diff options
-rw-r--r-- | gtk/src/audiohandler.c | 7 | ||||
-rw-r--r-- | gtk/src/hb-backend.c | 13 |
2 files changed, 5 insertions, 15 deletions
diff --git a/gtk/src/audiohandler.c b/gtk/src/audiohandler.c index e4bc6b86d..82273e2af 100644 --- a/gtk/src/audiohandler.c +++ b/gtk/src/audiohandler.c @@ -109,7 +109,7 @@ ghb_adjust_audio_rate_combos(signal_user_data_t *ud) ghb_ui_update(ud, "AudioBitrate", ghb_int64_value(bitrate)); if (select_acodec == HB_ACODEC_FAAC) { - gint br, last = 320, first = 0; + gint last = 320, first = 0; if (mix == HB_AMIXDOWN_6CH) { @@ -426,12 +426,13 @@ audio_codec_changed_cb(GtkWidget *widget, signal_user_data_t *ud) titleindex = ghb_settings_combo_int(ud->settings, "title"); track = ghb_settings_combo_int(ud->settings, "AudioTrack"); - br = ghb_find_closest_audio_bitrate(acodec_code, br); + mix_code = ghb_get_best_mix( titleindex, track, acodec_code, mix_code); + int channels = HB_AMIXDOWN_GET_DISCRETE_CHANNEL_COUNT(mix_code); + br = ghb_get_best_audio_bitrate(acodec_code, br, channels); ghb_ui_update(ud, "AudioBitrate", ghb_int64_value(br)); sr = ghb_find_closest_audio_rate(sr); ghb_ui_update(ud, "AudioSamplerate", ghb_int64_value(sr)); - mix_code = ghb_get_best_mix( titleindex, track, acodec_code, mix_code); ghb_ui_update(ud, "AudioMixdown", ghb_int64_value(mix_code)); } ghb_adjust_audio_rate_combos(ud); diff --git a/gtk/src/hb-backend.c b/gtk/src/hb-backend.c index f245cda06..ea99e0c57 100644 --- a/gtk/src/hb-backend.c +++ b/gtk/src/hb-backend.c @@ -1614,22 +1614,11 @@ gint ghb_find_closest_audio_bitrate(gint codec, gint rate) { gint ii; - gint low = 32; - gint high = 768; gint result; - if (codec == HB_ACODEC_FAAC) - high = 320; - else if (codec == HB_ACODEC_AC3) - high = 640; - - result = high; + result = hb_audio_bitrates[hb_audio_bitrates_count-1].rate; for (ii = 0; ii < hb_audio_bitrates_count; ii++) { - if (hb_audio_bitrates[ii].rate < low) - continue; - if (hb_audio_bitrates[ii].rate > high) - break; if (rate <= hb_audio_bitrates[ii].rate) { result = hb_audio_bitrates[ii].rate; |