diff options
Diffstat (limited to 'libhb/render.c')
-rw-r--r-- | libhb/render.c | 208 |
1 files changed, 172 insertions, 36 deletions
diff --git a/libhb/render.c b/libhb/render.c index 5c7809dc3..fefec7792 100644 --- a/libhb/render.c +++ b/libhb/render.c @@ -27,6 +27,11 @@ struct hb_work_private_s uint64_t total_gained_time; int64_t chapter_time; int chapter_val; + int count_frames; // frames output so far + double frame_rate; // 90KHz ticks per frame (for CFR/PFR) + double out_last_stop; // where last frame ended (for CFR/PFR) + int drops; // frames dropped (for CFR/PFR) + int dups; // frames duped (for CFR/PFR) }; int renderInit( hb_work_object_t *, hb_job_t * ); @@ -197,6 +202,131 @@ static void ApplySub( hb_job_t * job, hb_buffer_t * buf, hb_buffer_close( _sub ); } +// delete the buffer 'out' from the chain of buffers whose head is 'buf_out'. +// out & buf_out must be non-null (checks prior to anywhere this routine +// can be called guarantee this) and out must be on buf_out's chain +// (all places that call this get 'out' while traversing the chain). +// 'out' is freed and its predecessor is returned. +static hb_buffer_t *delete_buffer_from_chain( hb_buffer_t **buf_out, hb_buffer_t *out) +{ + hb_buffer_t *succ = out->next; + hb_buffer_t *pred = *buf_out; + if ( pred == out ) + { + // we're deleting the first buffer + *buf_out = succ; + } + else + { + // target isn't the first buf so search for its predecessor. + while ( pred->next != out ) + { + pred = pred->next; + } + // found 'out' - remove it from the chain + pred->next = succ; + } + hb_buffer_close( &out ); + return succ; +} + +// insert buffer 'succ' after buffer chain element 'pred'. +// caller must guarantee that 'pred' and 'succ' are non-null. +static hb_buffer_t *insert_buffer_in_chain( hb_buffer_t *pred, hb_buffer_t *succ ) +{ + succ->next = pred->next; + pred->next = succ; + return succ; +} + +// This section of the code implements video frame rate control. +// Since filters are allowed to duplicate and drop frames (which +// changes the timing), this has to be the last thing done in render. +// +// There are three options, selected by the value of job->cfr: +// 0 - Variable Frame Rate (VFR) or 'same as source': frame times +// are left alone +// 1 - Constant Frame Rate (CFR): Frame timings are adjusted so that all +// frames are exactly job->vrate_base ticks apart. Frames are dropped +// or duplicated if necessary to maintain this spacing. +// 2 - Peak Frame Rate (PFR): job->vrate_base is treated as the peak +// average frame rate. I.e., the average frame rate (current frame +// end time divided by number of frames so far) is never allowed to be +// greater than job->vrate_base and frames are dropped if necessary +// to keep the average under this value. Other than those drops, frame +// times are left alone. +// + +static void adjust_frame_rate( hb_work_private_t *pv, hb_buffer_t **buf_out ) +{ + hb_buffer_t *out = *buf_out; + + while ( out && out->size > 0 ) + { + // this frame has to start where the last one stopped. + out->start = pv->out_last_stop; + + // compute where this frame would stop if the frame rate were constant + // (this is our target stopping time for CFR and earliest possible + // stopping time for PFR). + double cfr_stop = pv->frame_rate * ( pv->count_frames + 1 ); + + if ( cfr_stop - (double)out->stop >= pv->frame_rate ) + { + // This frame stops a frame time or more in the past - drop it + // but don't lose its chapter mark. + if ( out->new_chap ) + { + pv->chapter_time = out->start; + pv->chapter_val = out->new_chap; + } + ++pv->drops; + out = delete_buffer_from_chain( buf_out, out ); + continue; + } + + // at this point we know that this frame doesn't push the average + // rate over the limit so we just pass it on for PFR. For CFR we're + // going to return it (with its start & stop times modified) and + // we may have to dup it. + ++pv->count_frames; + if ( pv->job->cfr > 1 ) + { + // PFR - we're going to keep the frame but may need to + // adjust it's stop time to meet the average rate constraint. + if ( out->stop <= cfr_stop ) + { + out->stop = cfr_stop; + } + } + else + { + // we're doing CFR so we have to either trim some time from a + // buffer that ends too far in the future or, if the buffer is + // two or more frame times long, split it into multiple pieces, + // each of which is a frame time long. + double excess_dur = (double)out->stop - cfr_stop; + out->stop = cfr_stop; + for ( ; excess_dur >= pv->frame_rate; excess_dur -= cfr_stop ) + { + /* next frame too far ahead - dup current frame */ + hb_buffer_t *dup = hb_buffer_init( out->size ); + memcpy( dup->data, out->data, out->size ); + hb_buffer_copy_settings( dup, out ); + dup->new_chap = 0; + dup->start = cfr_stop; + cfr_stop += pv->frame_rate; + dup->stop = cfr_stop; + out = insert_buffer_in_chain( out, dup ); + ++pv->dups; + ++pv->count_frames; + } + } + pv->out_last_stop = out->stop; + out = out->next; + } +} + int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in, hb_buffer_t ** buf_out ) { @@ -217,7 +347,7 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in, * the correct order, and add the end of stream buffer to the * end. */ - while( next = hb_fifo_get( pv->delay_queue ) ) + while( ( next = hb_fifo_get( pv->delay_queue ) ) != NULL ) { /* We can't use the given time stamps. Previous frames @@ -242,6 +372,10 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in, { tail->next = in; *buf_out = head; + if ( job->cfr ) + { + adjust_frame_rate( pv, buf_out ); + } } else { *buf_out = in; } @@ -270,7 +404,7 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in, } /* If there's a chapter mark remember it in case we delay or drop its frame */ - if( in->new_chap && job->vfr ) + if( in->new_chap ) { pv->chapter_time = in->start; pv->chapter_val = in->new_chap; @@ -321,33 +455,26 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in, } else if( result == FILTER_DROP ) { - if( job->vfr ) - { - /* We need to compensate for the time lost by dropping this frame. - Spread its duration out in quarters, because usually dropped frames - maintain a 1-out-of-5 pattern and this spreads it out amongst the remaining ones. - Store these in the lost_time array, which has 4 slots in it. - Because not every frame duration divides evenly by 4, and we can't lose the - remainder, we have to go through an awkward process to preserve it in the 4th array index. */ - uint64_t temp_duration = buf_tmp_out->stop - buf_tmp_out->start; - pv->lost_time[0] += (temp_duration / 4); - pv->lost_time[1] += (temp_duration / 4); - pv->lost_time[2] += (temp_duration / 4); - pv->lost_time[3] += ( temp_duration - (temp_duration / 4) - (temp_duration / 4) - (temp_duration / 4) ); - - pv->total_lost_time += temp_duration; - pv->dropped_frames++; - - /* Pop the frame's subtitle and dispose of it. */ - hb_buffer_t * subtitles = hb_fifo_get( pv->subtitle_queue ); - hb_buffer_close( &subtitles ); - buf_tmp_in = NULL; - break; - } - else - { - buf_tmp_in = buf_tmp_out; - } + /* We need to compensate for the time lost by dropping this frame. + Spread its duration out in quarters, because usually dropped frames + maintain a 1-out-of-5 pattern and this spreads it out amongst the remaining ones. + Store these in the lost_time array, which has 4 slots in it. + Because not every frame duration divides evenly by 4, and we can't lose the + remainder, we have to go through an awkward process to preserve it in the 4th array index. */ + uint64_t temp_duration = buf_tmp_out->stop - buf_tmp_out->start; + pv->lost_time[0] += (temp_duration / 4); + pv->lost_time[1] += (temp_duration / 4); + pv->lost_time[2] += (temp_duration / 4); + pv->lost_time[3] += ( temp_duration - (temp_duration / 4) - (temp_duration / 4) - (temp_duration / 4) ); + + pv->total_lost_time += temp_duration; + pv->dropped_frames++; + + /* Pop the frame's subtitle and dispose of it. */ + hb_buffer_t * subtitles = hb_fifo_get( pv->subtitle_queue ); + hb_buffer_close( &subtitles ); + buf_tmp_in = NULL; + break; } } } @@ -429,7 +556,7 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in, hb_buffer_copy_settings( buf_render, buf_tmp_in ); } - if (*buf_out && job->vfr) + if (*buf_out ) { hb_fifo_push( pv->delay_queue, *buf_out ); *buf_out = NULL; @@ -440,15 +567,12 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in, * two always in there should we need to rewrite the durations on them. */ - if( job->vfr ) + if( hb_fifo_size( pv->delay_queue ) >= 4 ) { - if( hb_fifo_size( pv->delay_queue ) >= 4 ) - { - *buf_out = hb_fifo_get( pv->delay_queue ); - } + *buf_out = hb_fifo_get( pv->delay_queue ); } - if( *buf_out && job->vfr) + if( *buf_out ) { /* The current frame exists. That means it hasn't been dropped by a filter. Make it accessible as ivtc_buffer so we can edit its duration if needed. */ @@ -527,6 +651,10 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in, } + if ( buf_out && *buf_out && job->cfr ) + { + adjust_frame_rate( pv, buf_out ); + } return HB_WORK_OK; } @@ -534,6 +662,12 @@ void renderClose( hb_work_object_t * w ) { hb_work_private_t * pv = w->private_data; + if ( pv->job->cfr ) + { + hb_log("render: %d frames output, %d dropped and %d duped for CFR/PFR", + pv->count_frames, pv->drops, pv->dups ); + } + hb_log("render: lost time: %lld (%i frames)", pv->total_lost_time, pv->dropped_frames); hb_log("render: gained time: %lld (%i frames) (%lld not accounted for)", pv->total_gained_time, pv->extended_frames, pv->total_lost_time - pv->total_gained_time); if (pv->dropped_frames) @@ -599,6 +733,8 @@ int renderInit( hb_work_object_t * w, hb_job_t * job ) pv->chapter_time = 0; pv->chapter_val = 0; + pv->frame_rate = (double)job->vrate_base * (1./300.); + /* Setup filters */ /* TODO: Move to work.c? */ if( job->filters ) |