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authorsaintdev <[email protected]>2008-04-01 21:29:38 +0000
committersaintdev <[email protected]>2008-04-01 21:29:38 +0000
commite89137df81851044fad14a0aa4cb69a419cfdb9d (patch)
tree21d44a2d0d42c1b19a59b463839bd7dfe6ae1e22 /macosx
parent424ca48fa2c77203dd7544f97b39d411239f53f5 (diff)
MacGUI: Update to use the new audio layout.
This only updates the current interface, nothing new added. git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@1367 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'macosx')
-rw-r--r--macosx/Controller.mm364
-rw-r--r--macosx/HBQueueController.h2
-rw-r--r--macosx/HBQueueController.mm92
3 files changed, 268 insertions, 190 deletions
diff --git a/macosx/Controller.mm b/macosx/Controller.mm
index 2534994d5..56ad64242 100644
--- a/macosx/Controller.mm
+++ b/macosx/Controller.mm
@@ -1467,7 +1467,7 @@ static NSString * ChooseSourceIdentifier = @"Choose Source It
hb_title_t * title = (hb_title_t *) hb_list_item( list,
[fSrcTitlePopUp indexOfSelectedItem] );
hb_job_t * job = title->job;
- //int i;
+ hb_audio_config_t * audio;
/* Chapter selection */
job->chapter_start = [fSrcChapterStartPopUp indexOfSelectedItem] + 1;
@@ -1478,7 +1478,8 @@ static NSString * ChooseSourceIdentifier = @"Choose Source It
int codecs = [fDstCodecsPopUp indexOfSelectedItem];
job->mux = FormatSettings[format][codecs] & HB_MUX_MASK;
job->vcodec = FormatSettings[format][codecs] & HB_VCODEC_MASK;
- job->acodec = FormatSettings[format][codecs] & HB_ACODEC_MASK;
+
+
/* If mpeg-4, then set mpeg-4 specific options like chapters and > 4gb file sizes */
if ([fDstFormatPopUp indexOfSelectedItem] == 0)
{
@@ -1594,66 +1595,118 @@ static NSString * ChooseSourceIdentifier = @"Choose Source It
job->subtitle = [fSubPopUp indexOfSelectedItem] - 2;
/* Audio tracks and mixdowns */
- /* check for the condition where track 2 has an audio selected, but track 1 does not */
- /* we will use track 2 as track 1 in this scenario */
- if ([fAudLang1PopUp indexOfSelectedItem] > 0)
+ /* Lets make sure there arent any erroneous audio tracks in the job list, so lets make sure its empty*/
+ for( int i = 0; i < hb_list_count(job->list_audio);i++)
{
- job->audios[0] = [fAudLang1PopUp indexOfSelectedItem] - 1;
- job->audios[1] = [fAudLang2PopUp indexOfSelectedItem] - 1; /* will be -1 if "none" is selected */
- job->audios[2] = -1;
- job->audio_mixdowns[0] = [[fAudTrack1MixPopUp selectedItem] tag];
- job->audio_mixdowns[1] = [[fAudTrack2MixPopUp selectedItem] tag];
+ hb_audio_t * temp_audio = (hb_audio_t*) hb_list_item( job->list_audio, 0 );
+ hb_list_rem(job->list_audio, temp_audio);
}
- else if ([fAudLang2PopUp indexOfSelectedItem] > 0)
- {
- job->audios[0] = [fAudLang2PopUp indexOfSelectedItem] - 1;
- job->audio_mixdowns[0] = [[fAudTrack2MixPopUp selectedItem] tag];
- job->audios[1] = -1;
- }
- else
+ /* Now lets add our new tracks to the audio list here */
+ if ([fAudLang1PopUp indexOfSelectedItem] > 0)
{
- job->audios[0] = -1;
- }
+ /* First we copy the source audio structure (remember, in the popup 0 is "None" so we subtract 1 to match the list->audio*/
+ //audio = (hb_audio_config_t *) hb_list_audio_config_item( title->list_audio, [fAudLang1PopUp indexOfSelectedItem] - 1);
+ audio = (hb_audio_config_t *) calloc(1, sizeof(*audio));
+ hb_audio_config_init(audio);
+
+ /* We go ahead and assign values to our audio->out.<properties> */
+ audio->out.track = [fAudLang1PopUp indexOfSelectedItem] - 1;
+ if ([[fAudTrack1MixPopUp titleOfSelectedItem] isEqualToString: @"AC3 Passthru"])
+ {
+ audio->out.codec = HB_ACODEC_AC3;
+ audio->out.mixdown = HB_ACODEC_AC3;
+ audio->out.bitrate = audio->in.bitrate / 1000; // we use the audio.in bitrate for passthru, / 1000 so it displays right.
