diff options
Diffstat (limited to 'win/CS/HandBrake.Interop/HandBrakeInterop/HandBrakeInstance.cs')
-rw-r--r-- | win/CS/HandBrake.Interop/HandBrakeInterop/HandBrakeInstance.cs | 1600 |
1 files changed, 1600 insertions, 0 deletions
diff --git a/win/CS/HandBrake.Interop/HandBrakeInterop/HandBrakeInstance.cs b/win/CS/HandBrake.Interop/HandBrakeInterop/HandBrakeInstance.cs new file mode 100644 index 000000000..1d8d63a2e --- /dev/null +++ b/win/CS/HandBrake.Interop/HandBrakeInterop/HandBrakeInstance.cs @@ -0,0 +1,1600 @@ +namespace HandBrake.Interop
+{
+ using System;
+ using System.Collections.Generic;
+ using System.IO;
+ using System.Linq;
+ using System.Runtime.InteropServices;
+ using System.Text;
+ using System.Timers;
+ using System.Threading;
+ using System.Windows.Media.Imaging;
+ using HandBrake.SourceData;
+ using HandBrake.Interop;
+
+ /// <summary>
+ /// A wrapper for a HandBrake instance.
+ /// </summary>
+ public class HandBrakeInstance : IDisposable
+ {
+ /// <summary>
+ /// The modulus for picture size when auto-sizing dimensions.
+ /// </summary>
+ private const int PictureAutoSizeModulus = 2;
+
+ /// <summary>
+ /// Modulus used for picture size when using non-anamorphic.
+ /// </summary>
+ private const int NonAnamorphicAutoSizeModulus = 16;
+
+ /// <summary>
+ /// The number of MS between status polls when scanning.
+ /// </summary>
+ private const double ScanPollIntervalMs = 200;
+
+ /// <summary>
+ /// The number of MS between status polls when encoding.
+ /// </summary>
+ private const double EncodePollIntervalMs = 200;
+
+ /// <summary>
+ /// X264 options to add for a turbo first pass.
+ /// </summary>
+ private const string TurboX264Opts = "ref=1:subme=2:me=dia:analyse=none:trellis=0:no-fast-pskip=0:8x8dct=0:weightb=0";
+
+ /// <summary>
+ /// Default value to give as a minimum duration when scanning.
+ /// </summary>
+ private const ulong DefaultMinDuration = 900000;
+
+ /// <summary>
+ /// The native handle to the HandBrake instance.
+ /// </summary>
+ private IntPtr hbHandle;
+
+ /// <summary>
+ /// The number of previews created during scan.
+ /// </summary>
+ private int previewCount;
+
+ /// <summary>
+ /// The timer to poll for scan status.
+ /// </summary>
+ private System.Timers.Timer scanPollTimer;
+
+ /// <summary>
+ /// The timer to poll for encode status.
+ /// </summary>
+ private System.Timers.Timer encodePollTimer;
+
+ /// <summary>
+ /// The list of original titles in native structure form.
+ /// </summary>
+ private List<hb_title_s> originalTitles;
+
+ /// <summary>
+ /// The list of titles on this instance.
+ /// </summary>
+ private List<Title> titles;
+
+ /// <summary>
+ /// The current encode job for this instance.
+ /// </summary>
+ private EncodeJob currentJob;
+
+ /// <summary>
+ /// True if the current job is scanning for subtitles.
+ /// </summary>
+ private bool subtitleScan;
+
+ /// <summary>
+ /// The index of the default title.
+ /// </summary>
+ private int featureTitle;
+
+ /// <summary>
+ /// A list of native memory locations allocated by this instance.
+ /// </summary>
+ private List<IntPtr> encodeAllocatedMemory;
+
+ /// <summary>
+ /// Fires for progress updates when scanning.
+ /// </summary>
+ public event EventHandler<ScanProgressEventArgs> ScanProgress;
+
+ /// <summary>
+ /// Fires when a scan has completed.
+ /// </summary>
+ public event EventHandler<EventArgs> ScanCompleted;
+
+ /// <summary>
+ /// Fires for progress updates when encoding.
+ /// </summary>
+ public event EventHandler<EncodeProgressEventArgs> EncodeProgress;
+
+ /// <summary>
+ /// Fires when an encode has completed.
+ /// </summary>
+ public event EventHandler<EncodeCompletedEventArgs> EncodeCompleted;
+
+ /// <summary>
+ /// Destructor.
+ /// </summary>
+ ~HandBrakeInstance()
+ {
+ this.Dispose(false);
+ }
+
+ /// <summary>
+ /// The list of titles on this instance.
+ /// </summary>
+ public List<Title> Titles
+ {
+ get
+ {
+ return this.titles;
+ }
+ }
+
+ /// <summary>
+ /// The number of previews created during scan.
+ /// </summary>
+ public int PreviewCount
+ {
+ get
+ {
+ return this.previewCount;
+ }
+ }
+
+ /// <summary>
+ /// Gets the index of the default title.
+ /// </summary>
+ public int FeatureTitle
+ {
+ get
+ {
+ return this.featureTitle;
+ }
+ }
+
+ /// <summary>
+ /// Initializes this instance.
+ /// </summary>
+ /// <param name="verbosity"></param>
+ public void Initialize(int verbosity)
+ {
+ HandBrakeUtils.RegisterLogger();
+ this.hbHandle = HBFunctions.hb_init(verbosity, update_check: 0);
+ }
+
+ /// <summary>
+ /// Starts scanning the given path.
+ /// </summary>
+ /// <param name="path">The path to the video to scan.</param>
+ /// <param name="previewCount">The number of preview images to make.</param>
+ public void StartScan(string path, int previewCount)
+ {
+ this.StartScan(path, previewCount, 0);
+ }
+
+ /// <summary>
+ /// Starts a scan of the given path.
+ /// </summary>
+ /// <param name="path">The path of the video to scan.</param>
+ /// <param name="previewCount">The number of previews to make on each title.</param>
+ /// <param name="titleIndex">The title index to scan (1-based, 0 for all titles).</param>
+ public void StartScan(string path, int previewCount, int titleIndex)
+ {
+ this.previewCount = previewCount;
+ HBFunctions.hb_scan(this.hbHandle, path, titleIndex, previewCount, 1, DefaultMinDuration);
+ this.scanPollTimer = new System.Timers.Timer();
+ this.scanPollTimer.Interval = ScanPollIntervalMs;
+
+ // Lambda notation used to make sure we can view any JIT exceptions the method throws
+ this.scanPollTimer.Elapsed += (o, e) =>
+ {
+ this.PollScanProgress();
+ };
+ this.scanPollTimer.Start();
+ }
+
+ /// <summary>
+ /// Stops an ongoing scan.
+ /// </summary>
+ public void StopScan()
+ {
+ HBFunctions.hb_scan_stop(this.hbHandle);
+ }
+
+ /// <summary>
+ /// Gets an image for the given job and preview
+ /// </summary>
+ /// <remarks>
+ /// Only incorporates sizing and aspect ratio into preview image.
