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authorScott <[email protected]>2015-09-19 23:08:36 +0100
committerScott <[email protected]>2015-09-19 23:08:36 +0100
commit74234342b8ec3aa7fcbd5a3b2cdf3d5e56bd3d99 (patch)
treeefe87692d1fd38bad4173f389d2d29076d3c391d /win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx
parent5b446548672626c960b8c72db72d8e6f82b7e955 (diff)
WinGui: Adding a number of new tooltips for some of the more complicated controls.
Diffstat (limited to 'win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx')
-rw-r--r--win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx64
1 files changed, 64 insertions, 0 deletions
diff --git a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx
index a97cb693e..f3a1ab415 100644
--- a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx
+++ b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx
@@ -117,6 +117,70 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
+ <data name="FilterView_Deblock" xml:space="preserve">
+ <value>The deblocking filter removes a common type of compression artifact.
+If your source exhibits 'blockiness', this filter may help clean it up.</value>
+ </data>
+ <data name="FilterView_DecombDeinterlace" xml:space="preserve">
+ <value>Choose decomb or deinterlace filter options.
+
+The decomb filter selectively deinterlaces frames that appear to be interlaced.
+This will preserve quality in frames that are not interlaced.
+
+The classic deinterlace filter is applied to all frames.
+Frames that are not interlaced will suffer some quality degradation.</value>
+ </data>
+ <data name="FilterView_Denoise" xml:space="preserve">
+ <value>Denoise filtering reduces or removes the appearance of noise and grain.
+Film grain and other types of high frequency noise are difficult to compress.
+Using this filter on such sources can result in smaller file sizes.</value>
+ </data>
+ <data name="FilterView_Detelecine" xml:space="preserve">
+ <value>This filter removes 'combing' artifacts that are the result of telecining.
+
+Telecining is a process that adjusts film framerates that are 24fps to NTSC video frame rates which are 30fps.</value>
+ </data>
+ <data name="FilterView_Grayscale" xml:space="preserve">
+ <value>If enabled, filter colour components out of video.</value>
+ </data>
+ <data name="MainView_Destination" xml:space="preserve">
+ <value>This is the location and filename where your encoded file will be saved.</value>
+ </data>
+ <data name="MainView_IpodAtom" xml:space="preserve">
+ <value>Add iPod Atom needed by some older iPods.</value>
+ </data>
+ <data name="MainView_Mux" xml:space="preserve">
+ <value>Format to mux encoded tracks to.</value>
+ </data>
+ <data name="MainView_Optimise" xml:space="preserve">
+ <value>Optimise the layout of the MP4 file for progressive download.
+This allows a player to initiate playback before downloading the entire file.</value>
+ </data>
+ <data name="MainView_Range" xml:space="preserve">
+ <value>Choose a start and end point of the source title to encode. This can be in chapters, seconds or frames.</value>
+ </data>
+ <data name="MainView_Title" xml:space="preserve">
+ <value>Set the title to encode.
+By default, HandBrake will try and select the main title, or the longest if one isn't found.</value>
+ </data>
+ <data name="PictureSettingsView_Anamorphic" xml:space="preserve">
+ <value>None - Force pixel aspect ratio to 1:1.
+Loose - Align dimensions to chosen 'Alignment' value
+ and pick pixel aspect ratio that preserves the
+ original display aspect ratio
+Strict - Keep original source dimensions and pixel aspect ratio</value>
+ </data>
+ <data name="PictureSettingsView_Modulus" xml:space="preserve">
+ <value>Align storage dimensions to multiples of this value.
+
+This setting is only necessary for compatibility with some devices.
+You should use 2 unless you experience compatibility issues.</value>
+ </data>
+ <data name="PictureSettingsView_PAR" xml:space="preserve">
+ <value>Pixel aspect defines the shape of the pixels.
+A 1:1 ratio defines a square pixel. Other values define rectangular shapes.
+Players will scale the image in order to achieve the specified aspect.</value>
+ </data>
<data name="QueueView_DeleteJob" xml:space="preserve">
<value>Delete the job from the queue.</value>
</data>