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authorsr55 <[email protected]>2017-03-22 21:16:21 +0000
committersr55 <[email protected]>2017-03-22 21:16:21 +0000
commit8f6986c24dc16b1e07bd10b09f45af9524667d1a (patch)
tree2dc7b95843edd320e4002139c80cd679e0a6bea8 /win/CS
parent328250950c54865529d94fdebbdde519a9a59b21 (diff)
WinGui: Change the default behaviour for the WinGui to automatically use fallback track in situations where the selected passthru is not valid. The UI will by default select the fallback now. Fixes #646
Diffstat (limited to 'win/CS')
-rw-r--r--win/CS/HandBrakeWPF/Model/Audio/AudioBehaviourModes.cs2
-rw-r--r--win/CS/HandBrakeWPF/Services/Encode/Factories/EncodeFactory.cs6
-rw-r--r--win/CS/HandBrakeWPF/Services/Encode/Model/Models/AudioEncoder.cs2
-rw-r--r--win/CS/HandBrakeWPF/Services/Encode/Model/Models/AudioTrack.cs22
-rw-r--r--win/CS/HandBrakeWPF/ViewModels/AudioViewModel.cs6
5 files changed, 27 insertions, 11 deletions
diff --git a/win/CS/HandBrakeWPF/Model/Audio/AudioBehaviourModes.cs b/win/CS/HandBrakeWPF/Model/Audio/AudioBehaviourModes.cs
index 3a3847b85..0977334f6 100644
--- a/win/CS/HandBrakeWPF/Model/Audio/AudioBehaviourModes.cs
+++ b/win/CS/HandBrakeWPF/Model/Audio/AudioBehaviourModes.cs
@@ -9,8 +9,6 @@
namespace HandBrakeWPF.Model.Audio
{
- using System.ComponentModel.DataAnnotations;
-
using HandBrake.ApplicationServices.Attributes;
/// <summary>
diff --git a/win/CS/HandBrakeWPF/Services/Encode/Factories/EncodeFactory.cs b/win/CS/HandBrakeWPF/Services/Encode/Factories/EncodeFactory.cs
index 30aa9906d..6647b7fdf 100644
--- a/win/CS/HandBrakeWPF/Services/Encode/Factories/EncodeFactory.cs
+++ b/win/CS/HandBrakeWPF/Services/Encode/Factories/EncodeFactory.cs
@@ -348,6 +348,12 @@ namespace HandBrakeWPF.Services.Encode.Factories
HBAudioEncoder encoder = HandBrakeEncoderHelpers.GetAudioEncoder(EnumHelper<AudioEncoder>.GetShortName(item.Encoder));
Validate.NotNull(encoder, "Unrecognized audio encoder:" + item.Encoder);
+ if (item.IsPassthru && (item.ScannedTrack.Codec & encoder.Id) == 0)
+ {
+ // We have an unsupported passthru. Rather than let libhb drop the track, switch it to the fallback.
+ encoder = HandBrakeEncoderHelpers.GetAudioEncoder(EnumHelper<AudioEncoder>.GetShortName(job.AllowedPassthruOptions.AudioEncoderFallback));
+ }
+
HBMixdown mixdown = HandBrakeEncoderHelpers.GetMixdown(item.MixDown);
HBRate sampleRate = HandBrakeEncoderHelpers.AudioSampleRates.FirstOrDefault(s => s.Name == item.SampleRate.ToString(CultureInfo.InvariantCulture));
diff --git a/win/CS/HandBrakeWPF/Services/Encode/Model/Models/AudioEncoder.cs b/win/CS/HandBrakeWPF/Services/Encode/Model/Models/AudioEncoder.cs
index 2dd42c190..2d659bd39 100644
--- a/win/CS/HandBrakeWPF/Services/Encode/Model/Models/AudioEncoder.cs
+++ b/win/CS/HandBrakeWPF/Services/Encode/Model/Models/AudioEncoder.cs
@@ -9,8 +9,6 @@
namespace HandBrakeWPF.Services.Encode.Model.Models
{
- using System.ComponentModel.DataAnnotations;
-
using HandBrake.ApplicationServices.Attributes;
/// <summary>
diff --git a/win/CS/HandBrakeWPF/Services/Encode/Model/Models/AudioTrack.cs b/win/CS/HandBrakeWPF/Services/Encode/Model/Models/AudioTrack.cs
index bf5ea27d4..6dede959d 100644
--- a/win/CS/HandBrakeWPF/Services/Encode/Model/Models/AudioTrack.cs
+++ b/win/CS/HandBrakeWPF/Services/Encode/Model/Models/AudioTrack.cs
@@ -14,6 +14,7 @@ namespace HandBrakeWPF.Services.Encode.Model.Models
using System.ComponentModel;
using System.Globalization;
using System.Linq;
+ using System.Security;
using HandBrake.ApplicationServices.Interop;
using HandBrake.ApplicationServices.Interop.Model;
@@ -102,14 +103,27 @@ namespace HandBrakeWPF.Services.Encode.Model.Models
/// <param name="track">
/// The Behavior track
/// </param>
- public AudioTrack(AudioBehaviourTrack track)
- {
+ /// <param name="sourceTrack">
+ /// The source track we are dealing with.
