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authorsr55 <[email protected]>2009-01-05 22:28:52 +0000
committersr55 <[email protected]>2009-01-05 22:28:52 +0000
commitc243198c5f3e6fd2505f0a04ad33bfb72e2284ac (patch)
treecf7bebdffd5777b3f6047bf80afc90846aadee38 /win/C#/frmQueue.cs
parent8bd864a502666482a0f47e22d5f671b7c502e027 (diff)
WinGui:
- Queue Encoding code moved from frmQueue.cs to QueueHandler.cs - QueueHandler now works has events to allow frmMain and frmQueue to update their UI elements based on event triggers (e.g an encode starting or ending). git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@2063 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'win/C#/frmQueue.cs')
-rw-r--r--win/C#/frmQueue.cs233
1 files changed, 82 insertions, 151 deletions
diff --git a/win/C#/frmQueue.cs b/win/C#/frmQueue.cs
index 43f198a86..2fb6169a2 100644
--- a/win/C#/frmQueue.cs
+++ b/win/C#/frmQueue.cs
@@ -21,173 +21,113 @@ namespace Handbrake
{
public partial class frmQueue : Form
{
- private delegate void ProgressUpdateHandler();
- private delegate void setEncoding();
- Functions.Encode cliObj = new Functions.Encode();
- Boolean paused = false;
- Process hbProc = null;
+ private delegate void UpdateHandler();
Queue.QueueHandler queue;
- frmMain mainWindow = null;
- Thread theQ;
- public frmQueue(frmMain main)
+ public frmQueue(Queue.QueueHandler q)
{
InitializeComponent();
- mainWindow = main;
- }
- /// <summary>
- /// Initializes the Queue list with the Arraylist from the Queue class
- /// </summary>
- /// <param name="qw"></param>
- public void setQueue(Queue.QueueHandler qw)
+ this.queue = q;
+ queue.OnEncodeStart += new EventHandler(queue_OnEncodeStart);
+ queue.OnQueueFinished += new EventHandler(queue_OnQueueFinished);
+ queue.OnPaused += new EventHandler(queue_OnPaused);
+ }
+ void queue_OnPaused(object sender, EventArgs e)
{
- queue = qw;
- redrawQueue();
- lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
+ setUIEncodeFinished();
+ updateUIElements();
}
-
- /// <summary>
- /// Returns if there is currently an item being encoded by the queue
- /// </summary>
- /// <returns>Boolean true if encoding</returns>
- public Boolean isEncoding()
+ void queue_OnQueueFinished(object sender, EventArgs e)
+ {
+ setUIEncodeFinished();
+ resetQueue(); // Reset the Queue Window
+ }
+ void queue_OnEncodeStart(object sender, EventArgs e)
{
- if (hbProc == null)
- return false;
- else
- return true;
+ setUIEncodeStarted(); // make sure the UI is set correctly
+ setCurrentEncodeInformation();
+ updateUIElements(); // Redraw the Queue, a new encode has started.
}
/// <summary>
- /// Allows frmMain to start an encode.
- /// Should probably find a cleaner way of doing this.
+ /// Initializes the Queue list with the Arraylist from the Queue class
/// </summary>
- public void frmMain_encode()
+ /// <param name="qw"></param>
+ public void setQueue()
{
- btn_encode_Click(this, null);
+ updateUIElements();
}
// Start and Stop Controls
private void btn_encode_Click(object sender, EventArgs e)
{
- if (queue.count() != 0)
+ if (queue.isPaused == true)
{
- if (paused == true)
- {
- paused = false;
- btn_encode.Enabled = false;
- btn_stop.Visible = true;
- }
- else
- {
- paused = false;
- btn_encode.Enabled = false;
- mainWindow.setLastAction("encode");
- mainWindow.setEncodeStarted();
+ setUIEncodeStarted();
+ MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);
+ }
- // Start the encode
- try
- {
- // Setup or reset some values
- btn_encode.Enabled = false;
- btn_stop.Visible = true;
+ if (!queue.isEncodeStarted)
+ queue.startEncode();
- theQ = new Thread(startProc);
- theQ.IsBackground = true;
- theQ.Start();
- }
- catch (Exception exc)
- {
- MessageBox.Show(exc.ToString());
- }
- }
- }
}
- private void btn_stop_Click(object sender, EventArgs e)
+ private void btn_pause_Click(object sender, EventArgs e)
{
- paused = true;
- btn_stop.Visible = false;
- btn_encode.Enabled = true;
- mainWindow.setEncodeFinished();
+ queue.pauseEncode();
+ setUIEncodeFinished();
resetQueue();
MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode Video' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
- // Starts the encoding process
- private void startProc(object state)
+ // Window Display Management
+ private void setUIEncodeStarted()
{
- try
+ if (this.InvokeRequired)
{
- // Run through each item on the queue
- while (queue.count() != 0)
- {
- string query = queue.getNextItemForEncoding();
- queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file
-
- setCurrentEncodeInformation();
- if (this.Created)
- updateUIElements();
-
- hbProc = cliObj.runCli(this, query);
-
- hbProc.WaitForExit();
- cliObj.addCLIQueryToLog(query);
- cliObj.copyLog(query, queue.getLastQueryItem().Destination);
-
- hbProc.Close();
- hbProc.Dispose();
- hbProc = null;
- query = "";
-
- while (paused == true) // Need to find a better way of doing this.