+ /// </remarks>
+ /// <param name="job">The encode job to preview.</param>
+ /// <param name="previewNumber">The index of the preview to get (0-based).</param>
+ /// <returns>An image with the requested preview.</returns>
+ public BitmapImage GetPreview(EncodeJob job, int previewNumber)
+ {
+ hb_title_s title = this.GetOriginalTitle(job.Title);
+
+ hb_job_s nativeJob = InteropUtilities.ReadStructure<hb_job_s>(title.job);
+ List<IntPtr> allocatedMemory = this.ApplyJob(ref nativeJob, job);
+
+ // There are some problems with getting previews with deinterlacing. Disabling for now.
+ nativeJob.deinterlace = 0;
+
+ // Create a new job pointer from our modified job object
+ IntPtr newJob = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(hb_job_s)));
+ Marshal.StructureToPtr(nativeJob, newJob, false);
+ allocatedMemory.Add(newJob);
+
+ int outputWidth = nativeJob.width;
+ int outputHeight = nativeJob.height;
+ int imageBufferSize = outputWidth * outputHeight * 4;
+ IntPtr nativeBuffer = Marshal.AllocHGlobal(imageBufferSize);
+ allocatedMemory.Add(nativeBuffer);
+ HBFunctions.hb_set_job(this.hbHandle, job.Title, ref nativeJob);
+ HBFunctions.hb_get_preview_by_index(this.hbHandle, job.Title, previewNumber, nativeBuffer);
+
+ // Copy the filled image buffer to a managed array.
+ byte[] managedBuffer = new byte[imageBufferSize];
+ Marshal.Copy(nativeBuffer, managedBuffer, 0, imageBufferSize);
+
+ InteropUtilities.FreeMemory(allocatedMemory);
+
+ var bitmap = new System.Drawing.Bitmap(outputWidth, outputHeight);
+ System.Drawing.Imaging.BitmapData bitmapData = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, outputWidth, outputHeight), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppRgb);
+
+ IntPtr ptr = bitmapData.Scan0;
+
+ for (int i = 0; i < nativeJob.height; i++)
+ {
+ Marshal.Copy(managedBuffer, i * nativeJob.width * 4, ptr, nativeJob.width * 4);
+ ptr = IntPtr.Add(ptr, bitmapData.Stride);
+ }
+
+ bitmap.UnlockBits(bitmapData);
+
+ using (var memoryStream = new MemoryStream())
+ {
+ try
+ {
+ bitmap.Save(memoryStream, System.Drawing.Imaging.ImageFormat.Bmp);
+ }
+ finally
+ {
+ bitmap.Dispose();
+ }
+
+ var wpfBitmap = new BitmapImage();
+ wpfBitmap.BeginInit();
+ wpfBitmap.CacheOption = BitmapCacheOption.OnLoad;
+ wpfBitmap.StreamSource = memoryStream;
+ wpfBitmap.EndInit();
+ wpfBitmap.Freeze();
+
+ return wpfBitmap;
+ }
+ }
+
+ /// <summary>
+ /// Calculates the video bitrate for the given job and target size.
+ /// </summary>
+ /// <param name="job">The encode job.</param>
+ /// <param name="sizeMB">The target size in MB.</param>
+ /// <param name="overallSelectedLengthSeconds">The currently selected encode length. Used in preview
+ /// for calculating bitrate when the target size would be wrong.</param>
+ /// <returns>The video bitrate in kbps.</returns>
+ public int CalculateBitrate(EncodeJob job, int sizeMB, double overallSelectedLengthSeconds = 0)
+ {
+ long availableBytes = ((long) sizeMB) * 1024 * 1024;
+
+ EncodingProfile profile = job.EncodingProfile;
+ Title title = this.GetTitle(job.Title);
+
+ double lengthSeconds = overallSelectedLengthSeconds > 0 ? overallSelectedLengthSeconds : HandBrakeUtils.GetJobLengthSeconds(job, title);
+ lengthSeconds += 1.5;
+
+ double outputFramerate;
+ if (profile.Framerate == 0)
+ {
+ outputFramerate = title.Framerate;
+ }
+ else
+ {
+ // Not sure what to do for VFR here hb_calc_bitrate never handled it...
+ // just use the peak for now.
+ outputFramerate = profile.Framerate;
+ }
+
+ long frames = (long)(lengthSeconds * outputFramerate);
+
+ availableBytes -= frames * HandBrakeUtils.ContainerOverheadPerFrame;
+
+ List<Tuple<AudioEncoding, int>> outputTrackList = this.GetOutputTracks(job, title);
+ availableBytes -= HandBrakeUtils.GetAudioSize(job, lengthSeconds, title, outputTrackList);
+
+ if (availableBytes < 0)
+ {
+ return 0;
+ }
+
+ // Video bitrate is in kilobits per second, or where 1 kbps is 1000 bits per second.
+ // So 1 kbps is 125 bytes per second.
+ return (int)(availableBytes / (125 * lengthSeconds));
+ }
+
+ /// <summary>
+ /// Gives estimated file size (in MB) of the given job and video bitrate.
+ /// </summary>
+ /// <param name="job">The encode job.</param>
+ /// <param name="videoBitrate">The video bitrate to be used (kbps).</param>
+ /// <returns>The estimated file size (in MB) of the given job and video bitrate.</returns>
+ public double CalculateFileSize(EncodeJob job, int videoBitrate)
+ {
+ long totalBytes = 0;
+
+ EncodingProfile profile = job.EncodingProfile;
+ Title title = this.GetTitle(job.Title);
+
+ double lengthSeconds = HandBrakeUtils.GetJobLengthSeconds(job, title);
+ lengthSeconds += 1.5;
+
+ double outputFramerate;
+ if (profile.Framerate == 0)
+ {
+ outputFramerate = title.Framerate;
+ }
+ else
+ {
+ // Not sure what to do for VFR here hb_calc_bitrate never handled it...
+ // just use the peak for now.
+ outputFramerate = profile.Framerate;
+ }
+
+ long frames = (long)(lengthSeconds * outputFramerate);
+
+ totalBytes += (long)(lengthSeconds * videoBitrate * 125);
+ totalBytes += frames * HandBrakeUtils.ContainerOverheadPerFrame;
+
+ List<Tuple<AudioEncoding, int>> outputTrackList = this.GetOutputTracks(job, title);
+ totalBytes += HandBrakeUtils.GetAudioSize(job, lengthSeconds, title, outputTrackList);
+
+ return (double)totalBytes / 1024 / 1024;
+ }
+
+ /// <summary>
+ /// Starts an encode with the given job.
+ /// </summary>
+ /// <param name="jobToStart">The job to start.</param>
+ public void StartEncode(EncodeJob jobToStart)
+ {
+ this.StartEncode(jobToStart, false, 0, 0, 0);
+ }
+
+ /// <summary>
+ /// Starts an encode with the given job.
