summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--libhb/common.h4
-rw-r--r--libhb/encx264.c24
-rw-r--r--libhb/render.c208
-rw-r--r--libhb/sync.c98
-rw-r--r--libhb/work.c30
-rw-r--r--test/test.c38
6 files changed, 259 insertions, 143 deletions
diff --git a/libhb/common.h b/libhb/common.h
index 1c58286fe..60ba93ef6 100644
--- a/libhb/common.h
+++ b/libhb/common.h
@@ -183,9 +183,7 @@ struct hb_job_s
except with x264, to use its real QP/RF scale
vbitrate: output bitrate (kbps)
vrate, vrate_base: output framerate is vrate / vrate_base
- vfr: boolean for variable frame rate detelecine
- cfr: boolean to use constant frame rates instead of
- passing through the source's frame durations.
+ cfr: 0 (vfr), 1 (cfr), 2 (pfr) [see render.c]
pass: 0, 1 or 2 (or -1 for scan)
h264_level: vestigial boolean to decide if we're encoding for iPod
crf: boolean for whether to use constant rate factor with x264
diff --git a/libhb/encx264.c b/libhb/encx264.c
index 0bc1546ff..360dc8448 100644
--- a/libhb/encx264.c
+++ b/libhb/encx264.c
@@ -50,6 +50,9 @@ struct hb_work_private_s
x264_picture_t pic_in;
uint8_t *x264_allocated_pic;
+ uint32_t frames_in;
+ uint32_t frames_out;
+ uint32_t frames_split; // number of frames we had to split
int chap_mark; // saved chap mark when we're propagating it
int64_t last_stop; // Debugging - stop time of previous input frame
int64_t init_delay;
@@ -346,10 +349,14 @@ int encx264Init( hb_work_object_t * w, hb_job_t * job )
pv->init_delay += 2;
/* For VFR, libhb sees the FPS as 29.97, but the longest frames
- will use the duration of frames running at 23.976fps instead.. */
- if (job->vfr)
+ will use the duration of frames running at 23.976fps instead.
+ Since detelecine occasionally makes mistakes and since we have
+ to deal with some really horrible timing jitter from mkvs and
+ mp4s encoded with low resolution clocks, make the delay very
+ conservative if we're not doing CFR. */
+ if ( job->cfr != 1 )
{
- pv->init_delay = 7506;
+ pv->init_delay *= 2;
}
/* The delay is 1 frames for regular b-frames, 2 for b-pyramid. */
@@ -363,6 +370,12 @@ int encx264Init( hb_work_object_t * w, hb_job_t * job )
void encx264Close( hb_work_object_t * w )
{
hb_work_private_t * pv = w->private_data;
+
+ if ( pv->frames_split )
+ {
+ hb_log( "encx264: %u frames had to be split (%u in, %u out)",
+ pv->frames_split, pv->frames_in, pv->frames_out );
+ }
/*
* Patch the x264 allocated data back in so that x264 can free it
* we have been using our own buffers during the encode to avoid copying.
@@ -606,6 +619,7 @@ int encx264Work( hb_work_object_t * w, hb_buffer_t ** buf_in,
hb_buffer_t *buf = nal_encode( w, &pic_out, i_nal, nal );
if ( buf )
{
+ ++pv->frames_out;
if ( last_buf == NULL )
*buf_out = buf;
else
@@ -624,6 +638,7 @@ int encx264Work( hb_work_object_t * w, hb_buffer_t ** buf_in,
}
// Not EOF - encode the packet & wrap it in a NAL
+ ++pv->frames_in;
// if we're re-ordering frames, check if this frame is too large to reorder
if ( pv->init_delay && in->stop - in->start > pv->init_delay )
@@ -639,6 +654,7 @@ int encx264Work( hb_work_object_t * w, hb_buffer_t ** buf_in,
// error. We take advantage of the fact that x264 buffers frame
// data internally to feed the same image into the encoder multiple
// times, just changing its start & stop times each time.
