diff options
author | sr55 <[email protected]> | 2017-12-10 22:19:45 +0000 |
---|---|---|
committer | sr55 <[email protected]> | 2017-12-10 22:19:45 +0000 |
commit | 601445a33e6237bab1491091641db5db1a4fd930 (patch) | |
tree | 2834dcdce5dc083208b547207a7e25d30a2f0301 /win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx | |
parent | 037c7041dc8b3d2ff62987179849c947beb00974 (diff) |
WinGui: UI consistency Tweaks. #833
Diffstat (limited to 'win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx')
-rw-r--r-- | win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx index 12f7809cb..ae79c9c1c 100644 --- a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx +++ b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.resx @@ -460,4 +460,10 @@ Lapsharp's Sprite tune is useful for 1-/4-/8-/16-bit 2-dimensional games. Sprite <data name="MainView_PresetOptionsContextMenu" xml:space="preserve">
<value>Options to control presets.</value>
</data>
+ <data name="MainView_EndPoint" xml:space="preserve">
+ <value>The end point for this range.</value>
+ </data>
+ <data name="MainView_StartPoint" xml:space="preserve">
+ <value>The start point for this range.</value>
+ </data>
</root>
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