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+/* HBQueueController
+
+ This file is part of the HandBrake source code.
+ Homepage: <http://handbrake.m0k.org/>.
+ It may be used under the terms of the GNU General Public License. */
+
+#include "HBQueueController.h"
+
+#if JOB_GROUPS
+/**
+ * Returns the number of jobs groups in the queue.
+ * @param h Handle to hb_handle_t.
+ * @return Number of job groups.
+ */
+static int hb_group_count(hb_handle_t * h)
+{
+ hb_job_t * job;
+ int count = 0;
+ int index = 0;
+ while( ( job = hb_job( h, index++ ) ) )
+ {
+ if (job->sequence_id == 0)
+ count++;
+ }
+ return count;
+}
+
+/**
+ * Returns handle to the first job in the i-th group within the job list.
+ * @param h Handle to hb_handle_t.
+ * @param i Index of group.
+ * @returns Handle to hb_job_t of desired job.
+ */
+static hb_job_t * hb_group(hb_handle_t * h, int i)
+{
+ hb_job_t * job;
+ int count = 0;
+ int index = 0;
+ while( ( job = hb_job( h, index++ ) ) )
+ {
+ if (job->sequence_id == 0)
+ {
+ if (count == i)
+ return job;
+ count++;
+ }
+ }
+ return NULL;
+}
+
+/**
+ * Removes a groups of jobs from the job list.
+ * @param h Handle to hb_handle_t.
+ * @param job Handle to the first job in the group.
+ */
+static void hb_rem_group( hb_handle_t * h, hb_job_t * job )
+{
+ // Find job in list
+ hb_job_t * j;
+ int index = 0;
+ while( ( j = hb_job( h, index ) ) )
+ {
+ if (j == job)
+ {
+ // Delete this job plus the following ones in the sequence
+ hb_rem( h, job );
+ while( ( j = hb_job( h, index ) ) && (j->sequence_id != 0) )
+ hb_rem( h, j );
+ return;
+ }
+ else
+ index++;
+ }
+}
+
+/**
+ * Returns handle to the next job after the given job.
+ * @param h Handle to hb_handle_t.
+ * @param job Handle to the a job in the group.
+ * @returns Handle to hb_job_t of desired job or NULL if no such job.
+ */
+static hb_job_t * hb_next_job( hb_handle_t * h, hb_job_t * job )
+{
+ hb_job_t * j = NULL;
+ int index = 0;
+ while( ( j = hb_job( h, index++ ) ) )
+ {
+ if (j == job)
+ return hb_job( h, index+1 );
+ }
+ return NULL;
+}
+
+#endif // JOB_GROUPS
+
+@implementation HBQueueController
+
+//------------------------------------------------------------------------------------
+// init
+//------------------------------------------------------------------------------------
+- (id)init
+{
+ if (self = [super init])
+ {
+ // Our defaults
+ [[NSUserDefaults standardUserDefaults] registerDefaults:[NSDictionary dictionaryWithObjectsAndKeys:
+ @"NO", @"QueueWindowIsOpen",
+ @"NO", @"QueueShowsDetail",
+ nil]];
+ }
+ return self;
+}
+
+//------------------------------------------------------------------------------------
+// dealloc
+//------------------------------------------------------------------------------------
+- (void)dealloc
+{
+ [fAnimation release];
+
+ // clear the delegate so that windowWillClose is not attempted
+ if ([fQueueWindow delegate] == self)
+ [fQueueWindow setDelegate:nil];
+
+ [super dealloc];
+}
+
+//------------------------------------------------------------------------------------
+// Receive HB handle
+//------------------------------------------------------------------------------------
+- (void)setHandle: (hb_handle_t *)handle
+{
+ fHandle = handle;
+}
+
+//------------------------------------------------------------------------------------
+// Displays and brings the queue window to the front
+//------------------------------------------------------------------------------------
+- (IBAction) showQueueWindow: (id)sender
+{
+ if (!fQueueWindow)
+ {
+ BOOL loadSucceeded = [NSBundle loadNibNamed:@"Queue" owner:self] && fQueueWindow;
+ NSAssert(loadSucceeded, @"Could not open Queue nib file");
+ }
+
+ [self updateQueueUI];
+ [self updateCurrentJobUI];
+
+ [fQueueWindow makeKeyAndOrderFront: self];
+
+ [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"QueueWindowIsOpen"];
+}
+//------------------------------------------------------------------------------------
+// Show or hide the current job pane (fCurrentJobPane).
