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-rw-r--r--win/CS/HandBrake.ApplicationServices/Services/Interfaces/IPresetService.cs131
-rw-r--r--win/CS/HandBrake.ApplicationServices/Services/PresetService.cs502
2 files changed, 0 insertions, 633 deletions
diff --git a/win/CS/HandBrake.ApplicationServices/Services/Interfaces/IPresetService.cs b/win/CS/HandBrake.ApplicationServices/Services/Interfaces/IPresetService.cs
deleted file mode 100644
index 83e1206b2..000000000
--- a/win/CS/HandBrake.ApplicationServices/Services/Interfaces/IPresetService.cs
+++ /dev/null
@@ -1,131 +0,0 @@
-// --------------------------------------------------------------------------------------------------------------------
-// <copyright file="IPresetService.cs" company="HandBrake Project (http://handbrake.fr)">
-// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
-// </copyright>
-// <summary>
-// The Preset Service Interface
-// </summary>
-// --------------------------------------------------------------------------------------------------------------------
-
-namespace HandBrake.ApplicationServices.Services.Interfaces
-{
- using System.Collections.ObjectModel;
-
- using HandBrake.ApplicationServices.Model;
-
- /// <summary>
- /// The Preset Service Interface
- /// </summary>
- public interface IPresetService
- {
- /// <summary>
- /// Gets a Collection of presets.
- /// </summary>
- ObservableCollection<Preset> Presets { get; }
-
- /// <summary>
- /// Gets DefaultPreset.
- /// </summary>
- Preset DefaultPreset { get; }
-
- /// <summary>
- /// The load.
- /// </summary>
- void Load();
-
- /// <summary>
- /// Add a new preset to the system
- /// </summary>
- /// <param name="preset">
- /// A Preset to add
- /// </param>
- /// <returns>
- /// True if added,
- /// False if name already exists
- /// </returns>
- bool Add(Preset preset);
-
- /// <summary>
- /// Update a preset
- /// </summary>
- /// <param name="update">
- /// The updated preset
- /// </param>
- void Update(Preset update);
-
- /// <summary>
- /// Remove a preset with a given name from either the built in or user preset list.
- /// </summary>
- /// <param name="preset">
- /// The Preset to remove
- /// </param>
- void Remove(Preset preset);
-
- /// <summary>
- /// Remove a group of presets by category
- /// </summary>
- /// <param name="category">
- /// The Category to remove
- /// </param>
- void RemoveGroup(string category);
-
- /// <summary>
- /// Get a Preset
- /// </summary>
- /// <param name="name">
- /// The name of the preset to get
- /// </param>
- /// <returns>
- /// A Preset or null object
- /// </returns>
- Preset GetPreset(string name);
-
- /// <summary>
- /// Clear Built-in Presets
- /// </summary>
- void ClearBuiltIn();
-
- /// <summary>
- /// Clear all presets
- /// </summary>
- void ClearAll();
-
- /// <summary>
- /// Set Default Preset
- /// </summary>
- /// <param name="name">
- /// The name.
- /// </param>
- void SetDefault(Preset name);
-
- /// <summary>
- /// Returns a value if the preset can be updated / resaved
- /// </summary>
- /// <param name="name">
- /// The name.
- /// </param>
- /// <returns>
- /// True if it's not a built-in preset, false otherwise.
- /// </returns>
- bool CanUpdatePreset(string name);
-
- /// <summary>
- /// Reads the CLI's CLI output format and load's them into the preset List Preset
- /// </summary>
- void UpdateBuiltInPresets();
-
- /// <summary>
- /// Check if the built in Presets stored are not out of date.
- /// Update them if they are.
- /// </summary>
- /// <returns>true if out of date</returns>
- bool CheckIfPresetsAreOutOfDate();
-
- /// <summary>
- /// Check if the preset "name" exists in either Presets or UserPresets lists.
