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authorsr55 <[email protected]>2008-10-25 20:36:04 +0000
committersr55 <[email protected]>2008-10-25 20:36:04 +0000
commit54f291c822357595718264fe167cf63c25e5fbb8 (patch)
tree1c555cf958f438c87511488d74ea6dd29d918a98 /win/C#/Presets/PresetsHandler.cs
parent4539e3ea182732e2faa265dbecc1029ed0f3fa72 (diff)
WinGui:
- Nested Presets bar (Built-in presets only) - Both user and built-in presets are now stored in XML files - Preset bar now has right-click menu with: Expand All, Collapse All and Delete Known Issues: - When a preset is removed, all items in the preset bar with child presets are collapsed. - Right Click menu only works if the preset was selected before right clicking. Code is probably a bit buggy so all feedback on this new bar is welcome. git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@1866 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'win/C#/Presets/PresetsHandler.cs')
-rw-r--r--win/C#/Presets/PresetsHandler.cs317
1 files changed, 317 insertions, 0 deletions
diff --git a/win/C#/Presets/PresetsHandler.cs b/win/C#/Presets/PresetsHandler.cs
new file mode 100644
index 000000000..172125a9f
--- /dev/null
+++ b/win/C#/Presets/PresetsHandler.cs
@@ -0,0 +1,317 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Windows.Forms;
+using System.IO;
+using System.Text.RegularExpressions;
+using System.Diagnostics;
+using System.Xml.Serialization;
+
+namespace Handbrake.Presets
+{
+ public class PresetsHandler
+ {
+ List<Preset> presets = new List<Preset>(); // Category+Level+Preset Name: Query
+ List<Preset> user_presets = new List<Preset>(); // Preset Name: Query
+ private static XmlSerializer ser = new XmlSerializer(typeof(List<Preset>));
+
+ /// <summary>
+ /// Add a new preset to the system
+ /// </summary>
+ /// <param name="presetName">String, The name of the new preset</param>
+ /// <param name="query">String, the CLI query for the new preset</param>
+ public Boolean addPreset(string presetName, string query)
+ {
+ if (checkIfPresetExists(presetName) == false)
+ {
+ Preset newPreset = new Preset();
+ newPreset.Name = presetName;
+ newPreset.Query = query;
+ user_presets.Add(newPreset);
+ updateUserPresetsFile();
+ return true;
+ }
+ else
+ {
+ MessageBox.Show("Sorry, that preset name already exists. Please choose another!", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// Remove a preset with a given name from either the built in or user preset list.
+ /// </summary>
+ /// <param name="name">String, the preset name</param>
+ public void remove(string name)
+ {
+ List<Preset> newPresets = new List<Preset>();
+ List<Preset> newUserPresets = new List<Preset>();
+
+ // Built In Presets
+ foreach (Preset item in presets)
+ {
+ if (item.Name != name)
+ {
+ newPresets.Add(item);
+ }
+ }
+ presets = newPresets;
+
+ // User Presets
+ foreach (Preset item in user_presets)
+ {
+ if (item.Name != name)
+ {
+ newUserPresets.Add(item);
+ }
+ }
+ user_presets = newUserPresets;
+
+ // Now, Update the presets.xml and user_presets.xml file with the new items.
+ string userPresets = Application.StartupPath.ToString() + "\\user_presets.xml";
+ string presetsFile = Application.StartupPath.ToString() + "\\presets.xml";
+
+ // Rebuild the user_presets.xml file
+ updateUserPresetsFile();
+ updatePresetsFile();
+ }
+
+ /// <summary>
+ /// Get a List of all the built in preset names.
+ /// </summary>
+ /// <returns>List<String> of preset names</returns>
+ public List<Preset> getBuildInPresets()
+ {
+ return presets;
+ }
+
+ /// <summary>
+ /// Get a List of all the User preset names.
+ /// </summary>
+ /// <returns>List<String> of preset names</returns>
+ public List<string> getUserPresetNames()
+ {
+ List<string> names = new List<string>();
+
+ // User Presets
+ foreach (Preset item in user_presets)
+ {
+ names.Add(item.Name);
+ }
+
+ return names;
+ }
+
+ /// <summary>
+ /// Return the CLI query for a preset name given in name
+ /// </summary>
+ /// <param name="name">String, The preset's name</param>
+ /// <returns>String, the CLI query for the given preset name</returns>
+ public string getCliForPreset(string name)
+ {
+ // Built In Presets
+ foreach (Preset item in presets)
+ {
+ if (item.Name == name)
+ return item.Query;
+ }
+
+ // User Presets
+ foreach (Preset item in user_presets)
+ {
+ if (item.Name == name)
+ return item.Query;
+ }
+
+ return null;
+ }
+
+ /// <summary>
+ /// Reads the CLI's CLI output format and load's them into the preset List<Preset>
+ /// </summary>
+ public void updateBuiltInPresets()
+ {
+ // Create a new tempory file and execute the CLI to get the built in presets.