+//------------------------------------------------------------------------------------
+- (void) showCurrentJobPane: (BOOL)showPane
+{
+ if (showPane != fCurrentJobHidden)
+ return;
+
+ // Things to keep in mind:
+ // - When the current job pane is shown, it occupies the upper portion of the
+ // window with the queue occupying the bottom portion of the window.
+ // - When the current job pane is hidden, it slides up and out of view.
+ // NSView setHidden is NOT used. The queue pane is resized to occupy the full
+ // window.
+
+ NSRect windowFrame = [[fCurrentJobPane superview] frame];
+ NSRect queueFrame, jobFrame;
+ if (showPane)
+ NSDivideRect(windowFrame, &jobFrame, &queueFrame, NSHeight([fCurrentJobPane frame]), NSMaxYEdge);
+ else
+ {
+ queueFrame = windowFrame;
+ jobFrame = [fCurrentJobPane frame];
+ jobFrame.origin.y = NSHeight(windowFrame);
+ }
+
+ // Move fCurrentJobPane
+ NSDictionary * dict1 = [NSDictionary dictionaryWithObjectsAndKeys:
+ fCurrentJobPane, NSViewAnimationTargetKey,
+ [NSValue valueWithRect:jobFrame], NSViewAnimationEndFrameKey,
+ nil];
+
+ // Resize fQueuePane
+ NSDictionary * dict2 = [NSDictionary dictionaryWithObjectsAndKeys:
+ fQueuePane, NSViewAnimationTargetKey,
+ [NSValue valueWithRect:queueFrame], NSViewAnimationEndFrameKey,
+ nil];
+
+ if (!fAnimation)
+ fAnimation = [[NSViewAnimation alloc] initWithViewAnimations:nil];
+
+ [fAnimation setViewAnimations:[NSArray arrayWithObjects:dict1, dict2, nil]];
+ [fAnimation setDuration:0.25];
+ [fAnimation setAnimationBlockingMode:NSAnimationBlocking]; // prevent user from resizing the window during an animation
+ [fAnimation startAnimation];
+ fCurrentJobHidden = !showPane;
+}
+
+//------------------------------------------------------------------------------------
+// Enables or disables the display of detail information for each job.
+//------------------------------------------------------------------------------------
+- (void)showDetail: (BOOL)showDetail
+{
+ // clumsy - have to update UI
+ [fDetailCheckbox setState:showDetail ? NSOnState : NSOffState];
+
+ [fTaskView setRowHeight:showDetail ? 110.0 : 17.0];
+ if ([fTaskView selectedRow] != -1)
+ [fTaskView scrollRowToVisible:[fTaskView selectedRow]];
+}
+
+//------------------------------------------------------------------------------------
+// Generates a multi-line text string that includes the job name on the first line
+// followed by details of the job on subsequent lines. If the text is to be drawn as
+// part of a highlighted cell, set isHighlighted to true. The returned string may
+// contain multiple fonts and paragraph formating.
+//------------------------------------------------------------------------------------
+- (NSAttributedString *)attributedDescriptionForJob: (hb_job_t *)job
+ withDetail: (BOOL)detail
+ withHighlighting: (BOOL)highlighted
+{
+ NSMutableAttributedString * finalString; // the return value
+ NSAttributedString* anAttributedString; // a temp string for building up attributed substrings
+ NSMutableString* aMutableString; // a temp string for non-attributed substrings
+ hb_title_t * title = job->title;
+
+ NSMutableParagraphStyle *ps = [[NSParagraphStyle defaultParagraphStyle] mutableCopy];
+ [ps setLineBreakMode:NSLineBreakByClipping];
+
+ static NSDictionary* detailAttribute = [[NSDictionary dictionaryWithObjectsAndKeys:
+ [NSFont systemFontOfSize:10.0], NSFontAttributeName,
+ [NSColor darkGrayColor], NSForegroundColorAttributeName,
+ ps, NSParagraphStyleAttributeName,
+ nil] retain];
+ static NSDictionary* detailHighlightedAttribute = [[NSDictionary dictionaryWithObjectsAndKeys:
+ [NSFont systemFontOfSize:10.0], NSFontAttributeName,
+ [NSColor whiteColor], NSForegroundColorAttributeName,
+ ps, NSParagraphStyleAttributeName,
+ nil] retain];
+ static NSDictionary* titleAttribute = [[NSDictionary dictionaryWithObject:
+ [NSFont systemFontOfSize:[NSFont systemFontSize]] forKey:NSFontAttributeName] retain];
+
+ finalString = [[[NSMutableAttributedString alloc] init] autorelease];
+
+ // Title, in bold
+ // Show the name of the source Note: use title->name instead of title->dvd since
+ // name is just the chosen folder, instead of dvd which is the full path
+ anAttributedString = [[[NSAttributedString alloc] initWithString:[NSString stringWithUTF8String:title->name] attributes:titleAttribute] autorelease];
+ [finalString appendAttributedString:anAttributedString];
+
+ if (!detail)
+ return finalString;
+
+ // Other info in plain
+ aMutableString = [NSMutableString stringWithCapacity:200];
+
+
+#if JOB_GROUPS
+ // The subtitle scan doesn't contain all the stuff we need (like x264opts).