- /// </summary>
- /// <param name="name">Name of the preset</param>
- /// <returns>True if found</returns>
- bool CheckIfPresetExists(string name);
- }
-} \ No newline at end of file
diff --git a/win/CS/HandBrake.ApplicationServices/Services/PresetService.cs b/win/CS/HandBrake.ApplicationServices/Services/PresetService.cs
deleted file mode 100644
index 8de36ca7f..000000000
--- a/win/CS/HandBrake.ApplicationServices/Services/PresetService.cs
+++ /dev/null
@@ -1,502 +0,0 @@
-// --------------------------------------------------------------------------------------------------------------------
-// <copyright file="PresetService.cs" company="HandBrake Project (http://handbrake.fr)">
-// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
-// </copyright>
-// <summary>
-// The preset service manages HandBrake's presets
-// </summary>
-// --------------------------------------------------------------------------------------------------------------------
-
-namespace HandBrake.ApplicationServices.Services
-{
- using System;
- using System.Collections.Generic;
- using System.Collections.ObjectModel;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Xml.Serialization;
-
- using HandBrake.ApplicationServices.Exceptions;
- using HandBrake.ApplicationServices.Model;
- using HandBrake.ApplicationServices.Services.Interfaces;
- using HandBrake.ApplicationServices.Model.Encoding;
- using HandBrake.ApplicationServices.Utilities;
-
- /// <summary>
- /// The preset service manages HandBrake's presets
- /// </summary>
- public class PresetService : IPresetService
- {
- #region Private Variables
-
- /// <summary>
- /// XML Serializer
- /// </summary>
- private static readonly XmlSerializer Ser = new XmlSerializer(typeof(List<Preset>));
-
- /// <summary>
- /// User Preset Default Catgory Name
- /// </summary>
- public static string UserPresetCatgoryName = "User Presets";
-
- /// <summary>
- /// The User Preset file
- /// </summary>
- private readonly string userPresetFile = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\HandBrake\\user_presets.xml";
-
- /// <summary>
- /// The Built In Presets File
- /// </summary>
- private readonly string builtInPresetFile = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\HandBrake\\presets.xml";
-
- /// <summary>
- /// A Collection of presets
- /// </summary>
- private readonly ObservableCollection<Preset> presets = new ObservableCollection<Preset>();
-
- #endregion
-
- /// <summary>
- /// Gets a Collection of presets.
- /// </summary>
- public ObservableCollection<Preset> Presets
- {
- get
- {
- return this.presets;
- }
- }
-
- /// <summary>
- /// Gets or sets LastPresetAdded.
- /// </summary>
- public Preset LastPresetAdded { get; set; }
-
- /// <summary>
- /// Gets the DefaultPreset.
- /// </summary>
- public Preset DefaultPreset
- {
- get
- {
- return this.presets.FirstOrDefault(p => p.IsDefault);
- }
- }
-
- #region Public Methods
-
- /// <summary>
- /// The load.
- /// </summary>
- public void Load()
- {
- // If the preset file doesn't exist. Create it.
- if (!File.Exists(this.builtInPresetFile))
- {
- this.UpdateBuiltInPresets();
- }
-
- this.LoadPresets();
- }
-
- /// <summary>
- /// Add a new preset to the system.
- /// Performs an Update if it already exists
- /// </summary>
- /// <param name="preset">
- /// A Preset to add
- /// </param>
- /// <returns>
- /// True if added,
- /// False if name already exists
- /// </returns>
- public bool Add(Preset preset)
- {
- if (this.CheckIfPresetExists(preset.Name) == false)
- {
- this.presets.Add(preset);
- this.LastPresetAdded = preset;
-
- // Update the presets file
- this.UpdatePresetFiles();
- return true;
- }
-
- this.Update(preset);
- return true;
- }
-
- /// <summary>
- /// Update a preset
- /// </summary>
- /// <param name="update">
- /// The updated preset
- /// </param>
- public void Update(Preset update)
- {
- // TODO - Change this to be a lookup
- foreach (Preset preset in this.presets)
- {
- if (preset.Name == update.Name)
- {
- preset.Task = update.Task;
- preset.UsePictureFilters = update.UsePictureFilters;
- preset.PictureSettingsMode = update.PictureSettingsMode;
- preset.Category = update.Category;
- preset.Description = update.Description;
-
- // Update the presets file
- this.UpdatePresetFiles();
- break;
- }
- }
- }
-
- /// <summary>
- /// Remove a preset with a given name from either the built in or user preset list.
- /// </summary>
- /// <param name="preset">
- /// The Preset to remove
- /// </param>
- public void Remove(Preset preset)
- {
- if (preset == null || preset.IsDefault)
- {
- return;
- }
-
- this.presets.Remove(preset);
- this.UpdatePresetFiles();
- }
-
- /// <summary>
- /// Remove a group of presets by category
- /// </summary>
- /// <param name="category">
- /// The Category to remove
- /// </param>
- public void RemoveGroup(string category)
- {
- List<Preset> removeList = this.presets.Where(p => p.Category == category).ToList();
- foreach (Preset preset in removeList)
- {
- if (preset.IsDefault)
- {
- // Skip default preset
- continue;
- }
-
- this.presets.Remove(preset);
- }
-
- this.UpdatePresetFiles();
- }
-
- /// <summary>
- /// Set Default Preset
- /// </summary>
- /// <param name="name">
- /// The name.