- {
- Thread.Sleep(10000);
- }
- }
-
- resetQueue();
-
- // After the encode is done, we may want to shutdown, suspend etc.
- cliObj.afterEncodeAction();
+ this.BeginInvoke(new UpdateHandler(setUIEncodeStarted));
+ return;
}
- catch (Exception exc)
+ btn_encode.Enabled = false;
+ btn_pause.Visible = true;
+ }
+ private void setUIEncodeFinished()
+ {
+ if (this.InvokeRequired)
{
- MessageBox.Show(exc.ToString());
+ this.BeginInvoke(new UpdateHandler(setUIEncodeFinished));
+ return;
}
+ btn_pause.Visible = false;
+ btn_encode.Enabled = true;
}
-
- // Window Display Management
- private void resetQueue()
+ private void resetQueue()
{
- try
+ if (this.InvokeRequired)
{
- if (this.InvokeRequired)
- {
- this.BeginInvoke(new ProgressUpdateHandler(resetQueue));
- return;
- }
- btn_stop.Visible = false;
- btn_encode.Enabled = true;
-
- lbl_source.Text = "-";
- lbl_dest.Text = "-";
- lbl_vEnc.Text = "-";
- lbl_aEnc.Text = "-";
- lbl_title.Text = "-";
- lbl_chapt.Text = "-";
+ this.BeginInvoke(new UpdateHandler(resetQueue));
+ return;
+ }
+ btn_pause.Visible = false;
+ btn_encode.Enabled = true;
- lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
+ lbl_source.Text = "-";
+ lbl_dest.Text = "-";
+ lbl_vEnc.Text = "-";
+ lbl_aEnc.Text = "-";
+ lbl_title.Text = "-";
+ lbl_chapt.Text = "-";
- mainWindow.setEncodeFinished(); // Tell the main window encodes have finished.
- }
- catch (Exception exc)
- {
- MessageBox.Show(exc.ToString());
- }
+ lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
}
- private void redrawQueue()
+ private void redrawQueue()
{
+ if (this.InvokeRequired)
+ {
+ this.BeginInvoke(new UpdateHandler(redrawQueue));
+ return;
+ }
+
list_queue.Items.Clear();
List<Queue.QueueItem> theQueue = queue.getQueue();
foreach (Queue.QueueItem queue_item in theQueue)
@@ -224,31 +164,24 @@ namespace Handbrake
list_queue.Items.Add(item);
}
}
- private void updateUIElements()
+ private void updateUIElements()
{
- try
+ if (this.InvokeRequired)
{
- if (this.InvokeRequired)
- {
- this.BeginInvoke(new ProgressUpdateHandler(updateUIElements));
- return;
- }
-
- redrawQueue();
- lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
- }
- catch (Exception exc)
- {
- MessageBox.Show(exc.ToString());
+ this.BeginInvoke(new UpdateHandler(updateUIElements));
+ return;
}
+
+ redrawQueue();
+ lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
}
- private void setCurrentEncodeInformation()
+ private void setCurrentEncodeInformation()
{
try
{
if (this.InvokeRequired)
{
- this.BeginInvoke(new setEncoding(setCurrentEncodeInformation));
+ this.BeginInvoke(new UpdateHandler(setCurrentEncodeInformation));
}
// found query is a global varible
@@ -256,7 +189,6 @@ namespace Handbrake
lbl_source.Text = queue.getLastQueryItem().Source;
lbl_dest.Text = queue.getLastQueryItem().Destination;
-
if (parsed.DVDTitle == 0)
lbl_title.Text = "Auto";
else
@@ -293,7 +225,7 @@ namespace Handbrake
queue.moveUp(selected);
queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file
- redrawQueue();
+ updateUIElements();
if (selected - 1 > 0)
list_queue.Items[selected - 1].Selected = true;
@@ -309,7 +241,7 @@ namespace Handbrake
queue.moveDown(list_queue.SelectedIndices[0]);
queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file
- redrawQueue();
+ updateUIElements();
if (selected + 1 < list_queue.Items.Count)
list_queue.Items[selected + 1].Selected = true;
@@ -323,7 +255,7 @@ namespace Handbrake
{
queue.remove(list_queue.SelectedIndices[0]);
queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file
- redrawQueue();
+ updateUIElements();
lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
}
}
@@ -335,7 +267,7 @@ namespace Handbrake
{
queue.remove(list_queue.SelectedIndices[0]);
queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file
- redrawQueue();
+ updateUIElements();
}
}
}
@@ -363,7 +295,7 @@ namespace Handbrake
OpenFile.ShowDialog();
if (OpenFile.FileName != String.Empty)
queue.recoverQueue(OpenFile.FileName);
- redrawQueue();
+ updateUIElements();
}
// Hide's the window when the user tries to "x" out of the window instead of closing it.
@@ -373,6 +305,5 @@ namespace Handbrake
this.Hide();
base.OnClosing(e);
}
-
}
} \ No newline at end of file