+ /// </summary>
+ /// <param name="job">The job to start.</param>
+ /// <param name="preview">True if this is a preview encode.</param>
+ /// <param name="previewNumber">The preview number to start the encode at (0-based).</param>
+ /// <param name="previewSeconds">The number of seconds in the preview.</param>
+ /// <param name="overallSelectedLengthSeconds">The currently selected encode length. Used in preview
+ /// for calculating bitrate when the target size would be wrong.</param>
+ public void StartEncode(EncodeJob job, bool preview, int previewNumber, int previewSeconds, double overallSelectedLengthSeconds)
+ {
+ this.currentJob = job;
+ hb_job_s nativeJob = InteropUtilities.ReadStructure<hb_job_s>(this.GetOriginalTitle(job.Title).job);
+ this.encodeAllocatedMemory = this.ApplyJob(ref nativeJob, job, preview, previewNumber, previewSeconds, overallSelectedLengthSeconds);
+
+ if (!preview && job.EncodingProfile.IncludeChapterMarkers)
+ {
+ Title title = this.GetTitle(job.Title);
+ int numChapters = title.Chapters.Count;
+
+ if (job.UseDefaultChapterNames)
+ {
+ for (int i = 0; i < numChapters; i++)
+ {
+ HBFunctions.hb_set_chapter_name(this.hbHandle, job.Title, i + 1, "Chapter " + (i + 1));
+ }
+ }
+ else
+ {
+ for (int i = 0; i < numChapters; i++)
+ {
+ HBFunctions.hb_set_chapter_name(this.hbHandle, job.Title, i + 1, job.CustomChapterNames[i]);
+ }
+ }
+ }
+
+ this.subtitleScan = false;
+ if (job.Subtitles.SourceSubtitles != null)
+ {
+ foreach (SourceSubtitle subtitle in job.Subtitles.SourceSubtitles)
+ {
+ if (subtitle.TrackNumber == 0)
+ {
+ this.subtitleScan = true;
+ break;
+ }
+ }
+ }
+
+ string x264Options = job.EncodingProfile.X264Options ?? string.Empty;
+ IntPtr originalX264Options = Marshal.StringToHGlobalAnsi(x264Options);
+ this.encodeAllocatedMemory.Add(originalX264Options);
+
+ if (this.subtitleScan)
+ {
+ // If we need to scan subtitles, enqueue a pre-processing job to do that.
+ nativeJob.pass = -1;
+ nativeJob.indepth_scan = 1;
+
+ nativeJob.advanced_opts = IntPtr.Zero;
+
+ HBFunctions.hb_add(this.hbHandle, ref nativeJob);
+ }
+
+ nativeJob.indepth_scan = 0;
+
+ if (job.EncodingProfile.TwoPass)
+ {
+ // First pass. Apply turbo options if needed.
+ nativeJob.pass = 1;
+ string firstPassAdvancedOptions = x264Options;
+ if (job.EncodingProfile.TurboFirstPass)
+ {
+ if (firstPassAdvancedOptions == string.Empty)
+ {
+ firstPassAdvancedOptions = TurboX264Opts;
+ }
+ else
+ {
+ firstPassAdvancedOptions += ":" + TurboX264Opts;
+ }
+ }
+
+ nativeJob.advanced_opts = Marshal.StringToHGlobalAnsi(firstPassAdvancedOptions);
+ this.encodeAllocatedMemory.Add(nativeJob.advanced_opts);
+
+ HBFunctions.hb_add(this.hbHandle, ref nativeJob);
+
+ // Second pass. Apply normal options.
+ nativeJob.pass = 2;
+ nativeJob.advanced_opts = originalX264Options;
+
+ HBFunctions.hb_add(this.hbHandle, ref nativeJob);
+ }
+ else
+ {
+ // One pass job.
+ nativeJob.pass = 0;
+ nativeJob.advanced_opts = originalX264Options;
+
+ HBFunctions.hb_add(this.hbHandle, ref nativeJob);
+ }
+
+ HBFunctions.hb_start(this.hbHandle);
+
+ this.encodePollTimer = new System.Timers.Timer();
+ this.encodePollTimer.Interval = EncodePollIntervalMs;
+
+ this.encodePollTimer.Elapsed += (o, e) =>
+ {
+ this.PollEncodeProgress();
+ };
+ this.encodePollTimer.Start();
+ }
+
+ /// <summary>
+ /// Pauses the current encode.
+ /// </summary>
+ public void PauseEncode()
+ {
+ HBFunctions.hb_pause(this.hbHandle);
+ }
+
+ /// <summary>
+ /// Resumes a paused encode.
+ /// </summary>
+ public void ResumeEncode()
+ {
+ HBFunctions.hb_resume(this.hbHandle);
+ }
+
+ /// <summary>
+ /// Stops the current encode.
+ /// </summary>
+ public void StopEncode()
+ {
+ HBFunctions.hb_stop(this.hbHandle);
+
+ // Also remove all jobs from the queue (in case we stopped a 2-pass encode)
+ var currentJobs = new List<IntPtr>();
+
+ int jobs = HBFunctions.hb_count(this.hbHandle);
+ for (int i = 0; i < jobs; i++)
+ {
+ currentJobs.Add(HBFunctions.hb_job(this.hbHandle, 0));
+ }
+
+ foreach (IntPtr job in currentJobs)
+ {
+ HBFunctions.hb_rem(this.hbHandle, job);
+ }
+ }
+
+ /// <summary>
+ /// Gets the final size for a given encode job.
+ /// </summary>
+ /// <param name="job">The encode job to use.</param>
+ /// <param name="width">The storage width.</param>
+ /// <param name="height">The storage height.</param>
+ /// <param name="parWidth">The pixel aspect X number.</param>
+ /// <param name="parHeight">The pixel aspect Y number.</param>
+ public void GetSize(EncodeJob job, out int width, out int height, out int parWidth, out int parHeight)
+ {
+ if (job.EncodingProfile.Anamorphic == Anamorphic.None)
+ {
+ Title title = this.GetTitle(job.Title);
+ Size storageDimensions = CalculateNonAnamorphicOutput(job.EncodingProfile, title);
+
+ width = storageDimensions.Width;
+ height = storageDimensions.Height;
+
+ parWidth = 1;
+ parHeight = 1;
+
+ return;
+ }
+
+ var nativeJob = InteropUtilities.ReadStructure<hb_job_s>(this.GetOriginalTitle(job.Title).job);
+ List<IntPtr> allocatedMemory = this.ApplyJob(ref nativeJob, job);
+
+ int refWidth = 0;
+ int refHeight = 0;
+ int refParWidth = 0;
+ int refParHeight = 0;
+ HBFunctions.hb_set_job(this.hbHandle, job.Title, ref nativeJob);
+ HBFunctions.hb_set_anamorphic_size_by_index(this.hbHandle, job.Title, ref refWidth, ref refHeight, ref refParWidth, ref refParHeight);
+ InteropUtilities.FreeMemory(allocatedMemory);
+
+ width = refWidth;
+ height = refHeight;
+ parWidth = refParWidth;
+ parHeight = refParHeight;
+ }
+
+ /// <summary>
+ /// Frees any resources associated with this object.
+ /// </summary>
+ public void Dispose()
+ {
+ this.Dispose(true);
+ GC.SuppressFinalize(this);
+ }
+
+ /// <summary>
+ /// Call before app shutdown. Performs global cleanup.
+ /// </summary>
+ public static void DisposeGlobal()
+ {
+ HBFunctions.hb_global_close();
+ }
+
+ /// <summary>
+ /// Frees any resources associated with this object.
