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-rw-r--r--win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs148
-rw-r--r--win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx64
2 files changed, 212 insertions, 0 deletions
diff --git a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs
index 449eb17fa..c94852f1f 100644
--- a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs
+++ b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs
@@ -61,6 +61,154 @@ namespace HandBrakeWPF.Properties {
}
/// <summary>
+ /// Looks up a localized string similar to The deblocking filter removes a common type of compression artifact.
+ ///If your source exhibits &apos;blockiness&apos;, this filter may help clean it up..
+ /// </summary>
+ public static string FilterView_Deblock {
+ get {
+ return ResourceManager.GetString("FilterView_Deblock", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Choose decomb or deinterlace filter options.
+ ///
+ ///The decomb filter selectively deinterlaces frames that appear to be interlaced.
+ ///This will preserve quality in frames that are not interlaced.
+ ///
+ ///The classic deinterlace filter is applied to all frames.
+ ///Frames that are not interlaced will suffer some quality degradation..
+ /// </summary>
+ public static string FilterView_DecombDeinterlace {
+ get {
+ return ResourceManager.GetString("FilterView_DecombDeinterlace", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Denoise filtering reduces or removes the appearance of noise and grain.
+ ///Film grain and other types of high frequency noise are difficult to compress.
+ ///Using this filter on such sources can result in smaller file sizes..
+ /// </summary>
+ public static string FilterView_Denoise {
+ get {
+ return ResourceManager.GetString("FilterView_Denoise", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to This filter removes &apos;combing&apos; artifacts that are the result of telecining.
+ ///
+ ///Telecining is a process that adjusts film framerates that are 24fps to NTSC video frame rates which are 30fps..
+ /// </summary>
+ public static string FilterView_Detelecine {
+ get {
+ return ResourceManager.GetString("FilterView_Detelecine", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to If enabled, filter colour components out of video..
+ /// </summary>
+ public static string FilterView_Grayscale {
+ get {
+ return ResourceManager.GetString("FilterView_Grayscale", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to This is the location and filename where your encoded file will be saved..
+ /// </summary>
+ public static string MainView_Destination {
+ get {
+ return ResourceManager.GetString("MainView_Destination", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Add iPod Atom needed by some older iPods..
+ /// </summary>
+ public static string MainView_IpodAtom {
+ get {
+ return ResourceManager.GetString("MainView_IpodAtom", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Format to mux encoded tracks to..
+ /// </summary>
+ public static string MainView_Mux {
+ get {
+ return ResourceManager.GetString("MainView_Mux", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Optimise the layout of the MP4 file for progressive download.
+ ///This allows a player to initiate playback before downloading the entire file..
+ /// </summary>
+ public static string MainView_Optimise {
+ get {
+ return ResourceManager.GetString("MainView_Optimise", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Choose a start and end point of the source title to encode. This can be in chapters, seconds or frames..
+ /// </summary>
+ public static string MainView_Range {
+ get {
+ return ResourceManager.GetString("MainView_Range", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Set the title to encode.
+ ///By default, HandBrake will try and select the main title, or the longest if one isn&apos;t found..
+ /// </summary>
+ public static string MainView_Title {
+ get {
+ return ResourceManager.GetString("MainView_Title", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to None - Force pixel aspect ratio to 1:1.
+ ///Loose - Align dimensions to chosen &apos;Alignment&apos; value
+ /// and pick pixel aspect ratio that preserves the
+ /// original display aspect ratio
+ ///Strict - Keep original source dimensions and pixel aspect ratio.
+ /// </summary>
+ public static string PictureSettingsView_Anamorphic {
+ get {
+ return ResourceManager.GetString("PictureSettingsView_Anamorphic", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Align storage dimensions to multiples of this value.
+ ///
+ ///This setting is only necessary for compatibility with some devices.
+ ///You should use 2 unless you experience compatibility issues..
+ /// </summary>
+ public static string PictureSettingsView_Modulus {
+ get {
+ return ResourceManager.GetString("PictureSettingsView_Modulus", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Pixel aspect defines the shape of the pixels.
