
// before we finish iterating over it
sub->next = NULL;
hb_buffer_close( &sub );
// (prev_sub remains the same)
sub = next_sub;
}
}
}
}
} // end subtitles
/*
* Adjust the pts of the current frame so that it's contiguous
* with the previous frame. The start time of the current frame
* has to be the end time of the previous frame and the stop
* time has to be the start of the next frame. We don't
* make any adjustments to the source timestamps other than removing
* the clock offsets (which also removes pts discontinuities).
* This means we automatically encode at the source's frame rate.
* MP2 uses an implicit duration (frames end when the next frame
* starts) but more advanced containers like MP4 use an explicit
* duration. Since we're looking ahead one frame we set the
* explicit stop time from the start time of the next frame.
*/
*buf_out = cur;
sync->cur = cur = next;
cur->sub = NULL;
int64_t duration = next_start - start;
sync->pts_skip = 0;
if ( duration <= 0 )
{
hb_log( "sync: invalid video duration %"PRId64", start %"PRId64", next %"PRId64"",
duration, start, next_start );
}
(*buf_out)->start = sync->next_start;
sync->next_start += duration;
(*buf_out)->stop = sync->next_start;
if ( sync->chap_mark )
{
// we have a pending chapter mark from a recent drop - put it on this
// buffer (this may make it one frame late but we can't do any better).
(*buf_out)->new_chap = sync->chap_mark;
sync->chap_mark = 0;
}
/* Update UI */
UpdateState( w );
return HB_WORK_OK;
}
static hb_buffer_t * copy_subtitle( hb_buffer_t * src_sub )
{
hb_buffer_t * dst_sub = hb_buffer_init( src_sub->size );
dst_sub->x = src_sub->x;
dst_sub->y = src_sub->y;
dst_sub->width = src_sub->width;
dst_sub->height = src_sub->height;
dst_sub->start = src_sub->start;
dst_sub->stop = src_sub->stop;
dst_sub->next = NULL;
memcpy( dst_sub->data, src_sub->data, src_sub->size );
return dst_sub;
}
// sync*Init does nothing because sync has a special initializer
// that takes care of initializing video and all audio tracks
int syncVideoInit( hb_work_object_t * w, hb_job_t * job)
{
return 0;
}
hb_work_object_t hb_sync_video =
{
WORK_SYNC_VIDEO,
"Video Synchronization",
syncVideoInit,
syncVideoWork,
syncVideoClose
};
/***********************************************************************
* Close Audio
***********************************************************************
*
**********************************************************************/
void syncAudioClose( hb_work_object_t * w )
{
hb_work_private_t * pv = w->private_data;
hb_sync_audio_t * sync = &pv->type.audio;
if( w->audio->config.out.codec == HB_ACODEC_AC3_PASS )
{
free( sync->ac3_buf );
}
else
{
src_delete( sync->state );
}
hb_lock( pv->common->mutex );
if ( --pv->common->ref == 0 )
{
hb_unlock( pv->common->mutex );
hb_lock_close( &pv->common->mutex );
free( pv->common );
}
else
{
hb_unlock( pv->common->mutex );
}
free( pv );
w->private_data = NULL;
}
int syncAudioInit( hb_work_object_t * w, hb_job_t * job)
{
return 0;
}
/***********************************************************************
* SyncAudio
***********************************************************************
*