+ /// </summary>
+ /// <param name="disposing">True if managed objects as well as unmanaged should be disposed.</param>
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ // Free other state (managed objects).
+ }
+
+ // Free unmanaged objects.
+ IntPtr handlePtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(IntPtr)));
+ Marshal.WriteIntPtr(handlePtr, this.hbHandle);
+ HBFunctions.hb_close(handlePtr);
+ Marshal.FreeHGlobal(handlePtr);
+ }
+
+ /// <summary>
+ /// Checks the status of the ongoing scan.
+ /// </summary>
+ private void PollScanProgress()
+ {
+ var state = new hb_state_s();
+ HBFunctions.hb_get_state(this.hbHandle, ref state);
+
+ if (state.state == NativeConstants.HB_STATE_SCANNING)
+ {
+ if (this.ScanProgress != null)
+ {
+ int currentTitle = state.param.scanning.title_cur;
+ int totalTitles = state.param.scanning.title_count;
+ this.ScanProgress(this, new ScanProgressEventArgs { CurrentTitle = currentTitle, Titles = totalTitles });
+ }
+ }
+ else if (state.state == NativeConstants.HB_STATE_SCANDONE)
+ {
+ this.titles = new List<Title>();
+
+ IntPtr listPtr = HBFunctions.hb_get_titles(this.hbHandle);
+ this.originalTitles = InteropUtilities.ConvertList<hb_title_s>(listPtr);
+
+ foreach (hb_title_s title in this.originalTitles)
+ {
+ var newTitle = this.ConvertTitle(title);
+ this.titles.Add(newTitle);
+ }
+
+ if (this.originalTitles.Count > 0)
+ {
+ var nativeJob = InteropUtilities.ReadStructure<hb_job_s>(this.originalTitles[0].job);
+ this.featureTitle = nativeJob.feature;
+ }
+ else
+ {
+ this.featureTitle = 0;
+ }
+
+ this.scanPollTimer.Stop();
+
+ if (this.ScanCompleted != null)
+ {
+ this.ScanCompleted(this, new EventArgs());
+ }
+ }
+ }
+
+ /// <summary>
+ /// Checks the status of the ongoing encode.
+ /// </summary>
+ private void PollEncodeProgress()
+ {
+ hb_state_s state = new hb_state_s();
+ HBFunctions.hb_get_state(this.hbHandle, ref state);
+
+ if (state.state == NativeConstants.HB_STATE_WORKING)
+ {
+ if (this.EncodeProgress != null)
+ {
+ int pass = 1;
+ int rawJobNumber = state.param.working.job_cur;
+
+ if (this.currentJob.EncodingProfile.TwoPass)
+ {
+ if (this.subtitleScan)
+ {
+ switch (rawJobNumber)
+ {
+ case 1:
+ pass = -1;
+ break;
+ case 2:
+ pass = 1;
+ break;
+ case 3:
+ pass = 2;
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ {
+ switch (rawJobNumber)
+ {
+ case 1:
+ pass = 1;
+ break;
+ case 2:
+ pass = 2;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ else
+ {
+ if (this.subtitleScan)
+ {
+ switch (rawJobNumber)
+ {
+ case 1:
+ pass = -1;
+ break;
+ case 2:
+ pass = 1;
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ {
+ pass = 1;
+ }
+ }
+
+ var progressEventArgs = new EncodeProgressEventArgs
+ {
+ FractionComplete = state.param.working.progress,
+ CurrentFrameRate = state.param.working.rate_cur,
+ AverageFrameRate = state.param.working.rate_avg,
+ EstimatedTimeLeft = new TimeSpan(state.param.working.hours, state.param.working.minutes, state.param.working.seconds),
+ Pass = pass
+ };
+
+ this.EncodeProgress(this, progressEventArgs);
+ }
+ }
+ else if (state.state == NativeConstants.HB_STATE_MUXING)
+ {
+ //System.Diagnostics.Debug.WriteLine("Muxing...");
+ }
+ else if (state.state == NativeConstants.HB_STATE_WORKDONE)
+ {
+ InteropUtilities.FreeMemory(this.encodeAllocatedMemory);
+ this.encodePollTimer.Stop();
+
+ if (this.EncodeCompleted != null)
+ {
+ this.EncodeCompleted(this, new EncodeCompletedEventArgs { Error = state.param.workdone.error > 0 });
+ }
+ }
+ }
+
+ /// <summary>
+ /// Applies the encoding job to the native memory structure and returns a list of memory
+ /// locations allocated during this.
+ /// </summary>
+ /// <param name="nativeJob">The native structure to apply to job info to.</param>
+ /// <param name="job">The job info to apply.</param>
+ /// <returns>The list of memory locations allocated for the job.</returns>
+ private List<IntPtr> ApplyJob(ref hb_job_s nativeJob, EncodeJob job)
+ {
+ return this.ApplyJob(ref nativeJob, job, false, 0, 0, 0);
+ }
+
+ /// <summary>
+ /// Applies the encoding job to the native memory structure and returns a list of memory
+ /// locations allocated during this.
+ /// </summary>
+ /// <param name="nativeJob">The native structure to apply to job info to.</param>
+ /// <param name="job">The job info to apply.</param>
+ /// <param name="preview">True if this is a preview encode.</param>
+ /// <param name="previewNumber">The preview number (0-based) to encode.</param>
+ /// <param name="previewSeconds">The number of seconds in the preview.</param>
+ /// <param name="overallSelectedLengthSeconds">The currently selected encode length. Used in preview
+ /// for calculating bitrate when the target size would be wrong.</param>
+ /// <returns>The list of memory locations allocated for the job.</returns>
+ private List<IntPtr> ApplyJob(ref hb_job_s nativeJob, EncodeJob job, bool preview, int previewNumber, int previewSeconds, double overallSelectedLengthSeconds)
+ {
+ var allocatedMemory = new List<IntPtr>();
+ Title title = this.GetTitle(job.Title);
+ hb_title_s originalTitle = this.GetOriginalTitle(job.Title);
+
+ EncodingProfile profile = job.EncodingProfile;
+
+ if (preview)
+ {
+ nativeJob.start_at_preview = previewNumber + 1;
+ nativeJob.seek_points = this.previewCount;
+
+ // There are 90,000 PTS per second.
+ nativeJob.pts_to_stop = previewSeconds * 90000;
+ }
+ else
+ {
+ switch (job.RangeType)
+ {
+ case VideoRangeType.Chapters:
+
+ if (job.ChapterStart > 0 && job.ChapterEnd > 0)
+ {
+ nativeJob.chapter_start = job.ChapterStart;
+ nativeJob.chapter_end = job.ChapterEnd;
+ }
+ else
+ {
+ nativeJob.chapter_start = 1;
+ nativeJob.chapter_end = title.Chapters.Count;
+ }
+
+ break;
+ case VideoRangeType.Seconds:
+ if (job.SecondsStart < 0 || job.SecondsEnd < 0 || job.SecondsStart >= job.SecondsEnd)
+ {
+ throw new ArgumentException("Seconds range " + job.SecondsStart + "-" + job.SecondsEnd + " is invalid.", "job");
+ }
+
+ // For some reason "pts_to_stop" actually means the number of pts to stop AFTER the start point.
