diff options
author | sr55 <[email protected]> | 2011-03-13 16:44:49 +0000 |
---|---|---|
committer | sr55 <[email protected]> | 2011-03-13 16:44:49 +0000 |
commit | b6a5d4eba610711d15ed99dc5f2e9e126ce06086 (patch) | |
tree | e72eb5be161c3ac9b01bbc3b3efcd4ab8f91e06c /win/CS/frmQueue.cs | |
parent | 38f64c238720fe0524f99b380fbb1a8c795a7586 (diff) |
Rename Direction C# to CS
git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@3846 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'win/CS/frmQueue.cs')
-rw-r--r-- | win/CS/frmQueue.cs | 712 |
1 files changed, 712 insertions, 0 deletions
diff --git a/win/CS/frmQueue.cs b/win/CS/frmQueue.cs new file mode 100644 index 000000000..cf4ac409c --- /dev/null +++ b/win/CS/frmQueue.cs @@ -0,0 +1,712 @@ +/* frmQueue.cs $
+ This file is part of the HandBrake source code.
+ Homepage: <http://handbrake.fr>.
+ It may be used under the terms of the GNU General Public License. */
+
+namespace Handbrake
+{
+ using System;
+ using System.Collections.Generic;
+ using System.Collections.ObjectModel;
+ using System.ComponentModel;
+ using System.IO;
+ using System.Linq;
+ using System.Windows.Forms;
+ using Functions;
+
+ using HandBrake.ApplicationServices.Model;
+ using HandBrake.ApplicationServices.Model.Encoding;
+ using HandBrake.ApplicationServices.Services;
+ using HandBrake.ApplicationServices.Services.Interfaces;
+ using HandBrake.ApplicationServices.Utilities;
+
+ using Model;
+
+ /// <summary>
+ /// The Queue Window
+ /// </summary>
+ public partial class frmQueue : Form
+ {
+ /// <summary>
+ /// Update Handler Delegate
+ /// </summary>
+ private delegate void UpdateHandler();
+
+ /// <summary>
+ /// An instance of the Queue service
+ /// </summary>
+ private readonly IQueueProcessor queue;
+
+ /// <summary>
+ /// A reference to the main application window
+ /// </summary>
+ private readonly frmMain mainWindow;
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="frmQueue"/> class.
+ /// </summary>
+ /// <param name="q">
+ /// An instance of the queue service.
+ /// </param>
+ /// <param name="mw">
+ /// The main window.
+ /// </param>
+ public frmQueue(IQueueProcessor q, frmMain mw)
+ {
+ InitializeComponent();
+
+ this.mainWindow = mw;
+
+ this.queue = q;
+ queue.EncodeService.EncodeStarted += this.QueueOnEncodeStart;
+ queue.QueueCompleted += this.QueueOnQueueFinished;
+ queue.QueuePaused += this.QueueOnPaused;
+ queue.QueueManager.QueueChanged += new EventHandler(queue_QueueListChanged);
+
+ queue.EncodeService.EncodeStarted += this.queue_EncodeStarted;
+ queue.EncodeService.EncodeCompleted += this.queue_EncodeEnded;
+
+ drp_completeOption.Text = Properties.Settings.Default.CompletionOption;
+ }
+
+ /// <summary>
+ /// Queue Changed
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void queue_QueueListChanged(object sender, EventArgs e)
+ {
+ UpdateUiElementsOnQueueChange();
+ }
+
+ /// <summary>
+ /// Encode Ended
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void queue_EncodeEnded(object sender, EventArgs e)
+ {
+ queue.EncodeService.EncodeStatusChanged -= EncodeQueue_EncodeStatusChanged;
+ ResetEncodeText();
+ }
+
+ /// <summary>
+ /// Queue Started
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void queue_EncodeStarted(object sender, EventArgs e)
+ {
+ this.SetCurrentEncodeInformation();
+ queue.EncodeService.EncodeStatusChanged += EncodeQueue_EncodeStatusChanged;
+ }
+
+ /// <summary>
+ /// Display the Encode Status
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void EncodeQueue_EncodeStatusChanged(object sender, HandBrake.ApplicationServices.EventArgs.EncodeProgressEventArgs e)
+ {
+ if (this.InvokeRequired)
+ {
+ this.BeginInvoke(new EncodeProgessStatus(EncodeQueue_EncodeStatusChanged), new[] { sender, e });
+ return;
+ }
+
+ lbl_encodeStatus.Text =
+ string.Format(
+ "Encoding: Pass {0} of {1}, {2:00.00}% Time Remaining: {3}",
+ e.Task,
+ e.TaskCount,
+ e.PercentComplete,
+ e.EstimatedTimeLeft);
+ }
+
+ /// <summary>
+ /// Handle the Queue Paused event
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The EventArgs.
