/* enclame.c Copyright (c) 2003-2013 HandBrake Team This file is part of the HandBrake source code Homepage: . It may be used under the terms of the GNU General Public License v2. For full terms see the file COPYING file or visit http://www.gnu.org/licenses/gpl-2.0.html */ #include "hb.h" #include "lame/lame.h" int enclameInit( hb_work_object_t *, hb_job_t * ); int enclameWork( hb_work_object_t *, hb_buffer_t **, hb_buffer_t ** ); void enclameClose( hb_work_object_t * ); hb_work_object_t hb_enclame = { WORK_ENCLAME, "MP3 encoder (libmp3lame)", enclameInit, enclameWork, enclameClose }; struct hb_work_private_s { hb_job_t * job; /* LAME handle */ lame_global_flags * lame; int out_discrete_channels; unsigned long input_samples; unsigned long output_bytes; uint8_t * buf; hb_list_t * list; int64_t pts; }; int enclameInit( hb_work_object_t * w, hb_job_t * job ) { hb_work_private_t * pv = calloc( 1, sizeof( hb_work_private_t ) ); hb_audio_t * audio = w->audio; w->private_data = pv; pv->job = job; hb_log( "enclame: opening libmp3lame" ); pv->lame = lame_init(); // use ABR lame_set_scale( pv->lame, 32768.0 ); if( audio->config.out.compression_level >= 0 ) { lame_set_quality( pv->lame, audio->config.out.compression_level ); } if( audio->config.out.bitrate > 0 ) { lame_set_VBR( pv->lame, vbr_abr ); lame_set_VBR_mean_bitrate_kbps( pv->lame, audio->config.out.bitrate ); } else if( audio->config.out.quality >= 0 ) { lame_set_brate( pv->lame, 0 ); lame_set_VBR( pv->lame, vbr_default ); lame_set_VBR_quality( pv->lame, audio->config.out.quality ); } lame_set_in_samplerate( pv->lame, audio->config.out.samplerate ); lame_set_out_samplerate( pv->lame, audio->config.out.samplerate ); pv->out_discrete_channels = hb_mixdown_get_discrete_channel_count( audio->config.out.mixdown ); // Lame's default encoding mode is JOINT_STEREO. This subtracts signal // that is "common" to left and right (within some threshold) and encodes // it separately. This improves quality at low bitrates, but hurts // imaging (channel separation) at higher bitrates. So if the bitrate // is suffeciently high, use regular STEREO mode. if ( pv->out_discrete_channels == 1 ) { lame_set_mode( pv->lame, MONO ); lame_set_num_channels( pv->lame, 1 ); } else if ( audio->config.out.bitrate >= 128 ) { lame_set_mode( pv->lame, STEREO ); } lame_init_params( pv->lame ); pv->input_samples = 1152 * pv->out_discrete_channels; pv->output_bytes = LAME_MAXMP3BUFFER; pv->buf = malloc( pv->input_samples * sizeof( float ) ); audio->config.out.samples_per_frame = 1152; pv->list = hb_list_init(); pv->pts = -1; return 0; } /*********************************************************************** * Close *********************************************************************** * **********************************************************************/ void enclameClose( hb_work_object_t * w ) { hb_work_private_t * pv = w->private_data; lame_close( pv->lame ); hb_list_empty( &pv->list ); free( pv->buf ); free( pv ); w->private_data = NULL; } /*********************************************************************** * Encode *********************************************************************** * **********************************************************************/ static hb_buffer_t * Encode( hb_work_object_t * w ) { hb_work_private_t * pv = w->private_data; hb_audio_t * audio = w->audio; hb_buffer_t * buf; float samples[2][1152]; uint64_t pts, pos; int i, j; if( hb_list_bytes( pv->list ) < pv->input_samples * sizeof( float ) ) { return NULL; } hb_list_getbytes( pv->list, pv->buf, pv->input_samples * sizeof( float ), &pts, &pos); for( i = 0; i < 1152; i++ ) { for( j = 0; j < pv->out_discrete_channels; j++ ) { samples[j][i] = ((float *) pv->buf)[(pv->out_discrete_channels * i + j)]; } } buf = hb_buffer_init( pv->output_bytes ); buf->s.start = pts + 90000 * pos / pv->out_discrete_channels / sizeof( float ) / audio->config.out.samplerate; buf->s.stop = buf->s.start + 90000 * 1152 / audio->config.out.samplerate; pv->pts = buf->s.stop; buf->size = lame_encode_buffer_float( pv->lame, samples[0], samples[1], 1152, buf->data, LAME_MAXMP3BUFFER ); buf->s.type = AUDIO_BUF; buf->s.frametype = HB_FRAME_AUDIO; if( !buf->size ) { /* Encoding was successful but we got no data. Try to encode more */ hb_buffer_close( &buf ); return Encode( w ); } else if( buf->size < 0 ) { hb_log( "enclame: lame_encode_buffer failed" ); hb_buffer_close( &buf ); return NULL; } return buf; } /*********************************************************************** * Work *********************************************************************** * **********************************************************************/ int enclameWork( hb_work_object_t * w, hb_buffer_t ** buf_in, hb_buffer_t ** buf_out ) { hb_work_private_t * pv = w->private_data; hb_audio_t * audio = w->audio; hb_buffer_t * in = *buf_in; hb_buffer_t * buf; if ( (*buf_in)->size <= 0 ) { /* EOF on input - send it downstream & say we're done */ buf = hb_buffer_init( pv->output_bytes ); buf->size = lame_encode_flush( pv->lame, buf->data, LAME_MAXMP3BUFFER ); buf->s.start = pv->pts; buf->s.stop = buf->s.start + 90000 * 1152 / audio->config.out.samplerate; buf->s.type = AUDIO_BUF; buf->s.frametype = HB_FRAME_AUDIO; if( buf->size <= 0 ) { hb_buffer_close( &buf ); } // Add the flushed data *buf_out = buf; // Add the eof if ( buf ) { buf->next = in; } else { *buf_out = in; } *buf_in = NULL; return HB_WORK_DONE; } hb_list_add( pv->list, *buf_in ); *buf_in = NULL; *buf_out = buf = Encode( w ); while( buf ) { buf->next = Encode( w ); buf = buf->next; } return HB_WORK_OK; }