+ nativeJob.pts_to_start = (int)(job.SecondsStart * 90000);
+ nativeJob.pts_to_stop = (int)((job.SecondsEnd - job.SecondsStart) * 90000);
+ break;
+ case VideoRangeType.Frames:
+ if (job.FramesStart < 0 || job.FramesEnd < 0 || job.FramesStart >= job.FramesEnd)
+ {
+ throw new ArgumentException("Frames range " + job.FramesStart + "-" + job.FramesEnd + " is invalid.", "job");
+ }
+
+ // "frame_to_stop" actually means the number of frames total to encode AFTER the start point.
+ nativeJob.frame_to_start = job.FramesStart;
+ nativeJob.frame_to_stop = job.FramesEnd - job.FramesStart;
+ break;
+ }
+ }
+
+ nativeJob.chapter_markers = profile.IncludeChapterMarkers ? 1 : 0;
+
+ Cropping crop;
+
+ if (profile.CustomCropping)
+ {
+ crop = profile.Cropping;
+ }
+ else
+ {
+ crop = title.AutoCropDimensions;
+ }
+
+ nativeJob.crop[0] = crop.Top;
+ nativeJob.crop[1] = crop.Bottom;
+ nativeJob.crop[2] = crop.Left;
+ nativeJob.crop[3] = crop.Right;
+
+ var filterList = new List<IntPtr>();
+ if (profile.Deinterlace != Deinterlace.Off)
+ {
+ nativeJob.deinterlace = 1;
+ string settings = null;
+
+ switch (profile.Deinterlace)
+ {
+ case Deinterlace.Fast:
+ settings = "-1";
+ break;
+ case Deinterlace.Slow:
+ settings = "2";
+ break;
+ case Deinterlace.Slower:
+ settings = "0";
+ break;
+ case Deinterlace.Custom:
+ settings = profile.CustomDeinterlace;
+ break;
+ default:
+ break;
+ }
+
+ this.AddFilter(filterList, NativeConstants.HB_FILTER_DEINTERLACE, settings, allocatedMemory);
+ }
+ else
+ {
+ nativeJob.deinterlace = 0;
+ }
+
+ if (profile.Detelecine != Detelecine.Off)
+ {
+ string settings = null;
+ if (profile.Detelecine == Detelecine.Custom)
+ {
+ settings = profile.CustomDetelecine;
+ }
+
+ this.AddFilter(filterList, NativeConstants.HB_FILTER_DETELECINE, settings, allocatedMemory);
+ }
+
+ if (profile.Decomb != Decomb.Off)
+ {
+ string settings = null;
+ if (profile.Decomb == Decomb.Custom)
+ {
+ settings = profile.CustomDecomb;
+ }
+
+ this.AddFilter(filterList, NativeConstants.HB_FILTER_DECOMB, settings, allocatedMemory);
+ }
+
+ if (profile.Deblock > 0)
+ {
+ this.AddFilter(filterList, NativeConstants.HB_FILTER_DEBLOCK, profile.Deblock.ToString(), allocatedMemory);
+ }
+
+ if (profile.Denoise != Denoise.Off)
+ {
+ string settings = null;
+ switch (profile.Denoise)
+ {
+ case Denoise.Weak:
+ settings = "2:1:2:3";
+ break;
+ case Denoise.Medium:
+ settings = "3:2:2:3";
+ break;
+ case Denoise.Strong:
+ settings = "7:7:5:5";
+ break;
+ case Denoise.Custom:
+ settings = profile.CustomDenoise;
+ break;
+ default:
+ break;
+ }
+
+ this.AddFilter(filterList, NativeConstants.HB_FILTER_DENOISE, settings, allocatedMemory);
+ }
+
+ NativeList filterListNative = InteropUtilities.CreateIntPtrList(filterList);
+ nativeJob.filters = filterListNative.ListPtr;
+ allocatedMemory.AddRange(filterListNative.AllocatedMemory);
+
+ int width = profile.Width;
+ int height = profile.Height;
+
+ int cropHorizontal = crop.Left + crop.Right;
+ int cropVertical = crop.Top + crop.Bottom;
+
+ if (width == 0)
+ {
+ width = title.Resolution.Width - cropHorizontal;
+ }
+
+ if (profile.MaxWidth > 0 && width > profile.MaxWidth)
+ {
+ width = profile.MaxWidth;
+ }
+
+ if (height == 0)
+ {
+ height = title.Resolution.Height - cropVertical;
+ }
+
+ if (profile.MaxHeight > 0 && height > profile.MaxHeight)
+ {
+ height = profile.MaxHeight;
+ }
+
+ nativeJob.grayscale = profile.Grayscale ? 1 : 0;
+
+ switch (profile.Anamorphic)
+ {
+ case Anamorphic.None:
+ nativeJob.anamorphic.mode = 0;
+
+ Size outputSize = CalculateNonAnamorphicOutput(profile, title);
+ width = outputSize.Width;
+ height = outputSize.Height;
+
+ nativeJob.anamorphic.keep_display_aspect = profile.KeepDisplayAspect ? 1 : 0;
+ break;
+ case Anamorphic.Strict:
+ nativeJob.anamorphic.mode = 1;
+ break;
+ case Anamorphic.Loose:
+ nativeJob.anamorphic.mode = 2;
+ break;
+ case Anamorphic.Custom:
+ nativeJob.anamorphic.mode = 3;
+
+ nativeJob.modulus = profile.Modulus;
+
+ if (profile.UseDisplayWidth)
+ {
+ if (profile.KeepDisplayAspect)
+ {
+ int cropWidth = title.Resolution.Width - cropHorizontal;
+ int cropHeight = title.Resolution.Height - cropVertical;
+
+ double displayAspect = ((double)(cropWidth * title.ParVal.Width)) / (cropHeight * title.ParVal.Height);
+ int displayWidth = profile.DisplayWidth;
+
+ if (profile.Height > 0)
+ {
+ displayWidth = (int)((double)profile.Height * displayAspect);
+ }
+ else if (displayWidth > 0)
+ {
+ height = (int)((double)displayWidth / displayAspect);
+ }
+ else
+ {
+ displayWidth = (int)((double)cropHeight * displayAspect);
+ }
+
+ nativeJob.anamorphic.dar_width = displayWidth;
+ nativeJob.anamorphic.dar_height = height;
+ nativeJob.anamorphic.keep_display_aspect = 1;
+ }
+
+ nativeJob.anamorphic.dar_width = profile.DisplayWidth;
+ nativeJob.anamorphic.dar_height = height;
+ nativeJob.anamorphic.keep_display_aspect = profile.KeepDisplayAspect ? 1 : 0;
+ }
+ else
+ {
+ nativeJob.anamorphic.par_width = profile.PixelAspectX;
+ nativeJob.anamorphic.par_height = profile.PixelAspectY;
+ nativeJob.anamorphic.keep_display_aspect = 0;
+ }
+ break;
+ default:
+ break;
+ }
+
+ nativeJob.width = width;
+ nativeJob.height = height;
+
+ nativeJob.maxWidth = profile.MaxWidth;
