diff options
Diffstat (limited to 'win/C#/frmQueue.cs')
-rw-r--r-- | win/C#/frmQueue.cs | 109 |
1 files changed, 55 insertions, 54 deletions
diff --git a/win/C#/frmQueue.cs b/win/C#/frmQueue.cs index 352978960..3d3e28f7f 100644 --- a/win/C#/frmQueue.cs +++ b/win/C#/frmQueue.cs @@ -16,40 +16,41 @@ namespace Handbrake public partial class frmQueue : Form
{
private delegate void UpdateHandler();
- private EncodeAndQueueHandler queue;
+ private Queue queue;
- public frmQueue(EncodeAndQueueHandler q)
+ public frmQueue(Queue q)
{
InitializeComponent();
this.queue = q;
- queue.NewJobStarted += new EventHandler(queueOnEncodeStart);
- queue.QueueCompleted += new EventHandler(queueOnQueueFinished);
- queue.QueuePauseRequested += new EventHandler(queueOnPaused);
+ queue.NewJobStarted += new EventHandler(QueueOnEncodeStart);
+ queue.QueueCompleted += new EventHandler(QueueOnQueueFinished);
+ queue.QueuePauseRequested += new EventHandler(QueueOnPaused);
}
- void queueOnPaused(object sender, EventArgs e)
+
+ private void QueueOnPaused(object sender, EventArgs e)
{
- setUIEncodeFinished();
- updateUIElements();
+ SetUIEncodeFinished();
+ UpdateUIElements();
}
- void queueOnQueueFinished(object sender, EventArgs e)
+ private void QueueOnQueueFinished(object sender, EventArgs e)
{
- setUIEncodeFinished();
- resetQueue(); // Reset the Queue Window
+ SetUIEncodeFinished();
+ ResetQueue(); // Reset the Queue Window
}
- void queueOnEncodeStart(object sender, EventArgs e)
+ private void QueueOnEncodeStart(object sender, EventArgs e)
{
- setUIEncodeStarted(); // make sure the UI is set correctly
- setCurrentEncodeInformation();
- updateUIElements(); // Redraw the Queue, a new encode has started.
+ SetUIEncodeStarted(); // make sure the UI is set correctly
+ SetCurrentEncodeInformation();
+ UpdateUIElements(); // Redraw the Queue, a new encode has started.
}
/// <summary>
/// Initializes the Queue list with the Arraylist from the Queue class
/// </summary>
- public void setQueue()
+ public void SetQueue()
{
- updateUIElements();
+ UpdateUIElements();
}
/// <summary>
@@ -66,7 +67,7 @@ namespace Handbrake /// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>
public void Show(bool doSetQueue)
{
- if (doSetQueue) setQueue();
+ if (doSetQueue) SetQueue();
base.Show();
//Activate();
@@ -77,48 +78,48 @@ namespace Handbrake {
if (queue.PauseRequested)
{
- setUIEncodeStarted();
+ SetUIEncodeStarted();
MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
- if (!queue.isEncoding)
- queue.StartEncodeQueue();
+ if (!queue.IsEncoding)
+ queue.Start();
}
private void btn_pause_Click(object sender, EventArgs e)
{
- queue.RequestPause();
- setUIEncodeFinished();
- resetQueue();
+ queue.Pause();
+ SetUIEncodeFinished();
+ ResetQueue();
MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
// Window Display Management
- private void setUIEncodeStarted()
+ private void SetUIEncodeStarted()
{
if (InvokeRequired)
{
- BeginInvoke(new UpdateHandler(setUIEncodeStarted));
+ BeginInvoke(new UpdateHandler(SetUIEncodeStarted));
return;
}
btn_encode.Enabled = false;
btn_pause.Visible = true;
}
- private void setUIEncodeFinished()
+ private void SetUIEncodeFinished()
{
if (InvokeRequired)
{
- BeginInvoke(new UpdateHandler(setUIEncodeFinished));
+ BeginInvoke(new UpdateHandler(SetUIEncodeFinished));
return;
}
btn_pause.Visible = false;
btn_encode.Enabled = true;
}
- private void resetQueue()
+ private void ResetQueue()
{
if (InvokeRequired)
{
- BeginInvoke(new UpdateHandler(resetQueue));
+ BeginInvoke(new UpdateHandler(ResetQueue));
return;
}
btn_pause.Visible = false;
@@ -133,11 +134,11 @@ namespace Handbrake lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
}
- private void redrawQueue()
+ private void RedrawQueue()