+ audio->out.samplerate = 48000;
+ audio->out.dynamic_range_compression = 1.00;
+ }
+ else
+ {
+ audio->out.codec = FormatSettings[format][codecs] & HB_ACODEC_MASK;
+ audio->out.mixdown = [[fAudTrack1MixPopUp selectedItem] tag];
+ audio->out.bitrate = [[fAudBitratePopUp selectedItem] tag];
+ audio->out.samplerate = hb_audio_rates[[fAudRatePopUp indexOfSelectedItem]].rate;
+ audio->out.dynamic_range_compression = [fAudDrcField floatValue];
+ }
- /*
- * Where one or more of the audio tracks has a mixdown of DPLII+AC3 we need to create an extra
- * track for each.
- */
- if (job->audio_mixdowns[0] == HB_AMIXDOWN_DOLBYPLII_AC3)
- {
- /*
- * Make space for the AC3 track by moving 1 to 2
- */
- job->audios[2] = job->audios[1];
- job->audio_mixdowns[2] = job->audio_mixdowns[1];
- job->audios[1] = job->audios[0];
- job->audio_mixdowns[0] = HB_AMIXDOWN_DOLBYPLII;
- job->audio_mixdowns[1] = HB_AMIXDOWN_AC3;
- }
+ /* We add the newly modified audio track to job->list_audio */
+ //hb_list_add(job->list_audio, audio );
+ hb_audio_add( job, audio );
+ free(audio);
- if (job->audio_mixdowns[1] == HB_AMIXDOWN_DOLBYPLII_AC3)
- {
- job->audios[2] = job->audios[1];
- job->audio_mixdowns[1] = HB_AMIXDOWN_DOLBYPLII;
- job->audio_mixdowns[2] = HB_AMIXDOWN_AC3;
- job->audios[3] = -1;
- }
+ /*HACK: We use the format and codecs popups to determine if we should slide in the extra ac3 passthru track for the atv hybrid mp4 */
+ if (format == 0 && codecs == 2 && audio->in.codec != HB_ACODEC_DCA) // if mp4 and aac + ac3 and input is NOT DTS (dts cannot be passed through as ac3)
+ {
+ //audio = (hb_audio_config_t *) hb_list_audio_config_item( title->list_audio, [fAudLang1PopUp indexOfSelectedItem] - 1 );
+ audio = (hb_audio_config_t *) calloc(1, sizeof(*audio));
+ hb_audio_config_init(audio);
+
+ /* We go ahead and assign values to our audio->out.<properties> */
+ audio->out.track = [fAudLang1PopUp indexOfSelectedItem] - 1;
+ audio->out.codec = HB_ACODEC_AC3;
+ audio->out.codec = HB_ACODEC_AC3;
+ audio->out.samplerate = 48000;
+ audio->out.bitrate = audio->in.bitrate / 1000; // we use the audio.in bitrate for passthru, / 1000 do it displays right.
+ audio->out.mixdown = HB_ACODEC_AC3;//<-- Lets manually set the mixdown int
+ audio->out.dynamic_range_compression = 1.00;
+ /* We add the newly modified audio track to job->list_audio */
+ //hb_list_add(job->list_audio, audio );
+ hb_audio_add( job, audio );
+ free(audio);
+ }
- if (job->audio_mixdowns[2] == HB_AMIXDOWN_DOLBYPLII_AC3)
+ }
+ if ([fAudLang2PopUp indexOfSelectedItem] > 0)
{
- job->audios[3] = job->audios[2];
- job->audio_mixdowns[2] = HB_AMIXDOWN_DOLBYPLII;
- job->audio_mixdowns[3] = HB_AMIXDOWN_AC3;
- job->audios[4] = -1;
+ /* First we copy the source audio structure (remember, in the popup 0 is "None" so we subtract 1 to match the list->audio*/
+ //audio = (hb_audio_config_t *) hb_list_audio_config_item( title->list_audio, [fAudLang2PopUp indexOfSelectedItem] - 1 );
+ /* Now we modify it according to the gui settings for the specified track number */
+ audio = (hb_audio_config_t *) calloc(1, sizeof(*audio));
+ hb_audio_config_init(audio);
+
+ /* We go ahead and assign values to our audio->out.<properties> */
+ audio->out.track = [fAudLang2PopUp indexOfSelectedItem] - 1;
+ if ([[fAudTrack2MixPopUp titleOfSelectedItem] isEqualToString: @"AC3 Passthru"])
+ {
+ audio->out.codec = HB_ACODEC_AC3;
+ audio->out.mixdown = HB_ACODEC_AC3;
+ audio->out.bitrate = audio->in.bitrate / 1000; // we use the audio.in bitrate for passthru, / 1000 so it displays right.
