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-rw-r--r--win/C#/frmMain.Designer.cs2
-rw-r--r--win/C#/frmMain.resx8
2 files changed, 9 insertions, 1 deletions
diff --git a/win/C#/frmMain.Designer.cs b/win/C#/frmMain.Designer.cs
index 764d1c82b..9c01eab9c 100644
--- a/win/C#/frmMain.Designer.cs
+++ b/win/C#/frmMain.Designer.cs
@@ -333,7 +333,7 @@ namespace Handbrake
this.text_bitrate.Name = "text_bitrate";
this.text_bitrate.Size = new System.Drawing.Size(81, 21);
this.text_bitrate.TabIndex = 14;
- this.ToolTip.SetToolTip(this.text_bitrate, "Set the average bitrate. The instantaneous bitrate can be");
+ this.ToolTip.SetToolTip(this.text_bitrate, resources.GetString("text_bitrate.ToolTip"));
//
// check_optimiseMP4
//
diff --git a/win/C#/frmMain.resx b/win/C#/frmMain.resx
index ac23acbdf..58a090f55 100644
--- a/win/C#/frmMain.resx
+++ b/win/C#/frmMain.resx
@@ -140,6 +140,14 @@ the original source, unless the source was also lossless
FFmpeg's and Theora's scale is more linear. These encoders do not have a lossless mode.</value>
</data>
+ <data name="text_bitrate.ToolTip" xml:space="preserve">
+ <value>Set the average bitrate. The instantaneous bitrate can be
+much higher or lower at any point in time. But the average over a long
+duration will be the value set here.
+
+If you need to limit instantaneous bitrate look into x264's vbv-bufsize and
+vbv-maxrate settings.</value>
+ </data>
<metadata name="number.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>