**********************************************************************/
static int syncAudioWork( hb_work_object_t * w, hb_buffer_t ** buf_in,
hb_buffer_t ** buf_out )
{
hb_work_private_t * pv = w->private_data;
hb_job_t * job = pv->job;
hb_sync_audio_t * sync = &pv->type.audio;
hb_buffer_t * buf;
int64_t start;
*buf_out = NULL;
buf = *buf_in;
*buf_in = NULL;
/* if the next buffer is an eof send it downstream */
if ( buf->size <= 0 )
{
hb_buffer_close( &buf );
*buf_out = hb_buffer_init( 0 );
pv->common->first_pts[sync->index+1] = INT64_MAX - 1;
return HB_WORK_DONE;
}
/* Wait till we can determine the initial pts of all streams */
if( pv->common->pts_offset == INT64_MIN )
{
pv->common->first_pts[sync->index+1] = buf->start;
hb_lock( pv->common->mutex );
while( pv->common->pts_offset == INT64_MIN )
{
// Full fifos will make us wait forever, so get the
// pts offset from the available streams if full
if (hb_fifo_is_full(w->fifo_in))
{
getPtsOffset( w );
hb_cond_broadcast( pv->common->next_frame );
}
else if ( checkPtsOffset( w ) )
hb_cond_broadcast( pv->common->next_frame );
else
hb_cond_timedwait( pv->common->next_frame, pv->common->mutex, 200 );
}
hb_unlock( pv->common->mutex );
}
/* Wait for start frame if doing point-to-point */
hb_lock( pv->common->mutex );
start = buf->start - pv->common->audio_pts_slip;
while ( !pv->common->start_found )
{
if ( pv->common->audio_pts_thresh < 0 )
{
// I would initialize this in hb_sync_init, but
// job->pts_to_start can be modified by reader
// after hb_sync_init is called.
pv->common->audio_pts_thresh = job->pts_to_start;
}
if ( buf->start < pv->common->audio_pts_thresh )
{
hb_buffer_close( &buf );
hb_unlock( pv->common->mutex );
return HB_WORK_OK;
}
while ( !pv->common->start_found &&
buf->start >= pv->common->audio_pts_thresh )
{
hb_cond_timedwait( pv->common->next_frame, pv->common->mutex, 10 );
// There is an unfortunate unavoidable deadlock that can occur.
// Since we need to wait for a specific frame in syncVideoWork,
// syncAudioWork can be stalled indefinitely. The video decoder
// often drops multiple of the initial frames after starting
// because they require references that have not been decoded yet.
// This allows a lot of audio to be queued in the fifo and the
// audio fifo fills before we get a single video frame. So we
// must drop some audio to unplug the pipeline and allow the first
// video frame to be decoded.
if ( hb_fifo_is_full(w->fifo_in) )
{
hb_buffer_t *tmp;
tmp = buf = hb_fifo_get( w->fifo_in );
while ( tmp )
{
tmp = hb_fifo_get( w->fifo_in );
if ( tmp )
{
hb_buffer_close( &buf );
buf = tmp;
}
}
}
}
start = buf->start - pv->common->audio_pts_slip;
}
if ( start < 0 )
{
hb_buffer_close( &buf );
hb_unlock( pv->common->mutex );
return HB_WORK_OK;
}
hb_unlock( pv->common->mutex );
if( job->frame_to_stop && pv->common->count_frames >= job->frame_to_stop )
{
hb_buffer_close( &buf );
*buf_out = hb_buffer_init( 0 );
return HB_WORK_DONE;
}
if( job->pts_to_stop && sync->next_start >= job->pts_to_stop )
{
hb_buffer_close( &buf );
*buf_out = hb_buffer_init( 0 );
return HB_WORK_DONE;
}
if ( start - sync->next_start < 0 )
{
// audio time went backwards.
// If our output clock is more than a half frame ahead of the
// input clock drop this frame to move closer to sync.
