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authorsr55 <[email protected]>2017-12-10 22:19:45 +0000
committersr55 <[email protected]>2017-12-10 22:19:45 +0000
commit601445a33e6237bab1491091641db5db1a4fd930 (patch)
tree2834dcdce5dc083208b547207a7e25d30a2f0301 /win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx
parent037c7041dc8b3d2ff62987179849c947beb00974 (diff)
WinGui: UI consistency Tweaks. #833
Diffstat (limited to 'win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx')
-rw-r--r--win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx6
1 files changed, 6 insertions, 0 deletions
diff --git a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx
index 12f7809cb..ae79c9c1c 100644
--- a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx
+++ b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx
@@ -460,4 +460,10 @@ Lapsharp's Sprite tune is useful for 1-/4-/8-/16-bit 2-dimensional games. Sprite
<data name="MainView_PresetOptionsContextMenu" xml:space="preserve">
<value>Options to control presets.</value>
</data>
+ <data name="MainView_EndPoint" xml:space="preserve">
+ <value>The end point for this range.</value>
+ </data>
+ <data name="MainView_StartPoint" xml:space="preserve">
+ <value>The start point for this range.</value>
+ </data>
</root> \ No newline at end of file