+ audio->out.samplerate = 48000;
+ }
+ else
+ {
+ audio->out.codec = FormatSettings[format][codecs] & HB_ACODEC_MASK;
+ audio->out.mixdown = [[fAudTrack2MixPopUp selectedItem] tag];
+ audio->out.bitrate = [[fAudBitratePopUp selectedItem] tag];
+ audio->out.samplerate = hb_audio_rates[[fAudRatePopUp indexOfSelectedItem]].rate;
+ }
+ audio->out.dynamic_range_compression = [fAudDrcField floatValue];
+ /* We add the newly modified audio track to job->list_audio */
+ //hb_list_add(job->list_audio, audio );
+ hb_audio_add( job, audio );
+ free(audio);
+
+ /*HACK: We use the format and codecs popups to determine if we should slide in the extra ac3 passthru track for the atv hybrid mp4 */
+ if (format == 0 && codecs == 2 && audio->in.codec != HB_ACODEC_DCA) // if mp4 and aac + ac3 and input is NOT DTS (dts cannot be passed through as ac3)
+ {
+ //audio = (hb_audio_config_t *) hb_list_audio_config_item( title->list_audio, [fAudLang2PopUp indexOfSelectedItem] - 1 );
+ audio = (hb_audio_config_t *) calloc(1, sizeof(*audio));
+ hb_audio_config_init(audio);
+
+ /* We go ahead and assign values to our audio->out.<properties> */
+ audio->out.track = [fAudLang2PopUp indexOfSelectedItem] - 1;
+ audio->out.codec = HB_ACODEC_AC3;
+ audio->out.codec = HB_ACODEC_AC3;
+ audio->out.samplerate = 48000;
+ audio->out.bitrate = audio->in.bitrate / 1000; // we use the audio.in bitrate for passthru, / 1000 so it displays right.
+ audio->out.mixdown = HB_ACODEC_AC3;//<-- Lets manually set the mixdown int
+ audio->out.dynamic_range_compression = [fAudDrcField floatValue];
+ /* We add the newly modified audio track to job->list_audio */
+ //hb_list_add(job->list_audio, audio );
+ hb_audio_add( job, audio );
+ free(audio);
+ }
}
- /* Audio settings */
- job->arate = hb_audio_rates[[fAudRatePopUp
- indexOfSelectedItem]].rate;
- job->abitrate = [[fAudBitratePopUp selectedItem] tag];
-
- /* Dynamic Range Compression */
- job->dynamic_range_compression = [fAudDrcField floatValue];
/* set vfr according to the Picture Window */
if ([fPictureController vfr])
@@ -1785,16 +1838,16 @@ static NSString * ChooseSourceIdentifier = @"Choose Source It
// Create a Queue Controller job group. Each job that we submit to libhb will also
// get added to the job group so that the queue can track the jobs.
- HBJobGroup * jobGroup = [HBJobGroup jobGroup];
+ HBJobGroup * jobGroup = [HBJobGroup jobGroup];
// The job group can maintain meta data that libhb can not...
- [jobGroup setPresetName: [fPresetSelectedDisplay stringValue]];
+ [jobGroup setPresetName: [fPresetSelectedDisplay stringValue]];
// Job groups require that each job within the group be assigned a unique id so
// that the queue can xref between itself and the private jobs that libhb
// maintains. The ID is composed a group id number and a "sequence" number. libhb
// does not use this id.
- static int jobGroupID = 0;
- jobGroupID++;
+ static int jobGroupID = 0;
+ jobGroupID++;
// A sequence number, starting at zero, is used to identifiy to each pass. This is
// used by the queue UI to determine if a pass if the first pass of an encode.
@@ -2787,17 +2840,15 @@ the user is using "Custom" settings by determining the sender*/
- (IBAction) setEnabledStateOfAudioMixdownControls: (id) sender
{
-
/* enable/disable the mixdown text and popupbutton for audio track 1 */
- [fAudTrack1MixPopUp setEnabled: ([fAudLang1PopUp indexOfSelectedItem] == 0) ? NO : YES];
- [fAudTrack1MixLabel setTextColor: ([fAudLang1PopUp indexOfSelectedItem] == 0) ?
- [NSColor disabledControlTextColor] : [NSColor controlTextColor]];
-
- /* enable/disable the mixdown text and popupbutton for audio track 2 */
- [fAudTrack2MixPopUp setEnabled: ([fAudLang2PopUp indexOfSelectedItem] == 0) ? NO : YES];
- [fAudTrack2MixLabel setTextColor: ([fAudLang2PopUp indexOfSelectedItem] == 0) ?
- [NSColor disabledControlTextColor] : [NSColor controlTextColor]];
-
+ [fAudTrack1MixPopUp setEnabled: ([fAudLang1PopUp indexOfSelectedItem] == 0) ? NO : YES];
+ [fAudTrack1MixLabel setTextColor: ([fAudLang1PopUp indexOfSelectedItem] == 0) ?
+ [NSColor disabledControlTextColor] : [NSColor controlTextColor]];
+
+ /* enable/disable the mixdown text and popupbutton for audio track 2 */
+ [fAudTrack2MixPopUp setEnabled: ([fAudLang2PopUp indexOfSelectedItem] == 0) ? NO : YES];
+ [fAudTrack2MixLabel setTextColor: ([fAudLang2PopUp indexOfSelectedItem] == 0) ?