+ ///A 1:1 ratio defines a square pixel. Other values define rectangular shapes.
+ ///Players will scale the image in order to achieve the specified aspect..
+ /// </summary>
+ public static string PictureSettingsView_PAR {
+ get {
+ return ResourceManager.GetString("PictureSettingsView_PAR", resourceCulture);
+ }
+ }
+
+ /// <summary>
/// Looks up a localized string similar to Delete the job from the queue..
/// </summary>
public static string QueueView_DeleteJob {
diff --git a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx
index a97cb693e..f3a1ab415 100644
--- a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx
+++ b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx
@@ -117,6 +117,70 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
+ <data name="FilterView_Deblock" xml:space="preserve">
+ <value>The deblocking filter removes a common type of compression artifact.
+If your source exhibits 'blockiness', this filter may help clean it up.</value>
+ </data>
+ <data name="FilterView_DecombDeinterlace" xml:space="preserve">
+ <value>Choose decomb or deinterlace filter options.
+
+The decomb filter selectively deinterlaces frames that appear to be interlaced.
+This will preserve quality in frames that are not interlaced.
+
+The classic deinterlace filter is applied to all frames.
+Frames that are not interlaced will suffer some quality degradation.</value>
+ </data>
+ <data name="FilterView_Denoise" xml:space="preserve">
+ <value>Denoise filtering reduces or removes the appearance of noise and grain.
+Film grain and other types of high frequency noise are difficult to compress.
+Using this filter on such sources can result in smaller file sizes.</value>
+ </data>
+ <data name="FilterView_Detelecine" xml:space="preserve">
+ <value>This filter removes 'combing' artifacts that are the result of telecining.
+
+Telecining is a process that adjusts film framerates that are 24fps to NTSC video frame rates which are 30fps.</value>
+ </data>
+ <data name="FilterView_Grayscale" xml:space="preserve">
+ <value>If enabled, filter colour components out of video.</value>
+ </data>
+ <data name="MainView_Destination" xml:space="preserve">
+ <value>This is the location and filename where your encoded file will be saved.</value>
+ </data>
+ <data name="MainView_IpodAtom" xml:space="preserve">
+ <value>Add iPod Atom needed by some older iPods.</value>
+ </data>
+ <data name="MainView_Mux" xml:space="preserve">
+ <value>Format to mux encoded tracks to.</value>
+ </data>
+ <data name="MainView_Optimise" xml:space="preserve">
+ <value>Optimise the layout of the MP4 file for progressive download.
+This allows a player to initiate playback before downloading the entire file.</value>
+ </data>
+ <data name="MainView_Range" xml:space="preserve">
+ <value>Choose a start and end point of the source title to encode. This can be in chapters, seconds or frames.</value>
+ </data>
+ <data name="MainView_Title" xml:space="preserve">
+ <value>Set the title to encode.
+By default, HandBrake will try and select the main title, or the longest if one isn't found.</value>
+ </data>
+ <data name="PictureSettingsView_Anamorphic" xml:space="preserve">
+ <value>None - Force pixel aspect ratio to 1:1.
+Loose - Align dimensions to chosen 'Alignment' value
+ and pick pixel aspect ratio that preserves the
+ original display aspect ratio
+Strict - Keep original source dimensions and pixel aspect ratio</value>
+ </data>
+ <data name="PictureSettingsView_Modulus" xml:space="preserve">
+ <value>Align storage dimensions to multiples of this value.
+
+This setting is only necessary for compatibility with some devices.
+You should use 2 unless you experience compatibility issues.</value>
+ </data>
+ <data name="PictureSettingsView_PAR" xml:space="preserve">
+ <value>Pixel aspect defines the shape of the pixels.
+A 1:1 ratio defines a square pixel. Other values define rectangular shapes.
+Players will scale the image in order to achieve the specified aspect.</value>
+ </data>
<data name="QueueView_DeleteJob" xml:space="preserve">
<value>Delete the job from the queue.</value>
</data>