+ ++pv->frames_split;
int64_t orig_stop = in->stop;
int64_t new_stop = in->start;
hb_buffer_t *last_buf = NULL;
@@ -665,6 +681,7 @@ int encx264Work( hb_work_object_t * w, hb_buffer_t ** buf_in,
hb_buffer_t *buf = x264_encode( w, in );
if ( buf )
{
+ ++pv->frames_out;
if ( last_buf == NULL )
*buf_out = buf;
else
@@ -676,6 +693,7 @@ int encx264Work( hb_work_object_t * w, hb_buffer_t ** buf_in,
}
else
{
+ ++pv->frames_out;
*buf_out = x264_encode( w, in );
}
return HB_WORK_OK;
diff --git a/libhb/render.c b/libhb/render.c
index 5c7809dc3..fefec7792 100644
--- a/libhb/render.c
+++ b/libhb/render.c
@@ -27,6 +27,11 @@ struct hb_work_private_s
uint64_t total_gained_time;
int64_t chapter_time;
int chapter_val;
+ int count_frames; // frames output so far
+ double frame_rate; // 90KHz ticks per frame (for CFR/PFR)
+ double out_last_stop; // where last frame ended (for CFR/PFR)
+ int drops; // frames dropped (for CFR/PFR)
+ int dups; // frames duped (for CFR/PFR)
};
int renderInit( hb_work_object_t *, hb_job_t * );
@@ -197,6 +202,131 @@ static void ApplySub( hb_job_t * job, hb_buffer_t * buf,
hb_buffer_close( _sub );
}
+// delete the buffer 'out' from the chain of buffers whose head is 'buf_out'.
+// out & buf_out must be non-null (checks prior to anywhere this routine
+// can be called guarantee this) and out must be on buf_out's chain
+// (all places that call this get 'out' while traversing the chain).
+// 'out' is freed and its predecessor is returned.
+static hb_buffer_t *delete_buffer_from_chain( hb_buffer_t **buf_out, hb_buffer_t *out)
+{
+ hb_buffer_t *succ = out->next;
+ hb_buffer_t *pred = *buf_out;
+ if ( pred == out )
+ {
+ // we're deleting the first buffer
+ *buf_out = succ;
+ }
+ else
+ {
+ // target isn't the first buf so search for its predecessor.
+ while ( pred->next != out )
+ {
+ pred = pred->next;
+ }
+ // found 'out' - remove it from the chain
+ pred->next = succ;
+ }
+ hb_buffer_close( &out );
+ return succ;
+}
+
+// insert buffer 'succ' after buffer chain element 'pred'.
+// caller must guarantee that 'pred' and 'succ' are non-null.
+static hb_buffer_t *insert_buffer_in_chain( hb_buffer_t *pred, hb_buffer_t *succ )
+{
+ succ->next = pred->next;
+ pred->next = succ;
+ return succ;
+}
+
+// This section of the code implements video frame rate control.
+// Since filters are allowed to duplicate and drop frames (which
+// changes the timing), this has to be the last thing done in render.
+//
+// There are three options, selected by the value of job->cfr:
+// 0 - Variable Frame Rate (VFR) or 'same as source': frame times
+// are left alone
+// 1 - Constant Frame Rate (CFR): Frame timings are adjusted so that all
+// frames are exactly job->vrate_base ticks apart. Frames are dropped
+// or duplicated if necessary to maintain this spacing.
+// 2 - Peak Frame Rate (PFR): job->vrate_base is treated as the peak
+// average frame rate. I.e., the average frame rate (current frame
+// end time divided by number of frames so far) is never allowed to be
+// greater than job->vrate_base and frames are dropped if necessary
+// to keep the average under this value. Other than those drops, frame
+// times are left alone.
+//
+
+static void adjust_frame_rate( hb_work_private_t *pv, hb_buffer_t **buf_out )
+{
+ hb_buffer_t *out = *buf_out;
+
+ while ( out && out->size > 0 )
+ {
+ // this frame has to start where the last one stopped.
+ out->start = pv->out_last_stop;
+
+ // compute where this frame would stop if the frame rate were constant
+ // (this is our target stopping time for CFR and earliest possible
+ // stopping time for PFR).
+ double cfr_stop = pv->frame_rate * ( pv->count_frames + 1 );
+
+ if ( cfr_stop - (double)out->stop >= pv->frame_rate )
+ {
+ // This frame stops a frame time or more in the past - drop it
+ // but don't lose its chapter mark.
