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-rw-r--r--win/CS/HandBrakeWPF/Properties/Resources.Designer.cs334
1 files changed, 334 insertions, 0 deletions
diff --git a/win/CS/HandBrakeWPF/Properties/Resources.Designer.cs b/win/CS/HandBrakeWPF/Properties/Resources.Designer.cs
index b3f489a54..51cf2af22 100644
--- a/win/CS/HandBrakeWPF/Properties/Resources.Designer.cs
+++ b/win/CS/HandBrakeWPF/Properties/Resources.Designer.cs
@@ -338,6 +338,15 @@ namespace HandBrakeWPF.Properties {
}
/// <summary>
+ /// Looks up a localized string similar to Are you sure?.
+ /// </summary>
+ public static string AreYouSure {
+ get {
+ return ResourceManager.GetString("AreYouSure", resourceCulture);
+ }
+ }
+
+ /// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
public static string Error {
@@ -347,6 +356,24 @@ namespace HandBrakeWPF.Properties {
}
/// <summary>
+ /// Looks up a localized string similar to HandBrake.
+ /// </summary>
+ public static string HandBrake_Title {
+ get {
+ return ResourceManager.GetString("HandBrake_Title", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to HandBrake is already encoding..
+ /// </summary>
+ public static string Main_AlreadyEncoding {
+ get {
+ return ResourceManager.GetString("Main_AlreadyEncoding", resourceCulture);
+ }
+ }
+
+ /// <summary>
/// Looks up a localized string similar to Warning: It is not currently possible to use this feature if you require specific subtitle or audio tracks that the automatic selection feature (see options) doesn&apos;t support! Tracks are reset with every new source / title selected..
/// </summary>
public static string Main_AutoAdd_AudioAndSubWarning {
@@ -356,6 +383,232 @@ namespace HandBrakeWPF.Properties {
}
/// <summary>
+ /// Looks up a localized string similar to Please choose a destination for the file..
+ /// </summary>
+ public static string Main_ChooseDestination {
+ get {
+ return ResourceManager.GetString("Main_ChooseDestination", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to The current file already exists, do you wish to overwrite it?.
+ /// </summary>
+ public static string Main_DestinationOverwrite {
+ get {
+ return ResourceManager.GetString("Main_DestinationOverwrite", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to There are jobs on the queue with the same destination path. Please choose a different path for this job..
+ /// </summary>
+ public static string Main_DuplicateDestinationOnQueue {
+ get {
+ return ResourceManager.GetString("Main_DuplicateDestinationOnQueue", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to {0:00.00}%, FPS: {1:000.0}, Avg FPS: {2:000.0}, Time Remaining: {3}, Elapsed: {4:hh\\:mm\\:ss}.
+ /// </summary>
+ public static string Main_EncodeStatusDisplay {
+ get {
+ return ResourceManager.GetString("Main_EncodeStatusDisplay", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to , Pending Jobs {5}.
+ /// </summary>
+ public static string Main_JobsPending_addon {
+ get {
+ return ResourceManager.GetString("Main_JobsPending_addon", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to New Default Preset Set: {0}.
+ /// </summary>
+ public static string Main_NewDefaultPreset {
+ get {
+ return ResourceManager.GetString("Main_NewDefaultPreset", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to A New Update is Available. Goto Tools Menu &gt; Options to Install.
+ /// </summary>
+ public static string Main_NewUpdate {
+ get {
+ return ResourceManager.GetString("Main_NewUpdate", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to No Preset selected..
+ /// </summary>
+ public static string Main_NoPresetSelected {
+ get {
+ return ResourceManager.GetString("Main_NoPresetSelected", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to You can not modify built in presets. Please select one of your own presets..
+ /// </summary>
+ public static string Main_NoUpdateOfBuiltInPresets {
+ get {
+ return ResourceManager.GetString("Main_NoUpdateOfBuiltInPresets", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Please select a folder..
+ /// </summary>
+ public static string Main_PleaseSelectFolder {
+ get {
+ return ResourceManager.GetString("Main_PleaseSelectFolder", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Preparing to encode ....
+ /// </summary>
+ public static string Main_PreparingToEncode {
+ get {
+ return ResourceManager.GetString("Main_PreparingToEncode", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to You can not import a preset with the same name as a built-in preset..
+ /// </summary>
+ public static string Main_PresetErrorBuiltInName {
+ get {
+ return ResourceManager.GetString("Main_PresetErrorBuiltInName", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to This preset appears to already exist. Would you like to overwrite it?.
+ /// </summary>
+ public static string Main_PresetOverwriteWarning {
+ get {
+ return ResourceManager.GetString("Main_PresetOverwriteWarning", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Presets.
+ /// </summary>
+ public static string Main_Presets {
+ get {
+ return ResourceManager.GetString("Main_Presets", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Are you sure you wish to update the selected preset?.
+ /// </summary>
+ public static string Main_PresetUpdateConfrimation {
+ get {
+ return ResourceManager.GetString("Main_PresetUpdateConfrimation", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to The Preset has now been updated with your current settings..
