/* $Id: deca52.c,v 1.14 2005/03/03 17:21:57 titer Exp $ This file is part of the HandBrake source code. Homepage: . It may be used under the terms of the GNU General Public License. */ #include "hb.h" #include "a52dec/a52.h" struct hb_work_private_s { hb_job_t * job; /* liba52 handle */ a52_state_t * state; int flags_in; int flags_out; int rate; int bitrate; float level; float dynamic_range_compression; int error; int sync; int size; int64_t next_expected_pts; int64_t sequence; uint8_t frame[3840]; hb_list_t * list; int out_discrete_channels; }; static int deca52Init( hb_work_object_t *, hb_job_t * ); static int deca52Work( hb_work_object_t *, hb_buffer_t **, hb_buffer_t ** ); static void deca52Close( hb_work_object_t * ); static int deca52BSInfo( hb_work_object_t * , const hb_buffer_t *, hb_work_info_t * ); hb_work_object_t hb_deca52 = { WORK_DECA52, "AC3 decoder", deca52Init, deca52Work, deca52Close, 0, deca52BSInfo }; /*********************************************************************** * Local prototypes **********************************************************************/ static hb_buffer_t * Decode( hb_work_object_t * w ); /*********************************************************************** * dynrng_call *********************************************************************** * Boosts soft audio -- taken from gbooker's work in A52Decoder, comment and all.. * Two cases * 1) The user requested a compression of 1 or less, return the typical power rule * 2) The user requested a compression of more than 1 (decompression): * If the stream's requested compression is less than 1.0 (loud sound), return the normal compression * If the stream's requested compression is more than 1.0 (soft sound), use power rule (which will make * it louder in this case). * **********************************************************************/ static sample_t dynrng_call (sample_t c, void *data) { float *level = (float *)data; float levelToUse = (float)*level; if(c > 1.0 || levelToUse <= 1.0) { return powf(c, levelToUse); } else return c; } /*********************************************************************** * hb_work_deca52_init *********************************************************************** * Allocate the work object, initialize liba52 **********************************************************************/ static int deca52Init( hb_work_object_t * w, hb_job_t * job ) { hb_work_private_t * pv = calloc( 1, sizeof( hb_work_private_t ) ); hb_audio_t * audio = w->audio; w->private_data = pv; pv->job = job; pv->list = hb_list_init(); pv->state = a52_init( 0 ); /* Decide what format we want out of a52dec work.c has already done some of this deduction for us in do_job() */ pv->flags_out = HB_AMIXDOWN_GET_A52_FORMAT(audio->config.out.mixdown); /* pass the number of channels used into the private work data */ /* will only be actually used if we're not doing AC3 passthru */ pv->out_discrete_channels = HB_AMIXDOWN_GET_DISCRETE_CHANNEL_COUNT(audio->config.out.mixdown); pv->level = 32768.0; pv->dynamic_range_compression = audio->config.out.dynamic_range_compression; pv->next_expected_pts = 0; pv->sequence = 0; return 0; } /*********************************************************************** * Close *********************************************************************** * Free memory **********************************************************************/ static void deca52Close( hb_work_object_t * w ) { hb_work_private_t * pv = w->private_data; a52_free( pv->state ); hb_list_empty( &pv->list ); free( pv ); w->private_data = NULL; } /*********************************************************************** * Work *********************************************************************** * Add the given buffer to the data we already have, and decode as much * as we can **********************************************************************/ static int deca52Work( hb_work_object_t * w, hb_buffer_t ** buf_in, hb_buffer_t ** buf_out ) { hb_work_private_t * pv = w->private_data; hb_buffer_t * buf; if( buf_in && *buf_in ) { pv->sequence = (*buf_in)->sequence; } hb_list_add( pv->list, *buf_in ); *buf_in = NULL; /* If we got more than a frame, chain raw buffers */ *buf_out = buf = Decode( w ); while( buf ) { buf->sequence = pv->sequence; buf->next = Decode( w ); buf = buf->next; } return HB_WORK_OK; } /*********************************************************************** * Decode *********************************************************************** * **********************************************************************/ static hb_buffer_t * Decode( hb_work_object_t * w ) { hb_work_private_t * pv = w->private_data; hb_buffer_t * buf; hb_audio_t * audio = w->audio; int i, j, k; uint64_t pts, pos; /* Get a frame header if don't have one yet */ if( !pv->sync ) { while( hb_list_bytes( pv->list ) >= 7 ) { /* We have 7 bytes, check if this is a correct header */ hb_list_seebytes( pv->list, pv->frame, 7 ); pv->size = a52_syncinfo( pv->frame, &pv->flags_in, &pv->rate, &pv->bitrate ); if( pv->size ) { /* It is. W00t. */ if( pv->error ) { hb_log( "a52_syncinfo ok" ); } pv->error = 0; pv->sync = 1; break; } /* It is not */ if( !pv->error ) { hb_log( "a52_syncinfo failed" ); pv->error = 1; } /* Try one byte later */ hb_list_getbytes( pv->list, pv->frame, 1, NULL, NULL ); } } if( !pv->sync || hb_list_bytes( pv->list ) < pv->size ) { /* Need more data */ return NULL; } /* Get the whole frame */ hb_list_getbytes( pv->list, pv->frame, pv->size, &pts, &pos ); if (pts == -1) { pts = pv->next_expected_pts; } /* AC3 passthrough: don't decode the AC3 frame */ if( audio->config.out.codec == HB_ACODEC_AC3 ) { buf = hb_buffer_init( pv->size ); memcpy( buf->data, pv->frame, pv->size ); buf->start = pts + ( pos / pv->size ) * 6 * 256 * 90000 / pv->rate; buf->stop = buf->start + 6 * 256 * 90000 / pv->rate; pv->next_expected_pts = buf->stop; pv->sync = 0; return buf; } /* Feed liba52 */ a52_frame( pv->state, pv->frame, &pv->flags_out, &pv->level, 0 ); if ( pv->dynamic_range_compression > 1.0 ) { a52_dynrng( pv->state, dynrng_call, &pv->dynamic_range_compression); } /* 6 blocks per frame, 256 samples per block, channelsused channels */ buf = hb_buffer_init( 6 * 256 * pv->out_discrete_channels * sizeof( float ) ); buf->start = pts + ( pos / pv->size ) * 6 * 256 * 90000 / pv->rate; buf->stop = buf->start + 6 * 256 * 90000 / pv->rate; /* * To track AC3 PTS add this back in again. *hb_log("AC3: pts is %lld, buf->start %lld buf->stop %lld", pts, buf->start, buf->stop); */ pv->next_expected_pts = buf->stop; for( i = 0; i < 6; i++ ) { sample_t * samples_in; float * samples_out; a52_block( pv->state ); samples_in = a52_samples( pv->state ); samples_out = ((float *) buf->data) + 256 * pv->out_discrete_channels * i; /* Interleave */ for( j = 0; j < 256; j++ ) { for ( k = 0; k < pv->out_discrete_channels; k++ ) { samples_out[(pv->out_discrete_channels*j)+k] = samples_in[(256*k)+j]; } } } pv->sync = 0; return buf; } static int deca52BSInfo( hb_work_object_t *w, const hb_buffer_t *b, hb_work_info_t *info ) { int i, rate, bitrate, flags; memset( info, 0, sizeof(*info) ); /* since AC3 frames don't line up with MPEG ES frames scan the * entire frame for an AC3 sync pattern. */ for ( i = 0; i < b->size - 7; ++i ) { if( a52_syncinfo( &b->data[i], &flags, &rate, &bitrate ) != 0 ) { break; } } if ( i >= b->size - 7 ) { /* didn't find AC3 sync */ return 0; } info->name = "AC-3"; info->rate = rate; info->rate_base = 1; info->bitrate = bitrate; info->flags = flags; if ( (flags & A52_CHANNEL_MASK) == A52_DOLBY ) { info->flags |= AUDIO_F_DOLBY; } switch( flags & A52_CHANNEL_MASK ) { /* mono sources */ case A52_MONO: case A52_CHANNEL1: case A52_CHANNEL2: info->channel_layout = HB_INPUT_CH_LAYOUT_MONO; break; /* stereo input */ case A52_CHANNEL: case A52_STEREO: info->channel_layout = HB_INPUT_CH_LAYOUT_STEREO; break; /* dolby (DPL1 aka Dolby Surround = 4.0 matrix-encoded) input */ case A52_DOLBY: info->channel_layout = HB_INPUT_CH_LAYOUT_DOLBY; break; /* 3F/2R input */ case A52_3F2R: info->channel_layout = HB_INPUT_CH_LAYOUT_3F2R; break; /* 3F/1R input */ case A52_3F1R: info->channel_layout = HB_INPUT_CH_LAYOUT_3F1R; break; /* other inputs */ case A52_3F: info->channel_layout = HB_INPUT_CH_LAYOUT_3F; break; case A52_2F1R: info->channel_layout = HB_INPUT_CH_LAYOUT_2F1R; break; case A52_2F2R: info->channel_layout = HB_INPUT_CH_LAYOUT_2F2R; break; /* unknown */ default: info->channel_layout = HB_INPUT_CH_LAYOUT_STEREO; } if (flags & A52_LFE) { info->channel_layout |= HB_INPUT_CH_LAYOUT_HAS_LFE; } return 1; }