+ // So grab the next job in the group for display purposes.
+ if (job->pass == -1)
+ {
+ // When job is the one currently being processed, then the next in its group
+ // is the the first job in the queue.
+ hb_job_t * nextjob;
+ if (job == hb_current_job(fHandle))
+ nextjob = hb_job(fHandle, 0);
+ else
+ nextjob = hb_next_job(fHandle, job);
+ if (nextjob) // Overly cautious in case there is no next job!
+ job = nextjob;
+ }
+#endif
+
+ NSString * chapterString = (job->chapter_start == job->chapter_end) ?
+ [NSString stringWithFormat:@"Chapter %d", job->chapter_start] :
+ [NSString stringWithFormat:@"Chapters %d through %d", job->chapter_start, job->chapter_end];
+
+ // Scan pass
+ if (job->pass == -1)
+ {
+ [aMutableString appendString:[NSString stringWithFormat:
+ @"\nTitle %d, %@, Pass: Scan", title->index, chapterString]];
+ }
+
+ // Normal pass
+ else
+ {
+#if JOB_GROUPS
+ [aMutableString appendString:[NSString stringWithFormat:
+ @"\nTitle %d, %@, %d-Pass",
+ title->index, chapterString, MIN( 2, job->pass + 1 )]];
+#else
+ [aMutableString appendString:[NSString stringWithFormat:
+ @"\nTitle %d, %@, Pass %d of %d",
+ title->index, chapterString, MAX( 1, job->pass ), MIN( 2, job->pass + 1 )]];
+#endif
+
+ NSString * jobFormat;
+ NSString * jobPictureDetail;
+ NSString * jobVideoDetail;
+ NSString * jobVideoCodec;
+ NSString * jobVideoQuality;
+ NSString * jobAudioDetail;
+ NSString * jobAudioCodec;
+
+ /* Muxer settings (File Format in the gui) */
+ if (job->mux == 65536 || job->mux == 131072 || job->mux == 1048576)
+ jobFormat = @"MP4"; // HB_MUX_MP4,HB_MUX_PSP,HB_MUX_IPOD
+ else if (job->mux == 262144)
+ jobFormat = @"AVI"; // HB_MUX_AVI
+ else if (job->mux == 524288)
+ jobFormat = @"OGM"; // HB_MUX_OGM
+ else if (job->mux == 2097152)
+ jobFormat = @"MKV"; // HB_MUX_MKV
+ else
+ jobFormat = @"unknown";
+
+ // 2097152
+ /* Video Codec settings (Encoder in the gui) */
+ if (job->vcodec == 1)
+ jobVideoCodec = @"FFmpeg"; // HB_VCODEC_FFMPEG
+ else if (job->vcodec == 2)
+ jobVideoCodec = @"XviD"; // HB_VCODEC_XVID
+ else if (job->vcodec == 4)
+ {
+ /* Deterimine for sure how we are now setting iPod uuid atom */
+ if (job->h264_level) // We are encoding for iPod
+ jobVideoCodec = @"x264 (H.264 iPod)"; // HB_VCODEC_X264
+ else
+ jobVideoCodec = @"x264 (H.264 Main)"; // HB_VCODEC_X264
+ }
+ else
+ jobVideoCodec = @"unknown";
+
+ /* Audio Codecs (Second half of Codecs in the gui) */
+ if (job->acodec == 256)
+ jobAudioCodec = @"AAC"; // HB_ACODEC_FAAC
+ else if (job->acodec == 512)
+ jobAudioCodec = @"MP3"; // HB_ACODEC_LAME
+ else if (job->acodec == 1024)
+ jobAudioCodec = @"Vorbis"; // HB_ACODEC_VORBIS
+ else if (job->acodec == 2048)
+ jobAudioCodec = @"AC3"; // HB_ACODEC_AC3
+ else
+ jobAudioCodec = @"unknown";
+ /* Show Basic File info */
+ if (job->chapter_markers == 1)
+ [aMutableString appendString:[NSString stringWithFormat:@"\nFormat: %@ Container, %@ Video + %@ Audio, Chapter Markers", jobFormat, jobVideoCodec, jobAudioCodec]];
+ else
+ [aMutableString appendString:[NSString stringWithFormat:@"\nFormat: %@ Container, %@ Video + %@ Audio", jobFormat, jobVideoCodec, jobAudioCodec]];
