diff options
author | sr55 <[email protected]> | 2012-07-08 11:25:45 +0000 |
---|---|---|
committer | sr55 <[email protected]> | 2012-07-08 11:25:45 +0000 |
commit | da44aa82136fb9423f041b200b3e40632b8287e7 (patch) | |
tree | 3488aa667e0bcb0b8a54eec8c11fd8f98e3c2c41 /win/CS/HandBrakeWPF/Views/ShellView.xaml.cs | |
parent | 7746907bf0ae4ef3f02aaa28a34a493dade912a2 (diff) |
WinGui: Add support for keyboard shortcuts. These are slightly different to the old UI. See Below.
// Start Encode (Ctrl+S)
// Stop Encode (Ctrl+K)
// Open Log Window (Ctrl+L)
// Open Queue Window (Ctrl+Q)
// Add to Queue (Ctrl+A)
// Scan a File (Ctrl+F)
// Scan a Folder (Ctrl+R)
git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@4820 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'win/CS/HandBrakeWPF/Views/ShellView.xaml.cs')
-rw-r--r-- | win/CS/HandBrakeWPF/Views/ShellView.xaml.cs | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/win/CS/HandBrakeWPF/Views/ShellView.xaml.cs b/win/CS/HandBrakeWPF/Views/ShellView.xaml.cs index 6b291702d..9a24120e1 100644 --- a/win/CS/HandBrakeWPF/Views/ShellView.xaml.cs +++ b/win/CS/HandBrakeWPF/Views/ShellView.xaml.cs @@ -4,13 +4,15 @@ // </copyright>
// <summary>
// Interaction logic for ShellView.xaml
-// </summary>
+// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.Views
{
using System.Windows;
+ using System.Windows.Input;
+ using HandBrakeWPF.Commands;
using HandBrakeWPF.ViewModels.Interfaces;
/// <summary>
@@ -24,6 +26,22 @@ namespace HandBrakeWPF.Views public ShellView()
{
this.InitializeComponent();
+
+ // Start Encode (Ctrl+S)
+ // Stop Encode (Ctrl+K)
+ // Open Log Window (Ctrl+L)
+ // Open Queue Window (Ctrl+Q)
+ // Add to Queue (Ctrl+A)
+ // Scan a File (Ctrl+F)
+ // Scan a Folder (Ctrl+R)
+
+ this.InputBindings.Add(new InputBinding(new ProcessShortcutCommand(new KeyGesture(Key.S, ModifierKeys.Control)), new KeyGesture(Key.S, ModifierKeys.Control)));
+ this.InputBindings.Add(new InputBinding(new ProcessShortcutCommand(new KeyGesture(Key.K, ModifierKeys.Control)), new KeyGesture(Key.K, ModifierKeys.Control)));
+ this.InputBindings.Add(new InputBinding(new ProcessShortcutCommand(new KeyGesture(Key.L, ModifierKeys.Control)), new KeyGesture(Key.L, ModifierKeys.Control)));
+ this.InputBindings.Add(new InputBinding(new ProcessShortcutCommand(new KeyGesture(Key.Q, ModifierKeys.Control)), new KeyGesture(Key.Q, ModifierKeys.Control)));
+ this.InputBindings.Add(new InputBinding(new ProcessShortcutCommand(new KeyGesture(Key.A, ModifierKeys.Control)), new KeyGesture(Key.A, ModifierKeys.Control)));
+ this.InputBindings.Add(new InputBinding(new ProcessShortcutCommand(new KeyGesture(Key.F, ModifierKeys.Control)), new KeyGesture(Key.F, ModifierKeys.Control)));
+ this.InputBindings.Add(new InputBinding(new ProcessShortcutCommand(new KeyGesture(Key.R, ModifierKeys.Control)), new KeyGesture(Key.R, ModifierKeys.Control)));
}
/// <summary>
|