diff options
Diffstat (limited to 'macosx/HBPreviewController.m')
-rw-r--r-- | macosx/HBPreviewController.m | 85 |
1 files changed, 45 insertions, 40 deletions
diff --git a/macosx/HBPreviewController.m b/macosx/HBPreviewController.m index 750a68c4e..f58c1f5d3 100644 --- a/macosx/HBPreviewController.m +++ b/macosx/HBPreviewController.m @@ -232,8 +232,6 @@ [fPictureView setHidden:NO]; - //[fHBController writeToActivityLog: "displayPreview called"]; - NSImage *fPreviewImage = [self imageForPicture: fPicture]; NSSize imageScaledSize = [fPreviewImage size]; [fPictureView setImage: fPreviewImage]; @@ -286,47 +284,28 @@ sizeInfoString = [NSString stringWithFormat: @"Source: %dx%d, Output: %dx%d", fTitle->width, fTitle->height, fTitle->job->width, fTitle->job->height]; - + /* original displaySize.width = fTitle->width; displaySize.height = fTitle->height; imageScaledSize.width = fTitle->job->width; imageScaledSize.height = fTitle->job->height; + */ + /* Test ... */ + displaySize.width = fTitle->width; + displaySize.height = fTitle->height; + imageScaledSize.width = fTitle->job->width + fTitle->job->crop[2] + fTitle->job->crop[3]; + imageScaledSize.height = fTitle->job->height + fTitle->job->crop[0] - fTitle->job->crop[1]; } NSSize viewSize = [self optimalViewSizeForImageSize:displaySize]; - /* Initially set our preview image here */ - /* - if (scaleToScreen == YES) - { - viewSize.width = viewSize.width - (viewSize.width - imageScaledSize.width); - viewSize.height = viewSize.height - (viewSize.height - imageScaledSize.height); - [fPreviewImage setSize: viewSize]; - //[fPictureView setFrameSize: viewSize]; - } - - else - { - [fPreviewImage setSize: imageScaledSize]; - [fPictureView setFrameSize: imageScaledSize]; - } - [fPictureView setImage: fPreviewImage]; - // center it vertically and horizontally - NSPoint origin = [fPictureViewArea frame].origin; - origin.y += ([fPictureViewArea frame].size.height - - [fPictureView frame].size.height) / 2.0; - - origin.x += ([fPictureViewArea frame].size.width - - [fPictureView frame].size.width) / 2.0; - [fPictureView setFrameOrigin:origin]; - */ - /* we also need to take into account scaling to full screen to activate switching the view size */ + /* we also need to take into account scaling to full screen to activate switching the view size */ if( [self viewNeedsToResizeToSize:viewSize]) { if (fTitle->job->anamorphic.mode != 2 || (fTitle->job->anamorphic.mode == 2 && fTitle->width == fTitle->job->width)) { [self resizeSheetForViewSize:viewSize]; - //[self setViewSize:viewSize]; + [self setViewSize:viewSize]; } } @@ -343,17 +322,18 @@ } NSString *scaleString; - - if( imageScaledSize.height > [fPictureView frame].size.height) + CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width); + if (scale * 100.0 != 100) + //if( imageScaledSize.height > [fPictureView frame].size.height) { - CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width); + //CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width); scaleString = [NSString stringWithFormat: - NSLocalizedString( @" (Scaled to %.0f%% actual size)", + NSLocalizedString( @" (%.0f%% actual size)", @"String shown when a preview is scaled" ), scale * 100.0]; } else { - scaleString = @""; + scaleString = @"(Actual size)"; } /* Set the info fields in the hud controller */ [fInfoField setStringValue: [NSString stringWithFormat: @@ -509,6 +489,7 @@ [self pictureSliderChanged:nil]; [fScaleToScreenToggleButton setTitle:@">-<"]; } + } - (BOOL)fullScreen @@ -1061,7 +1042,8 @@ */ NSSize displaySize = NSMakeSize( ( CGFloat ) movieBounds.size.width, ( CGFloat ) movieBounds.size.height ); NSSize viewSize = [self optimalViewSizeForImageSize:displaySize]; - if( [self viewNeedsToResizeToSize:viewSize] ) { + if( [self viewNeedsToResizeToSize:viewSize] ) + { [self resizeSheetForViewSize:viewSize]; [self setViewSize:viewSize]; } @@ -1213,8 +1195,10 @@ // Now resize the whole panel by those same deltas, but don't exceed the min NSRect frame = [[self window] frame]; + NSSize screenSize = [[[self window] screen] frame].size; NSSize maxSize = [[self window] maxSize]; NSSize minSize = [[self window] minSize]; + frame.size.width += deltaX; frame.size.height += deltaY; if( frame.size.width < minSize.width ) @@ -1226,7 +1210,7 @@ { frame.size.height = minSize.height; } - + // But now the sheet is off-center, so also shift the origin to center it and // keep the top aligned. @@ -1256,7 +1240,19 @@ * necessary. */ NSSize screenSize = [[[self window] screen] frame].size; + CGFloat screenWidthMod = screenSize.width - 100; + CGFloat screenHeightMod = screenSize.height - 100; NSPoint screenOrigin = [[[self window] screen] frame].origin; + if (screenHeightMod < frame.size.height) + { + frame.size.height = screenHeightMod; + } + else if (screenWidthMod < frame.size.width) + { + frame.size.width = screenWidthMod; + } + + /* our origin is off the screen to the left*/ if (frame.origin.x < screenOrigin.x) { @@ -1283,10 +1279,12 @@ - (void)setViewSize: (NSSize)viewSize { /* special case for scaleToScreen */ - if (scaleToScreen == YES) + NSSize screenSize = [[[self window] screen] frame].size; + NSSize areaSize = [fPictureViewArea frame].size; + if (scaleToScreen == YES || viewSize.width > areaSize.width || viewSize.height > areaSize.height) { /* for scaleToScreen, we expand the fPictureView to fit the entire screen */ - NSSize areaSize = [fPictureViewArea frame].size; + //NSSize areaSize = [fPictureViewArea frame].size; CGFloat viewSizeAspect = viewSize.width / viewSize.height; if (viewSizeAspect > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height { @@ -1300,7 +1298,8 @@ } } - + + [fPictureView setFrameSize:viewSize]; // center it vertically and horizontally @@ -1315,6 +1314,12 @@ origin.y = floor( origin.y ); [fPictureView setFrameOrigin:origin]; + + /* set the top of the hud controller boxes centered vertically with the origin of our window */ + NSPoint hudControlBoxOrigin = [fPictureControlBox frame].origin; + hudControlBoxOrigin.y = ([[self window] frame].size.height / 2) - [fPictureControlBox frame].size.height; + [fPictureControlBox setFrameOrigin:hudControlBoxOrigin]; + [fEncodingControlBox setFrameOrigin:hudControlBoxOrigin]; } |