+
+ /*Picture info*/
+ /*integers for picture values deinterlace, crop[4], keep_ratio, grayscale, pixel_ratio, pixel_aspect_width, pixel_aspect_height,
+ maxWidth, maxHeight */
+ if (job->pixel_ratio == 1)
+ {
+ int titlewidth = title->width - job->crop[2] - job->crop[3];
+ int displayparwidth = titlewidth * job->pixel_aspect_width / job->pixel_aspect_height;
+ int displayparheight = title->height - job->crop[0] - job->crop[1];
+ jobPictureDetail = [NSString stringWithFormat:@"Picture: %dx%d (%dx%d Anamorphic)", displayparwidth, displayparheight, job->width, displayparheight];
+ }
+ else
+ jobPictureDetail = [NSString stringWithFormat:@"Picture: %dx%d", job->width, job->height];
+ if (job->keep_ratio == 1)
+ jobPictureDetail = [jobPictureDetail stringByAppendingString:@" Keep Aspect Ratio"];
+
+ if (job->grayscale == 1)
+ jobPictureDetail = [jobPictureDetail stringByAppendingString:@", Grayscale"];
+
+ if (job->deinterlace == 1)
+ jobPictureDetail = [jobPictureDetail stringByAppendingString:@", Deinterlace"];
+ /* Show Picture info */
+ [aMutableString appendString:[NSString stringWithFormat:@"\n%@", jobPictureDetail]];
+
+ /* Detailed Video info */
+ if (job->vquality <= 0 || job->vquality >= 1)
+ jobVideoQuality =[NSString stringWithFormat:@"%d kbps", job->vbitrate];
+ else
+ {
+ NSNumber * vidQuality;
+ vidQuality = [NSNumber numberWithInt:job->vquality * 100];
+ /* this is screwed up kind of. Needs to be formatted properly */
+ if (job->crf == 1)
+ jobVideoQuality =[NSString stringWithFormat:@"%@%% CRF", vidQuality];
+ else
+ jobVideoQuality =[NSString stringWithFormat:@"%@%% CQP", vidQuality];
+ }
+
+ if (job->vrate_base == 1126125)
+ {
+ /* NTSC FILM 23.976 */
+ jobVideoDetail = [NSString stringWithFormat:@"Video: %@, %@, 23.976 fps", jobVideoCodec, jobVideoQuality];
+ }
+ else if (job->vrate_base == 900900)
+ {
+ /* NTSC 29.97 */
+ jobVideoDetail = [NSString stringWithFormat:@"Video: %@, %@, 29.97 fps", jobVideoCodec, jobVideoQuality];
+ }
+ else
+ {
+ /* Everything else */
+ jobVideoDetail = [NSString stringWithFormat:@"Video: %@, %@, %d fps", jobVideoCodec, jobVideoQuality, job->vrate / job->vrate_base];
+ }
+
+ /* Add the video detail string to the job filed in the window */
+ [aMutableString appendString:[NSString stringWithFormat:@"\n%@", jobVideoDetail]];
+
+ /* if there is an x264 option string, lets add it here*/
+ /*NOTE: Due to size, lets get this in a tool tip*/
+
+ if (job->x264opts)
+ [aMutableString appendString:[NSString stringWithFormat:@"\nx264 Options: %@", [NSString stringWithUTF8String:job->x264opts]]];
+
+ /* Audio Detail */
+ if ([jobAudioCodec isEqualToString: @"AC3"])
+ jobAudioDetail = [NSString stringWithFormat:@"Audio: %@, Pass-Through", jobAudioCodec];
+ else
+ jobAudioDetail = [NSString stringWithFormat:@"Audio: %@, %d kbps, %d Hz", jobAudioCodec, job->abitrate, job->arate];
+
+ /* we now get the audio mixdown info for each of the two gui audio tracks */
+ /* lets do it the long way here to get a handle on things.
