diff options
Diffstat (limited to 'macosx/HBAudioController.m')
-rw-r--r-- | macosx/HBAudioController.m | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/macosx/HBAudioController.m b/macosx/HBAudioController.m index 5e4a32508..353e24f16 100644 --- a/macosx/HBAudioController.m +++ b/macosx/HBAudioController.m @@ -150,27 +150,27 @@ NSString *HBMixdownChangedNotification = @"HBMixdownChangedNotification"; unsigned int audioArrayCount = [self countOfAudioArray]; for (i = 0; i < audioArrayCount; i++) { - HBAudio *anAudio = [self objectInAudioArrayAtIndex: i]; + HBAudio *anAudio = [self objectInAudioArrayAtIndex:i]; if ([anAudio enabled]) { - NSNumber *sampleRateToUse = (0 == [[[anAudio sampleRate] objectForKey: keyAudioSamplerate] intValue]) ? - [[anAudio track] objectForKey: keyAudioInputSampleRate] : - [[anAudio sampleRate] objectForKey: keyAudioSamplerate]; + NSNumber *sampleRateToUse = ([[[anAudio sampleRate] objectForKey:keyAudioSamplerate] intValue] == 0 ? + [[anAudio track] objectForKey:keyAudioInputSampleRate] : + [[anAudio sampleRate] objectForKey:keyAudioSamplerate]); - hb_audio_config_t *audio = (hb_audio_config_t *) calloc(1, sizeof(*audio)); + hb_audio_config_t *audio = (hb_audio_config_t*)calloc(1, sizeof(*audio)); hb_audio_config_init(audio); - audio->in.track = [[[anAudio track] objectForKey: keyAudioTrackIndex] intValue] - 1; + audio->in.track = [[[anAudio track] objectForKey:keyAudioTrackIndex] intValue] - 1; /* We go ahead and assign values to our audio->out.<properties> */ - audio->out.track = audio->in.track; - audio->out.codec = [[[anAudio codec] objectForKey: keyAudioCodec] intValue]; - audio->out.compression_level = hb_get_default_audio_compression(audio->out.codec); - audio->out.mixdown = [[[anAudio mixdown] objectForKey: keyAudioMixdown] intValue]; - audio->out.normalize_mix_level = 0; - audio->out.bitrate = [[[anAudio bitRate] objectForKey: keyAudioBitrate] intValue]; - audio->out.samplerate = [sampleRateToUse intValue]; - audio->out.dynamic_range_compression = [[anAudio drc] floatValue]; - audio->out.gain = [[anAudio gain] floatValue]; - audio->out.dither_method = hb_audio_dither_get_default(); + audio->out.track = audio->in.track; + audio->out.codec = [[[anAudio codec] objectForKey:keyAudioCodec] intValue]; + audio->out.compression_level = hb_get_default_audio_compression(audio->out.codec); + audio->out.mixdown = [[[anAudio mixdown] objectForKey:keyAudioMixdown] intValue]; + audio->out.normalize_mix_level = 0; + audio->out.bitrate = [[[anAudio bitRate] objectForKey:keyAudioBitrate] intValue]; + audio->out.samplerate = [sampleRateToUse intValue]; + audio->out.dynamic_range_compression = [[anAudio drc] floatValue]; + audio->out.gain = [[anAudio gain] floatValue]; + audio->out.dither_method = hb_audio_dither_get_default(); hb_audio_add(aJob, audio); free(audio); |