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+/* GrowlCommunicator.cs $
+ This file is part of the HandBrake source code.
+ Homepage: <http://handbrake.fr>.
+ It may be used under the terms of the GNU General Public License. */
+
+namespace HandBrake.ApplicationServices.Functions
+{
+ using System;
+
+ using Growl.Connector;
+
+ /// <summary>
+ /// Provides all functionality for communicating with Growl for Windows.
+ /// </summary>
+ /// <remarks>
+ /// This class is implemented as a static class because:
+ /// 1. It allows nearly all of the Growl-related code to be in one place
+ /// 2. It prevents the main form, queue handler, and any other part of Handbrake from having to declare
+ /// or track any new instance variables
+ /// </remarks>
+ public static class GrowlCommunicator
+ {
+ /// <summary>
+ /// The <see cref="GrowlConnector"/> that actually talks to Growl
+ /// </summary>
+ private static GrowlConnector growl;
+
+ /// <summary>
+ /// The Handbrake application instance that is registered with Growl
+ /// </summary>
+ private static Application application;
+
+ /// <summary>
+ /// Notification shown upon completion of encoding
+ /// </summary>
+ private static NotificationType encodeOrQueueCompleted = new NotificationType("EncodeOrQueue", "HandBrake Status");
+
+ /// <summary>
+ /// Checks to see if Growl is currently running on the local machine.
+ /// </summary>
+ /// <returns>
+ /// <c>true</c> if Growl is running;
+ /// <c>false</c> otherwise
+ /// </returns>
+ public static bool IsRunning()
+ {
+ Initialize();
+
+ return GrowlConnector.IsGrowlRunningLocally();
+ }
+
+ /// <summary>
+ /// Registers Handbrake with the local Growl instance
+ /// </summary>
+ /// <remarks>
+ /// This should usually be called at application start-up
+ /// </remarks>
+ public static void Register()
+ {
+ Initialize();
+ growl.Register(application, new[] {encodeOrQueueCompleted});
+ }
+
+ /// <summary>
+ /// Sends a notification to Growl. (Since Handbrake currently only supports one type of notification with
+ /// static text, this is a shortcut method).
+ /// </summary>
+ /// <param name="title">
+ /// The title.
+ /// </param>
+ /// <param name="text">
+ /// The text to display.
+ /// </param>
+ public static void Notify(string title, string text)
+ {
+ Notification notification = new Notification(application.Name, encodeOrQueueCompleted.Name, String.Empty,
+ title, text);
+ growl.Notify(notification);
+ }
+
+ /// <summary>
+ /// Sends a notification to Growl. (This is the more generic version that could be used in the future if
+ /// more notification types are implemented)
+ /// </summary>
+ /// <param name="notificationType">The <see cref="NotificationType">type</see> of notification to send</param>
+ /// <param name="title">The notification title</param>
+ /// <param name="text">The notification text</param>
+ /// <param name="imageUrl">The notification image as a url</param>
+ public static void Notify(NotificationType notificationType, string title, string text, string imageUrl)
+ {
+ Notification notification = new Notification(application.Name, notificationType.Name, String.Empty, title,
+ text)
+ {
+ Icon = imageUrl
+ };
+
+ growl.Notify(notification);
+ }
+
+ /// <summary>
+ /// Initializes the GrowlCommunicator
+ /// </summary>
+ private static void Initialize()
+ {
+ if (growl == null)
+ {
+ growl = new GrowlConnector
+ {
+ EncryptionAlgorithm = Cryptography.SymmetricAlgorithmType.PlainText
+ };
+
+ application = new Application("Handbrake")
+ {
+ Icon = Properties.Resources.logo64
+ };
+ }
+ }
+ }
+} \ No newline at end of file