diff options
Diffstat (limited to 'win/CS/HandBrakeWPF/Properties')
-rw-r--r-- | win/CS/HandBrakeWPF/Properties/Resources.Designer.cs | 10 | ||||
-rw-r--r-- | win/CS/HandBrakeWPF/Properties/Resources.resx | 10 |
2 files changed, 10 insertions, 10 deletions
diff --git a/win/CS/HandBrakeWPF/Properties/Resources.Designer.cs b/win/CS/HandBrakeWPF/Properties/Resources.Designer.cs index b432cc0bd..3e55ad7e5 100644 --- a/win/CS/HandBrakeWPF/Properties/Resources.Designer.cs +++ b/win/CS/HandBrakeWPF/Properties/Resources.Designer.cs @@ -385,7 +385,7 @@ namespace HandBrakeWPF.Properties { /// <summary>
/// Looks up a localized string similar to Please note, this option is suitable only for slower systems.
- ///Hardware decoders are designed for playback, not for re-encoding video so will likely bottleneck on faster systems..
+ ///Hardware decoders are currently designed for playback, not for re-encoding video so will likely bottleneck on faster systems..
/// </summary>
public static string Video_DxvaDecode {
get {
@@ -466,9 +466,9 @@ namespace HandBrakeWPF.Properties { ///
///In order to use the QuickSync encoder, you must:
///
- ///- Have a Intel Core series CPU with HD Graphics.
+ ///- Have a Intel Core series CPU with HD Graphics. Haswell or newer parts are recommended.
///- Have a monitor connected to the HD Graphics
- ///- Note in multi-GPU environments, there may be workarounds but these are not officially supported..
+ ///- Note that in multi-GPU enviroments, you may need to use 3rd party tools and workarounds to active the hardware..
/// </summary>
public static string Video_QuickSyncNotAvailable {
get {
@@ -478,9 +478,9 @@ namespace HandBrakeWPF.Properties { /// <summary>
/// Looks up a localized string similar to Lanczos - This is HandBrakes default scaler. It provides the best quality downscaling.
- ///Bicubic - Bicubic is faster but quality may not be as good. Video may not appear as soft and as a result file sizes may be larger
///Bicubic OpenCL - A hardware accelerated version of the CPU based Bicubic scaler.
- /// This can be around 5~7% faster than software bicubic on a fast modern graphics card..
+ /// This can be around 5~7% faster than software bicubic on a fast modern graphics card.
+ /// If OpenCL is unavailable, it will fallback to a software scaler. .
/// </summary>
public static string Video_ScalingModes {
get {
diff --git a/win/CS/HandBrakeWPF/Properties/Resources.resx b/win/CS/HandBrakeWPF/Properties/Resources.resx index 3a7231687..95de8bf8f 100644 --- a/win/CS/HandBrakeWPF/Properties/Resources.resx +++ b/win/CS/HandBrakeWPF/Properties/Resources.resx @@ -352,21 +352,21 @@ If you do not use this tab, it can be hidden from: Tools Menu > Options > </data>
<data name="Video_DxvaDecode" xml:space="preserve">
<value>Please note, this option is suitable only for slower systems.
-Hardware decoders are designed for playback, not for re-encoding video so will likely bottleneck on faster systems.</value>
+Hardware decoders are currently designed for playback, not for re-encoding video so will likely bottleneck on faster systems.</value>
</data>
<data name="Video_QuickSyncNotAvailable" xml:space="preserve">
<value>QuickSync hardware not detected!
In order to use the QuickSync encoder, you must:
-- Have a Intel Core series CPU with HD Graphics.
+- Have a Intel Core series CPU with HD Graphics. Haswell or newer parts are recommended.
- Have a monitor connected to the HD Graphics
-- Note in multi-GPU environments, there may be workarounds but these are not officially supported.</value>
+- Note that in multi-GPU enviroments, you may need to use 3rd party tools and workarounds to active the hardware.</value>
</data>
<data name="Video_ScalingModes" xml:space="preserve">
<value>Lanczos - This is HandBrakes default scaler. It provides the best quality downscaling.
-Bicubic - Bicubic is faster but quality may not be as good. Video may not appear as soft and as a result file sizes may be larger
Bicubic OpenCL - A hardware accelerated version of the CPU based Bicubic scaler.
- This can be around 5~7% faster than software bicubic on a fast modern graphics card.</value>
+ This can be around 5~7% faster than software bicubic on a fast modern graphics card.
+ If OpenCL is unavailable, it will fallback to a software scaler. </value>
</data>
</root>
\ No newline at end of file |