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authorsr55 <[email protected]>2010-07-04 19:06:49 +0000
committersr55 <[email protected]>2010-07-04 19:06:49 +0000
commit78756c3e9622c6d6c09ce57ec65c3c84adcf86a7 (patch)
tree165bff636ceeecebeae043f7e001293f54eb5d66 /win/C#/Controls
parentab984f4f5c751f9ca7e62c3adba3e4f047198f82 (diff)
WinGui:
- Fix Adaptive Quantization Strength ToolTip git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@3427 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'win/C#/Controls')
-rw-r--r--win/C#/Controls/x264Panel.Designer.cs4
-rw-r--r--win/C#/Controls/x264Panel.resx4
2 files changed, 3 insertions, 5 deletions
diff --git a/win/C#/Controls/x264Panel.Designer.cs b/win/C#/Controls/x264Panel.Designer.cs
index b9849e71f..e445c179b 100644
--- a/win/C#/Controls/x264Panel.Designer.cs
+++ b/win/C#/Controls/x264Panel.Designer.cs
@@ -615,7 +615,9 @@ namespace Handbrake.Controls
this.slider_adaptiveQuantStrength.Name = "slider_adaptiveQuantStrength";
this.slider_adaptiveQuantStrength.Size = new System.Drawing.Size(131, 45);
this.slider_adaptiveQuantStrength.TabIndex = 88;
- this.ToolTip.SetToolTip(this.slider_adaptiveQuantStrength, resources.GetString("slider_adaptiveQuantStrength.ToolTip"));
+ this.ToolTip.SetToolTip(this.slider_adaptiveQuantStrength, "Adaptive quantization controls how the encoder distributes bits across the frame." +
+ " \r\nHigher values take more bits away from edges and complex areas to improve ar" +
+ "eas with finer detail");
this.slider_adaptiveQuantStrength.Value = 10;
this.slider_adaptiveQuantStrength.Scroll += new System.EventHandler(this.widgetControlChanged);
//
diff --git a/win/C#/Controls/x264Panel.resx b/win/C#/Controls/x264Panel.resx
index 26a9e886c..488377436 100644
--- a/win/C#/Controls/x264Panel.resx
+++ b/win/C#/Controls/x264Panel.resx
@@ -232,10 +232,6 @@ Baseline profile, as required for iPods and similar devices, requires weighted P
Note that some devices and players, even those that support Main Profile,
may have problems with Weighted P-frame prediction: the Apple TV is completely incompatible with it, for example.</value>
</data>
- <data name="slider_adaptiveQuantStrength.ToolTip" xml:space="preserve">
- <value>Psychovisual Rate Distortion Optimization sure is a mouthful, isn't it? Basically, it means x264 tries to retain detail, for better quality to the human eye,
-as opposed to trying to maximize quality the way a computer understands it, through signal-to-noise ratios that have trouble telling apart fine detail and noise.</value>
- </data>
<data name="combo_pyrmidalBFrames.ToolTip" xml:space="preserve">
<value>This is the distance x264 searches from its best guess at the motion of a block in order to try to find its actual motion.
Doesn't apply to Diamond or Hexagon search options.