+ nativeJob.maxHeight = profile.MaxHeight;
+
+ switch (profile.VideoEncoder)
+ {
+ case VideoEncoder.X264:
+ nativeJob.vcodec = NativeConstants.HB_VCODEC_X264;
+ break;
+ case VideoEncoder.Theora:
+ nativeJob.vcodec = NativeConstants.HB_VCODEC_THEORA;
+ break;
+ case VideoEncoder.FFMpeg:
+ nativeJob.vcodec = NativeConstants.HB_VCODEC_FFMPEG;
+ break;
+ default:
+ break;
+ }
+
+ if (profile.Framerate == 0)
+ {
+ nativeJob.cfr = 0;
+ }
+ else
+ {
+ if (profile.PeakFramerate)
+ {
+ nativeJob.cfr = 2;
+ }
+ else
+ {
+ nativeJob.cfr = 1;
+ }
+
+ nativeJob.vrate = 27000000;
+ nativeJob.vrate_base = Converters.FramerateToVrate(profile.Framerate);
+ }
+
+ // vfr
+ // areBframes
+ // color_matrix
+ List<hb_audio_s> titleAudio = InteropUtilities.ConvertList<hb_audio_s>(originalTitle.list_audio);
+
+ var audioList = new List<hb_audio_s>();
+ int numTracks = 0;
+
+ List<Tuple<AudioEncoding, int>> outputTrackList = this.GetOutputTracks(job, title);
+
+ foreach (Tuple<AudioEncoding, int> outputTrack in outputTrackList)
+ {
+ audioList.Add(ConvertAudioBack(outputTrack.Item1, titleAudio[outputTrack.Item2 - 1], outputTrack.Item2, numTracks++, allocatedMemory));
+ }
+
+ NativeList nativeAudioList = InteropUtilities.ConvertListBack<hb_audio_s>(audioList);
+ nativeJob.list_audio = nativeAudioList.ListPtr;
+ allocatedMemory.AddRange(nativeAudioList.AllocatedMemory);
+
+ // Create a new empty list
+ int totalSubtitles = 0;
+ if (job.Subtitles != null)
+ {
+ if (job.Subtitles.SourceSubtitles != null)
+ {
+ totalSubtitles += job.Subtitles.SourceSubtitles.Count;
+ }
+
+ if (job.Subtitles.SrtSubtitles != null)
+ {
+ totalSubtitles += job.Subtitles.SrtSubtitles.Count;
+ }
+ }
+
+ NativeList nativeSubtitleList = InteropUtilities.CreateNativeList(totalSubtitles + 2);
+ nativeJob.list_subtitle = nativeSubtitleList.ListPtr;
+ allocatedMemory.AddRange(nativeSubtitleList.AllocatedMemory);
+
+ if (job.Subtitles != null)
+ {
+ if (job.Subtitles.SourceSubtitles != null && job.Subtitles.SourceSubtitles.Count > 0)
+ {
+ List<hb_subtitle_s> titleSubtitles = InteropUtilities.ConvertList<hb_subtitle_s>(originalTitle.list_subtitle);
+
+ foreach (SourceSubtitle sourceSubtitle in job.Subtitles.SourceSubtitles)
+ {
+ if (sourceSubtitle.TrackNumber == 0)
+ {
+ // Use subtitle search.
+ nativeJob.select_subtitle_config.force = sourceSubtitle.Forced ? 1 : 0;
+ nativeJob.select_subtitle_config.default_track = sourceSubtitle.Default ? 1 : 0;
+
+ if (!sourceSubtitle.BurnedIn)
+ {
+ nativeJob.select_subtitle_config.dest = hb_subtitle_config_s_subdest.PASSTHRUSUB;
+ }
+
+ nativeJob.indepth_scan = 1;
+ }
+ else
+ {
+ // Use specified subtitle.
+ hb_subtitle_s nativeSubtitle = titleSubtitles[sourceSubtitle.TrackNumber - 1];
+ var subtitleConfig = new hb_subtitle_config_s();
+
+ subtitleConfig.force = sourceSubtitle.Forced ? 1 : 0;
+ subtitleConfig.default_track = sourceSubtitle.Default ? 1 : 0;
+
+ bool supportsBurn = nativeSubtitle.source == hb_subtitle_s_subsource.VOBSUB || nativeSubtitle.source == hb_subtitle_s_subsource.SSASUB;
+ if (supportsBurn && sourceSubtitle.BurnedIn)
+ {
+ subtitleConfig.dest = hb_subtitle_config_s_subdest.RENDERSUB;
+ }
+ else
+ {
+ subtitleConfig.dest = hb_subtitle_config_s_subdest.PASSTHRUSUB;
+ }
+
+ int subtitleAddSucceded = HBFunctions.hb_subtitle_add(ref nativeJob, ref subtitleConfig, sourceSubtitle.TrackNumber - 1);
+ if (subtitleAddSucceded == 0)
+ {
+ System.Diagnostics.Debug.WriteLine("Subtitle add failed");
+ }
+ }
+ }
+ }
+
+ if (job.Subtitles.SrtSubtitles != null)
+ {
+ foreach (SrtSubtitle srtSubtitle in job.Subtitles.SrtSubtitles)
+ {
+ var subtitleConfig = new hb_subtitle_config_s();
+
+ subtitleConfig.src_codeset = srtSubtitle.CharacterCode;
+ subtitleConfig.src_filename = srtSubtitle.FileName;
+ subtitleConfig.offset = srtSubtitle.Offset;
+ //subtitleConfig.dest = hb_subtitle_config_s_subdest.PASSTHRUSUB;
+ subtitleConfig.default_track = srtSubtitle.Default ? 1 : 0;
+
+ int srtAddSucceded = HBFunctions.hb_srt_add(ref nativeJob, ref subtitleConfig, srtSubtitle.LanguageCode);
+ if (srtAddSucceded == 0)
+ {
+ System.Diagnostics.Debug.WriteLine("SRT add failed");
+ }
+ }
+ }
+ }
+
+ if (profile.OutputFormat == OutputFormat.Mp4)
+ {
+ nativeJob.mux = NativeConstants.HB_MUX_MP4;
+ }
+ else
+ {
+ nativeJob.mux = NativeConstants.HB_MUX_MKV;
+ }
+
+ nativeJob.file = job.OutputPath;
+
+ nativeJob.largeFileSize = profile.LargeFile ? 1 : 0;
+ nativeJob.mp4_optimize = profile.Optimize ? 1 : 0;
+ nativeJob.ipod_atom = profile.IPod5GSupport ? 1 : 0;
+
+ if (title.AngleCount > 1)
+ {
+ nativeJob.angle = job.Angle;
+ }
+
+ switch (profile.VideoEncodeRateType)
+ {
+ case VideoEncodeRateType.ConstantQuality:
+ nativeJob.vquality = (float)profile.Quality;
+ nativeJob.vbitrate = 0;
+ break;
+ case VideoEncodeRateType.AverageBitrate:
+ nativeJob.vquality = -1;
+ nativeJob.vbitrate = profile.VideoBitrate;
+ break;
+ case VideoEncodeRateType.TargetSize:
+ nativeJob.vquality = -1;
+ nativeJob.vbitrate = this.CalculateBitrate(job, profile.TargetSize, overallSelectedLengthSeconds);
+ break;
+ default:
+ break;
+ }
+
+ // frames_to_skip
+
+ return allocatedMemory;
+ }
+
+ /// <summary>
+ /// Gets a list of encodings and target track indices (1-based).
