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authorsr55 <[email protected]>2009-07-31 15:50:17 +0000
committersr55 <[email protected]>2009-07-31 15:50:17 +0000
commit6051aa0f78e07a069ea44230a72d2e765a1893ba (patch)
tree9732ceceb0cf76eafa2205e4154a8afb398ff16f /win/C#/Functions/GrowlCommunicator.cs
parentc128a2446a8822918dcff743647a4645fe8c24a6 (diff)
WinGui:
- Fixed and issue during scan where missing audio track information would cause the log parser to throw an exception. - Added support for "Growl for Windows" http://growlforwindows.com/gfw/ - Thanks to bdunnington git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@2739 b64f7644-9d1e-0410-96f1-a4d463321fa5
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diff --git a/win/C#/Functions/GrowlCommunicator.cs b/win/C#/Functions/GrowlCommunicator.cs
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+++ b/win/C#/Functions/GrowlCommunicator.cs
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+using System;
+using System.Collections.Generic;
+using System.Text;
+using Growl.Connector;
+using Growl.CoreLibrary;
+
+namespace Handbrake.Functions
+{
+ /// <summary>
+ /// Provides all functionality for communicating with Growl for Windows.
+ /// </summary>
+ /// <remarks>
+ /// This class is implemented as a static class because:
+ /// 1. It allows nearly all of the Growl-related code to be in one place
+ /// 2. It prevents the main form, queue handler, and any other part of Handbrake from having to declare
+ /// or track any new instance variables
+ /// </remarks>
+ public static class GrowlCommunicator
+ {
+ /// <summary>
+ /// The <see cref="GrowlConnector"/> that actually talks to Growl
+ /// </summary>
+ private static GrowlConnector growl;
+
+ /// <summary>
+ /// The Handbrake application instance that is registered with Growl
+ /// </summary>
+ private static Application application;
+
+ /// <summary>
+ /// Notification shown upon completion of encoding
+ /// </summary>
+ public static NotificationType EncodingComplete;
+
+
+ /// <summary>
+ /// Checks to see if Growl is currently running on the local machine.
+ /// </summary>
+ /// <returns>
+ /// <c>true</c> if Growl is running;
+ /// <c>false</c> otherwise
+ /// </returns>
+ public static bool IsRunning()
+ {
+ Initialize();
+
+ return growl.IsGrowlRunning();
+ }
+
+ /// <summary>
+ /// Registers Handbrake with the local Growl instance
+ /// </summary>
+ /// <remarks>
+ /// This should usually be called at application start-up
+ /// </remarks>
+ public static void Register()
+ {
+ Initialize();
+
+ growl.Register(application, new NotificationType[] { EncodingComplete });
+ }
+
+ /// <summary>
+ /// Sends a notification to Growl. (Since Handbrake currently only supports one type of notification with
+ /// static text, this is a shortcut method).
+ /// </summary>
+ public static void Notify()
+ {
+ string title = "Encoding Complete";
+ string text = "Put down that cocktail...\nyour Handbrake encode is done.";
+ Notification notification = new Notification(application.Name, EncodingComplete.Name, String.Empty, title, text);
+
+ growl.Notify(notification);
+ }
+
+ /// <summary>
+ /// Sends a notification to Growl. (This is the more generic version that could be used in the future if
+ /// more notification types are implemented)
+ /// </summary>
+ /// <param name="notificationType">The <see cref="NotificationType">type</see> of notification to send</param>
+ /// <param name="title">The notification title</param>
+ /// <param name="text">The notification text</param>
+ /// <param name="imageUrl">The notification image as a url</param>
+ public static void Notify(NotificationType notificationType, string title, string text, string imageUrl)
+ {
+ Notification notification = new Notification(application.Name, notificationType.Name, String.Empty, title, text);
+ notification.Icon = imageUrl;
+
+ growl.Notify(notification);
+ }
+
+ /// <summary>
+ /// Initializes the GrowlCommunicator
+ /// </summary>
+ private static void Initialize()
+ {
+ if (growl == null)
+ {
+ growl = new GrowlConnector();
+ growl.EncryptionAlgorithm = Cryptography.SymmetricAlgorithmType.PlainText;
+
+ application = new Application("Handbrake");
+ application.Icon = global::Handbrake.Properties.Resources.logo64;
+
+ EncodingComplete = new NotificationType("Encoding Complete");
+ }
+ }
+ }
+}