+ [NSColor disabledControlTextColor] : [NSColor controlTextColor]];
}
- (IBAction) addAllAudioTracksToPopUp: (id) sender
@@ -2807,15 +2858,15 @@ the user is using "Custom" settings by determining the sender*/
hb_title_t * title = (hb_title_t*)
hb_list_item( list, [fSrcTitlePopUp indexOfSelectedItem] );
- hb_audio_t * audio;
+ hb_audio_config_t * audio;
[sender removeAllItems];
[sender addItemWithTitle: _( @"None" )];
for( int i = 0; i < hb_list_count( title->list_audio ); i++ )
{
- audio = (hb_audio_t *) hb_list_item( title->list_audio, i );
+ audio = (hb_audio_config_t *) hb_list_audio_config_item( title->list_audio, i );
[[sender menu] addItemWithTitle:
- [NSString stringWithCString: audio->lang]
+ [NSString stringWithCString: audio->lang.description]
action: NULL keyEquivalent: @""];
}
[sender selectItemAtIndex: 0];
@@ -2889,7 +2940,7 @@ the user is using "Custom" settings by determining the sender*/
#endif
/* pointer for the hb_audio_s struct we will use later on */
- hb_audio_t * audio;
+ hb_audio_config_t * audio;
/* find out what the currently-selected output audio codec is */
int format = [fDstFormatPopUp indexOfSelectedItem];
@@ -2900,11 +2951,11 @@ the user is using "Custom" settings by determining the sender*/
bool mp4AacAc3;
if (format == 0 && codecs == 2) // if mp4 and aac + ac3
{
- mp4AacAc3 = 1;
+ mp4AacAc3 = 1;
}
else
{
- mp4AacAc3 = 0;
+ mp4AacAc3 = 0;
}
/* pointer to this track's mixdown NSPopUpButton */
@@ -2933,114 +2984,113 @@ the user is using "Custom" settings by determining the sender*/
{
/* get the audio */
- audio = (hb_audio_t *) hb_list_item( fTitle->list_audio, thisAudioIndex );
+ audio = (hb_audio_config_t *) hb_list_audio_config_item( fTitle->list_audio, thisAudioIndex );// Should "fTitle" be title and be setup ?
if (audio != NULL)
{
/* find out if our selected output audio codec supports mono and / or 6ch */
/* we also check for an input codec of AC3 or DCA,
- as they are the only libraries able to do the mixdown to mono / conversion to 6-ch */
+ as they are the only libraries able to do the mixdown to mono / conversion to 6-ch */
/* audioCodecsSupportMono and audioCodecsSupport6Ch are the same for now,
- but this may change in the future, so they are separated for flexibility */
- int audioCodecsSupportMono = ((audio->codec == HB_ACODEC_AC3 ||
- audio->codec == HB_ACODEC_DCA) && acodec == HB_ACODEC_FAAC);
- int audioCodecsSupport6Ch = ((audio->codec == HB_ACODEC_AC3 ||
- audio->codec == HB_ACODEC_DCA) && (acodec == HB_ACODEC_FAAC ||
- acodec == HB_ACODEC_VORBIS));
+ but this may change in the future, so they are separated for flexibility */
+ int audioCodecsSupportMono = ((audio->in.codec == HB_ACODEC_AC3 ||
+ audio->in.codec == HB_ACODEC_DCA) && acodec == HB_ACODEC_FAAC);
+ int audioCodecsSupport6Ch = ((audio->in.codec == HB_ACODEC_AC3 ||
+ audio->in.codec == HB_ACODEC_DCA) && (acodec == HB_ACODEC_FAAC ||
+ acodec == HB_ACODEC_VORBIS));
/* check for AC-3 passthru */
- if (audio->codec == HB_ACODEC_AC3 && acodec == HB_ACODEC_AC3)
+ if (audio->in.codec == HB_ACODEC_AC3 && acodec == HB_ACODEC_AC3)
{
- [[mixdownPopUp menu] addItemWithTitle:
- [NSString stringWithCString: "AC3 Passthru"]
- action: NULL keyEquivalent: @""];
+ [[mixdownPopUp menu] addItemWithTitle:
+ [NSString stringWithCString: "AC3 Passthru"]
+ action: NULL keyEquivalent: @""];
}
else
{
/* add the appropriate audio mixdown menuitems to the popupbutton */
/* in each case, we set the new menuitem's tag to be the amixdown value for that mixdown,
- so that we can reference the mixdown later */
+ so that we can reference the mixdown later */
/* keep a track of the min and max mixdowns we used, so we can select the best match later */
int minMixdownUsed = 0;
int maxMixdownUsed = 0;
/* get the input channel layout without any lfe channels */
- int layout = audio->input_channel_layout & HB_INPUT_CH_LAYOUT_DISCRETE_NO_LFE_MASK;
-
- /* do we want to add a mono option? */
- if (!mp4AacAc3 && audioCodecsSupportMono == 1) {
- NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
- [NSString stringWithCString: hb_audio_mixdowns[0].human_readable_name]
- action: NULL keyEquivalent: @""];
