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-rw-r--r--libhb/encx264.c29
1 files changed, 28 insertions, 1 deletions
diff --git a/libhb/encx264.c b/libhb/encx264.c
index b7e08b8cc..acdb08173 100644
--- a/libhb/encx264.c
+++ b/libhb/encx264.c
@@ -35,6 +35,7 @@ struct hb_work_private_s
// Internal queue of DTS start/stop values.
int64_t dts_start[DTS_BUFFER_SIZE];
int64_t dts_stop[DTS_BUFFER_SIZE];
+ int64_t init_delay;
int64_t dts_write_index;
int64_t dts_read_index;
@@ -250,6 +251,32 @@ int encx264Init( hb_work_object_t * w, hb_job_t * job )
pv->dts_read_index = 0;
pv->next_chap = 0;
+ if (job->areBframes)
+ {
+ /* Basic initDelay value is the clockrate divided by the FPS
+ -- the length of one frame in clockticks. */
+ pv->init_delay = (float)90000 / (float)((float)job->vrate / (float)job->vrate_base);
+
+ /* 23.976-length frames are 3753.75 ticks long. That means 25%
+ will come out as 3753, 75% will be 3754. The delay has to be
+ the longest possible frame duration, 3754. However, 3753.75
+ gets truncated to 3753, so if that's what it is, ++ it. */
+ if (pv->init_delay == 3753)
+ pv->init_delay++;
+
+ /* For VFR, libhb sees the FPS as 29.97, but the longest frames
+ will use the duration of frames running at 23.976fps instead.. */
+ if (job->vfr)
+ {
+ pv->init_delay = 3754;
+ }
+
+ /* The delay is 2 frames for regular b-frames, 3 for b-pyramid.
+ Since job->areBframes is 1 for b-frames and 2 for b-pyramid,
+ add one to it and use it as a multiplier. */
+ pv->init_delay *= ( job->areBframes + 1);
+ }
+
return 0;
}
@@ -447,7 +474,7 @@ int encx264Work( hb_work_object_t * w, hb_buffer_t ** buf_in,
value is pretty much guaranteed to be positive. The
muxing code will minimize the renderOffset at the end. */
- buf->renderOffset = pic_out.i_pts - dts_start + 1000000;
+ buf->renderOffset = pic_out.i_pts - dts_start + pv->init_delay;
/* Send out the next dts values */
buf->start = dts_start;