+ if ( out->new_chap )
+ {
+ pv->chapter_time = out->start;
+ pv->chapter_val = out->new_chap;
+ }
+ ++pv->drops;
+ out = delete_buffer_from_chain( buf_out, out );
+ continue;
+ }
+
+ // at this point we know that this frame doesn't push the average
+ // rate over the limit so we just pass it on for PFR. For CFR we're
+ // going to return it (with its start & stop times modified) and
+ // we may have to dup it.
+ ++pv->count_frames;
+ if ( pv->job->cfr > 1 )
+ {
+ // PFR - we're going to keep the frame but may need to
+ // adjust it's stop time to meet the average rate constraint.
+ if ( out->stop <= cfr_stop )
+ {
+ out->stop = cfr_stop;
+ }
+ }
+ else
+ {
+ // we're doing CFR so we have to either trim some time from a
+ // buffer that ends too far in the future or, if the buffer is
+ // two or more frame times long, split it into multiple pieces,
+ // each of which is a frame time long.
+ double excess_dur = (double)out->stop - cfr_stop;
+ out->stop = cfr_stop;
+ for ( ; excess_dur >= pv->frame_rate; excess_dur -= cfr_stop )
+ {
+ /* next frame too far ahead - dup current frame */
+ hb_buffer_t *dup = hb_buffer_init( out->size );
+ memcpy( dup->data, out->data, out->size );
+ hb_buffer_copy_settings( dup, out );
+ dup->new_chap = 0;
+ dup->start = cfr_stop;
+ cfr_stop += pv->frame_rate;
+ dup->stop = cfr_stop;
+ out = insert_buffer_in_chain( out, dup );
+ ++pv->dups;
+ ++pv->count_frames;
+ }
+ }
+ pv->out_last_stop = out->stop;
+ out = out->next;
+ }
+}
+
int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in,
hb_buffer_t ** buf_out )
{
@@ -217,7 +347,7 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in,
* the correct order, and add the end of stream buffer to the
* end.
*/
- while( next = hb_fifo_get( pv->delay_queue ) )
+ while( ( next = hb_fifo_get( pv->delay_queue ) ) != NULL )
{
/* We can't use the given time stamps. Previous frames
@@ -242,6 +372,10 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in,
{
tail->next = in;
*buf_out = head;
+ if ( job->cfr )
+ {
+ adjust_frame_rate( pv, buf_out );
+ }
} else {
*buf_out = in;
}
@@ -270,7 +404,7 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in,
}
/* If there's a chapter mark remember it in case we delay or drop its frame */
- if( in->new_chap && job->vfr )
+ if( in->new_chap )
{
pv->chapter_time = in->start;
pv->chapter_val = in->new_chap;
@@ -321,33 +455,26 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in,
}
else if( result == FILTER_DROP )
{
- if( job->vfr )
- {
- /* We need to compensate for the time lost by dropping this frame.
- Spread its duration out in quarters, because usually dropped frames
- maintain a 1-out-of-5 pattern and this spreads it out amongst the remaining ones.
- Store these in the lost_time array, which has 4 slots in it.
- Because not every frame duration divides evenly by 4, and we can't lose the
- remainder, we have to go through an awkward process to preserve it in the 4th array index. */
- uint64_t temp_duration = buf_tmp_out->stop - buf_tmp_out->start;
- pv->lost_time[0] += (temp_duration / 4);
- pv->lost_time[1] += (temp_duration / 4);
- pv->lost_time[2] += (temp_duration / 4);
- pv->lost_time[3] += ( temp_duration - (temp_duration / 4) - (temp_duration / 4) - (temp_duration / 4) );
-
- pv->total_lost_time += temp_duration;
- pv->dropped_frames++;
-
- /* Pop the frame's subtitle and dispose of it. */
- hb_buffer_t * subtitles = hb_fifo_get( pv->subtitle_queue );
- hb_buffer_close( &subtitles );
- buf_tmp_in = NULL;
- break;
- }
- else
- {
- buf_tmp_in = buf_tmp_out;
- }
+ /* We need to compensate for the time lost by dropping this frame.
+ Spread its duration out in quarters, because usually dropped frames
+ maintain a 1-out-of-5 pattern and this spreads it out amongst the remaining ones.
+ Store these in the lost_time array, which has 4 slots in it.
