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-rw-r--r--win/CS/HandBrakeWPF/Properties/Resources.Designer.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/win/CS/HandBrakeWPF/Properties/Resources.Designer.cs b/win/CS/HandBrakeWPF/Properties/Resources.Designer.cs
index b432cc0bd..3e55ad7e5 100644
--- a/win/CS/HandBrakeWPF/Properties/Resources.Designer.cs
+++ b/win/CS/HandBrakeWPF/Properties/Resources.Designer.cs
@@ -385,7 +385,7 @@ namespace HandBrakeWPF.Properties {
/// <summary>
/// Looks up a localized string similar to Please note, this option is suitable only for slower systems.
- ///Hardware decoders are designed for playback, not for re-encoding video so will likely bottleneck on faster systems..
+ ///Hardware decoders are currently designed for playback, not for re-encoding video so will likely bottleneck on faster systems..
/// </summary>
public static string Video_DxvaDecode {
get {
@@ -466,9 +466,9 @@ namespace HandBrakeWPF.Properties {
///
///In order to use the QuickSync encoder, you must:
///
- ///- Have a Intel Core series CPU with HD Graphics.
+ ///- Have a Intel Core series CPU with HD Graphics. Haswell or newer parts are recommended.
///- Have a monitor connected to the HD Graphics
- ///- Note in multi-GPU environments, there may be workarounds but these are not officially supported..
+ ///- Note that in multi-GPU enviroments, you may need to use 3rd party tools and workarounds to active the hardware..
/// </summary>
public static string Video_QuickSyncNotAvailable {
get {
@@ -478,9 +478,9 @@ namespace HandBrakeWPF.Properties {
/// <summary>
/// Looks up a localized string similar to Lanczos - This is HandBrakes default scaler. It provides the best quality downscaling.
- ///Bicubic - Bicubic is faster but quality may not be as good. Video may not appear as soft and as a result file sizes may be larger
///Bicubic OpenCL - A hardware accelerated version of the CPU based Bicubic scaler.
- /// This can be around 5~7% faster than software bicubic on a fast modern graphics card..
+ /// This can be around 5~7% faster than software bicubic on a fast modern graphics card.
+ /// If OpenCL is unavailable, it will fallback to a software scaler. .
/// </summary>
public static string Video_ScalingModes {
get {