+ /// </summary>
+ /// <param name="job">The encode job</param>
+ /// <param name="title">The title the job is meant to encode.</param>
+ /// <returns>A list of encodings and target track indices (1-based).</returns>
+ private List<Tuple<AudioEncoding, int>> GetOutputTracks(EncodeJob job, Title title)
+ {
+ var list = new List<Tuple<AudioEncoding, int>>();
+
+ foreach (AudioEncoding encoding in job.EncodingProfile.AudioEncodings)
+ {
+ if (encoding.InputNumber == 0)
+ {
+ // Add this encoding for all chosen tracks
+ foreach (int chosenTrack in job.ChosenAudioTracks)
+ {
+ list.Add(new Tuple<AudioEncoding, int>(encoding, chosenTrack));
+ }
+ }
+ else if (encoding.InputNumber <= job.ChosenAudioTracks.Count)
+ {
+ // Add this encoding for the specified track, if it exists
+ int trackNumber = job.ChosenAudioTracks[encoding.InputNumber - 1];
+
+ // In normal cases we'll never have a chosen audio track that doesn't exist but when batch encoding
+ // we just choose the first audio track without checking if it exists.
+ if (trackNumber <= title.AudioTracks.Count)
+ {
+ list.Add(new Tuple<AudioEncoding, int>(encoding, trackNumber));
+ }
+ }
+ }
+
+ return list;
+ }
+
+ /// <summary>
+ /// Adds a filter to the given filter list.
+ /// </summary>
+ /// <param name="filterList">The filter list to add to.</param>
+ /// <param name="filterType">The type of filter.</param>
+ /// <param name="settings">Settings for the filter.</param>
+ /// <param name="allocatedMemory">The list of allocated memory.</param>
+ private void AddFilter(List<IntPtr> filterList, int filterType, string settings, List<IntPtr> allocatedMemory)
+ {
+ IntPtr settingsNativeString = Marshal.StringToHGlobalAnsi(settings);
+ filterList.Add(HBFunctions.hb_get_filter_object(filterType, settingsNativeString));
+
+ allocatedMemory.Add(settingsNativeString);
+ }
+
+ /// <summary>
+ /// Gets the title, given the 1-based index.
+ /// </summary>
+ /// <param name="titleIndex">The index of the title (1-based).</param>
+ /// <returns>The requested Title.</returns>
+ private Title GetTitle(int titleIndex)
+ {
+ return this.Titles.SingleOrDefault(title => title.TitleNumber == titleIndex);
+ }
+
+ /// <summary>
+ /// Gets the native title object from the title index.
+ /// </summary>
+ /// <param name="titleIndex">The index of the title (1-based).</param>
+ /// <returns>Gets the native title object for the given index.</returns>
+ private hb_title_s GetOriginalTitle(int titleIndex)
+ {
+ List<hb_title_s> matchingTitles = this.originalTitles.Where(title => title.index == titleIndex).ToList();
+ if (matchingTitles.Count == 0)
+ {
+ throw new ArgumentException("Could not find specified title.");
+ }
+
+ if (matchingTitles.Count > 1)
+ {
+ throw new ArgumentException("Multiple titles matched.");
+ }
+
+ return matchingTitles[0];
+ }
+
+ /// <summary>
+ /// Applies an audio encoding to a native audio encoding base structure.
+ /// </summary>
+ /// <param name="encoding">The encoding to apply.</param>
+ /// <param name="baseStruct">The base native structure.</param>
+ /// <param name="track"></param>
+ /// <param name="outputTrack"></param>
+ /// <param name="allocatedMemory">The collection of allocated memory.</param>
+ /// <returns>The resulting native audio structure.</returns>
+ private hb_audio_s ConvertAudioBack(AudioEncoding encoding, hb_audio_s baseStruct, int track, int outputTrack, List<IntPtr> allocatedMemory)
+ {
+ hb_audio_s nativeAudio = baseStruct;
+
+ //nativeAudio.config.input.track = track;
+ nativeAudio.config.output.track = outputTrack;
+
+ if (encoding.Encoder == AudioEncoder.Passthrough)
+ {
+ // If we've been given a general "Passthrough" codec, see if it's valid for this input track.
+ if ((baseStruct.config.input.codec & NativeConstants.HB_ACODEC_PASS_MASK) > 0)
+ {
+ // We can do passthrough for this input.
+ nativeAudio.config.output.codec = nativeAudio.config.input.codec | NativeConstants.HB_ACODEC_PASS_FLAG;
+ }
+ else
+ {
+ // We can't do passthrough for this input. Set it to a DTS passthrough, which will cause the track to be dropped.
+ nativeAudio.config.output.codec = NativeConstants.HB_ACODEC_DCA_PASS;
+ }
+ }
+ else
+ {
+ nativeAudio.config.output.codec = Converters.AudioEncoderToNative(encoding.Encoder);
+ }
+
+ if (encoding.Encoder != AudioEncoder.Passthrough && encoding.Encoder != AudioEncoder.Ac3Passthrough && encoding.Encoder != AudioEncoder.DtsPassthrough)
+ {
+ nativeAudio.config.output.bitrate = encoding.Bitrate;
+ nativeAudio.config.output.dynamic_range_compression = 0.0;
+ nativeAudio.config.output.gain = encoding.Gain;
+
+ if (encoding.Mixdown == Mixdown.Auto)
+ {
+ nativeAudio.config.output.mixdown = HBFunctions.hb_get_default_mixdown(nativeAudio.config.output.codec, nativeAudio.config.input.channel_layout);
+ }
+ else
+ {
+ nativeAudio.config.output.mixdown = Converters.MixdownToNative(encoding.Mixdown);
+ }
+
+ if (encoding.SampleRateRaw == 0)
+ {
+ nativeAudio.config.output.samplerate = nativeAudio.config.input.samplerate;
+ }
+ else
+ {
+ nativeAudio.config.output.samplerate = encoding.SampleRateRaw;
+ }
+ }
+
+ if (!string.IsNullOrEmpty(encoding.Name))
+ {
+ IntPtr encodingNamePtr = Marshal.StringToHGlobalAnsi(encoding.Name);
+ nativeAudio.config.output.name = encodingNamePtr;
+ allocatedMemory.Add(encodingNamePtr);
+ }
+
+ nativeAudio.padding = new byte[MarshalingConstants.AudioPaddingBytes];
+
+ return nativeAudio;
+ }
+
+ /// <summary>
+ /// Converts a native title to a Title object.
