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-rw-r--r--win/C#/Controls/x264Panel.resx4
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diff --git a/win/C#/Controls/x264Panel.resx b/win/C#/Controls/x264Panel.resx
index 26a9e886c..488377436 100644
--- a/win/C#/Controls/x264Panel.resx
+++ b/win/C#/Controls/x264Panel.resx
@@ -232,10 +232,6 @@ Baseline profile, as required for iPods and similar devices, requires weighted P
Note that some devices and players, even those that support Main Profile,
may have problems with Weighted P-frame prediction: the Apple TV is completely incompatible with it, for example.</value>
</data>
- <data name="slider_adaptiveQuantStrength.ToolTip" xml:space="preserve">
- <value>Psychovisual Rate Distortion Optimization sure is a mouthful, isn't it? Basically, it means x264 tries to retain detail, for better quality to the human eye,
-as opposed to trying to maximize quality the way a computer understands it, through signal-to-noise ratios that have trouble telling apart fine detail and noise.</value>
- </data>
<data name="combo_pyrmidalBFrames.ToolTip" xml:space="preserve">
<value>This is the distance x264 searches from its best guess at the motion of a block in order to try to find its actual motion.
Doesn't apply to Diamond or Hexagon search options.