// Otherwise drop frames until the input clock matches the output clock.
if ( sync->first_drop || sync->next_start - start > 90*15 )
{
// Discard data that's in the past.
if ( sync->first_drop == 0 )
{
sync->first_drop = sync->next_start;
}
++sync->drop_count;
hb_buffer_close( &buf );
return HB_WORK_OK;
}
}
if ( sync->first_drop )
{
// we were dropping old data but input buf time is now current
hb_log( "sync: audio 0x%x time went backwards %d ms, dropped %d frames "
"(next %"PRId64", current %"PRId64")", w->audio->id,
(int)( sync->next_start - sync->first_drop ) / 90,
sync->drop_count, sync->first_drop, (int64_t)sync->next_start );
sync->first_drop = 0;
sync->drop_count = 0;
}
if ( start - sync->next_start >= (90 * 70) )
{
if ( start - sync->next_start > (90000LL * 60) )
{
// there's a gap of more than a minute between the last
// frame and this. assume we got a corrupted timestamp
// and just drop the next buf.
hb_log( "sync: %d minute time gap in audio 0x%x - dropping buf"
" start %"PRId64", next %"PRId64,
(int)((start - sync->next_start) / (90000*60)),
w->audio->id, start, (int64_t)sync->next_start );
hb_buffer_close( &buf );
return HB_WORK_OK;
}
/*
* there's a gap of at least 70ms between the last
* frame we processed & the next. Fill it with silence.
* Or in the case of DCA, skip some frames from the
* other streams.
*/
if( w->audio->config.out.codec == HB_ACODEC_DCA_PASS ||
w->audio->config.out.codec == HB_ACODEC_DCA_HD_PASS )
{
hb_log( "sync: audio gap %d ms. Skipping frames. Audio 0x%x"
" start %"PRId64", next %"PRId64,
(int)((start - sync->next_start) / 90),
w->audio->id, start, (int64_t)sync->next_start );
hb_lock( pv->common->mutex );
pv->common->audio_pts_slip += (start - sync->next_start);
pv->common->video_pts_slip += (start - sync->next_start);
hb_unlock( pv->common->mutex );
*buf_out = OutputAudioFrame( w->audio, buf, sync );
return HB_WORK_OK;
}
hb_log( "sync: adding %d ms of silence to audio 0x%x"
" start %"PRId64", next %"PRId64,
(int)((start - sync->next_start) / 90),
w->audio->id, start, (int64_t)sync->next_start );
InsertSilence( w, start - sync->next_start );
}
/*
* When we get here we've taken care of all the dups and gaps in the
* audio stream and are ready to inject the next input frame into
* the output stream.
*/
*buf_out = OutputAudioFrame( w->audio, buf, sync );
return HB_WORK_OK;
}
hb_work_object_t hb_sync_audio =
{
WORK_SYNC_AUDIO,
"AudioSynchronization",
syncAudioInit,
syncAudioWork,
syncAudioClose
};
#define LVL_PLUS1DB 1.122462048
static void InitAudio( hb_job_t * job, hb_sync_common_t * common, int i )
{
hb_work_object_t * w;
hb_work_private_t * pv;
hb_title_t * title = job->title;
hb_sync_audio_t * sync;
pv = calloc( 1, sizeof( hb_work_private_t ) );
sync = &pv->type.audio;
sync->index = i;
pv->job = job;
pv->common = common;
pv->common->ref++;
pv->common->pts_count++;
w = hb_get_work( WORK_SYNC_AUDIO );
w->private_data = pv;
w->audio = hb_list_item( title->list_audio, i );
w->fifo_in = w->audio->priv.fifo_raw;
if ( w->audio->config.out.codec & HB_ACODEC_PASS_FLAG )
{
w->fifo_out = w->audio->priv.fifo_out;
}
else
{
w->fifo_out = w->audio->priv.fifo_sync;
}
if( w->audio->config.out.codec == HB_ACODEC_AC3_PASS )
