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authorsr55 <[email protected]>2009-04-22 12:27:37 +0000
committersr55 <[email protected]>2009-04-22 12:27:37 +0000
commit93f6c9c22d8d3ac46980a012511046b1f4202bc6 (patch)
tree9de22e87df24800ccddb286f68bc44a74bc683a5 /win/C#/Controls/x264Panel.resx
parent51efc17fe2d6bf6a7c33e7b35df0d5d5b9633e5a (diff)
WinGui:
- Queue: Can now store unlimited number of audio tracks in presets. It is no longer limited to 4. - Activity Window: Fixed a bug where it was looking at the wrong class for checking the status of encoding. - Activity Window: Improved update / display performance dramatically by removing a List data structure. - Misc: Old code removed / code tweaks git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@2349 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'win/C#/Controls/x264Panel.resx')
-rw-r--r--win/C#/Controls/x264Panel.resx3
1 files changed, 0 insertions, 3 deletions
diff --git a/win/C#/Controls/x264Panel.resx b/win/C#/Controls/x264Panel.resx
index 8dca4f1d7..dbd32d12a 100644
--- a/win/C#/Controls/x264Panel.resx
+++ b/win/C#/Controls/x264Panel.resx
@@ -120,9 +120,6 @@
<metadata name="ToolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
- <metadata name="ToolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
- <value>17, 17</value>
- </metadata>
<data name="slider_psyrd.ToolTip" xml:space="preserve">
<value>Psychovisual Rate Distortion Optimization sure is a mouthful, isn't it? Basically, it means x264 tries to retain detail, for better quality to the human eye,
as opposed to trying to maximize quality the way a computer understands it, through signal-to-noise ratios that have trouble telling apart fine detail and noise.</value>