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-rw-r--r--win/C#/Controls/x264Panel.resx3
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diff --git a/win/C#/Controls/x264Panel.resx b/win/C#/Controls/x264Panel.resx
index 8dca4f1d7..dbd32d12a 100644
--- a/win/C#/Controls/x264Panel.resx
+++ b/win/C#/Controls/x264Panel.resx
@@ -120,9 +120,6 @@
<metadata name="ToolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
- <metadata name="ToolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
- <value>17, 17</value>
- </metadata>
<data name="slider_psyrd.ToolTip" xml:space="preserve">
<value>Psychovisual Rate Distortion Optimization sure is a mouthful, isn't it? Basically, it means x264 tries to retain detail, for better quality to the human eye,
as opposed to trying to maximize quality the way a computer understands it, through signal-to-noise ratios that have trouble telling apart fine detail and noise.</value>