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-rw-r--r--libhb/encx264.c24
1 files changed, 21 insertions, 3 deletions
diff --git a/libhb/encx264.c b/libhb/encx264.c
index 0bc1546ff..360dc8448 100644
--- a/libhb/encx264.c
+++ b/libhb/encx264.c
@@ -50,6 +50,9 @@ struct hb_work_private_s
x264_picture_t pic_in;
uint8_t *x264_allocated_pic;
+ uint32_t frames_in;
+ uint32_t frames_out;
+ uint32_t frames_split; // number of frames we had to split
int chap_mark; // saved chap mark when we're propagating it
int64_t last_stop; // Debugging - stop time of previous input frame
int64_t init_delay;
@@ -346,10 +349,14 @@ int encx264Init( hb_work_object_t * w, hb_job_t * job )
pv->init_delay += 2;
/* For VFR, libhb sees the FPS as 29.97, but the longest frames
- will use the duration of frames running at 23.976fps instead.. */
- if (job->vfr)
+ will use the duration of frames running at 23.976fps instead.
+ Since detelecine occasionally makes mistakes and since we have
+ to deal with some really horrible timing jitter from mkvs and
+ mp4s encoded with low resolution clocks, make the delay very
+ conservative if we're not doing CFR. */
+ if ( job->cfr != 1 )
{
- pv->init_delay = 7506;
+ pv->init_delay *= 2;
}
/* The delay is 1 frames for regular b-frames, 2 for b-pyramid. */
@@ -363,6 +370,12 @@ int encx264Init( hb_work_object_t * w, hb_job_t * job )
void encx264Close( hb_work_object_t * w )
{
hb_work_private_t * pv = w->private_data;
+
+ if ( pv->frames_split )
+ {
+ hb_log( "encx264: %u frames had to be split (%u in, %u out)",
+ pv->frames_split, pv->frames_in, pv->frames_out );
+ }
/*
* Patch the x264 allocated data back in so that x264 can free it
* we have been using our own buffers during the encode to avoid copying.
@@ -606,6 +619,7 @@ int encx264Work( hb_work_object_t * w, hb_buffer_t ** buf_in,
hb_buffer_t *buf = nal_encode( w, &pic_out, i_nal, nal );
if ( buf )
{
+ ++pv->frames_out;
if ( last_buf == NULL )
*buf_out = buf;
else
@@ -624,6 +638,7 @@ int encx264Work( hb_work_object_t * w, hb_buffer_t ** buf_in,
}
// Not EOF - encode the packet & wrap it in a NAL
+ ++pv->frames_in;
// if we're re-ordering frames, check if this frame is too large to reorder
if ( pv->init_delay && in->stop - in->start > pv->init_delay )
@@ -639,6 +654,7 @@ int encx264Work( hb_work_object_t * w, hb_buffer_t ** buf_in,
// error. We take advantage of the fact that x264 buffers frame
// data internally to feed the same image into the encoder multiple
// times, just changing its start & stop times each time.
+ ++pv->frames_split;
int64_t orig_stop = in->stop;
int64_t new_stop = in->start;
hb_buffer_t *last_buf = NULL;
@@ -665,6 +681,7 @@ int encx264Work( hb_work_object_t * w, hb_buffer_t ** buf_in,
hb_buffer_t *buf = x264_encode( w, in );
if ( buf )
{
+ ++pv->frames_out;
if ( last_buf == NULL )
*buf_out = buf;
else
@@ -676,6 +693,7 @@ int encx264Work( hb_work_object_t * w, hb_buffer_t ** buf_in,
}
else
{
+ ++pv->frames_out;
*buf_out = x264_encode( w, in );
}
return HB_WORK_OK;