+ Because not every frame duration divides evenly by 4, and we can't lose the
+ remainder, we have to go through an awkward process to preserve it in the 4th array index. */
+ uint64_t temp_duration = buf_tmp_out->stop - buf_tmp_out->start;
+ pv->lost_time[0] += (temp_duration / 4);
+ pv->lost_time[1] += (temp_duration / 4);
+ pv->lost_time[2] += (temp_duration / 4);
+ pv->lost_time[3] += ( temp_duration - (temp_duration / 4) - (temp_duration / 4) - (temp_duration / 4) );
+
+ pv->total_lost_time += temp_duration;
+ pv->dropped_frames++;
+
+ /* Pop the frame's subtitle and dispose of it. */
+ hb_buffer_t * subtitles = hb_fifo_get( pv->subtitle_queue );
+ hb_buffer_close( &subtitles );
+ buf_tmp_in = NULL;
+ break;
}
}
}
@@ -429,7 +556,7 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in,
hb_buffer_copy_settings( buf_render, buf_tmp_in );
}
- if (*buf_out && job->vfr)
+ if (*buf_out )
{
hb_fifo_push( pv->delay_queue, *buf_out );
*buf_out = NULL;
@@ -440,15 +567,12 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in,
* two always in there should we need to rewrite the durations on them.
*/
- if( job->vfr )
+ if( hb_fifo_size( pv->delay_queue ) >= 4 )
{
- if( hb_fifo_size( pv->delay_queue ) >= 4 )
- {
- *buf_out = hb_fifo_get( pv->delay_queue );
- }
+ *buf_out = hb_fifo_get( pv->delay_queue );
}
- if( *buf_out && job->vfr)
+ if( *buf_out )
{
/* The current frame exists. That means it hasn't been dropped by a filter.
Make it accessible as ivtc_buffer so we can edit its duration if needed. */
@@ -527,6 +651,10 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in,
}
+ if ( buf_out && *buf_out && job->cfr )
+ {
+ adjust_frame_rate( pv, buf_out );
+ }
return HB_WORK_OK;
}
@@ -534,6 +662,12 @@ void renderClose( hb_work_object_t * w )
{
hb_work_private_t * pv = w->private_data;
+ if ( pv->job->cfr )
+ {
+ hb_log("render: %d frames output, %d dropped and %d duped for CFR/PFR",
+ pv->count_frames, pv->drops, pv->dups );
+ }
+
hb_log("render: lost time: %lld (%i frames)", pv->total_lost_time, pv->dropped_frames);
hb_log("render: gained time: %lld (%i frames) (%lld not accounted for)", pv->total_gained_time, pv->extended_frames, pv->total_lost_time - pv->total_gained_time);
if (pv->dropped_frames)
@@ -599,6 +733,8 @@ int renderInit( hb_work_object_t * w, hb_job_t * job )
pv->chapter_time = 0;
pv->chapter_val = 0;
+ pv->frame_rate = (double)job->vrate_base * (1./300.);
+
/* Setup filters */
/* TODO: Move to work.c? */
if( job->filters )
diff --git a/libhb/sync.c b/libhb/sync.c
index f7b342b61..a1a7f1ad9 100644
--- a/libhb/sync.c
+++ b/libhb/sync.c
@@ -518,85 +518,27 @@ static void SyncVideo( hb_work_object_t * w )
}
}
- int64_t duration;
- if ( job->mux & HB_MUX_AVI || job->cfr )
- {
- /*
- * The concept of variable frame rate video was a bit too advanced
- * for Microsoft so AVI doesn't support it. Since almost all dvd
- * video is VFR we have to convert it to constant frame rate to
- * put it in an AVI container. So here we duplicate, drop and
- * otherwise trash video frames to appease the gods of Redmond.
- */
-
- /* mpeg durations are exact when expressed in ticks of the
- * 27MHz System clock but not in HB's 90KHz PTS clock. To avoid
- * a truncation bias that will eventually cause the audio to desync
- * we compute the duration of the next frame using 27MHz ticks
- * then truncate it to 90KHz. */
- duration = ( (int64_t)(pv->count_frames + 1 ) * job->vrate_base ) / 300 -
- pv->next_start;
-
- /* We don't want the input & output clocks to be exactly in phase
- * otherwise small variations in the time will cause us to think
- * we're a full frame off & there will be lots of drops and dups.