{
if (InvokeRequired)
{
- BeginInvoke(new UpdateHandler(redrawQueue));
+ BeginInvoke(new UpdateHandler(RedrawQueue));
return;
}
@@ -183,24 +184,24 @@ namespace Handbrake list_queue.Items.Add(item);
}
}
- private void updateUIElements()
+ private void UpdateUIElements()
{
if (InvokeRequired)
{
- BeginInvoke(new UpdateHandler(updateUIElements));
+ BeginInvoke(new UpdateHandler(UpdateUIElements));
return;
}
- redrawQueue();
+ RedrawQueue();
lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
}
- private void setCurrentEncodeInformation()
+ private void SetCurrentEncodeInformation()
{
try
{
if (InvokeRequired)
{
- BeginInvoke(new UpdateHandler(setCurrentEncodeInformation));
+ BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation));
}
// found query is a global varible
@@ -238,7 +239,7 @@ namespace Handbrake // Do Nothing
}
}
- private void deleteSelectedItems()
+ private void DeleteSelectedItems()
{
// If there are selected items
if (list_queue.SelectedIndices.Count > 0)
@@ -255,9 +256,9 @@ namespace Handbrake // Remove each selected item
foreach (int selectedIndex in selectedIndices)
- queue.RemoveJob(selectedIndex);
+ queue.Remove(selectedIndex);
- updateUIElements();
+ UpdateUIElements();
// Select the item where the first deleted item was previously
if (firstSelectedIndex < list_queue.Items.Count)
@@ -270,34 +271,34 @@ namespace Handbrake // Queue Management
private void mnu_up_Click(object sender, EventArgs e)
{
- moveUp();
+ MoveUp();
}
private void mnu_Down_Click(object sender, EventArgs e)
{
- moveDown();
+ MoveDown();
}
private void mnu_delete_Click(object sender, EventArgs e)
{
- deleteSelectedItems();
+ DeleteSelectedItems();
}
private void btn_up_Click(object sender, EventArgs e)
{
- moveUp();
+ MoveUp();
}
private void btn_down_Click(object sender, EventArgs e)
{
- moveDown();
+ MoveDown();
}
private void btn_delete_Click(object sender, EventArgs e)
{
- deleteSelectedItems();
+ DeleteSelectedItems();
}
private void list_queue_deleteKey(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Delete)
- deleteSelectedItems();
+ DeleteSelectedItems();
}
- private void moveUp()
+ private void MoveUp()
{
// If there are selected items and the first item is not selected
if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))
@@ -311,7 +312,7 @@ namespace Handbrake foreach (int selectedIndex in selectedIndices)
queue.MoveUp(selectedIndex);
- updateUIElements();
+ UpdateUIElements();
// Keep the selected item(s) selected, now moved up one index
foreach (int selectedIndex in selectedIndices)
@@ -321,7 +322,7 @@ namespace Handbrake list_queue.Select(); // Activate the control to show the selected items
}
- private void moveDown()
+ private void MoveDown()
{
// If there are selected items and the last item is not selected
if (list_queue.SelectedIndices.Count > 0 &&
@@ -339,7 +340,7 @@ namespace Handbrake foreach (int selectedIndex in selectedIndices)
queue.MoveDown(selectedIndex);
- updateUIElements();
+ UpdateUIElements();
// Keep the selected item(s) selected, now moved down one index
foreach (int selectedIndex in selectedIndices)
@@ -373,14 +374,14 @@ namespace Handbrake OpenFile.ShowDialog();
if (OpenFile.FileName != String.Empty)
queue.LoadQueueFromFile(OpenFile.FileName);
- updateUIElements();
+ UpdateUIElements();
}
private void mnu_readd_Click(object sender, EventArgs e)
{
if (!queue.LastEncode.IsEmpty)
{
- queue.AddJob(queue.LastEncode.Query, queue.LastEncode.Source, queue.LastEncode.Destination, queue.LastEncode.CustomQuery);
- updateUIElements();
+ queue.Add(queue.LastEncode.Query, queue.LastEncode.Source, queue.LastEncode.Destination, queue.LastEncode.CustomQuery);
+ UpdateUIElements();
}
}
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