- [menuItem setTag: hb_audio_mixdowns[0].amixdown];
- if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[0].amixdown;
- maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[0].amixdown);
- }
+ int layout = audio->in.channel_layout & HB_INPUT_CH_LAYOUT_DISCRETE_NO_LFE_MASK;
- /* do we want to add a stereo option? */
- /* offer stereo if we have a mono source and non-mono-supporting codecs, as otherwise we won't have a mixdown at all */
- /* also offer stereo if we have a stereo-or-better source */
- if (((!mp4AacAc3 || audio->codec == HB_ACODEC_MPGA || audio->codec == HB_ACODEC_LPCM || audio->codec == HB_ACODEC_DCA) && ((layout == HB_INPUT_CH_LAYOUT_MONO && audioCodecsSupportMono == 0) || layout >= HB_INPUT_CH_LAYOUT_STEREO))) {
- NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
- [NSString stringWithCString: hb_audio_mixdowns[1].human_readable_name]
- action: NULL keyEquivalent: @""];
- [menuItem setTag: hb_audio_mixdowns[1].amixdown];
- if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[1].amixdown;
- maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[1].amixdown);
- }
+ /* do we want to add a mono option? */
+ //if (!mp4AacAc3 && audioCodecsSupportMono == 1)
+ if (audioCodecsSupportMono == 1)
+ {
+ NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
+ [NSString stringWithCString: hb_audio_mixdowns[0].human_readable_name]
+ action: NULL keyEquivalent: @""];
+ [menuItem setTag: hb_audio_mixdowns[0].amixdown];
+ if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[0].amixdown;
+ maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[0].amixdown);
+ }
- /* do we want to add a dolby surround (DPL1) option? */
- if (!mp4AacAc3 && (layout == HB_INPUT_CH_LAYOUT_3F1R || layout == HB_INPUT_CH_LAYOUT_3F2R || layout == HB_INPUT_CH_LAYOUT_DOLBY)) {
- NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
- [NSString stringWithCString: hb_audio_mixdowns[2].human_readable_name]
- action: NULL keyEquivalent: @""];
- [menuItem setTag: hb_audio_mixdowns[2].amixdown];
- if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[2].amixdown;
- maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[2].amixdown);
- }
+ /* do we want to add a stereo option? */
+ /* offer stereo if we have a mono source and non-mono-supporting codecs, as otherwise we won't have a mixdown at all */
+ /* also offer stereo if we have a stereo-or-better source */
+ //if (((!mp4AacAc3 || audio->in.codec == HB_ACODEC_MPGA || audio->in.codec == HB_ACODEC_LPCM || audio->in.codec == HB_ACODEC_DCA) && ((layout == HB_INPUT_CH_LAYOUT_MONO && audioCodecsSupportMono == 0) || layout >= HB_INPUT_CH_LAYOUT_STEREO)))
+ //if (((audio->in.codec == HB_ACODEC_MPGA || audio->in.codec == HB_ACODEC_LPCM || audio->in.codec == HB_ACODEC_DCA) && ((layout == HB_INPUT_CH_LAYOUT_MONO && audioCodecsSupportMono == 0) || layout >= HB_INPUT_CH_LAYOUT_STEREO)))
+ if ((layout == HB_INPUT_CH_LAYOUT_MONO && audioCodecsSupportMono == 0) || layout >= HB_INPUT_CH_LAYOUT_STEREO)
+ {
+ NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
+ [NSString stringWithCString: hb_audio_mixdowns[1].human_readable_name]
+ action: NULL keyEquivalent: @""];
+ [menuItem setTag: hb_audio_mixdowns[1].amixdown];
+ if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[1].amixdown;
+ maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[1].amixdown);
+ }
- /* do we want to add a dolby pro logic 2 (DPL2) option? */
- if ((!mp4AacAc3 || audio->codec == HB_ACODEC_DCA) && layout == HB_INPUT_CH_LAYOUT_3F2R) {
- NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
- [NSString stringWithCString: hb_audio_mixdowns[3].human_readable_name]
- action: NULL keyEquivalent: @""];
- [menuItem setTag: hb_audio_mixdowns[3].amixdown];
- if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[3].amixdown;
- maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[3].amixdown);
- }
+ /* do we want to add a dolby surround (DPL1) option? */
+ if (layout == HB_INPUT_CH_LAYOUT_3F1R || layout == HB_INPUT_CH_LAYOUT_3F2R || layout == HB_INPUT_CH_LAYOUT_DOLBY)
+ {
+ NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
+ [NSString stringWithCString: hb_audio_mixdowns[2].human_readable_name]