- /// </param>
- public void SetDefault(Preset name)
- {
- foreach (Preset preset in this.presets)
- {
- preset.IsDefault = false;
- }
-
- name.IsDefault = true;
- this.UpdatePresetFiles();
- }
-
- /// <summary>
- /// Get a Preset
- /// </summary>
- /// <param name="name">
- /// The name of the preset to get
- /// </param>
- /// <returns>
- /// A Preset or null object
- /// </returns>
- public Preset GetPreset(string name)
- {
- return this.presets.FirstOrDefault(item => item.Name == name);
- }
-
- /// <summary>
- /// Clear Built-in Presets
- /// </summary>
- public void ClearBuiltIn()
- {
- List<Preset> remove = this.presets.Where(p => p.IsBuildIn).ToList();
- foreach (Preset preset in remove)
- {
- this.presets.Remove(preset);
- }
- }
-
- /// <summary>
- /// Clear all presets
- /// </summary>
- public void ClearAll()
- {
- this.presets.Clear();
- }
-
- /// <summary>
- /// Reads the CLI's CLI output format and load's them into the preset List Preset
- /// </summary>
- public void UpdateBuiltInPresets()
- {
- // Create a new tempory file and execute the CLI to get the built in Presets.
- string handbrakeCLIPath = Path.Combine(System.Windows.Forms.Application.StartupPath, "HandBrakeCLI.exe");
- string presetsPath = Path.Combine(Path.GetTempPath(), "temp_presets.dat");
- string strCmdLine = String.Format(@"cmd /c """"{0}"" --preset-list >""{1}"" 2>&1""", handbrakeCLIPath, presetsPath);
-
- ProcessStartInfo getPresets = new ProcessStartInfo("CMD.exe", strCmdLine) { WindowStyle = ProcessWindowStyle.Hidden };
-
- Process hbproc = Process.Start(getPresets);
- hbproc.WaitForExit();
- hbproc.Dispose();
- hbproc.Close();
-
- // Clear the current built in Presets and now parse the tempory Presets file.
- this.ClearBuiltIn();
-
- if (File.Exists(presetsPath))
- {
- using (StreamReader presetInput = new StreamReader(presetsPath))
- {
- StringBuilder contents = new StringBuilder();
-
- string category = String.Empty;
-
- while (!presetInput.EndOfStream)
- {
- string line = presetInput.ReadLine();
- contents.AppendLine(line);
-
- // Found the beginning of a preset block )
- if (line != null && line.Contains("<") && !line.Contains("<<"))
- {
- category = line.Replace("<", string.Empty).Trim();
- }
-
- // Found a preset
- if (line != null && line.Contains("+"))
- {
- Regex r = new Regex("(: )"); // Split on hyphens.
- string[] presetName = r.Split(line);
-
- Preset newPreset = new Preset
- {
- Category = category,
- Name = presetName[0].Replace("+", string.Empty).Trim(),
- Version = VersionHelper.GetVersion(),
- Description = string.Empty, // Maybe one day we will populate this.
- IsBuildIn = true,
- UsePictureFilters = true,
- Task = QueryParserUtility.Parse(presetName[2])
- };
-
- if (newPreset.Name == "iPod")
- {
- newPreset.Task.KeepDisplayAspect = true;
- }
-
- newPreset.Task.AllowedPassthruOptions = new AllowedPassthru(true); // We don't want to override the built-in preset
-
- if (newPreset.Name == "Normal")
- {
- newPreset.IsDefault = true;
- }
-
- this.presets.Add(newPreset);
- }
- }
-
- // Verify we have presets.
- if (this.presets.Count == 0)
- {
- throw new GeneralApplicationException("Failed to load built-in presets.", "Restarting HandBrake may resolve this issue", new Exception(contents.ToString()));
- }
- }
- }
- else
- {
- // Something really bad must have happened if the file is missing.
- throw new GeneralApplicationException("Preset Export Failed. Unable to load in Presets.", "Please restart HandBrake", null);
- }
-
- // Finally, Create a new or update the current Presets.xml file
- this.UpdatePresetFiles();
- }
-
- /// <summary>
- /// Check if the built in Presets stored are not out of date.
