/* Copyright (c) 2003 Daniel Moreno Copyright (c) 2012 Loren Merritt This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "hb.h" #include "hbffmpeg.h" #define HQDN3D_SPATIAL_LUMA_DEFAULT 4.0f #define HQDN3D_SPATIAL_CHROMA_DEFAULT 3.0f #define HQDN3D_TEMPORAL_LUMA_DEFAULT 6.0f #define ABS(A) ( (A) > 0 ? (A) : -(A) ) #define MIN( a, b ) ( (a) > (b) ? (b) : (a) ) struct hb_filter_private_s { short hqdn3d_coef[6][512*16]; unsigned short * hqdn3d_line; unsigned short * hqdn3d_frame[3]; }; static int hb_denoise_init( hb_filter_object_t * filter, hb_filter_init_t * init ); static int hb_denoise_work( hb_filter_object_t * filter, hb_buffer_t ** buf_in, hb_buffer_t ** buf_out ); static void hb_denoise_close( hb_filter_object_t * filter ); hb_filter_object_t hb_filter_denoise = { .id = HB_FILTER_DENOISE, .enforce_order = 1, .name = "Denoise (hqdn3d)", .settings = NULL, .init = hb_denoise_init, .work = hb_denoise_work, .close = hb_denoise_close, }; static void hqdn3d_precalc_coef( short * ct, double dist25 ) { int i; double gamma, simil, c; gamma = log( 0.25 ) / log( 1.0 - MIN(dist25,252.0)/255.0 - 0.00001 ); for( i = -255*16; i <= 255*16; i++ ) { /* hqdn3d_lowpass_mul() truncates (not rounds) the diff, use +15/32 as midpoint */ double f = (i + 15.0/32.0) / 16.0; simil = 1.0 - ABS(f) / 255.0; c = pow(simil, gamma) * 256.0 * f; ct[16*256+i] = (c<0) ? (c-0.5) : (c+0.5); } ct[0] = (dist25 != 0); } static inline unsigned int hqdn3d_lowpass_mul( int prev_mul, int curr_mul, short * coef ) { int d = (prev_mul - curr_mul)>>4; return curr_mul + coef[d]; } static void hqdn3d_denoise_temporal( unsigned char * frame_src, unsigned char * frame_dst, unsigned short * frame_ant, int w, int h, short * temporal) { int x, y; unsigned int tmp; temporal += 0x1000; for( y = 0; y < h; y++ ) { for( x = 0; x < w; x++ ) { frame_ant[x] = tmp = hqdn3d_lowpass_mul( frame_ant[x], frame_src[x]<<8, temporal ); frame_dst[x] = (tmp+0x7F)>>8; } frame_src += w; frame_dst += w; frame_ant += w; } } static void hqdn3d_denoise_spatial( unsigned char * frame_src, unsigned char * frame_dst, unsigned short * line_ant, unsigned short * frame_ant, int w, int h, short * spatial, short * temporal ) { int x, y; unsigned int pixel_ant; unsigned int tmp; spatial += 0x1000; temporal += 0x1000; /* First line has no top neighbor. Only left one for each tmp and last frame */ pixel_ant = frame_src[0]<<8; for ( x = 0; x < w; x++) { line_ant[x] = tmp = pixel_ant = hqdn3d_lowpass_mul( pixel_ant, frame_src[x]<<8, spatial ); frame_ant[x] = tmp = hqdn3d_lowpass_mul( frame_ant[x], tmp, temporal ); frame_dst[x] = (tmp+0x7F)>>8; } for( y = 1; y < h; y++ ) { frame_src += w; frame_dst += w; frame_ant += w; pixel_ant = frame_src[0]<<8; for ( x = 0; x < w-1; x++ ) { line_ant[x] = tmp = hqdn3d_lowpass_mul( line_ant[x], pixel_ant, spatial ); pixel_ant = hqdn3d_lowpass_mul( pixel_ant, frame_src[x+1]<<8, spatial ); frame_ant[x] = tmp = hqdn3d_lowpass_mul( frame_ant[x], tmp, temporal ); frame_dst[x] = (tmp+0x7F)>>8; } line_ant[x] = tmp = hqdn3d_lowpass_mul( line_ant[x], pixel_ant, spatial ); frame_ant[x] = tmp = hqdn3d_lowpass_mul( frame_ant[x], tmp, temporal ); frame_dst[x] = (tmp+0x7F)>>8; } } static void hqdn3d_denoise( unsigned char * frame_src, unsigned char * frame_dst, unsigned short * line_ant, unsigned short ** frame_ant_ptr, int w, int h, short * spatial, short * temporal ) { int x, y; unsigned short* frame_ant = (*frame_ant_ptr); if( !frame_ant) { unsigned char * src = frame_src; (*frame_ant_ptr) = frame_ant = malloc( w*h*sizeof(unsigned short) ); for ( y = 0; y < h; y++, frame_src += w, frame_ant += w ) { for( x = 0; x < w; x++ ) { frame_ant[x] = frame_src[x]<<8; } } frame_src = src; frame_ant = *frame_ant_ptr; } /* If no spatial coefficients, do