- * We offset the input clock by half the duration so it's maximally
- * out of phase with the output clock. */
- if( cur->start < pv->next_start - ( duration >> 1 ) )
- {
- /* current frame too old - drop it */
- if ( cur->new_chap )
- {
- pv->chap_mark = cur->new_chap;
- }
- hb_buffer_close( &cur );
- pv->cur = cur = hb_fifo_get( job->fifo_raw );
- pv->next_pts = next->start;
- ++pv->drops;
- continue;
- }
-
- if( next->start > pv->next_start + duration + ( duration >> 1 ) )
- {
- /* next frame too far ahead - dup current frame */
- buf_tmp = hb_buffer_init( cur->size );
- hb_buffer_copy_settings( buf_tmp, cur );
- memcpy( buf_tmp->data, cur->data, cur->size );
- buf_tmp->sequence = cur->sequence;
- ++pv->dups;
- }
- else
- {
- /* this frame in our time window & doesn't need to be duped */
- buf_tmp = cur;
- pv->cur = cur = hb_fifo_get( job->fifo_raw );
- pv->next_pts = next->start;
- }
- }
- else
+ /*
+ * Adjust the pts of the current frame so that it's contiguous
+ * with the previous frame. The start time of the current frame
+ * has to be the end time of the previous frame and the stop
+ * time has to be the start of the next frame. We don't
+ * make any adjustments to the source timestamps other than removing
+ * the clock offsets (which also removes pts discontinuities).
+ * This means we automatically encode at the source's frame rate.
+ * MP2 uses an implicit duration (frames end when the next frame
+ * starts) but more advanced containers like MP4 use an explicit
+ * duration. Since we're looking ahead one frame we set the
+ * explicit stop time from the start time of the next frame.
+ */
+ buf_tmp = cur;
+ pv->cur = cur = hb_fifo_get( job->fifo_raw );
+ pv->next_pts = cur->start;
+ int64_t duration = cur->start - buf_tmp->start;
+ if ( duration <= 0 )
{
- /*
- * Adjust the pts of the current frame so that it's contiguous
- * with the previous frame. The start time of the current frame
- * has to be the end time of the previous frame and the stop
- * time has to be the start of the next frame. We don't
- * make any adjustments to the source timestamps other than removing
- * the clock offsets (which also removes pts discontinuities).
- * This means we automatically encode at the source's frame rate.
- * MP2 uses an implicit duration (frames end when the next frame
- * starts) but more advanced containers like MP4 use an explicit
- * duration. Since we're looking ahead one frame we set the
- * explicit stop time from the start time of the next frame.
- */
- buf_tmp = cur;
- pv->cur = cur = hb_fifo_get( job->fifo_raw );
- pv->next_pts = cur->start;
- duration = cur->start - buf_tmp->start;
- if ( duration <= 0 )
- {
- hb_log( "sync: invalid video duration %lld, start %lld, next %lld",
- duration, buf_tmp->start, next->start );
- }
+ hb_log( "sync: invalid video duration %lld, start %lld, next %lld",
+ duration, buf_tmp->start, next->start );
}
buf_tmp->start = pv->next_start;
diff --git a/libhb/work.c b/libhb/work.c
index 4cd9ffe6e..8e0734ceb 100644
--- a/libhb/work.c
+++ b/libhb/work.c
@@ -186,20 +186,19 @@ void hb_display_job_info( hb_job_t * job )
hb_log( " + bitrate %d kbps", title->video_bitrate / 1000 );
}
- if( job->vfr)
- {
- hb_log( " + frame rate: %.3f fps -> variable fps",
- (float) title->rate / (float) title->rate_base );
- }
- else if( !job->cfr )
+ if( !job->cfr )
{
hb_log( " + frame rate: same as source (around %.3f fps)",
(float) title->rate / (float) title->rate_base );
}
else
{
- hb_log( " + frame rate: %.3f fps -> constant %.3f fps",
- (float) title->rate / (float) title->rate_base, (float) job->vrate / (float) job->vrate_base );
+ static const char *frtypes[] = {
+ "", "constant", "peak rate limited to"
+ };
+ hb_log( " + frame rate: %.3f fps -> %s %.3f fps",
+ (float) title->rate / (float) title->rate_base, frtypes[job->cfr],
+ (float) job->vrate / (float) job->vrate_base );
}
if( job->anamorphic.mode )
@@ -402,16 +401,19 @@ static void do_job( hb_job_t * job, int cpu_count )
hb_log( "New dimensions %i * %i", job->width, job->height );
}
- if( ( job->mux & HB_MUX_AVI ) || job->cfr )
+ if( job->mux & HB_MUX_AVI )
{
- /* VFR detelecine is not compatible with AVI or constant frame rates. */
- job->vfr = 0;
+ // The concept of variable frame rate video was a bit too advanced
+ // for Microsoft so AVI doesn't support it. Since almost all dvd
+ // video is VFR we have to convert it to constant frame rate to
+ // put it in an AVI container. So duplicate, drop and
+ // otherwise trash video frames to appease the gods of Redmond.