- /// Update them if they are.
- /// </summary>
- /// <returns>true if out of date</returns>
- public bool CheckIfPresetsAreOutOfDate()
- {
- // Update built-in Presets if the built-in Presets belong to an older version.
- if (this.presets.Count != 0)
- {
- List<Preset> preset = this.presets.Where(p => p.IsBuildIn).ToList();
- if (preset.Count > 0)
- {
- if (preset[0].Version != VersionHelper.GetVersion())
- {
- this.UpdateBuiltInPresets();
- return true;
- }
- }
- }
-
- return false;
- }
-
- /// <summary>
- /// Check if the preset "name" exists in either Presets or UserPresets lists.
- /// </summary>
- /// <param name="name">Name of the preset</param>
- /// <returns>True if found</returns>
- public bool CheckIfPresetExists(string name)
- {
- return name == string.Empty || this.presets.Any(item => item.Name == name);
- }
-
- /// <summary>
- /// Returns a value if the preset can be updated / resaved
- /// </summary>
- /// <param name="name">
- /// The name.
- /// </param>
- /// <returns>
- /// True if it's not a built-in preset, false otherwise.
- /// </returns>
- public bool CanUpdatePreset(string name)
- {
- return this.presets.Where(preset => preset.Name == name).Any(preset => preset.IsBuildIn == false);
- }
-
- #endregion
-
- #region Private Helpers
-
- /// <summary>
- /// Recover from a courrpted preset file
- /// Add .old to the current filename, and delete the current file.
- /// </summary>
- /// <param name="file">
- /// The broken presets file.
- /// </param>
- private static void RecoverFromCorruptedPresetFile(string file)
- {
- try
- {
- // Recover from Error.
- if (File.Exists(file))
- {
- string disabledFile = string.Format("{0}.{1}", file, GeneralUtilities.ProcessId);
- File.Move(file, disabledFile);
- if (File.Exists(file))
- {
- File.Delete(file);
- }
- }
- }
- catch (IOException)
- {
- // Give up
- }
- }
-
- /// <summary>
- /// Load in the Built-in and User presets into the collection
- /// </summary>
- private void LoadPresets()
- {
- // First clear the Presets arraylists
- this.presets.Clear();
-
- // Load in the Presets from Presets.xml
- try
- {
- if (File.Exists(this.builtInPresetFile))
- {
- using (StreamReader reader = new StreamReader(this.builtInPresetFile))
- {
- List<Preset> list = (List<Preset>)Ser.Deserialize(reader);
- foreach (Preset preset in list)
- {
- preset.IsBuildIn = true;
- // Older versions did not have this flag so explicitly make sure it is set.
- this.presets.Add(preset);
- }
- }
- }
- }
- catch (Exception)
- {
- RecoverFromCorruptedPresetFile(this.builtInPresetFile);
- this.UpdateBuiltInPresets();
- }
-
- // Load in the users Presets from UserPresets.xml
- try
- {
- if (File.Exists(this.userPresetFile))
- {
- using (StreamReader reader = new StreamReader(this.userPresetFile))
- {
- List<Preset> list = (List<Preset>)Ser.Deserialize(reader);
- foreach (Preset preset in list)
- {
- this.presets.Add(preset);
- }
- }
- }
- }
- catch (Exception exc)
- {
- RecoverFromCorruptedPresetFile(this.userPresetFile);
- throw new GeneralApplicationException("HandBrake has detected a problem with your presets.", "Your old presets file has been renamed so that it doesn't get loaded on next launch.", exc);
- }
- }
-
- /// <summary>
- /// Update the preset files
- /// </summary>
- private void UpdatePresetFiles()
- {
- try
- {
- string directory = Path.GetDirectoryName(this.userPresetFile);
- if (!Directory.Exists(directory))
- {
- Directory.CreateDirectory(directory);
- }
-
- using (FileStream strm = new FileStream(this.builtInPresetFile, FileMode.Create, FileAccess.Write))
- {
- Ser.Serialize(strm, this.presets.Where(p => p.IsBuildIn).ToList());
- }
-
- using (FileStream strm = new FileStream(this.userPresetFile, FileMode.Create, FileAccess.Write))
- {
- Ser.Serialize(strm, this.presets.Where(p => p.IsBuildIn == false).ToList());
- }
- }
- catch (Exception exc)
- {
- throw new GeneralApplicationException("Unable to write to the presets file.", "The details section below may indicate why this error has occured.", exc);
- }
- }
-
- #endregion
- }
-}