{
/* Have a silent AC-3 frame ready in case we have to fill a
gap */
AVCodec * codec;
AVCodecContext * c;
short * zeros;
codec = avcodec_find_encoder( CODEC_ID_AC3 );
c = avcodec_alloc_context3( codec );
c->bit_rate = w->audio->config.in.bitrate;
c->sample_rate = w->audio->config.in.samplerate;
c->channels = HB_INPUT_CH_LAYOUT_GET_DISCRETE_COUNT( w->audio->config.in.channel_layout );
c->sample_fmt = AV_SAMPLE_FMT_FLT;
switch( w->audio->config.in.channel_layout & HB_INPUT_CH_LAYOUT_DISCRETE_NO_LFE_MASK )
{
case HB_INPUT_CH_LAYOUT_MONO:
c->channel_layout = AV_CH_LAYOUT_MONO;
break;
case HB_INPUT_CH_LAYOUT_STEREO:
case HB_INPUT_CH_LAYOUT_DOLBY:
c->channel_layout = AV_CH_LAYOUT_STEREO;
break;
case HB_INPUT_CH_LAYOUT_3F2R:
c->channel_layout = AV_CH_LAYOUT_5POINT0;
break;
case HB_INPUT_CH_LAYOUT_3F1R:
c->channel_layout = AV_CH_LAYOUT_4POINT0;
break;
case HB_INPUT_CH_LAYOUT_3F:
c->channel_layout = AV_CH_LAYOUT_SURROUND;
break;
case HB_INPUT_CH_LAYOUT_2F1R:
c->channel_layout = AV_CH_LAYOUT_2_1;
break;
case HB_INPUT_CH_LAYOUT_2F2R:
c->channel_layout = AV_CH_LAYOUT_QUAD;
break;
default:
c->channel_layout = AV_CH_LAYOUT_STEREO;
hb_log("sync: unrecognized channel layout" );
break;
}
if ( w->audio->config.in.channel_layout & HB_INPUT_CH_LAYOUT_HAS_LFE )
{
c->channel_layout |= AV_CH_LOW_FREQUENCY;
}
if( hb_avcodec_open( c, codec, 0 ) < 0 )
{
hb_log( "sync: avcodec_open failed" );
return;
}
zeros = calloc( AC3_SAMPLES_PER_FRAME *
sizeof( float ) * c->channels, 1 );
sync->ac3_size = w->audio->config.in.bitrate * AC3_SAMPLES_PER_FRAME /
w->audio->config.in.samplerate / 8;
sync->ac3_buf = malloc( sync->ac3_size );
if( avcodec_encode_audio( c, sync->ac3_buf, sync->ac3_size,
zeros ) != sync->ac3_size )
{
hb_log( "sync: avcodec_encode_audio failed" );
}
free( zeros );
hb_avcodec_close( c );
av_free( c );
}
else
{
/* Initialize libsamplerate */
int error;
sync->state = src_new( SRC_SINC_MEDIUM_QUALITY,
HB_AMIXDOWN_GET_DISCRETE_CHANNEL_COUNT(
w->audio->config.out.mixdown), &error );
sync->data.end_of_input = 0;
}
sync->gain_factor = pow(LVL_PLUS1DB, w->audio->config.out.gain);
hb_list_add( job->list_work, w );
}
static hb_buffer_t * OutputAudioFrame( hb_audio_t *audio, hb_buffer_t *buf,
hb_sync_audio_t *sync )
{
int64_t start = (int64_t)sync->next_start;
double duration = buf->stop - buf->start;
if ( !( audio->config.out.codec & HB_ACODEC_PASS_FLAG ) )
{
// Audio is not passthru. Check if we need to modify the audio
// in any way.
if( audio->config.in.samplerate != audio->config.out.samplerate )
{
/* do sample rate conversion */
int count_in, count_out;
hb_buffer_t * buf_raw = buf;
int channel_count = HB_AMIXDOWN_GET_DISCRETE_CHANNEL_COUNT(audio->config.out.mixdown) *
sizeof( float );
count_in = buf_raw->size / channel_count;
/*
* When using stupid rates like 44.1 there will always be some
* truncation error. E.g., a 1536 sample AC3 frame will turn into a
* 1536*44.1/48.0 = 1411.2 sample frame. If we just truncate the .2
* the error will build up over time and eventually the audio will
* substantially lag the video. libsamplerate will keep track of the
* fractional sample & give it to us when appropriate if we give it
* an extra sample of space in the output buffer.