+ string handbrakeCLIPath = Path.Combine(Application.StartupPath, "HandBrakeCLI.exe");
+ string presetsPath = Path.Combine(Path.GetTempPath(), "temp_presets.dat");
+
+ string strCmdLine = String.Format(@"cmd /c """"{0}"" --preset-list >""{1}"" 2>&1""", handbrakeCLIPath, presetsPath);
+
+ ProcessStartInfo hbGetPresets = new ProcessStartInfo("CMD.exe", strCmdLine);
+ hbGetPresets.WindowStyle = ProcessWindowStyle.Hidden;
+
+ Process hbproc = Process.Start(hbGetPresets);
+ hbproc.WaitForExit();
+ hbproc.Dispose();
+ hbproc.Close();
+
+ // Clear the current built in presets and now parse the tempory presets file.
+ presets.Clear();
+ string filePath = Path.Combine(Path.GetTempPath(), "temp_presets.dat");
+ if (File.Exists(filePath))
+ {
+ StreamReader presetInput = new StreamReader(filePath);
+ int level = 1;
+ string category = String.Empty;
+ string level_1_category = String.Empty;
+
+ while (!presetInput.EndOfStream)
+ {
+ string line = presetInput.ReadLine();
+ if (line.Contains("<") && !line.Contains("<<"))
+ {
+ level = 1;
+ category = line.Replace("<", "").Trim();
+ level_1_category = category;
+ }
+
+ if (line.Contains("<<"))
+ {
+ level = 2;
+ category = line.Replace("<<", "").Trim();
+ }
+
+ if (line.Trim().Contains(">>"))
+ {
+ level = 1;
+ category = level_1_category;
+ }
+
+ if (line.Contains("+"))
+ {
+ Regex r = new Regex("(: )"); // Split on hyphens.
+ string[] presetName = r.Split(line);
+
+ Preset newPreset = new Preset();
+ newPreset.Level = level;
+ newPreset.Category = category;
+ newPreset.Name = presetName[0].Replace("+", "").Trim();
+ newPreset.Query = presetName[2];
+ presets.Add(newPreset);
+ }
+ }
+ presetInput.Close();
+ presetInput.Dispose();
+ }
+
+ // Finally, Create a new or update the current presets.xml file
+ updatePresetsFile();
+ }
+
+ /// <summary>
+ /// Load in the preset data from presets.xml and user_presets.xml
+ /// Load it into the 2 arraylist's presets and user_presets
+ /// </summary>
+ public void loadPresetData()
+ {
+ // First clear the presets arraylists
+ presets.Clear();
+ user_presets.Clear();
+
+ string filePath = string.Empty;
+
+ // Load in the users presets from user_presets.xml
+ filePath = Application.StartupPath.ToString() + "\\presets.xml";
+ if (File.Exists(filePath))
+ {
+ using (FileStream strm = new FileStream(filePath, FileMode.Open, FileAccess.Read))
+ {
+ if (strm.Length != 0)
+ {
+ List<Preset> list = ser.Deserialize(strm) as List<Preset>;
+
+ foreach (Preset preset in list)
+ presets.Add(preset);
+ }
+ }
+ }
+
+ // Load in the users presets from user_presets.xml
+ filePath = Application.StartupPath.ToString() + "\\user_presets.xml";
+ if (File.Exists(filePath))
+ {
+ using (FileStream strm = new FileStream(filePath, FileMode.Open, FileAccess.Read))
+ {
+ if (strm.Length != 0)
+ {
+ List<Preset> list = ser.Deserialize(strm) as List<Preset>;
+
+ foreach (Preset preset in list)
+ user_presets.Add(preset);
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Updates the presets.xml file which contains the built in presets
+ /// It takes the List of Presets and converts them into XML which is stored in presets.xml
+ /// </summary>
+ private void updatePresetsFile()
+ {
+ string userPresets = Application.StartupPath.ToString() + "\\presets.xml";
+ try
+ {
+ using (FileStream strm = new FileStream(userPresets, FileMode.Create, FileAccess.Write))
+ {
+ ser.Serialize(strm, presets);
+ strm.Close();
+ strm.Dispose();
+ }
+ }
+ catch (Exception exc)
+ {
+ MessageBox.Show("Unable to write to the file. Please make sure the location has the correct permissions for file writing.\n Error Information: \n\n" + exc.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);
+ }
+ }
+
+ /// <summary>
+ /// Updates the user_presets.xml file which contains the built in presets
+ /// It takes the List of Presets and converts them into XML which is stored in user_presets.xml
+ /// </summary>
+ private void updateUserPresetsFile()
+ {
+ string userPresets = Application.StartupPath.ToString() + "\\user_presets.xml";
+ try
+ {
+ using (FileStream strm = new FileStream(userPresets, FileMode.Create, FileAccess.Write))
+ {
+ ser.Serialize(strm, user_presets);
+ strm.Close();
+ strm.Dispose();
+ }
+ }
+ catch (Exception exc)
+ {
+ MessageBox.Show("Unable to write to the file. Please make sure the location has the correct permissions for file writing.\n Error Information: \n\n" + exc.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);
+ }
+ }
+
+ /// <summary>
+ /// Check if the preset "name" exists in either presets or user_presets lists.
+ /// </summary>
+ /// <param name="name"></param>
+ /// <returns></returns>
+ private Boolean checkIfPresetExists(string name)
+ {
+ if (name == string.Empty)
+ return true;
+
+ // Built In Presets
+ foreach (Preset item in presets)
+ {
+ if (item.Name == name)
+ return true;
+ }
+
+ // User Presets
+ foreach (Preset item in user_presets)
+ {
+ if (item.Name == name)
+ return true;
+ }
+
+ return false;
+ }
+ }
+} \ No newline at end of file