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authorsr55 <[email protected]>2010-08-29 14:59:00 +0000
committersr55 <[email protected]>2010-08-29 14:59:00 +0000
commit608a521de7595a6115b87040d1e38840dbd55bcc (patch)
tree49fa0c7f0578e327984059f1fe6fa15f7037166a /win/C#/Functions
parent56492fee952a9ac1c2b6fa96b24779d05f5552b5 (diff)
WinGui:
- Remove unused win32.cs file git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@3498 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'win/C#/Functions')
-rw-r--r--win/C#/Functions/Win32.cs167
1 files changed, 0 insertions, 167 deletions
diff --git a/win/C#/Functions/Win32.cs b/win/C#/Functions/Win32.cs
deleted file mode 100644
index 982ba1e95..000000000
--- a/win/C#/Functions/Win32.cs
+++ /dev/null
@@ -1,167 +0,0 @@
-/* win32.cs $
- This file is part of the HandBrake source code.
- Homepage: <http://handbrake.fr>.
- It may be used under the terms of the GNU General Public License. */
-
-namespace Handbrake.Functions
-{
- using System;
- using System.Runtime.InteropServices;
-
- /// <summary>
- /// Win32 API calls
- /// </summary>
- public class Win32
- {
- /// <summary>
- /// Set the Forground Window
- /// </summary>
- /// <param name="hWnd">
- /// The h wnd.
- /// </param>
- /// <returns>
- /// A Boolean true when complete.
- /// </returns>
- [DllImport("user32.dll")]
- public static extern bool SetForegroundWindow(int hWnd);
-
- /// <summary>
- /// Lock the workstation
- /// </summary>
- [DllImport("user32.dll")]
- public static extern void LockWorkStation();
-
- /// <summary>
- /// Exit Windows
- /// </summary>
- /// <param name="uFlags">
- /// The u flags.
- /// </param>
- /// <param name="dwReason">
- /// The dw reason.
- /// </param>
- /// <returns>
- /// an integer
- /// </returns>
- [DllImport("user32.dll")]
- public static extern int ExitWindowsEx(int uFlags, int dwReason);
-
- /// <summary>
- /// System Memory Status
- /// </summary>
- public struct MEMORYSTATUS // Unused var's are required here.
- {
- /// <summary>
- /// Unknown
- /// </summary>
- public UInt32 dwLength;
-
- /// <summary>
- /// Memory Load
- /// </summary>
- public UInt32 dwMemoryLoad;
-
- /// <summary>
- /// Total Physical Memory
- /// </summary>
- public UInt32 dwTotalPhys; // Used
-
- /// <summary>
- /// Available Physical Memory
- /// </summary>
- public UInt32 dwAvailPhys;
-
- /// <summary>
- /// Total Page File
- /// </summary>
- public UInt32 dwTotalPageFile;
-
- /// <summary>
- /// Available Page File
- /// </summary>
- public UInt32 dwAvailPageFile;
-
- /// <summary>
- /// Total Virtual Memory
- /// </summary>
- public UInt32 dwTotalVirtual;
-
- /// <summary>
- /// Available Virtual Memory
- /// </summary>
- public UInt32 dwAvailVirtual;
- }
-
- /// <summary>
- /// Global Memory Status
- /// </summary>
- /// <param name="lpBuffer">
- /// The lp buffer.
- /// </param>
- [DllImport("kernel32.dll")]
- public static extern void GlobalMemoryStatus(ref MEMORYSTATUS lpBuffer);
-
- /// <summary>
- /// Generate a Console Ctrl Event
- /// </summary>
- /// <param name="sigevent">
- /// The sigevent.
- /// </param>
- /// <param name="dwProcessGroupId">
- /// The dw process group id.
- /// </param>
- /// <returns>
- /// Bool true is sucess
- /// </returns>
- [DllImport("kernel32.dll", SetLastError = true)]
- public static extern bool GenerateConsoleCtrlEvent(ConsoleCtrlEvent sigevent, int dwProcessGroupId);
-
- /// <summary>
- /// Console Ctrl Event
- /// </summary>
- public enum ConsoleCtrlEvent
- {
- /// <summary>
- /// Ctrl - C
- /// </summary>
- CTRL_C = 0,
-
- /// <summary>
- /// Ctrl - Break
- /// </summary>
- CTRL_BREAK = 1,
-
- /// <summary>
- /// Ctrl - Close
- /// </summary>
- CTRL_CLOSE = 2,
- }
-
- [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
- static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
-
- [FlagsAttribute]
- public enum EXECUTION_STATE : uint
- {
- ES_SYSTEM_REQUIRED = 0x00000001,
- ES_CONTINUOUS = 0x80000000,
- ES_AWAYMODE_REQUIRED = 0x00000040
- }
-
- /// <summary>
- /// Prevent the system from sleeping
- /// </summary>
- public static void PreventSleep()
- {
- SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_AWAYMODE_REQUIRED);
- }
-
- /// <summary>
- /// Allow the system to sleep.
- /// </summary>
- public static void AllowSleep()
- {
- SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);
- }
- }
-}