+ Hardcoded for two tracks for gui: audio_mixdowns[i] audio_mixdowns[i] */
+ int ai; // counter for each audios [] , macgui only allows for two audio tracks currently
+ for( ai = 0; ai < 2; ai++ )
+ {
+ if (job->audio_mixdowns[ai] == HB_AMIXDOWN_MONO)
+ jobAudioDetail = [jobAudioDetail stringByAppendingString:[NSString stringWithFormat:@", Track %d: Mono",ai + 1]];
+ if (job->audio_mixdowns[ai] == HB_AMIXDOWN_STEREO)
+ jobAudioDetail = [jobAudioDetail stringByAppendingString:[NSString stringWithFormat:@", Track %d: Stereo",ai + 1]];
+ if (job->audio_mixdowns[ai] == HB_AMIXDOWN_DOLBY)
+ jobAudioDetail = [jobAudioDetail stringByAppendingString:[NSString stringWithFormat:@", Track %d: Dolby Surround",ai + 1]];
+ if (job->audio_mixdowns[ai] == HB_AMIXDOWN_DOLBYPLII)
+ jobAudioDetail = [jobAudioDetail stringByAppendingString:[NSString stringWithFormat:@", Track %d: Dolby Pro Logic II",ai + 1]];
+ if (job->audio_mixdowns[ai] == HB_AMIXDOWN_6CH)
+ jobAudioDetail = [jobAudioDetail stringByAppendingString:[NSString stringWithFormat:@", Track %d: 6-channel discreet",ai + 1]];
+ }
+
+ /* Add the Audio detail string to the job filed in the window */
+ [aMutableString appendString:[NSString stringWithFormat: @"\n%@", jobAudioDetail]];
+
+ /*Destination Field */
+ [aMutableString appendString:[NSString stringWithFormat:@"\nDestination: %@", [NSString stringWithUTF8String:job->file]]];
+ }
+
+ anAttributedString = [[[NSAttributedString alloc] initWithString:aMutableString attributes:highlighted ? detailHighlightedAttribute : detailAttribute] autorelease];
+ [finalString appendAttributedString:anAttributedString];
+
+
+ return finalString;
+}
+
+//------------------------------------------------------------------------------------
+// Generate string to display in UI.
+//------------------------------------------------------------------------------------
+- (NSString *) progressStatusStringForJob: (hb_job_t *)job state: (hb_state_t *)s
+{
+ if (s->state == HB_STATE_WORKING)
+ {
+ if (job->pass == -1)
+ return NSLocalizedString( @"Analyzing subtitles", nil );
+ if (job->pass == 1)
+ return NSLocalizedString( @"Analyzing video", nil );
+ else if ((job->pass == 0) || (job->pass == 2))
+ return NSLocalizedString( @"Encoding movie", nil );
+ }
+ else if (s->state == HB_STATE_MUXING)
+ {
+ return NSLocalizedString( @"Muxing", nil );
+ }
+ else if (s->state == HB_STATE_PAUSED)
+ {
+ return NSLocalizedString( @"Paused", nil );
+ }
+ else if (s->state == HB_STATE_WORKDONE)
+ {
+ return NSLocalizedString( @"Done", nil );
+ }
+
+ return @"";
+}
+
+//------------------------------------------------------------------------------------
+// Generate string to display in UI.
