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author | jstebbins <[email protected]> | 2010-04-25 01:10:25 +0000 |
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committer | jstebbins <[email protected]> | 2010-04-25 01:10:25 +0000 |
commit | a2d5e1faded703c38a45dd72e87ba61e564f54e0 (patch) | |
tree | 723634d9c99f29f065bb6aed7614a004b80b3d7f /win/C#/frmMain.cs | |
parent | 0e567e5e3f054ddc416bc9238b045ca24aa214a4 (diff) |
fix qdm2 audio decoding
it seems ffmpeg wants to be passed the same buffer repeatedly
while decoding this audio type. we were exiting if ffmpeg said it
consumed 0 bytes. Now we continue to feed the same buffer when
this happens. I added a loop limit to protect against an hypothetical
ffmpeg bug that would never consume anything. I wonder if any other
codecs behave this way *scratches head in bewilderment*
git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@3264 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'win/C#/frmMain.cs')
0 files changed, 0 insertions, 0 deletions