+ action: NULL keyEquivalent: @""];
+ [menuItem setTag: hb_audio_mixdowns[2].amixdown];
+ if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[2].amixdown;
+ maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[2].amixdown);
+ }
- /* do we want to add a 6-channel discrete option? */
- if (!mp4AacAc3 && (audioCodecsSupport6Ch == 1 && layout == HB_INPUT_CH_LAYOUT_3F2R && (audio->input_channel_layout & HB_INPUT_CH_LAYOUT_HAS_LFE))) {
- NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
- [NSString stringWithCString: hb_audio_mixdowns[4].human_readable_name]
- action: NULL keyEquivalent: @""];
- [menuItem setTag: hb_audio_mixdowns[4].amixdown];
- if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[4].amixdown;
- maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[4].amixdown);
- }
+ /* do we want to add a dolby pro logic 2 (DPL2) option? */
+ if (layout == HB_INPUT_CH_LAYOUT_3F2R)
+ {
+ NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
+ [NSString stringWithCString: hb_audio_mixdowns[3].human_readable_name]
+ action: NULL keyEquivalent: @""];
+ [menuItem setTag: hb_audio_mixdowns[3].amixdown];
+ if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[3].amixdown;
+ maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[3].amixdown);
+ }
- /* do we want to add an AC-3 passthrough option? */
- if (audio->codec == HB_ACODEC_AC3 && acodec == HB_ACODEC_AC3) {
- NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
- [NSString stringWithCString: hb_audio_mixdowns[5].human_readable_name]
- action: NULL keyEquivalent: @""];
- [menuItem setTag: hb_audio_mixdowns[5].amixdown];
- if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[5].amixdown;
- maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[5].amixdown);
- }
+ /* do we want to add a 6-channel discrete option? */
+ if (!mp4AacAc3 && (audioCodecsSupport6Ch == 1 && layout == HB_INPUT_CH_LAYOUT_3F2R && (audio->in.channel_layout & HB_INPUT_CH_LAYOUT_HAS_LFE)))
+ {
+ NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
+ [NSString stringWithCString: hb_audio_mixdowns[4].human_readable_name]
+ action: NULL keyEquivalent: @""];
+ [menuItem setTag: hb_audio_mixdowns[4].amixdown];
+ if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[4].amixdown;
+ maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[4].amixdown);
+ }
+
+ /* do we want to add an AC-3 passthrough option? */
+ if (audio->in.codec == HB_ACODEC_AC3 && acodec == HB_ACODEC_AC3) {
+ NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
+ [NSString stringWithCString: hb_audio_mixdowns[5].human_readable_name]
+ action: NULL keyEquivalent: @""];
+ [menuItem setTag: hb_audio_mixdowns[5].amixdown];
+ if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[5].amixdown;
+ maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[5].amixdown);
+ }
- /* do we want to add the DPLII+AC3 passthrough option? */
- if (mp4AacAc3 && audio->codec == HB_ACODEC_AC3) {
- NSMenuItem *menuItem = [[mixdownPopUp menu] addItemWithTitle:
- [NSString stringWithCString: hb_audio_mixdowns[6].human_readable_name]
- action: NULL keyEquivalent: @""];
- [menuItem setTag: hb_audio_mixdowns[6].amixdown];
- if (minMixdownUsed == 0) minMixdownUsed = hb_audio_mixdowns[6].amixdown;
- maxMixdownUsed = MAX(maxMixdownUsed, hb_audio_mixdowns[6].amixdown);
- }
/* auto-select the best mixdown based on our saved mixdown preference */
/* for now, this is hard-coded to a "best" mixdown of HB_AMIXDOWN_DOLBYPLII */
@@ -3095,9 +3145,7 @@ the user is using "Custom" settings by determining the sender*/
case HB_ACODEC_FAAC:
/* check if we have a 6ch discrete conversion in either audio track */
if ([[fAudTrack1MixPopUp selectedItem] tag] == HB_AMIXDOWN_6CH ||
- [[fAudTrack2MixPopUp selectedItem] tag] == HB_AMIXDOWN_6CH ||
- [[fAudTrack1MixPopUp selectedItem] tag] == HB_AMIXDOWN_AC3 ||
- [[fAudTrack2MixPopUp selectedItem] tag] == HB_AMIXDOWN_AC3)
+ [[fAudTrack2MixPopUp selectedItem] tag] == HB_AMIXDOWN_6CH)
{
/* FAAC is happy using our min bitrate of 32 kbps, even for 6ch */
minbitrate = 32;
@@ -3164,9 +3212,7 @@ the user is using "Custom" settings by determining the sender*/