*/
count_out = ( duration * audio->config.out.samplerate ) / 90000 + 1;
sync->data.input_frames = count_in;
sync->data.output_frames = count_out;
sync->data.src_ratio = (double)audio->config.out.samplerate /
(double)audio->config.in.samplerate;
buf = hb_buffer_init( count_out * channel_count );
sync->data.data_in = (float *) buf_raw->data;
sync->data.data_out = (float *) buf->data;
if( src_process( sync->state, &sync->data ) )
{
/* XXX If this happens, we're screwed */
hb_log( "sync: audio 0x%x src_process failed", audio->id );
}
hb_buffer_close( &buf_raw );
buf->size = sync->data.output_frames_gen * channel_count;
duration = (double)( sync->data.output_frames_gen * 90000 ) /
audio->config.out.samplerate;
}
if( audio->config.out.gain > 0.0 )
{
int count, ii;
count = buf->size / sizeof(float);
for ( ii = 0; ii < count; ii++ )
{
double sample;
sample = (double)*(((float*)buf->data)+ii);
sample *= sync->gain_factor;
if (sample > 0)
sample = MIN(sample, 1.0);
else
sample = MAX(sample, -1.0);
*(((float*)buf->data)+ii) = sample;
}
}
else if( audio->config.out.gain < 0.0 )
{
int count, ii;
count = buf->size / sizeof(float);
for ( ii = 0; ii < count; ii++ )
{
double sample;
sample = (double)*(((float*)buf->data)+ii);
sample *= sync->gain_factor;
*(((float*)buf->data)+ii) = sample;
}
}
}
buf->frametype = HB_FRAME_AUDIO;
buf->start = start;
sync->next_start += duration;
buf->stop = (int64_t)sync->next_start;
return buf;
}
static void InsertSilence( hb_work_object_t * w, int64_t duration )
{
hb_work_private_t * pv = w->private_data;
hb_sync_audio_t *sync = &pv->type.audio;
hb_buffer_t *buf;
hb_fifo_t *fifo;
// to keep pass-thru and regular audio in sync we generate silence in
// AC3 frame-sized units. If the silence duration isn't an integer multiple
// of the AC3 frame duration we will truncate or round up depending on
// which minimizes the timing error.
const int frame_dur = ( 90000 * AC3_SAMPLES_PER_FRAME ) /
w->audio->config.in.samplerate;
int frame_count = ( duration + (frame_dur >> 1) ) / frame_dur;
while ( --frame_count >= 0 )
{
if( w->audio->config.out.codec == HB_ACODEC_AC3_PASS )
{
buf = hb_buffer_init( sync->ac3_size );
buf->start = sync->next_start;
buf->stop = buf->start + frame_dur;
memcpy( buf->data, sync->ac3_buf, buf->size );
fifo = w->audio->priv.fifo_out;
}
else
{
buf = hb_buffer_init( AC3_SAMPLES_PER_FRAME * sizeof( float ) *
HB_AMIXDOWN_GET_DISCRETE_CHANNEL_COUNT(
w->audio->config.out.mixdown) );
buf->start = sync->next_start;
buf->stop = buf->start + frame_dur;
memset( buf->data, 0, buf->size );
fifo = w->audio->priv.fifo_sync;
}
buf = OutputAudioFrame( w->audio, buf, sync );
hb_fifo_push( fifo, buf );
}
}
static void UpdateState( hb_work_object_t * w )
{
hb_work_private_t * pv = w->private_data;
hb_sync_video_t * sync = &pv->type.video;
hb_state_t state;
if( !pv->common->count_frames )
{
sync->st_first = hb_get_date();
pv->job->st_pause_date = -1;
pv->job->st_paused = 0;
