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authorScott <[email protected]>2015-09-19 23:08:36 +0100
committerScott <[email protected]>2015-09-19 23:08:36 +0100
commit74234342b8ec3aa7fcbd5a3b2cdf3d5e56bd3d99 (patch)
treeefe87692d1fd38bad4173f389d2d29076d3c391d /win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs
parent5b446548672626c960b8c72db72d8e6f82b7e955 (diff)
WinGui: Adding a number of new tooltips for some of the more complicated controls.
Diffstat (limited to 'win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs')
-rw-r--r--win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs148
1 files changed, 148 insertions, 0 deletions
diff --git a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs
index 449eb17fa..c94852f1f 100644
--- a/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs
+++ b/win/CS/HandBrakeWPF/Properties/ResourcesTooltips.Designer.cs
@@ -61,6 +61,154 @@ namespace HandBrakeWPF.Properties {
}
/// <summary>
+ /// Looks up a localized string similar to The deblocking filter removes a common type of compression artifact.
+ ///If your source exhibits &apos;blockiness&apos;, this filter may help clean it up..
+ /// </summary>
+ public static string FilterView_Deblock {
+ get {
+ return ResourceManager.GetString("FilterView_Deblock", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Choose decomb or deinterlace filter options.
+ ///
+ ///The decomb filter selectively deinterlaces frames that appear to be interlaced.
+ ///This will preserve quality in frames that are not interlaced.
+ ///
+ ///The classic deinterlace filter is applied to all frames.
+ ///Frames that are not interlaced will suffer some quality degradation..
+ /// </summary>
+ public static string FilterView_DecombDeinterlace {
+ get {
+ return ResourceManager.GetString("FilterView_DecombDeinterlace", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Denoise filtering reduces or removes the appearance of noise and grain.
+ ///Film grain and other types of high frequency noise are difficult to compress.
+ ///Using this filter on such sources can result in smaller file sizes..
+ /// </summary>
+ public static string FilterView_Denoise {
+ get {
+ return ResourceManager.GetString("FilterView_Denoise", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to This filter removes &apos;combing&apos; artifacts that are the result of telecining.
+ ///
+ ///Telecining is a process that adjusts film framerates that are 24fps to NTSC video frame rates which are 30fps..
+ /// </summary>
+ public static string FilterView_Detelecine {
+ get {
+ return ResourceManager.GetString("FilterView_Detelecine", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to If enabled, filter colour components out of video..
+ /// </summary>
+ public static string FilterView_Grayscale {
+ get {
+ return ResourceManager.GetString("FilterView_Grayscale", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to This is the location and filename where your encoded file will be saved..
+ /// </summary>
+ public static string MainView_Destination {
+ get {
+ return ResourceManager.GetString("MainView_Destination", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Add iPod Atom needed by some older iPods..
+ /// </summary>
+ public static string MainView_IpodAtom {
+ get {
+ return ResourceManager.GetString("MainView_IpodAtom", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Format to mux encoded tracks to..
+ /// </summary>
+ public static string MainView_Mux {
+ get {
+ return ResourceManager.GetString("MainView_Mux", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Optimise the layout of the MP4 file for progressive download.
+ ///This allows a player to initiate playback before downloading the entire file..
+ /// </summary>
+ public static string MainView_Optimise {
+ get {
+ return ResourceManager.GetString("MainView_Optimise", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Choose a start and end point of the source title to encode. This can be in chapters, seconds or frames..
+ /// </summary>
+ public static string MainView_Range {
+ get {
+ return ResourceManager.GetString("MainView_Range", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Set the title to encode.
+ ///By default, HandBrake will try and select the main title, or the longest if one isn&apos;t found..
+ /// </summary>
+ public static string MainView_Title {
+ get {
+ return ResourceManager.GetString("MainView_Title", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to None - Force pixel aspect ratio to 1:1.
+ ///Loose - Align dimensions to chosen &apos;Alignment&apos; value
+ /// and pick pixel aspect ratio that preserves the
+ /// original display aspect ratio
+ ///Strict - Keep original source dimensions and pixel aspect ratio.
+ /// </summary>
+ public static string PictureSettingsView_Anamorphic {
+ get {
+ return ResourceManager.GetString("PictureSettingsView_Anamorphic", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Align storage dimensions to multiples of this value.
+ ///
+ ///This setting is only necessary for compatibility with some devices.
+ ///You should use 2 unless you experience compatibility issues..
+ /// </summary>
+ public static string PictureSettingsView_Modulus {
+ get {
+ return ResourceManager.GetString("PictureSettingsView_Modulus", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Pixel aspect defines the shape of the pixels.
+ ///A 1:1 ratio defines a square pixel. Other values define rectangular shapes.
+ ///Players will scale the image in order to achieve the specified aspect..
+ /// </summary>
+ public static string PictureSettingsView_PAR {
+ get {
+ return ResourceManager.GetString("PictureSettingsView_PAR", resourceCulture);
+ }
+ }
+
+ /// <summary>
/// Looks up a localized string similar to Delete the job from the queue..
/// </summary>
public static string QueueView_DeleteJob {