+ /// </param>
+ private void QueueOnPaused(object sender, EventArgs e)
+ {
+ SetUiEncodeFinished();
+ UpdateUiElementsOnQueueChange();
+ }
+
+ /// <summary>
+ /// Handle the Queue Finished event.
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The EventArgs.
+ /// </param>
+ private void QueueOnQueueFinished(object sender, EventArgs e)
+ {
+ SetUiEncodeFinished();
+ ResetQueue(); // Reset the Queue Window
+ }
+
+ /// <summary>
+ /// Handle the Encode Started event
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void QueueOnEncodeStart(object sender, EventArgs e)
+ {
+ SetUiEncodeStarted(); // make sure the UI is set correctly
+ UpdateUiElementsOnQueueChange(); // Redraw the Queue, a new encode has started.
+ }
+
+ /// <summary>
+ /// Initializes the Queue list with the Arraylist from the Queue class
+ /// </summary>
+ public void SetQueue()
+ {
+ UpdateUiElementsOnQueueChange();
+ }
+
+ /// <summary>
+ /// Initializes the Queue list, then shows and activates the window
+ /// </summary>
+ public new void Show()
+ {
+ Show(true);
+ }
+
+ /// <summary>
+ /// Initializes the Queue list only if doSetQueue is true, then shows and activates the window
+ /// </summary>
+ /// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>
+ public void Show(bool doSetQueue)
+ {
+ if (doSetQueue) SetQueue();
+ base.Show();
+ }
+
+ /// <summary>
+ /// Handle the Encode button Click event
+ /// </summary>
+ /// <param name="sender">The sender</param>
+ /// <param name="e">the EventArgs</param>
+ private void BtnEncodeClick(object sender, EventArgs e)
+ {
+ if (!queue.IsProcessing)
+ {
+ SetUiEncodeStarted();
+ }
+
+ lbl_encodeStatus.Text = "Encoding ...";
+ queue.Start();
+ }
+
+ /// <summary>
+ /// Handle the Pause button click event.
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The EventArgs.
+ /// </param>
+ private void BtnPauseClick(object sender, EventArgs e)
+ {
+ queue.Pause();
+ MessageBox.Show(
+ "No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.",
+ "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
+ }
+
+ // UI Work
+
+ /// <summary>
+ /// Setup the UI to show that an encode has started
+ /// </summary>
+ private void SetUiEncodeStarted()
+ {
+ if (InvokeRequired)
+ {
+ BeginInvoke(new UpdateHandler(SetUiEncodeStarted));
+ return;
+ }
+ btn_encode.Enabled = false;
+ btn_pause.Visible = true;
+ }
+
+ /// <summary>
+ /// Setup the UI to indicate that an encode has finished.