+//------------------------------------------------------------------------------------
+- (NSString *) progressTimeRemainingStringForJob: (hb_job_t *)job state: (hb_state_t *)s
+{
+ if (s->state == HB_STATE_WORKING)
+ {
+ #define p s->param.working
+ if( p.seconds > -1 )
+ {
+ float estHours = (p.hours + (p.minutes / 60.0));
+ float estMinutes = (p.minutes + (p.seconds / 60.0));
+
+ if (estHours > 1.5)
+ return [NSString stringWithFormat:NSLocalizedString( @"Time remaining: About %d hours", nil ), lrintf(estHours)];
+ else if (estHours > 0.983) // 59 minutes
+ return NSLocalizedString( @"Time remaining: About 1 hour", nil );
+ else if (estMinutes > 1.5)
+ return [NSString stringWithFormat:NSLocalizedString( @"Time remaining: About %d minutes", nil ), lrintf(estMinutes)];
+ else if (estMinutes > 0.983) // 59 seconds
+ return NSLocalizedString( @"Time remaining: About 1 minute", nil );
+ else if (p.seconds <= 5)
+ return NSLocalizedString( @"Time remaining: Less than 5 seconds", nil );
+ else if (p.seconds <= 10)
+ return NSLocalizedString( @"Time remaining: Less than 10 seconds", nil );
+ else
+ return NSLocalizedString( @"Time remaining: Less than 1 minute", nil );
+ }
+ else
+ return NSLocalizedString( @"Time remaining: Calculating...", nil );
+ #undef p
+ }
+
+ return @"";
+}
+
+//------------------------------------------------------------------------------------
+// Refresh progress bar (fProgressBar) from current state.
+//------------------------------------------------------------------------------------
+- (void) updateProgressBarWithState: (hb_state_t *)s
+{
+ if (s->state == HB_STATE_WORKING)
+ {
+ #define p s->param.working
+ [fProgressBar setIndeterminate:NO];
+#if JOB_GROUPS
+ float progress_total = 100.0 * ( p.progress + p.job_cur - 1 ) / p.job_count;
+#else
+ float progress_total = 100.0 * p.progress;
+#endif
+ [fProgressBar setDoubleValue:progress_total];
+ #undef p
+ }
+
+ else if (s->state == HB_STATE_MUXING)
+ {
+ #define p s->param.muxing
+ [fProgressBar setIndeterminate:YES];
+ [fProgressBar startAnimation:nil];
+ #undef p
+ }
+
+ else if (s->state == HB_STATE_WORKDONE)
+ {
+ [fProgressBar setIndeterminate:NO];
+ [fProgressBar setDoubleValue:0.0];
+ }
+}
+
+//------------------------------------------------------------------------------------
+// Refresh start/pause button (fStartPauseButton) from current state.
+//------------------------------------------------------------------------------------
+- (void) updateStartPauseButton
+{
+ if (!fHandle) return;
+
+ hb_state_t s;
+ hb_get_state2 (fHandle, &s);
+
+ if (s.state == HB_STATE_PAUSED)
+ {
+ [fStartPauseButton setEnabled:YES];
+// [fStartPauseButton setTitle:NSLocalizedString(@"Resume", nil)];
+ [fStartPauseButton setImage:[NSImage imageNamed: @"Play"]];
+ }
+
+ else if ((s.state == HB_STATE_WORKING) || (s.state == HB_STATE_MUXING))
+ {
+ [fStartPauseButton setEnabled:YES];
+// [fStartPauseButton setTitle:NSLocalizedString(@"Pause", nil)];
+ [fStartPauseButton setImage:[NSImage imageNamed: @"Pause"]];
+ }
+
+ else if (hb_count(fHandle) > 0)
+ {
+ [fStartPauseButton setEnabled:YES];
+// [fStartPauseButton setTitle:NSLocalizedString(@"Start", nil)];
+ [fStartPauseButton setImage:[NSImage imageNamed: @"Play"]];
+ }
+
+ else
+ {
+ [fStartPauseButton setEnabled:NO];
+// [fStartPauseButton setTitle:NSLocalizedString(@"Start", nil)];
+ [fStartPauseButton setImage:[NSImage imageNamed: @"Play"]];
+ }
+}
+
+//------------------------------------------------------------------------------------
+// Refresh queue count text field (fQueueCountField).
+//------------------------------------------------------------------------------------
+- (void)updateQueueCountField
+{
+ NSString * msg;
+#if JOB_GROUPS
+ int jobCount = fHandle ? hb_group_count(fHandle) : 0;
+#else
+ int jobCount = fHandle ? hb_count(fHandle) : 0;
+#endif
+ if (jobCount == 1)
+ msg = NSLocalizedString(@"1 pending job", nil);
+ else
+ msg = [NSString stringWithFormat:NSLocalizedString(@"%d pending jobs", nil), jobCount];
+ [fQueueCountField setStringValue:msg];
+}
+
+//------------------------------------------------------------------------------------
+// Refresh the UI in the current job pane. Should be called whenever the current job
+// being processed has changed or when progress has changed.