+ /// </param>
+ /// <param name="fallback">
+ /// An encoder to fall back to.
+ /// </param>
+ public AudioTrack(AudioBehaviourTrack track, Audio sourceTrack, AudioEncoder fallback)
+ {
+ AudioEncoder chosenEncoder = track.Encoder;
+ HBAudioEncoder encoderInfo = HandBrakeEncoderHelpers.GetAudioEncoder(EnumHelper<AudioEncoder>.GetShortName(track.Encoder));
+ if (track.IsPassthru && (sourceTrack.Codec & encoderInfo.Id) == 0)
+ {
+ chosenEncoder = fallback;
+ }
+
+ this.scannedTrack = sourceTrack;
this.drc = track.DRC;
- this.encoder = track.Encoder;
+ this.encoder = chosenEncoder;
this.gain = track.Gain;
this.mixDown = track.MixDown != null ? track.MixDown.ShortName : "dpl2";
this.sampleRate = track.SampleRate;
- this.scannedTrack = new Audio();
this.encoderRateType = track.EncoderRateType;
this.quality = track.Quality;
this.bitrate = track.Bitrate;
diff --git a/win/CS/HandBrakeWPF/ViewModels/AudioViewModel.cs b/win/CS/HandBrakeWPF/ViewModels/AudioViewModel.cs
index 1381fcca0..c90c9add3 100644
--- a/win/CS/HandBrakeWPF/ViewModels/AudioViewModel.cs
+++ b/win/CS/HandBrakeWPF/ViewModels/AudioViewModel.cs
@@ -338,12 +338,12 @@ namespace HandBrakeWPF.ViewModels
break;
case AudioTrackDefaultsMode.FirstTrack:
AudioBehaviourTrack template = this.AudioBehaviours.BehaviourTracks.FirstOrDefault();
- this.Task.AudioTracks.Add(template != null ? new AudioTrack(template) { ScannedTrack = track } : new AudioTrack { ScannedTrack = track });
+ this.Task.AudioTracks.Add(template != null ? new AudioTrack(template, track, this.Task.AllowedPassthruOptions.AudioEncoderFallback) : new AudioTrack { ScannedTrack = track });
break;
case AudioTrackDefaultsMode.AllTracks:
foreach (AudioBehaviourTrack tmpl in this.AudioBehaviours.BehaviourTracks)
{
- this.Task.AudioTracks.Add(tmpl != null ? new AudioTrack(tmpl) { ScannedTrack = track } : new AudioTrack { ScannedTrack = track });
+ this.Task.AudioTracks.Add(tmpl != null ? new AudioTrack(tmpl, track, this.Task.AllowedPassthruOptions.AudioEncoderFallback) : new AudioTrack { ScannedTrack = track });
}
break;
@@ -395,7 +395,7 @@ namespace HandBrakeWPF.ViewModels
// Step 3, Setup the tracks from the preset
foreach (AudioBehaviourTrack track in this.AudioBehaviours.BehaviourTracks)
{
- this.Task.AudioTracks.Add(new AudioTrack(track) { ScannedTrack = this.GetPreferredAudioTrack() });
+ this.Task.AudioTracks.Add(new AudioTrack(track, this.GetPreferredAudioTrack(), this.Task.AllowedPassthruOptions.AudioEncoderFallback));
}
// Step 4, Handle the default selection behaviour.