/* $Id: deca52.c,v 1.14 2005/03/03 17:21:57 titer Exp $ This file is part of the HandBrake source code. Homepage: . It may be used under the terms of the GNU General Public License. */ #include "hb.h" #include "a52dec/a52.h" struct hb_work_private_s { hb_job_t * job; /* liba52 handle */ a52_state_t * state; int flags_in; int flags_out; int rate; int bitrate; float level; int error; int sync; int size; uint8_t frame[3840]; hb_list_t * list; int channelsused; }; int deca52Init( hb_work_object_t *, hb_job_t * ); int deca52Work( hb_work_object_t *, hb_buffer_t **, hb_buffer_t ** ); void deca52Close( hb_work_object_t * ); hb_work_object_t hb_deca52 = { WORK_DECA52, "AC3 decoder", deca52Init, deca52Work, deca52Close }; /*********************************************************************** * Local prototypes **********************************************************************/ static hb_buffer_t * Decode( hb_work_object_t * w ); /*********************************************************************** * hb_work_deca52_init *********************************************************************** * Allocate the work object, initialize liba52 **********************************************************************/ int deca52Init( hb_work_object_t * w, hb_job_t * job ) { hb_work_private_t * pv = calloc( 1, sizeof( hb_work_private_t ) ); w->private_data = pv; pv->job = job; pv->list = hb_list_init(); pv->state = a52_init( 0 ); /* Decide what format we want out of a52dec work.c has already done some of this deduction for us in do_job() */ if (job->channelsused == 6) { /* we're going to be encoding to AAC, and have turned on the "preserve 5.1" flag */ pv->flags_out = A52_3F2R | A52_LFE; } else if (job->channelsused == 1) { /* we're going to be encoding to AAC, */ /* and want to keep the mono-ness of the source audio */ pv->flags_out = A52_MONO; } else if (job->channelsused == 2 && job->channels == 5 && job->lfechannels == 1) { /* we are mixing a 5.1 source down to stereo, so use dolby surround */ pv->flags_out = A52_DOLBY; } else if (job->channelsused == 2 && ((job->ac3flags & A52_CHANNEL_MASK) == A52_DOLBY)) { /* we have a dolby stereo surround source, so preserve it */ pv->flags_out = A52_DOLBY; } else { /* mix everything else down to plain stereo */ pv->flags_out = A52_STEREO; } /* pass the number of channels used into the private work data */ pv->channelsused = job->channelsused; pv->level = 32768.0; return 0; } /*********************************************************************** * Close *********************************************************************** * Free memory **********************************************************************/ void deca52Close( hb_work_object_t * w ) { hb_work_private_t * pv = w->private_data; a52_free( pv->state ); } /*********************************************************************** * Work *********************************************************************** * Add the given buffer to the data we already have, and decode as much * as we can **********************************************************************/ int deca52Work( hb_work_object_t * w, hb_buffer_t ** buf_in, hb_buffer_t ** buf_out ) { hb_work_private_t * pv = w->private_data; hb_buffer_t * buf; hb_list_add( pv->list, *buf_in ); *buf_in = NULL; /* If we got more than a frame, chain raw buffers */ *buf_out = buf = Decode( w ); while( buf ) { buf->next = Decode( w ); buf = buf->next; } return HB_WORK_OK; } /*********************************************************************** * Decode *********************************************************************** * **********************************************************************/ static hb_buffer_t * Decode( hb_work_object_t * w ) { hb_work_private_t * pv = w->private_data; hb_buffer_t * buf; int i, j, k; uint64_t pts; int pos; /* Get a frame header if don't have one yet */ if( !pv->sync ) { while( hb_list_bytes( pv->list ) >= 7 ) { /* We have 7 bytes, check if this is a correct header */ hb_list_seebytes( pv->list, pv->frame, 7 ); pv->size = a52_syncinfo( pv->frame, &pv->flags_in, &pv->rate, &pv->bitrate ); if( pv->size ) { /* It is. W00t. */ if( pv->error ) { hb_log( "a52_syncinfo ok" ); } pv->error = 0; pv->sync = 1; break; } /* It is not */ if( !pv->error ) { hb_log( "a52_syncinfo failed" ); pv->error = 1; } /* Try one byte later */ hb_list_getbytes( pv->list, pv->frame, 1, NULL, NULL ); } } if( !pv->sync || hb_list_bytes( pv->list ) < pv->size ) { /* Need more data */ return NULL; } /* Get the whole frame */ hb_list_getbytes( pv->list, pv->frame, pv->size, &pts, &pos ); /* AC3 passthrough: don't decode the AC3 frame */ if( pv->job->acodec & HB_ACODEC_AC3 ) { buf = hb_buffer_init( pv->size ); memcpy( buf->data, pv->frame, pv->size ); buf->start = pts + ( pos / pv->size ) * 6 * 256 * 90000 / pv->rate; buf->stop = buf->start + 6 * 256 * 90000 / pv->rate; pv->sync = 0; return buf; } /* Feed liba52 */ a52_frame( pv->state, pv->frame, &pv->flags_out, &pv->level, 0 ); /* 6 blocks per frame, 256 samples per block, channelsused channels */ buf = hb_buffer_init( 6 * 256 * pv->channelsused * sizeof( float ) ); buf->start = pts + ( pos / pv->size ) * 6 * 256 * 90000 / pv->rate; buf->stop = buf->start + 6 * 256 * 90000 / pv->rate; for( i = 0; i < 6; i++ ) { sample_t * samples_in; float * samples_out; a52_block( pv->state ); samples_in = a52_samples( pv->state ); samples_out = ((float *) buf->data) + 256 * pv->channelsused * i; /* Interleave */ for( j = 0; j < 256; j++ ) { for ( k = 0; k < pv->channelsused; k++ ) { samples_out[(pv->channelsused*j)+k] = samples_in[(256*k)+j]; // DJA } } } pv->sync = 0; return buf; }