diff options
Diffstat (limited to 'win/CS/HandBrakeWPF/Controls/RefireControl.cs')
-rw-r--r-- | win/CS/HandBrakeWPF/Controls/RefireControl.cs | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/win/CS/HandBrakeWPF/Controls/RefireControl.cs b/win/CS/HandBrakeWPF/Controls/RefireControl.cs new file mode 100644 index 000000000..e32f3b589 --- /dev/null +++ b/win/CS/HandBrakeWPF/Controls/RefireControl.cs @@ -0,0 +1,134 @@ +// --------------------------------------------------------------------------------------------------------------------
+// <copyright file="RefireControl.cs" company="HandBrake Project (http://handbrake.fr)">
+// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
+// </copyright>
+// <summary>
+// The refire control.
+// </summary>
+// --------------------------------------------------------------------------------------------------------------------
+
+namespace HandBrakeWPF.Controls
+{
+ using System;
+ using System.Collections.Generic;
+ using System.Diagnostics;
+ using System.Threading;
+ using System.Windows;
+
+ /// <summary>
+ /// The refire control.
+ /// </summary>
+ public class RefireControl
+ {
+ #region Constants and Fields
+
+ /// <summary>
+ /// How long stages last.
+ /// </summary>
+ private const int StageDurationMsec = 900;
+
+ /// <summary>
+ /// The delays. At each stage the refire rate increases.
+ /// </summary>
+ private static readonly List<int> Delays = new List<int> { 500, 200, 100, 50, 20 };
+
+ /// <summary>
+ /// The refire action.
+ /// </summary>
+ private readonly Action refireAction;
+
+ /// <summary>
+ /// The refire sync.
+ /// </summary>
+ private readonly object refireSync = new object();
+
+ /// <summary>
+ /// The refire timer.
+ /// </summary>
+ private Timer refireTimer;
+
+ /// <summary>
+ /// The running.
+ /// </summary>
+ private bool running;
+
+ /// <summary>
+ /// The stopwatch.
+ /// </summary>
+ private Stopwatch stopwatch;
+
+ #endregion
+
+ #region Constructors and Destructors
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="RefireControl"/> class.
+ /// </summary>
+ /// <param name="refireAction">
+ /// The refire action.
+ /// </param>
+ public RefireControl(Action refireAction)
+ {
+ this.refireAction = refireAction;
+ }
+
+ #endregion
+
+ #region Public Methods
+
+ /// <summary>
+ /// The begin.
+ /// </summary>
+ public void Begin()
+ {
+ lock (this.refireSync)
+ {
+ this.stopwatch = Stopwatch.StartNew();
+ this.running = true;
+
+ // Fire once immediately.
+ this.refireAction();
+
+ this.refireTimer = new Timer(
+ obj =>
+ {
+ lock (this.refireSync)
+ {
+ if (this.running)
+ {
+ var stage = (int)(this.stopwatch.ElapsedMilliseconds / StageDurationMsec);
+
+ int newDelay = stage >= Delays.Count ? Delays[Delays.Count - 1] : Delays[stage];
+
+ Application.Current.Dispatcher.BeginInvoke(this.refireAction);
+
+ this.refireTimer.Change(newDelay, newDelay);
+ }
+ }
+ },
+ null,
+ Delays[0],
+ Delays[0]);
+ }
+ }
+
+ /// <summary>
+ /// The stop.
+ /// </summary>
+ public void Stop()
+ {
+ lock (this.refireSync)
+ {
+ this.stopwatch.Stop();
+ this.running = false;
+
+ if (this.refireTimer != null)
+ {
+ this.refireTimer.Dispose();
+ }
+ }
+ }
+
+ #endregion
+ }
+}
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