+//------------------------------------------------------------------------------------
+- (void)updateCurrentJobUI
+{
+ hb_state_t s;
+ hb_job_t * job = nil;
+
+ if (fHandle)
+ {
+ hb_get_state( fHandle, &s );
+ job = hb_current_job(fHandle);
+ }
+
+ if (job)
+ {
+ [fJobDescTextField setAttributedStringValue:[self attributedDescriptionForJob:job withDetail:YES withHighlighting:NO]];
+
+ [self showCurrentJobPane:YES];
+ [fProgressStatus setStringValue:[self progressStatusStringForJob:job state:&s]];
+ [fProgressTimeRemaining setStringValue:[self progressTimeRemainingStringForJob:job state:&s]];
+ [self updateProgressBarWithState:&s];
+ }
+ else
+ {
+ [fJobDescTextField setStringValue:NSLocalizedString(@"No job processing", nil)];
+
+ [self showCurrentJobPane:NO];
+ [fProgressBar stopAnimation:nil]; // just in case in was animating
+ }
+}
+
+//------------------------------------------------------------------------------------
+// Refresh the UI in the queue pane. Should be called whenever the content of HB's job
+// list has changed so that HBQueueController can sync up.
+//------------------------------------------------------------------------------------
+- (void)updateQueueUI
+{
+ [fTaskView noteNumberOfRowsChanged];
+ [fTaskView reloadData];
+
+ [self updateQueueCountField];
+ [self updateStartPauseButton];
+}
+
+//------------------------------------------------------------------------------------
+// Deletes the selected job from HB and the queue UI
+//------------------------------------------------------------------------------------
+- (IBAction)removeSelectedJob: (id)sender
+{
+ if (!fHandle) return;
+
+ int row = [sender selectedRow];
+ if (row != -1)
+ {
+#if JOB_GROUPS
+ hb_rem_group( fHandle, hb_group( fHandle, row ) );
+#else
+ hb_rem( fHandle, hb_job( fHandle, row ) );
+#endif
+ [self updateQueueUI];
+ }
+}
+
+//------------------------------------------------------------------------------------
+// Prompts user if the want to cancel encoding of current job. If so, hb_stop gets
+// called.
+//------------------------------------------------------------------------------------
+- (IBAction)cancelCurrentJob: (id)sender
+{
+ if (!fHandle) return;
+
+ hb_job_t * job = hb_current_job(fHandle);
+ if (!job) return;
+
+ // If command key is down, don't prompt
+ BOOL hasCmdKeyMask = ([[NSApp currentEvent] modifierFlags] & NSCommandKeyMask) != 0;
+ if (hasCmdKeyMask)
+ hb_stop(fHandle);
+ else
+ {
+ NSString * alertTitle = [NSString stringWithFormat:NSLocalizedString(@"Do you want to stop processing of %@?", nil),
+ [NSString stringWithUTF8String:job->title->name]];
+
+ NSBeginCriticalAlertSheet(
+ alertTitle,
+ NSLocalizedString(@"Stop Processing", nil), NSLocalizedString(@"Keep Processing", nil), nil, fQueueWindow, self,
+ @selector(cancelCurrentJob:returnCode:contextInfo:), nil, nil,
+ NSLocalizedString(@"Your movie will be lost if you don't continue processing.", nil),
+ [NSString stringWithUTF8String:job->title->name]);
+
+ // cancelCurrentJob:returnCode:contextInfo: will be called when the dialog is dismissed
+ }
+}
+
+- (void) cancelCurrentJob: (NSWindow *)sheet returnCode: (int)returnCode contextInfo: (void *)contextInfo
+{
+ if (returnCode == NSAlertDefaultReturn)
+ hb_stop(fHandle);
+}
+
+//------------------------------------------------------------------------------------
+// Enables or disables the display of detail information for each job based on the
+// current value of the fDetailCheckbox control.