+ /// </summary>
+ private void SetUiEncodeFinished()
+ {
+ if (InvokeRequired)
+ {
+ BeginInvoke(new UpdateHandler(SetUiEncodeFinished));
+ return;
+ }
+ btn_pause.Visible = false;
+ btn_encode.Enabled = true;
+ }
+
+ /// <summary>
+ /// Reset the Queue Window display
+ /// </summary>
+ private void ResetQueue()
+ {
+ if (InvokeRequired)
+ {
+ BeginInvoke(new UpdateHandler(ResetQueue));
+ return;
+ }
+ btn_pause.Visible = false;
+ btn_encode.Enabled = true;
+
+ ResetEncodeText();
+ }
+
+ /// <summary>
+ /// Reset the current job text
+ /// </summary>
+ private void ResetEncodeText()
+ {
+ if (InvokeRequired)
+ {
+ BeginInvoke(new UpdateHandler(ResetEncodeText));
+ return;
+ }
+ lbl_encodeStatus.Text = "Ready";
+
+ lbl_source.Text = "-";
+ lbl_dest.Text = "-";
+ lbl_encodeOptions.Text = "-";
+
+ lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
+ }
+
+ /// <summary>
+ /// Redraw the Queue window with the latest information about HandBrakes status
+ /// </summary>
+ private void RedrawQueue()
+ {
+ if (InvokeRequired)
+ {
+ BeginInvoke(new UpdateHandler(RedrawQueue));
+ return;
+ }
+
+ list_queue.Items.Clear();
+ ReadOnlyCollection<QueueTask> theQueue = queue.QueueManager.Queue;
+ foreach (QueueTask queueItem in theQueue)
+ {
+ string qItem = queueItem.Query;
+ EncodeTask parsed = QueryParserUtility.Parse(qItem);
+
+ // Get the DVD Title
+ string title = parsed.Title == 0 ? "Auto" : parsed.Title.ToString();
+
+ // Get the DVD Chapters
+ string chapters;
+ if (parsed.StartPoint == 0)
+ chapters = "Auto";
+ else
+ {
+ chapters = parsed.StartPoint.ToString();
+ if (parsed.EndPoint != 0)
+ chapters = chapters + " - " + parsed.EndPoint;
+ }
+
+ ListViewItem item = new ListViewItem { Tag = queueItem, Text = title };
+ item.SubItems.Add(chapters); // Chapters
+ item.SubItems.Add(queueItem.Source); // Source
+ item.SubItems.Add(queueItem.Destination); // Destination
+
+ switch (parsed.VideoEncoder)
+ {
+ case VideoEncoder.FFMpeg:
+ item.SubItems.Add("MPEG-4 (FFmpeg)");
+ break;
+ default:
+ case VideoEncoder.X264:
+ item.SubItems.Add("H.264 (x264)");
+ break;
+ case VideoEncoder.Theora:
+ item.SubItems.Add("VP3 (Theroa)");
+ break;
+ }
+
+ // Video
+
+ // Display The Audio Track Information
+ string audio = string.Empty;
+ foreach (AudioTrack track in parsed.AudioTracks)
+ {
+ if (audio != string.Empty)
+ audio += ", " + track.Encoder;
+ else
+ audio = track.Encoder;
+ }
+ item.SubItems.Add(audio); // Audio
+
+ list_queue.Items.Add(item);
+ }
+ }
+
+ /// <summary>
+ /// Update the UI elements
+ /// </summary>
+ private void UpdateUiElementsOnQueueChange()
+ {
+ if (InvokeRequired)
+ {
+ BeginInvoke(new UpdateHandler(UpdateUiElementsOnQueueChange));
+ return;
+ }
+
+ RedrawQueue();
+ lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
+ }
+
+ /// <summary>
+ /// Set the window up with the current encode information
+ /// </summary>
+ private void SetCurrentEncodeInformation()
+ {
+ try
+ {
+ if (InvokeRequired)
+ {
+ BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation));
+ }
+
+ EncodeTask parsed = QueryParserUtility.Parse(queue.QueueManager.LastProcessedJob.Query);
+
+ // Get title and chapters
+ string title = parsed.Title == 0 ? "Auto" : parsed.Title.ToString();
+ string chapterlbl;
+ if (Equals(parsed.StartPoint, 0))
+ chapterlbl = "Auto";
+ else
+ {
+ string chapters = parsed.StartPoint.ToString();
+ if (parsed.EndPoint != 0)
+ chapters = chapters + " - " + parsed.EndPoint;
+ chapterlbl = chapters;
+ }
+
+ // Get audio information
+ string audio = string.Empty;
+ foreach (AudioTrack track in parsed.AudioTracks)
+ {
+ if (audio != string.Empty)
+ audio += ", " + track.Encoder;
+ else
+ audio = track.Encoder;
+ }
+
+ // found query is a global varible
+ lbl_encodeStatus.Text = "Encoding ...";
+ lbl_source.Text = queue.QueueManager.LastProcessedJob.Source + "(Title: " + title + " Chapters: " + chapterlbl + ")";
+ lbl_dest.Text = queue.QueueManager.LastProcessedJob.Destination;