/* select the default bitrate (but use 384 for 6-ch AAC) */
if ([[fAudTrack1MixPopUp selectedItem] tag] == HB_AMIXDOWN_6CH ||
- [[fAudTrack2MixPopUp selectedItem] tag] == HB_AMIXDOWN_6CH ||
- [[fAudTrack1MixPopUp selectedItem] tag] == HB_AMIXDOWN_AC3 ||
- [[fAudTrack2MixPopUp selectedItem] tag] == HB_AMIXDOWN_AC3)
+ [[fAudTrack2MixPopUp selectedItem] tag] == HB_AMIXDOWN_6CH)
{
[fAudBitratePopUp selectItemWithTag: 384];
}
diff --git a/macosx/HBQueueController.h b/macosx/HBQueueController.h
index a2e5b9998..ee8ad044a 100644
--- a/macosx/HBQueueController.h
+++ b/macosx/HBQueueController.h
@@ -106,6 +106,8 @@ BOOL fIsDragging;
int crf;
NSString *x264opts;
+ NSString *audioinfo_codecs;
+ NSString *audioinfo_summary; //<-hack to use a string to display all audio info for each job in one string
int audio_mixdowns[8];
int acodec;
int abitrate;
diff --git a/macosx/HBQueueController.mm b/macosx/HBQueueController.mm
index 594bce09f..f2f18b664 100644
--- a/macosx/HBQueueController.mm
+++ b/macosx/HBQueueController.mm
@@ -141,10 +141,62 @@ static NSDictionary* _shortHeightAttribute = NULL;
crf = job->crf;
if (job->x264opts)
x264opts = [[NSString stringWithUTF8String:job->x264opts] retain];
- memcpy(audio_mixdowns, job->audio_mixdowns, sizeof(audio_mixdowns));
- acodec = job->acodec;
- abitrate = job->abitrate;
- arate = job->arate;
+ /* So, with the advent of job->list_audio's I decided why not just use an NSString and concatanate
+ all of the info we need for all of the audio values to display right into an NSString here ? So I
+ did. I have no idea why we are reading libhb stuff just to display it in the queue gui. So here we
+ are with a huge string. But its easy to change and saves alot of messing about. Maybe we move a bunch
+ of other display stuff into strings for display for each job. It's not like they have to actually do
+ anything.*/
+ hb_audio_config_t * audio;
+ NSString * thisJobAudioCodecs = [NSString stringWithFormat:@""];
+ NSString * thisJobAudioInfo = [NSString stringWithFormat:@""]; // Setup a simple way to start the string
+ for( int i = 0; i < hb_list_count(job->list_audio); i++ )
+ {
+ audio = (hb_audio_config_t *) hb_list_audio_config_item( job->list_audio, i );
+ /* Output Codec */
+ NSString *outputCodec;
+ if (audio->out.codec == HB_ACODEC_AC3)
+ outputCodec = @"AC3";
+ else if (audio->out.codec == HB_ACODEC_FAAC)
+ outputCodec = @"AAC";
+ else if (audio->out.codec == HB_ACODEC_LAME)
+ outputCodec = @"MP3";
+ else if (audio->out.codec == HB_ACODEC_VORBIS)
+ outputCodec = @"Vorbis";
+ else
+ outputCodec = @"Unknown Codec";
+ /* Add the codec to the audio codecs list ( We should check against dupes)*/
+ thisJobAudioCodecs = [thisJobAudioCodecs stringByAppendingString:[NSString stringWithFormat:@" %@,",outputCodec]];
+ if (i > 0)
+ {
+ /* Insert a line break so that we get each track on a separate line */
+ /* Wicked HACK alert!!, use 18 whitespaces to align offset in display for list > 2 to offset "Audio" in the queue display
+ Please Fix Me because this is embarrassing (but it works) */
+ thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:@"\n "];
+ }
+ /* Detailed Job audio track info*/
+ /* Track Number and Mixdown Info */
+ if (audio->out.mixdown == HB_ACODEC_AC3)// Remember for ac3 passthru the mixdown uses the source codec
+ thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@" - Track %d: Source: %@ Output: %@, Pass-Thru", i + 1, [NSString stringWithUTF8String:audio->lang.description], outputCodec]];
+ else if (audio->out.mixdown == HB_AMIXDOWN_MONO)
+ thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@" - Track %d: Source: %@ Output: %@, Mono", i + 1, [NSString stringWithUTF8String:audio->lang.description], outputCodec]];
+ else if (audio->out.mixdown == HB_AMIXDOWN_STEREO)
+ thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@" - Track %d: Source: %@ Output: %@, Stereo", i + 1, [NSString stringWithUTF8String:audio->lang.description], outputCodec]];
+ else if (audio->out.mixdown == HB_AMIXDOWN_DOLBY)
+ thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@" - Track %d: Source: %@ Output: %@, Dolby Surround", i + 1, [NSString stringWithUTF8String:audio->lang.description], outputCodec]];