+//------------------------------------------------------------------------------------
+- (IBAction)detailChanged: (id)sender
+{
+ BOOL detail = [fDetailCheckbox state] == NSOnState;
+ [[NSUserDefaults standardUserDefaults] setBool:detail forKey:@"QueueShowsDetail"];
+
+ [self showDetail:detail];
+}
+
+//------------------------------------------------------------------------------------
+// Toggles the processing of jobs on or off epending on the current state
+//------------------------------------------------------------------------------------
+- (IBAction)toggleStartPause: (id)sender
+{
+ if (!fHandle) return;
+
+ hb_state_t s;
+ hb_get_state2 (fHandle, &s);
+
+ if (s.state == HB_STATE_PAUSED)
+ hb_resume (fHandle);
+ else if ((s.state == HB_STATE_WORKING) || (s.state == HB_STATE_MUXING))
+ hb_pause (fHandle);
+#if JOB_GROUPS
+ else if (hb_group_count(fHandle) > 0)
+#else
+ else if (hb_count(fHandle) > 0)
+#endif
+ hb_start (fHandle);
+}
+
+//------------------------------------------------------------------------------------
+// awakeFromNib
+//------------------------------------------------------------------------------------
+- (void)awakeFromNib
+{
+ if (![fQueueWindow setFrameUsingName:@"Queue"])
+ [fQueueWindow center];
+ [fQueueWindow setFrameAutosaveName: @"Queue"];
+
+ // Show/hide UI elements
+ [self showDetail:[[NSUserDefaults standardUserDefaults] boolForKey:@"QueueShowsDetail"]];
+ [self showCurrentJobPane:NO];
+}
+
+
+//------------------------------------------------------------------------------------
+// windowWillClose
+//------------------------------------------------------------------------------------
+- (void)windowWillClose:(NSNotification *)aNotification
+{
+ [[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"QueueWindowIsOpen"];
+}
+
+//------------------------------------------------------------------------------------
+// NSTableView delegate
+//------------------------------------------------------------------------------------
+- (int)numberOfRowsInTableView: (NSTableView *)aTableView
+{
+#if JOB_GROUPS
+ return fHandle ? hb_group_count(fHandle) : 0;
+#else
+ return fHandle ? hb_count(fHandle) : 0;
+#endif
+}
+
+//------------------------------------------------------------------------------------
+// NSTableView delegate
+//------------------------------------------------------------------------------------
+- (id)tableView: (NSTableView *)aTableView
+ objectValueForTableColumn: (NSTableColumn *)aTableColumn
+ row: (int)rowIndex
+{
+ if (!fHandle)
+ return @""; // fatal error!
+
+ hb_job_t * job;
+#if JOB_GROUPS
+ job = hb_group(fHandle, rowIndex);
+#else
+ job = hb_job(fHandle, rowIndex);
+#endif
+ if (!job)
+ return @""; // fatal error!
+
+ if ([[aTableColumn identifier] isEqualToString:@"desc"])
+ {
+ BOOL highlighted = [aTableView isRowSelected:rowIndex] && [[aTableView window] isKeyWindow] && ([[aTableView window] firstResponder] == aTableView);
+ BOOL showDetail = [fDetailCheckbox state] == NSOnState;
+ return [self attributedDescriptionForJob:job withDetail:showDetail withHighlighting:highlighted];
+ }
+
+ else if ([[aTableColumn identifier] isEqualToString:@"delete"])
+ return @"";
+
+ else if ([[aTableColumn identifier] isEqualToString:@"icon"])
+ return [NSImage imageNamed:@"JobSmall"];
+
+ return @"";
+}
+
+//------------------------------------------------------------------------------------
+// NSTableView delegate
+//------------------------------------------------------------------------------------
+- (void)tableView: (NSTableView *)aTableView
+ willDisplayCell: (id)aCell
+ forTableColumn: (NSTableColumn *)aTableColumn
+ row: (int)rowIndex
+{
+ if ([[aTableColumn identifier] isEqualToString:@"delete"])
+ {
+ BOOL highlighted = [aTableView isRowSelected:rowIndex] && [[aTableView window] isKeyWindow] && ([[aTableView window] firstResponder] == aTableView);
+ if (highlighted)
+ {
+ [aCell setImage:[NSImage imageNamed:@"DeleteHighlight"]];
+ [aCell setAlternateImage:[NSImage imageNamed:@"DeleteHighlightPressed"]];
+ }
+ else
+ {
+ [aCell setImage:[NSImage imageNamed:@"Delete"]];
+ }
+ }
+}
+
+@end