/* $Id: deca52.c,v 1.14 2005/03/03 17:21:57 titer Exp $ This file is part of the HandBrake source code. Homepage: . It may be used under the terms of the GNU General Public License. */ #include "hb.h" #include "a52dec/a52.h" struct hb_work_object_s { HB_WORK_COMMON; hb_job_t * job; hb_audio_t * audio; /* liba52 handle */ a52_state_t * state; int flags_in; int flags_out; int rate; int bitrate; float level; int error; int sync; int size; uint8_t frame[3840]; hb_list_t * list; }; /*********************************************************************** * Local prototypes **********************************************************************/ static void Close( hb_work_object_t ** _w ); static int Work( hb_work_object_t * w, hb_buffer_t ** buf_in, hb_buffer_t ** buf_out ); static hb_buffer_t * Decode( hb_work_object_t * w ); /*********************************************************************** * hb_work_deca52_init *********************************************************************** * Allocate the work object, initialize liba52 **********************************************************************/ hb_work_object_t * hb_work_deca52_init( hb_job_t * job, hb_audio_t * audio ) { hb_work_object_t * w = calloc( sizeof( hb_work_object_t ), 1 ); w->name = strdup( "AC3 decoder" ); w->work = Work; w->close = Close; w->job = job; w->audio = audio; w->list = hb_list_init(); w->state = a52_init( 0 ); w->flags_out = A52_STEREO; w->level = 32768.0; return w; } /*********************************************************************** * Close *********************************************************************** * Free memory **********************************************************************/ static void Close( hb_work_object_t ** _w ) { hb_work_object_t * w = *_w; a52_free( w->state ); free( w->name ); free( w ); *_w = NULL; } /*********************************************************************** * Work *********************************************************************** * Add the given buffer to the data we already have, and decode as much * as we can **********************************************************************/ static int Work( hb_work_object_t * w, hb_buffer_t ** buf_in, hb_buffer_t ** buf_out ) { hb_buffer_t * buf; hb_list_add( w->list, *buf_in ); *buf_in = NULL; /* If we got more than a frame, chain raw buffers */ *buf_out = buf = Decode( w ); while( buf ) { buf->next = Decode( w ); buf = buf->next; } return HB_WORK_OK; } /*********************************************************************** * Decode *********************************************************************** * **********************************************************************/ static hb_buffer_t * Decode( hb_work_object_t * w ) { hb_buffer_t * buf; int i, j; uint64_t pts; int pos; /* Get a frame header if don't have one yet */ if( !w->sync ) { while( hb_list_bytes( w->list ) >= 7 ) { /* We have 7 bytes, check if this is a correct header */ hb_list_seebytes( w->list, w->frame, 7 ); w->size = a52_syncinfo( w->frame, &w->flags_in, &w->rate, &w->bitrate ); if( w->size ) { /* It is. W00t. */ if( w->error ) { hb_log( "a52_syncinfo ok" ); } w->error = 0; w->sync = 1; break; } /* It is not */ if( !w->error ) { hb_log( "a52_syncinfo failed" ); w->error = 1; } /* Try one byte later */ hb_list_getbytes( w->list, w->frame, 1, NULL, NULL ); } } if( !w->sync || hb_list_bytes( w->list ) < w->size ) { /* Need more data */ return NULL; } /* Get the whole frame */ hb_list_getbytes( w->list, w->frame, w->size, &pts, &pos ); /* AC3 passthrough: don't decode the AC3 frame */ if( w->job->acodec & HB_ACODEC_AC3 ) { buf = hb_buffer_init( w->size ); memcpy( buf->data, w->frame, w->size ); buf->start = pts + ( pos / w->size ) * 6 * 256 * 90000 / w->rate; buf->stop = buf->start + 6 * 256 * 90000 / w->rate; w->sync = 0; return buf; } /* Feed liba52 */ a52_frame( w->state, w->frame, &w->flags_out, &w->level, 0 ); /* 6 blocks per frame, 256 samples per block, 2 channels */ buf = hb_buffer_init( 3072 * sizeof( float ) ); buf->start = pts + ( pos / w->size ) * 6 * 256 * 90000 / w->rate; buf->stop = buf->start + 6 * 256 * 90000 / w->rate; for( i = 0; i < 6; i++ ) { sample_t * samples_in; float * samples_out; a52_block( w->state ); samples_in = a52_samples( w->state ); samples_out = ((float *) buf->data) + 512 * i; /* Interleave */ for( j = 0; j < 256; j++ ) { samples_out[2*j] = samples_in[j]; samples_out[2*j+1] = samples_in[256+j]; } } w->sync = 0; return buf; }