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-rw-r--r--win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs
index bb11a9a12..9da007c10 100644
--- a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs
+++ b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs
@@ -270,7 +270,7 @@ namespace HandBrakeWPF.Properties {
///
///Unsharp is a general purpose unsharp masking filter. It sharpens by blurring, then calculating the difference between the blurred picture and the original.
///
- ///Lapsharp sharpens using convolution kernels approximating Laplacian edge filters, sometimes producing higher quality results than [rest of string was truncated]";.
+ ///Lapsharp sharpens using convolution kernels approximating Laplacian edge filters, sometimes producing higher quality results than unshar [rest of string was truncated]";.
/// </summary>
public static string FilterView_Sharpen {
get {
@@ -294,7 +294,7 @@ namespace HandBrakeWPF.Properties {
///
///Unsharp can be tuned for Ultrafine, Fine, Medium, Coarse, or Very Coarse sharpening. Select one based on the output picture resolution and fineness of detail to enhance.
///
- ///Lapsharp&apos;s Film tune refines settings for use with most live action content. Film uses an isotropic Laplacian kernel to sharpen all edges similarly, and luminance (brightness) information is sharp [rest of string was truncated]&quot;;.
+ ///Lapsharp&apos;s Film tune refines settings for use with most live action content. Film uses an isotropic Laplacian kernel to sharpen all edges similarly, and luminance (brightness) information is sharpened [rest of string was truncated]&quot;;.
/// </summary>
public static string FilterView_SharpenTune {
get {