diff options
author | sr55 <[email protected]> | 2017-03-22 21:16:21 +0000 |
---|---|---|
committer | sr55 <[email protected]> | 2017-03-22 21:16:21 +0000 |
commit | 8f6986c24dc16b1e07bd10b09f45af9524667d1a (patch) | |
tree | 2dc7b95843edd320e4002139c80cd679e0a6bea8 /win/CS/HandBrakeWPF/ViewModels/AudioViewModel.cs | |
parent | 328250950c54865529d94fdebbdde519a9a59b21 (diff) |
WinGui: Change the default behaviour for the WinGui to automatically use fallback track in situations where the selected passthru is not valid. The UI will by default select the fallback now. Fixes #646
Diffstat (limited to 'win/CS/HandBrakeWPF/ViewModels/AudioViewModel.cs')
-rw-r--r-- | win/CS/HandBrakeWPF/ViewModels/AudioViewModel.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/win/CS/HandBrakeWPF/ViewModels/AudioViewModel.cs b/win/CS/HandBrakeWPF/ViewModels/AudioViewModel.cs index 1381fcca0..c90c9add3 100644 --- a/win/CS/HandBrakeWPF/ViewModels/AudioViewModel.cs +++ b/win/CS/HandBrakeWPF/ViewModels/AudioViewModel.cs @@ -338,12 +338,12 @@ namespace HandBrakeWPF.ViewModels break;
case AudioTrackDefaultsMode.FirstTrack:
AudioBehaviourTrack template = this.AudioBehaviours.BehaviourTracks.FirstOrDefault();
- this.Task.AudioTracks.Add(template != null ? new AudioTrack(template) { ScannedTrack = track } : new AudioTrack { ScannedTrack = track });
+ this.Task.AudioTracks.Add(template != null ? new AudioTrack(template, track, this.Task.AllowedPassthruOptions.AudioEncoderFallback) : new AudioTrack { ScannedTrack = track });
break;
case AudioTrackDefaultsMode.AllTracks:
foreach (AudioBehaviourTrack tmpl in this.AudioBehaviours.BehaviourTracks)
{
- this.Task.AudioTracks.Add(tmpl != null ? new AudioTrack(tmpl) { ScannedTrack = track } : new AudioTrack { ScannedTrack = track });
+ this.Task.AudioTracks.Add(tmpl != null ? new AudioTrack(tmpl, track, this.Task.AllowedPassthruOptions.AudioEncoderFallback) : new AudioTrack { ScannedTrack = track });
}
break;
@@ -395,7 +395,7 @@ namespace HandBrakeWPF.ViewModels // Step 3, Setup the tracks from the preset
foreach (AudioBehaviourTrack track in this.AudioBehaviours.BehaviourTracks)
{
- this.Task.AudioTracks.Add(new AudioTrack(track) { ScannedTrack = this.GetPreferredAudioTrack() });
+ this.Task.AudioTracks.Add(new AudioTrack(track, this.GetPreferredAudioTrack(), this.Task.AllowedPassthruOptions.AudioEncoderFallback));
}
// Step 4, Handle the default selection behaviour.
|