+ else if (audio->out.mixdown == HB_AMIXDOWN_DOLBYPLII)
+ thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@" - Track %d: Source: %@ Output: %@, Dolby Pro Logic II", i + 1, [NSString stringWithUTF8String:audio->lang.description], outputCodec]];
+ else if (audio->out.mixdown == HB_AMIXDOWN_6CH)
+ thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@" - Track %d: Source: %@ Output: %@, 6 Channel Discreet", i + 1, [NSString stringWithUTF8String:audio->lang.description], outputCodec]];
+ else
+ thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@" - Track %d: Source: %@ Output: Unknown Codec Info", i + 1, [NSString stringWithUTF8String:audio->lang.description]]];
+
+ thisJobAudioInfo = [thisJobAudioInfo stringByAppendingString:[NSString stringWithFormat:@", %d kbps, %d Hz", audio->out.bitrate, audio->out.samplerate]];
+
+ }
+ audioinfo_summary = [[NSString stringWithFormat:@"%@",thisJobAudioInfo]retain];
+ audioinfo_codecs = [[NSString stringWithFormat:@"%@",thisJobAudioCodecs]retain];
+
subtitle = job->subtitle;
mux = job->mux;
if (job->file)
@@ -197,6 +249,8 @@ static NSDictionary* _shortHeightAttribute = NULL;
[file release];
[titleName release];
[subtitleLang release];
+ [audioinfo_summary release];
+ [audioinfo_codecs release];
[super dealloc];
}
@@ -407,9 +461,9 @@ static NSDictionary* _shortHeightAttribute = NULL;
jobFormatInfo = @"unknown";
if (chapter_markers == 1)
- jobFormatInfo = [NSString stringWithFormat:@"%@ Container, %@ Video + %@ Audio, Chapter Markers\n", jobFormatInfo, jobVideoCodec, jobAudioCodec];
+ jobFormatInfo = [NSString stringWithFormat:@"%@ Container, %@ Video + %@ Audio, Chapter Markers\n", jobFormatInfo, jobVideoCodec, audioinfo_codecs];
else
- jobFormatInfo = [NSString stringWithFormat:@"%@ Container, %@ Video + %@ Audio\n", jobFormatInfo, jobVideoCodec, jobAudioCodec];
+ jobFormatInfo = [NSString stringWithFormat:@"%@ Container, %@ Video + %@ Audio\n", jobFormatInfo, jobVideoCodec, audioinfo_codecs];
[finalString appendString: @"Format: " withAttributes:detailBoldAttr];
[finalString appendString: jobFormatInfo withAttributes:detailAttr];
@@ -497,34 +551,10 @@ static NSDictionary* _shortHeightAttribute = NULL;
if (withAudioInfo)
{
- NSString * jobAudioInfo;
- if ([jobAudioCodec isEqualToString: @"AC3"])
- jobAudioInfo = [NSString stringWithFormat:@"%@, Pass-Through", jobAudioCodec];
- else
- jobAudioInfo = [NSString stringWithFormat:@"%@, %d kbps, %d Hz", jobAudioCodec, abitrate, arate];
-
- // we now get the audio mixdown info for each of the two gui audio tracks
- // lets do it the long way here to get a handle on things.
- // Hardcoded for two tracks for gui: audio_mixdowns[i] audio_mixdowns[i]
- int ai; // counter for each audios [] , macgui only allows for two audio tracks currently
- for( ai = 0; ai < 2; ai++ )
- {
- if (audio_mixdowns[ai] == HB_AMIXDOWN_MONO)
- jobAudioInfo = [jobAudioInfo stringByAppendingString:[NSString stringWithFormat:@", Track %d: Mono", ai + 1]];
- if (audio_mixdowns[ai] == HB_AMIXDOWN_STEREO)
- jobAudioInfo = [jobAudioInfo stringByAppendingString:[NSString stringWithFormat:@", Track %d: Stereo", ai + 1]];
- if (audio_mixdowns[ai] == HB_AMIXDOWN_DOLBY)
- jobAudioInfo = [jobAudioInfo stringByAppendingString:[NSString stringWithFormat:@", Track %d: Dolby Surround", ai + 1]];
- if (audio_mixdowns[ai] == HB_AMIXDOWN_DOLBYPLII)
- jobAudioInfo = [jobAudioInfo stringByAppendingString:[NSString stringWithFormat:@", Track %d: Dolby Pro Logic II", ai + 1]];
- if (audio_mixdowns[ai] == HB_AMIXDOWN_AC3)
- jobAudioInfo = [jobAudioInfo stringByAppendingString:[NSString stringWithFormat:@", Pass-Through", ai + 1]];
-
- }
if (withIcon) // implies indent the info
[finalString appendString: @"\t" withAttributes:detailBoldAttr];
[finalString appendString: @"Audio: " withAttributes:detailBoldAttr];
- [finalString appendString:[NSString stringWithFormat:@"%@\n", jobAudioInfo] withAttributes:detailAttr];
+ [finalString appendString:[NSString stringWithFormat:@"%@\n", audioinfo_summary] withAttributes:detailAttr];
}
if (withSubtitleInfo)