+ job->cfr = 1;
}
- if ( job->vfr )
+ if ( job->cfr == 0 )
{
- /* Ensure we're using "Same as source" FPS,
- aka VFR, if we're doing VFR detelecine. */
+ /* Ensure we're using "Same as source" FPS */
job->vrate_base = title->rate_base;
}
diff --git a/test/test.c b/test/test.c
index 36fac4e9c..2ab159488 100644
--- a/test/test.c
+++ b/test/test.c
@@ -1184,13 +1184,6 @@ static int HandleEvents( hb_handle_t * h )
{
hb_filter_detelecine.settings = detelecine_opt;
hb_list_add( job->filters, &hb_filter_detelecine );
-
- if( !vrate )
- {
- /* No framerate specified, so using same as source.
- That means VFR, so set detelecine up to drop frames. */
- job->vfr = 1;
- }
}
if( decomb )
{
@@ -1264,10 +1257,18 @@ static int HandleEvents( hb_handle_t * h )
}
if( vrate )
{
- job->cfr = 1;
+ job->cfr = cfr;
job->vrate = 27000000;
job->vrate_base = vrate;
}
+ else if ( cfr )
+ {
+ // cfr or pfr flag with no rate specified implies
+ // use the title rate.
+ job->cfr = cfr;
+ job->vrate = title->rate;
+ job->vrate_base = title->rate_base;
+ }
/* Grab audio tracks */
if( atracks )
@@ -1970,6 +1971,16 @@ static void ShowHelp()
" Be aware that not specifying a framerate lets\n"
" HandBrake preserve a source's time stamps,\n"
" potentially creating variable framerate video\n"
+ " --vfr, --cfr, --pfr Select variable, constant or peak-limited\n"
+ " frame rate control. VFR preserves the source\n"
+ " timing. CFR makes the output constant rate at\n"
+ " the rate given by the -r flag (or the source's\n"
+ " average rate if no -r is given). PFR doesn't\n"
+ " allow the rate to go over the rate specified\n"
+ " with the -r flag but won't change the source\n"
+ " timing if it's below that rate.\n"
+ " If none of these flags are given, the default\n"
+ " is --cfr when -r is given and --vfr otherwise\n"
"\n"
"### Audio Options-----------------------------------------------------------\n\n"
@@ -2201,7 +2212,9 @@ static int ParseOptions( int argc, char ** argv )
{ "previews", required_argument, NULL, PREVIEWS },
{ "start-at-preview", required_argument, NULL, START_AT_PREVIEW },
{ "stop-at", required_argument, NULL, STOP_AT },
-
+ { "vfr", no_argument, &cfr, 0 },
+ { "cfr", no_argument, &cfr, 1 },
+ { "pfr", no_argument, &cfr, 2 },
{ 0, 0, 0, 0 }
};
@@ -2218,6 +2231,9 @@ static int ParseOptions( int argc, char ** argv )
switch( c )
{
+ case 0:
+ /* option was handled entirely in getopt_long */
+ break;
case 'h':
ShowHelp();
exit( 0 );
@@ -2507,6 +2523,10 @@ static int ParseOptions( int argc, char ** argv )
{
fprintf( stderr, "invalid framerate %s\n", optarg );
}
+ else if ( cfr == 0 )
+ {
+ cfr = 1;
+ }
break;
}
case 'R':