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authorsr55 <[email protected]>2008-12-27 20:59:18 +0000
committersr55 <[email protected]>2008-12-27 20:59:18 +0000
commit37212c667350e676e43c3604ebe179667c5d6751 (patch)
tree30ca075e7773dc984c20fe70b6f21a484a36b51e /win/C#/frmMain/PresetLoader.cs
parentbc224269a460a08723f7ebd245bf9fa0cda2af73 (diff)
WinGui:
- List based Audio Tab (Similar to the Linux GUI) - Fix for a small bug where x264 widgets are not set for user default settings. git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@2045 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'win/C#/frmMain/PresetLoader.cs')
-rw-r--r--win/C#/frmMain/PresetLoader.cs175
1 files changed, 37 insertions, 138 deletions
diff --git a/win/C#/frmMain/PresetLoader.cs b/win/C#/frmMain/PresetLoader.cs
index 67ff53087..f634909b3 100644
--- a/win/C#/frmMain/PresetLoader.cs
+++ b/win/C#/frmMain/PresetLoader.cs
@@ -201,151 +201,51 @@ namespace Handbrake
// Audio Settings Tab
#region Audio
-
- // Handle Track 1
- mainWindow.drp_track1Audio.Text = "Automatic";
-
- // Handle Track 2
- if (presetQuery.AudioEncoder2 != null) // Fix for loading in built in presets. Where 2 encoders but no tracks in the preset.
+ // Clear the audio listing
+ mainWindow.lv_audioList.Items.Clear();
+
+ // Create a new row for the Audio list based on the currently selected items in the dropdown.
+ ListViewItem newTrack = new ListViewItem("Automatic");
+ newTrack.SubItems.Add(presetQuery.AudioEncoder1);
+ newTrack.SubItems.Add(presetQuery.AudioTrackMix1);
+ newTrack.SubItems.Add(presetQuery.AudioSamplerate1);
+ newTrack.SubItems.Add(presetQuery.AudioBitrate1);
+ newTrack.SubItems.Add(presetQuery.DRC1.ToString());
+ mainWindow.lv_audioList.Items.Add(newTrack);
+
+ if (presetQuery.AudioTrack2 != "None")
{
- mainWindow.drp_track2Audio.Enabled = true;
- mainWindow.drp_audsr_2.Enabled = true;
- mainWindow.drp_audmix_2.Enabled = true;
- mainWindow.drp_audenc_2.Enabled = true;
- mainWindow.drp_audbit_2.Enabled = true;
- mainWindow.drp_audsr_2.Text = "48";
- mainWindow.drp_track2Audio.Text = "Automatic";
- }
- else if (presetQuery.AudioTrack2 == "None")
- {
- mainWindow.drp_track2Audio.Text = "None";
- mainWindow.drp_track2Audio.SelectedIndex = 0;
- mainWindow.drp_audsr_2.Enabled = false;
- mainWindow.drp_audmix_2.Enabled = false;
- mainWindow.drp_audenc_2.Enabled = false;
- mainWindow.drp_audbit_2.Enabled = false;
- }
- else
- {
- mainWindow.drp_track2Audio.Text = presetQuery.AudioTrack2;
- mainWindow.drp_audsr_2.Enabled = true;
- mainWindow.drp_audmix_2.Enabled = true;
- mainWindow.drp_audenc_2.Enabled = true;
- mainWindow.drp_audbit_2.Enabled = true;
+ newTrack = new ListViewItem("Automatic");
+ newTrack.SubItems.Add(presetQuery.AudioEncoder2);
+ newTrack.SubItems.Add(presetQuery.AudioTrackMix2);
+ newTrack.SubItems.Add(presetQuery.AudioSamplerate2);
+ newTrack.SubItems.Add(presetQuery.AudioBitrate2);
+ newTrack.SubItems.Add(presetQuery.DRC2.ToString());
+ mainWindow.lv_audioList.Items.Add(newTrack);
}
- // Handle Track 3
- if (presetQuery.AudioTrack3 == "None")
+ if (presetQuery.AudioTrack3 != "None")
{
- mainWindow.drp_track3Audio.SelectedIndex = 0;
- mainWindow.drp_audsr_3.Enabled = false;
- mainWindow.drp_audmix_3.Enabled = false;
- mainWindow.drp_audenc_3.Enabled = false;
- mainWindow.drp_audbit_3.Enabled = false;
- mainWindow.trackBar3.Enabled = false;
-
- mainWindow.drp_track3Audio.Text = "None";
- mainWindow.drp_audsr_3.Text = "";
- mainWindow.drp_audmix_3.Text = "Automatic";
- mainWindow.drp_audenc_3.Text = "";
- mainWindow.drp_audbit_3.Text = "";
- mainWindow.trackBar3.Value = 0;
-
- }
- else
- {
- mainWindow.drp_track3Audio.Text = presetQuery.AudioTrack3;
- mainWindow.drp_audsr_3.Enabled = true;
- mainWindow.drp_audmix_3.Enabled = true;
- mainWindow.drp_audenc_3.Enabled = true;
- mainWindow.drp_audbit_3.Enabled = true;
- mainWindow.trackBar3.Enabled = true;
+ newTrack = new ListViewItem("Automatic");
+ newTrack.SubItems.Add(presetQuery.AudioEncoder3);