+ /// </summary>
+ /// <param name="title">The native title structure.</param>
+ /// <returns>The managed Title object.</returns>
+ private Title ConvertTitle(hb_title_s title)
+ {
+ var newTitle = new Title
+ {
+ TitleNumber = title.index,
+ Resolution = new Size(title.width, title.height),
+ ParVal = new Size(title.pixel_aspect_width, title.pixel_aspect_height),
+ Duration = TimeSpan.FromSeconds(title.duration / 90000),
+ AutoCropDimensions = new Cropping
+ {
+ Top = title.crop[0],
+ Bottom = title.crop[1],
+ Left = title.crop[2],
+ Right = title.crop[3]
+ },
+ AspectRatio = title.aspect,
+ AngleCount = title.angle_count,
+ VideoCodecName = title.video_codec_name,
+ Framerate = ((double)title.rate) / title.rate_base
+ };
+
+ switch (title.type)
+ {
+ case hb_title_type_anon.HB_STREAM_TYPE:
+ newTitle.InputType = InputType.Stream;
+ break;
+ case hb_title_type_anon.HB_DVD_TYPE:
+ newTitle.InputType = InputType.Dvd;
+ break;
+ case hb_title_type_anon.HB_BD_TYPE:
+ newTitle.InputType = InputType.Bluray;
+ break;
+ }
+
+ int currentSubtitleTrack = 1;
+ List<hb_subtitle_s> subtitleList = InteropUtilities.ConvertList<hb_subtitle_s>(title.list_subtitle);
+ foreach (hb_subtitle_s subtitle in subtitleList)
+ {
+ var newSubtitle = new Subtitle
+ {
+ TrackNumber = currentSubtitleTrack,
+ Language = subtitle.lang,
+ LanguageCode = subtitle.iso639_2
+ };
+
+ if (subtitle.format == hb_subtitle_s_subtype.PICTURESUB)
+ {
+ newSubtitle.SubtitleType = SubtitleType.Picture;
+ }
+ else if (subtitle.format == hb_subtitle_s_subtype.TEXTSUB)
+ {
+ newSubtitle.SubtitleType = SubtitleType.Text;
+ }
+
+ switch (subtitle.source)
+ {
+ case hb_subtitle_s_subsource.CC608SUB:
+ newSubtitle.SubtitleSource = SubtitleSource.CC608;
+ break;
+ case hb_subtitle_s_subsource.CC708SUB:
+ newSubtitle.SubtitleSource = SubtitleSource.CC708;
+ break;
+ case hb_subtitle_s_subsource.SRTSUB:
+ newSubtitle.SubtitleSource = SubtitleSource.SRT;
+ break;
+ case hb_subtitle_s_subsource.SSASUB:
+ newSubtitle.SubtitleSource = SubtitleSource.SSA;
+ break;
+ case hb_subtitle_s_subsource.TX3GSUB:
+ newSubtitle.SubtitleSource = SubtitleSource.TX3G;
+ break;
+ case hb_subtitle_s_subsource.UTF8SUB:
+ newSubtitle.SubtitleSource = SubtitleSource.UTF8;
+ break;
+ case hb_subtitle_s_subsource.VOBSUB:
+ newSubtitle.SubtitleSource = SubtitleSource.VobSub;
+ break;
+ default:
+ break;
+ }
+
+ newTitle.Subtitles.Add(newSubtitle);
+
+ currentSubtitleTrack++;
+ }
+
+ int currentAudioTrack = 1;
+ List<hb_audio_s> audioList = InteropUtilities.ConvertList<hb_audio_s>(title.list_audio);
+ foreach (hb_audio_s audio in audioList)
+ {
+ var newAudio = new AudioTrack
+ {
+ TrackNumber = currentAudioTrack,
+ Codec = Converters.NativeToAudioCodec(audio.config.input.codec),
+ Language = audio.config.lang.simple,
+ LanguageCode = audio.config.lang.iso639_2,
+ Description = audio.config.lang.description,
+ ChannelLayout = audio.config.input.channel_layout,
+ SampleRate = audio.config.input.samplerate,
+ Bitrate = audio.config.input.bitrate
+ };
+
+ newTitle.AudioTracks.Add(newAudio);
+
+ currentAudioTrack++;
+ }
+
+ List<hb_chapter_s> chapterList = InteropUtilities.ConvertList<hb_chapter_s>(title.list_chapter);
+ foreach (hb_chapter_s chapter in chapterList)
+ {
+ var newChapter = new Chapter
+ {
+ ChapterNumber = chapter.index,
+ Duration = TimeSpan.FromSeconds(((double)chapter.duration) / 90000)
+ };
+
+ newTitle.Chapters.Add(newChapter);
+ }
+
+ return newTitle;
+ }
+
+ /// <summary>
+ /// Calculates the output size for a non-anamorphic job.
+ /// </summary>
+ /// <param name="profile">The encoding profile for the job.</param>
+ /// <param name="title">The title being encoded.</param>
+ /// <returns>The dimensions of the final encode.</returns>
+ private static Size CalculateNonAnamorphicOutput(EncodingProfile profile, Title title)
+ {
+ int sourceWidth = title.Resolution.Width;
+ int sourceHeight = title.Resolution.Height;
+
+ int width = profile.Width;
+ int height = profile.Height;
+
+ Cropping crop;
+ if (profile.CustomCropping)
+ {
+ crop = profile.Cropping;
+ }
+ else
+ {
+ crop = title.AutoCropDimensions;
+ }
+
+ sourceWidth -= crop.Left;
+ sourceWidth -= crop.Right;
+
+ sourceHeight -= crop.Top;
+ sourceHeight -= crop.Bottom;
+
+ double croppedAspectRatio = ((double)sourceWidth * title.ParVal.Width) / (sourceHeight * title.ParVal.Height);
+
+ if (width == 0)
+ {
+ width = sourceWidth;
+ }
+
+ if (profile.MaxWidth > 0 && width > profile.MaxWidth)
+ {
+ width = profile.MaxWidth;
+ }
+
+ if (height == 0)
+ {
+ height = sourceHeight;
+ }
+
+ if (profile.MaxHeight > 0 && height > profile.MaxHeight)
+ {
+ height = profile.MaxHeight;
+ }
+
+ if (profile.KeepDisplayAspect)
+ {
+ if (profile.Width == 0 && profile.Height == 0 || profile.Width == 0)
+ {
+ width = (int)((double)height * croppedAspectRatio);
+ if (profile.MaxWidth > 0 && width > profile.MaxWidth)
+ {
+ width = profile.MaxWidth;
+ height = (int)((double)width / croppedAspectRatio);
+ height = GetNearestValue(height, PictureAutoSizeModulus);
+ }
+
+ width = GetNearestValue(width, PictureAutoSizeModulus);
+ }
+ else if (profile.Height == 0)
+ {
+ height = (int)((double)width / croppedAspectRatio);
+ if (profile.MaxHeight > 0 && height > profile.MaxHeight)
+ {
+ height = profile.MaxHeight;
+ width = (int)((double)height * croppedAspectRatio);
+ width = GetNearestValue(width, PictureAutoSizeModulus);
+ }
+
+ height = GetNearestValue(height, PictureAutoSizeModulus);
+ }
+ }
+
+ return new Size(width, height);
+ }
+
+ /// <summary>
+ /// Gets the closest value to the given number divisible by the given modulus.
+ /// </summary>
+ /// <param name="number">The number to approximate.</param>
+ /// <param name="modulus">The modulus.</param>
+ /// <returns>The closest value to the given number divisible by the given modulus.</returns>
+ private static int GetNearestValue(int number, int modulus)
+ {
+ return modulus * ((number + modulus / 2) / modulus);
+ }
+ }
+}
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