}
pv->common->count_frames++;
if( hb_get_date() > sync->st_dates[3] + 1000 )
{
memmove( &sync->st_dates[0], &sync->st_dates[1],
3 * sizeof( uint64_t ) );
memmove( &sync->st_counts[0], &sync->st_counts[1],
3 * sizeof( uint64_t ) );
sync->st_dates[3] = hb_get_date();
sync->st_counts[3] = pv->common->count_frames;
}
#define p state.param.working
state.state = HB_STATE_WORKING;
p.progress = (float) pv->common->count_frames / (float) sync->count_frames_max;
if( p.progress > 1.0 )
{
p.progress = 1.0;
}
p.rate_cur = 1000.0 *
(float) ( sync->st_counts[3] - sync->st_counts[0] ) /
(float) ( sync->st_dates[3] - sync->st_dates[0] );
if( hb_get_date() > sync->st_first + 4000 )
{
int eta;
p.rate_avg = 1000.0 * (float) sync->st_counts[3] /
(float) ( sync->st_dates[3] - sync->st_first - pv->job->st_paused);
eta = (float) ( sync->count_frames_max - sync->st_counts[3] ) /
p.rate_avg;
p.hours = eta / 3600;
p.minutes = ( eta % 3600 ) / 60;
p.seconds = eta % 60;
}
else
{
p.rate_avg = 0.0;
p.hours = -1;
p.minutes = -1;
p.seconds = -1;
}
#undef p
hb_set_state( pv->job->h, &state );
}
static void UpdateSearchState( hb_work_object_t * w, int64_t start )
{
hb_work_private_t * pv = w->private_data;
hb_sync_video_t * sync = &pv->type.video;
hb_state_t state;
uint64_t now;
double avg;
now = hb_get_date();
if( !pv->common->count_frames )
{
sync->st_first = now;
pv->job->st_pause_date = -1;
pv->job->st_paused = 0;
}
pv->common->count_frames++;
#define p state.param.working
state.state = HB_STATE_SEARCHING;
if ( pv->job->frame_to_start )
p.progress = (float) pv->common->count_frames /
(float) pv->job->frame_to_start;
else if ( pv->job->pts_to_start )
p.progress = (float) start / (float) pv->job->pts_to_start;
else
p.progress = 0;
if( p.progress > 1.0 )
{
p.progress = 1.0;
}
if (now > sync->st_first)
{
int eta;
if ( pv->job->frame_to_start )
{
avg = 1000.0 * (double)pv->common->count_frames / (now - sync->st_first);
eta = ( pv->job->frame_to_start - pv->common->count_frames ) / avg;
}
else if ( pv->job->pts_to_start )
{
avg = 1000.0 * (double)start / (now - sync->st_first);
eta = ( pv->job->pts_to_start - start ) / avg;
}
p.hours = eta / 3600;
p.minutes = ( eta % 3600 ) / 60;
p.seconds = eta % 60;
}
else
{
p.rate_avg = 0.0;
p.hours = -1;
p.minutes = -1;
p.seconds = -1;
}
#undef p
hb_set_state( pv->job->h, &state );
}
static void getPtsOffset( hb_work_object_t * w )
{
hb_work_private_t * pv = w->private_data;
int i ;
int64_t first_pts = INT64_MAX;
for( i = 0; i < pv->common->pts_count; i++ )
{
if ( pv->common->first_pts[i] < first_pts )
first_pts = pv->common->first_pts[i];
}
pv->common->video_pts_slip = pv->common->audio_pts_slip = pv->common->pts_offset = first_pts;
return;
}
static int checkPtsOffset( hb_work_object_t * w )
{
hb_work_private_t * pv = w->private_data;
int i ;
for( i = 0; i < pv->common->pts_count; i++ )
{
if ( pv->common->first_pts[i] == INT64_MAX )
return 0;
}
getPtsOffset( w );
return 1;
}