+ newTrack.SubItems.Add(presetQuery.AudioTrackMix3);
+ newTrack.SubItems.Add(presetQuery.AudioSamplerate3);
+ newTrack.SubItems.Add(presetQuery.AudioBitrate3);
+ newTrack.SubItems.Add(presetQuery.DRC3.ToString());
+ mainWindow.lv_audioList.Items.Add(newTrack);
}
- // Handle Track 4
- if (presetQuery.AudioTrack4 == "None")
- {
- mainWindow.drp_track4Audio.SelectedIndex = 0;
- mainWindow.drp_audsr_4.Enabled = false;
- mainWindow.drp_audmix_4.Enabled = false;
- mainWindow.drp_audenc_4.Enabled = false;
- mainWindow.drp_audbit_4.Enabled = false;
- mainWindow.trackBar4.Enabled = false;
-
- mainWindow.drp_track4Audio.Text = "None";
- mainWindow.drp_audsr_4.Text = "";
- mainWindow.drp_audmix_4.Text = "Automatic";
- mainWindow.drp_audenc_4.Text = "";
- mainWindow.drp_audbit_4.Text = "";
- mainWindow.trackBar4.Value = 0;
- }
- else
+ if (presetQuery.AudioTrack4 != "None")
{
- mainWindow.drp_track4Audio.Text = presetQuery.AudioTrack4;
- mainWindow.drp_audsr_4.Enabled = true;
- mainWindow.drp_audmix_4.Enabled = true;
- mainWindow.drp_audenc_4.Enabled = true;
- mainWindow.drp_audbit_4.Enabled = true;
- mainWindow.trackBar4.Enabled = true;
+ newTrack = new ListViewItem("Automatic");
+ newTrack.SubItems.Add(presetQuery.AudioEncoder4);
+ newTrack.SubItems.Add(presetQuery.AudioTrackMix4);
+ newTrack.SubItems.Add(presetQuery.AudioSamplerate4);
+ newTrack.SubItems.Add(presetQuery.AudioBitrate4);
+ newTrack.SubItems.Add(presetQuery.DRC4.ToString());
+ mainWindow.lv_audioList.Items.Add(newTrack);
}
- // Now lets start setting stuff
- if (presetQuery.AudioEncoder1 != null)
- mainWindow.drp_audenc_1.Text = presetQuery.AudioEncoder1;
- mainWindow.drp_audenc_2.Text = presetQuery.AudioEncoder2;
- mainWindow.drp_audenc_3.Text = presetQuery.AudioEncoder3;
- mainWindow.drp_audenc_4.Text = presetQuery.AudioEncoder4;
-
- mainWindow.drp_audmix_1.Text = presetQuery.AudioTrackMix1;
- mainWindow.drp_audmix_2.Text = presetQuery.AudioTrackMix2;
- mainWindow.drp_audmix_3.Text = presetQuery.AudioTrackMix3;
- mainWindow.drp_audmix_4.Text = presetQuery.AudioTrackMix4;
-
- if (presetQuery.AudioBitrate1 != null)
- mainWindow.drp_audbit_1.Text = presetQuery.AudioBitrate1;
- mainWindow.drp_audbit_2.Text = presetQuery.AudioBitrate2;
- mainWindow.drp_audbit_3.Text = presetQuery.AudioBitrate4;
- mainWindow.drp_audbit_3.Text = presetQuery.AudioBitrate4;
-
- if (presetQuery.AudioSamplerate1 != null)
- mainWindow.drp_audsr_1.Text = presetQuery.AudioSamplerate1;
- mainWindow.drp_audsr_2.Text = presetQuery.AudioSamplerate2;
- mainWindow.drp_audsr_3.Text = presetQuery.AudioSamplerate3;
- mainWindow.drp_audsr_4.Text = presetQuery.AudioSamplerate4;
-
- // Dynamic Range Compression (Should be a float but we use double for ease)
- double value = 0;
- double actualValue = 0;
-
- value = presetQuery.DRC1;
- if (value > 0)
- value = value - 10;
- mainWindow.trackBar1.Value = int.Parse(value.ToString());
- actualValue = presetQuery.DRC1 / 10;
- mainWindow.lbl_drc1.Text = actualValue.ToString();
-
- value = presetQuery.DRC2;
- if (value > 0)
- value = value - 10;
- mainWindow.trackBar2.Value = int.Parse(value.ToString());
- actualValue = presetQuery.DRC2 / 10;
- mainWindow.lbl_drc2.Text = actualValue.ToString();
-
- value = presetQuery.DRC3;
- if (value > 0)
- value = value - 10;
- mainWindow.trackBar3.Value = int.Parse(value.ToString());
- actualValue = presetQuery.DRC3 / 10;
- mainWindow.lbl_drc3.Text = actualValue.ToString();
-
- value = presetQuery.DRC4;
- if (value > 0)
- value = value - 10;
- mainWindow.trackBar4.Value = int.Parse(value.ToString());
- actualValue = presetQuery.DRC4 / 10;
- mainWindow.lbl_drc4.Text = actualValue.ToString();
-
-
// Subtitle Stuff
mainWindow.drp_subtitle.Text = presetQuery.Subtitles;
@@ -357,7 +257,6 @@ namespace Handbrake
else
mainWindow.check_forced.CheckState = CheckState.Unchecked;
-
#endregion
// H264 Tab & Preset Name
@@ -369,4 +268,4 @@ namespace Handbrake
#endregion
}
}
-}
+} \ No newline at end of file