+ lbl_encodeOptions.Text = "Video: " + parsed.VideoEncoder + " Audio: " + audio + Environment.NewLine +
+ "x264 Options: " + parsed.AdvancedEncoderOptions;
+ }
+ catch (Exception)
+ {
+ // Do Nothing
+ }
+ }
+
+ /* Right Click Menu */
+
+ /// <summary>
+ /// Handle the Move Up Menu Item
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void MnuUpClick(object sender, EventArgs e)
+ {
+ MoveUp();
+ }
+
+ /// <summary>
+ /// Handle the Move down Menu Item
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void MnuDownClick(object sender, EventArgs e)
+ {
+ MoveDown();
+ }
+
+ /// <summary>
+ /// Edit a job
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void MnuEditClick(object sender, EventArgs e)
+ {
+ if (list_queue.SelectedIndices != null && list_queue.SelectedIndices.Count != 0)
+ {
+ lock (queue)
+ {
+ lock (list_queue)
+ {
+ QueueTask index = list_queue.SelectedItems[0].Tag as QueueTask;
+ mainWindow.RecievingJob(index);
+ queue.QueueManager.Remove(index);
+ RedrawQueue();
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Handle the delete Menu Item
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void MnuDeleteClick(object sender, EventArgs e)
+ {
+ DeleteSelectedItems();
+ }
+
+ /* Keyboard Shortcuts */
+
+ /// <summary>
+ /// Handle the delete keyboard press
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void ListQueueDeleteKey(object sender, KeyEventArgs e)
+ {
+ if (e.KeyCode == Keys.Delete && e.Modifiers == Keys.None)
+ DeleteSelectedItems();
+ }
+
+ /* Queue Management */
+
+ /// <summary>
+ /// Move items up in the queue
+ /// </summary>
+ private void MoveUp()
+ {
+ // If there are selected items and the first item is not selected
+ if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))
+ {
+ // Copy the selected indices to preserve them during the movement
+ List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
+ foreach (int selectedIndex in list_queue.SelectedIndices)
+ selectedIndices.Add(selectedIndex);
+
+ // Move up each selected item
+ foreach (int selectedIndex in selectedIndices)
+ queue.QueueManager.MoveUp(selectedIndex);
+
+ // Keep the selected item(s) selected, now moved up one index
+ foreach (int selectedIndex in selectedIndices)
+ if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good
+ list_queue.Items[selectedIndex - 1].Selected = true;
+ }
+
+ list_queue.Select(); // Activate the control to show the selected items
+ }
+
+ /// <summary>
+ /// Move items down in the queue
+ /// </summary>
+ private void MoveDown()
+ {
+ // If there are selected items and the last item is not selected
+ if (list_queue.SelectedIndices.Count > 0 &&
+ !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))
+ {
+ // Copy the selected indices to preserve them during the movement
+ List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
+ foreach (int selectedIndex in list_queue.SelectedIndices)
+ selectedIndices.Add(selectedIndex);
+
+ // Reverse the indices to move the items down from last to first (preserves indices)
+ selectedIndices.Reverse();
+
+ // Move down each selected item
+ foreach (int selectedIndex in selectedIndices)
+ queue.QueueManager.MoveDown(selectedIndex);
+
+ // Keep the selected item(s) selected, now moved down one index
+ foreach (int selectedIndex in selectedIndices)
+ if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good
+ list_queue.Items[selectedIndex + 1].Selected = true;
+ }
+
+ list_queue.Select(); // Activate the control to show the selected items
+ }
+
+ /// <summary>
+ /// Delete the currently selected items on the queue
+ /// </summary>
+ private void DeleteSelectedItems()
+ {
+ // If there are selected items
+ if (list_queue.SelectedIndices.Count > 0)
+ {
+ // Remove each selected item
+ foreach (ListViewItem selectedIndex in this.list_queue.SelectedItems)
+ queue.QueueManager.Remove((QueueTask)selectedIndex.Tag);
+
+ // Select the first item after deletion.