temporal denoise only */ if( spatial[0] ) { hqdn3d_denoise_spatial( frame_src, frame_dst, line_ant, frame_ant, w, h, spatial, temporal ); } else { hqdn3d_denoise_temporal( frame_src, frame_dst, frame_ant, w, h, temporal); } } static int hb_denoise_init( hb_filter_object_t * filter, hb_filter_init_t * init ) { filter->private_data = calloc( sizeof(struct hb_filter_private_s), 1 ); hb_filter_private_t * pv = filter->private_data; double spatial_luma = 0.0f, spatial_chroma_b = 0.0f, spatial_chroma_r = 0.0f, temporal_luma = 0.0f, temporal_chroma_b = 0.0f, temporal_chroma_r = 0.0f; if (filter->settings != NULL) { switch( sscanf( filter->settings, "%lf:%lf:%lf:%lf:%lf:%lf", &spatial_luma, &spatial_chroma_b, &spatial_chroma_r, &temporal_luma, &temporal_chroma_b, &temporal_chroma_r ) ) { case 0: spatial_luma = HQDN3D_SPATIAL_LUMA_DEFAULT; spatial_chroma_b = HQDN3D_SPATIAL_CHROMA_DEFAULT; spatial_chroma_r = spatial_chroma_b; temporal_luma = HQDN3D_TEMPORAL_LUMA_DEFAULT; temporal_chroma_b = temporal_luma * spatial_chroma_b / spatial_luma; temporal_chroma_r = temporal_chroma_b; break; case 1: spatial_chroma_b = HQDN3D_SPATIAL_CHROMA_DEFAULT * spatial_luma / HQDN3D_SPATIAL_LUMA_DEFAULT; spatial_chroma_r = spatial_chroma_b; temporal_luma = HQDN3D_TEMPORAL_LUMA_DEFAULT * spatial_luma / HQDN3D_SPATIAL_LUMA_DEFAULT; temporal_chroma_b = temporal_luma * spatial_chroma_b / spatial_luma; temporal_chroma_r = temporal_chroma_b; break; case 2: spatial_chroma_r = spatial_chroma_b; temporal_luma = HQDN3D_TEMPORAL_LUMA_DEFAULT * spatial_luma / HQDN3D_SPATIAL_LUMA_DEFAULT; temporal_chroma_b = temporal_luma * spatial_chroma_b / spatial_luma; temporal_chroma_r = temporal_chroma_b; break; case 3: temporal_luma = HQDN3D_TEMPORAL_LUMA_DEFAULT * spatial_luma / HQDN3D_SPATIAL_LUMA_DEFAULT; temporal_chroma_b = temporal_luma * spatial_chroma_b / spatial_luma; temporal_chroma_r = temporal_chroma_b; break; case 4: temporal_chroma_b = temporal_luma * spatial_chroma_b / spatial_luma; temporal_chroma_r = temporal_chroma_b; break; case 5: temporal_chroma_r = temporal_chroma_b; break; } } hqdn3d_precalc_coef( pv->hqdn3d_coef[0], spatial_luma ); hqdn3d_precalc_coef( pv->hqdn3d_coef[1], temporal_luma ); hqdn3d_precalc_coef( pv->hqdn3d_coef[2], spatial_chroma_b ); hqdn3d_precalc_coef( pv->hqdn3d_coef[3], temporal_chroma_b ); hqdn3d_precalc_coef( pv->hqdn3d_coef[4], spatial_chroma_r ); hqdn3d_precalc_coef( pv->hqdn3d_coef[5], temporal_chroma_r ); return 0; } static void hb_denoise_close( hb_filter_object_t * filter ) { hb_filter_private_t * pv = filter->private_data; if( !pv ) { return; } if( pv->hqdn3d_line ) { free( pv->hqdn3d_line ); pv->hqdn3d_line = NULL; } if( pv->hqdn3d_frame[0] ) { free( pv->hqdn3d_frame[0] ); pv->hqdn3d_frame[0] = NULL; } if( pv->hqdn3d_frame[1] ) { free( pv->hqdn3d_frame[1] ); pv->hqdn3d_frame[1] = NULL; } if( pv->hqdn3d_frame[2] ) { free( pv->hqdn3d_frame[2] ); pv->hqdn3d_frame[2] = NULL; } free( pv ); filter->private_data = NULL; } static int hb_denoise_work( hb_filter_object_t * filter, hb_buffer_t ** buf_in, hb_buffer_t ** buf_out ) { hb_filter_private_t * pv = filter->private_data; hb_buffer_t * in = *buf_in, * out; if ( in->size <= 0 ) { *buf_out = in; *buf_in = NULL; return HB_FILTER_DONE; } out = hb_video_buffer_init( in->f.width, in->f.height ); if( !pv->hqdn3d_line ) { pv->hqdn3d_line = malloc( in->plane[0].stride * sizeof(unsigned short) ); } int c, coef_index; for ( c = 0; c < 3; c++ ) { coef_index = c * 2; hqdn3d_denoise( in->plane[c].data, out->plane[c].data, pv->hqdn3d_line, &pv->hqdn3d_frame[c], in->plane[c].stride, in->plane[c].height, pv->hqdn3d_coef[coef_index], pv->hqdn3d_coef[coef_index+1] ); } out->s = in->s; hb_buffer_move_subs( out, in ); *buf_out = out; return HB_FILTER_OK; }