+ /// </summary>
+ public static string Main_PresetUpdated {
+ get {
+ return ResourceManager.GetString("Main_PresetUpdated", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to HandBrake has determined your built-in presets are out of date... These presets will now be updated.
+ ///Your custom presets have not been updated so you may have to re-create these by deleting and re-adding them..
+ /// </summary>
+ public static string Main_PresetUpdateNotification {
+ get {
+ return ResourceManager.GetString("Main_PresetUpdateNotification", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Queue Finished.
+ /// </summary>
+ public static string Main_QueueFinished {
+ get {
+ return ResourceManager.GetString("Main_QueueFinished", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Scan Cancelled..
+ /// </summary>
+ public static string Main_ScanCancelled {
+ get {
+ return ResourceManager.GetString("Main_ScanCancelled", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Scan Completed.
+ /// </summary>
+ public static string Main_ScanCompleted {
+ get {
+ return ResourceManager.GetString("Main_ScanCompleted", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Scan failed: .
+ /// </summary>
+ public static string Main_ScanFailed_NoReason {
+ get {
+ return ResourceManager.GetString("Main_ScanFailed_NoReason", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Scan Failed... See Activity Log for details..
+ /// </summary>
+ public static string Main_ScanFailled_CheckLog {
+ get {
+ return ResourceManager.GetString("Main_ScanFailled_CheckLog", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Scanning source, please wait....
+ /// </summary>
+ public static string Main_ScanningPleaseWait {
+ get {
+ return ResourceManager.GetString("Main_ScanningPleaseWait", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Scanning Title {0} of {1} ({2}%).
+ /// </summary>
+ public static string Main_ScanningTitleXOfY {
+ get {
+ return ResourceManager.GetString("Main_ScanningTitleXOfY", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to You must first scan a source and setup your job before starting an encode..
+ /// </summary>
+ public static string Main_ScanSource {
+ get {
+ return ResourceManager.GetString("Main_ScanSource", resourceCulture);
+ }
+ }
+
+ /// <summary>
/// Looks up a localized string similar to You must first scan a source and setup your job before adding to the queue..
/// </summary>
public static string Main_ScanSourceFirst {
@@ -365,6 +618,33 @@ namespace HandBrakeWPF.Properties {
}
/// <summary>
+ /// Looks up a localized string similar to Please select a preset..
+ /// </summary>
+ public static string Main_SelectPreset {
+ get {
+ return ResourceManager.GetString("Main_SelectPreset", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Please select a preset to update..
+ /// </summary>
+ public static string Main_SelectPresetForUpdate {
+ get {
+ return ResourceManager.GetString("Main_SelectPresetForUpdate", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Select &apos;Source&apos; to continue.
+ /// </summary>
+ public static string Main_SelectSource {
+ get {
+ return ResourceManager.GetString("Main_SelectSource", resourceCulture);
+ }
+ }
+
+ /// <summary>
/// Looks up a localized string similar to You must turn on automatic file naming AND set a default path in preferences before you can add to the queue..
/// </summary>
public static string Main_TurnOnAutoFileNaming {
@@ -374,6 +654,33 @@ namespace HandBrakeWPF.Properties {
}
/// <summary>
+ /// Looks up a localized string similar to {0} Encodes Pending.
+ /// </summary>
+ public static string Main_XEncodesPending {
+ get {
+ return ResourceManager.GetString("Main_XEncodesPending", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Notice.
+ /// </summary>
+ public static string Notice {
+ get {
+ return ResourceManager.GetString("Notice", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Overwrite?.
+ /// </summary>
+ public static string Overwrite {
+ get {
+ return ResourceManager.GetString("Overwrite", resourceCulture);
+ }
+ }
+
+ /// <summary>
/// Looks up a localized string similar to The Built-in presets have been reset..
/// </summary>
public static string Presets_ResetComplete {
@@ -392,6 +699,15 @@ namespace HandBrakeWPF.Properties {
}
/// <summary>
+ /// Looks up a localized string similar to Question.
+ /// </summary>
+ public static string Question {
+ get {
+ return ResourceManager.GetString("Question", resourceCulture);
+ }
+ }
+
+ /// <summary>
/// Looks up a localized string similar to WARNING: You do not have automatic file naming turned on. Please enable this in options..
/// </summary>
public static string QueueSelection_AutoNameWarning {
@@ -410,6 +726,24 @@ namespace HandBrakeWPF.Properties {
}
/// <summary>
+ /// Looks up a localized string similar to Read.
+ /// </summary>
+ public static string State_Ready {
+ get {
+ return ResourceManager.GetString("State_Ready", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Updated.
+ /// </summary>
+ public static string Updated {
+ get {
+ return ResourceManager.GetString("Updated", resourceCulture);
+ }
+ }
+
+ /// <summary>
/// Looks up a localized string similar to Accelerates H.264, MPEG-4, VC1 and WMV3 only.
///This can provide a small to modest improvement on slow hardware..
/// </summary>