+ if (list_queue.Items.Count > 0)
+ list_queue.Items[0].Selected = true;
+ }
+
+ list_queue.Select(); // Activate the control to show the selected items
+ }
+
+ /* Queue Import / Export features */
+
+ /// <summary>
+ /// Create a batch script
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void MnuBatchClick(object sender, EventArgs e)
+ {
+ SaveFile.FileName = string.Empty;
+ SaveFile.Filter = "Batch|.bat";
+ SaveFile.ShowDialog();
+ if (SaveFile.FileName != String.Empty)
+ queue.QueueManager.WriteBatchScriptToFile(SaveFile.FileName);
+ }
+
+ /// <summary>
+ /// Export Queue
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void MnuExportClick(object sender, EventArgs e)
+ {
+ SaveFile.FileName = string.Empty;
+ SaveFile.Filter = "HandBrake Queue|*.queue";
+ SaveFile.ShowDialog();
+ if (SaveFile.FileName != String.Empty)
+ queue.QueueManager.BackupQueue(SaveFile.FileName);
+ }
+
+ /// <summary>
+ /// Import Queue
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void MnuImportClick(object sender, EventArgs e)
+ {
+ OpenFile.FileName = string.Empty;
+ OpenFile.ShowDialog();
+ if (OpenFile.FileName != String.Empty)
+ queue.QueueManager.RestoreQueue(OpenFile.FileName);
+ }
+
+ /// <summary>
+ /// Readd current job to queue
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ private void MnuReaddClick(object sender, EventArgs e)
+ {
+ if (queue.QueueManager.LastProcessedJob != null && !queue.QueueManager.LastProcessedJob.IsEmpty)
+ {
+ queue.QueueManager.Add(queue.QueueManager.LastProcessedJob);
+ }
+ }
+
+ /* Overrides */
+
+ /// <summary>
+ /// Hide's the window when the user tries to "x" out of the window instead of closing it.
+ /// </summary>
+ /// <param name="e">
+ /// The e.
+ /// </param>
+ protected override void OnClosing(CancelEventArgs e)
+ {
+ e.Cancel = true;
+ this.Hide();
+ base.OnClosing(e);
+ }
+
+ /// <summary>
+ /// Change the OnComplete option setting.
+ /// </summary>
+ /// <param name="sender">
+ /// The sender.
+ /// </param>
+ /// <param name="e">
+ /// The EventArgs.
+ /// </param>
+ private void CompleteOptionChanged(object sender, EventArgs e)
+ {
+ Properties.Settings.Default.CompletionOption = drp_completeOption.Text;
+ HandBrake.ApplicationServices.Init.CompletionOption = drp_completeOption.Text;
+ Properties.Settings.Default.Save();
+ }
+ }
+}
\ No newline at end of file |