| Commit message (Collapse) | Author | Age | Files | Lines |
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If a preset file is read that has a version where no specific changes to
the preset format were made, we did not perform an import even though
some later preset version has changes.
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This wrapper can be used to frame parallelize simple video filters. By
simple, I mean there can be no temporal context that is shared from one
frame to the next.
Wrap unsharp and lapsharp filters. unsharp required a small rework to
separate out temporary storage that is required when processing each
frame. We now need to duplicate this storage for each thread.
Closes #759.
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Simple runtime vs. compile time error, which Clang hid from me.
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Adds verystrong presets to unsharp and lapsharp filters. Adds mediumfine and mediumcoarse tunes to unsharp filter. Fixes some values.
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This is an error that crept in when making nlmeans multithreaded
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Closes #525.
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If the stream is damaged, a probe can fail due to bad data at the
start of the probe buffer. So try filling the probe buffer from
multiple start positions in the file.
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Was supposed to be 640 when converting a non-AC3 source track.
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On windows builds, there is an upstream bug in the lame
encoder that causes an extra output packet that has the same
timestamp as the second to last packet. This causes an error
during muxing. Drop the packet with the duplicate timestamp.
Fixes https://github.com/HandBrake/HandBrake/issues/726
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libav isn't guaranteed to set AVChapter.end. So don't use it. Use
AVChapter.start instead.
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Reader can skip data at the beginning of the file. We were not
informing decsrt how much was skipped when pts_to_start caused the skip.
Fixes https://forum.handbrake.fr/viewtopic.php?f=11&t=36258
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After encountering a bad setting, it was removing all filters starting
with the one with bad settings.
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The threshold in bytes for when to give up trying to decode a frame was
too big for a lot of streams. It was made large to accomodate 4K raw
video. Instead of counting bytes, count frames fed to the decoder.
This is more consistant regardless of video resolution and codec.
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The samplerate was incorrectly copied to the job as a string instead of
an int which caused invalid sanitizing of audio settings.
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Setting this flag signals to libav to not wait for IDR or recovery
points before returning frames to us. Some videos have neither IDRs or
recovery points, so this fixes transcoding such video.
Fixes https://github.com/HandBrake/HandBrake/issues/456
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Raw video has no timestamps. But we drop frames in sync that have no
timestamps. So detect raw video and extrapolate timestamps from
framerate.
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function, fix build with icc mac compiler. Patch by jwardnh.
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Closes #625.
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opencl: cleaning more leaks
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* Remove Fontconfig on Windows
Let libass use its DirectWrite font provider backend instead of Fontconfig.
This eliminates Fontconfig's font cache generation delay that occurred
at the start of an encode after a system font was (un)installed or when
HandBrake was installed and used to burn text subtitles for the first time.
* Remove LibHB's dependency on Fontconfig when it's not used
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* subtitles: simplify and shorten subtitle descriptions
Generally, it eliminates parens to make things more readable.
I.e. it turns this:
English (Closed Caption)(Wide Screen)(Bitmap)(VOBSUB)
Into this:
English, Closed Caption [Wide Screen, VOBSUB]
* Revise punctuation per BradleyS request
* fix subtitle description formatting
* incorporate suggestions from PR
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* text subs: use generic font family names
Allows the platform more flexibility in choosing the "best" font for the
platform.
* rendersub: make font configurable per platform
Use Lucida Console for mono font on windows since it chooses ugly,
difficult to read Courier New when using monospace family name.
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* Fix spelling of 'source'
* Fix spelling of 'specify'
* Fix spelling of 'internal'
* Fix spelling of 'quitting'
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Closes #617 and closes #618.
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This very small error snowballs into a crash in x264 :-p
If the amount of jitter on the first frame in the queue was small
(about 1 tick) then jitter would not be removed from that frame.
This extra tick of jitter can appear on different frames depending
on when frame arrives and how much has been queued. This very small
amount of randomness lead to problems in the VFR filter. A frame
duration difference as small as 1 tick can lead to an extra frame
getting duplicated when doing CFR. When doing 2 pass encoding, this
extra frame causes x264 to crash at the end of the 2nd pass.
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It was getting set to the title's rate instead of the rate that the
filter chain sets.
An incorrect vrate causes x265 rate control breakage.
Fixes https://github.com/HandBrake/HandBrake/issues/600
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Fixes https://github.com/HandBrake/HandBrake/issues/501
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Probably the cause of crash seen in nightly builds
fixes https://github.com/HandBrake/HandBrake/issues/597
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* audio_resample: fix mapping of mono to single channel
libav's mixer code can't map single channel layouts to other single
channel layouts. And we were asking it to map e.g. front left to front
center because out MONO mixdown == libav front center. So when we
request MONO and the source is any single channel, change our output
layout to match the input.
fixes
https://forum.handbrake.fr/viewtopic.php?f=12&t=36016&sid=c5993fa7375792a940152c8adda19a54
* Incorporate Rodeo's suggestions
* fix grammar
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x265 expects the framerate specified to be the same for both passes. So
we must set the same value even when we compute that the actual
framerate differs from what the file's header says.
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We were only adding subtitle tracks specifically designed for letterbox
when letterbox is permitted. We should also add the subtitle tracks
that are specifically designed for wide screen.
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These logs can be enabled by uncommenting HB_DEBUG_CFR_DROPS at the top
of the file.
If you have any sources that use progressive frame upsampling that you
would like to test with this new frame drop algo, enable these debug
logs to get full details of what frames are dropped and passed.
They show which frames are dropped and the metrics that the decision to
drop is based on. They also show which frames are passed and the
cadence of passed vs. dropped frames.
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