diff options
author | dynaflash <[email protected]> | 2008-01-13 15:04:52 +0000 |
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committer | dynaflash <[email protected]> | 2008-01-13 15:04:52 +0000 |
commit | a3ea745f4226b320e398615177deb103aeebda6b (patch) | |
tree | 1df7e084b1dc680a802258b2e8c691502276aa38 /macosx/PictureGLView.mm | |
parent | adf21e86d7831dfc99cbb8248f3a9b6e8c08d83d (diff) |
Macgui: Remove now defunct PictureGLView .h and .mm as they are no longer necessary since switching to NSImageView.
- Effectively completes the removal of "Useless OpenGL Effects" from Picture Preview.
git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@1190 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'macosx/PictureGLView.mm')
-rw-r--r-- | macosx/PictureGLView.mm | 432 |
1 files changed, 0 insertions, 432 deletions
diff --git a/macosx/PictureGLView.mm b/macosx/PictureGLView.mm deleted file mode 100644 index 8aeacba11..000000000 --- a/macosx/PictureGLView.mm +++ /dev/null @@ -1,432 +0,0 @@ -/* $Id: PictureGLView.mm,v 1.18 2005/08/01 15:10:44 titer Exp $ - - This file is part of the HandBrake source code. - Homepage: <http://handbrake.m0k.org/>. - It may be used under the terms of the GNU General Public License. */ - -#include <OpenGL/OpenGL.h> -#include <OpenGL/gl.h> -#include <OpenGL/glext.h> -#include <math.h> - -#include "PictureGLView.h" - -static int GetAlignedSize( int size ) -{ - int result = 1; - while( result < size ) - { - result *= 2; - } - return result; -} - -@implementation HBPictureGLView - -- (id) initWithFrame: (NSRect) frame -{ - fHasQE = CGDisplayUsesOpenGLAcceleration( kCGDirectMainDisplay ); - fTarget = fHasQE ? GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D; - - fBuffers[0] = NULL; - fBuffers[1] = NULL; - fWidth = 0; - fHeight = 0; - - fLastEffect = -1; - - GLuint attribs[] = - { - NSOpenGLPFANoRecovery, - NSOpenGLPFAWindow, - NSOpenGLPFAAccelerated, - NSOpenGLPFADoubleBuffer, - NSOpenGLPFAColorSize, 24, - NSOpenGLPFAAlphaSize, 8, - NSOpenGLPFADepthSize, 24, - NSOpenGLPFAStencilSize, 8, - NSOpenGLPFAAccumSize, 0, - 0 - }; - - NSOpenGLPixelFormat * fmt = [[NSOpenGLPixelFormat alloc] - initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs]; - - self = [super initWithFrame:frame pixelFormat: [fmt autorelease]]; - - if( !self ) - { - return NULL; - } - - [[self openGLContext] makeCurrentContext]; - [self reshape]; - - glGenTextures( 2, fTextures ); - - return self; -} - -- (void) reshape -{ - NSRect bounds; - [[self openGLContext] update]; - [[self openGLContext] makeCurrentContext]; - bounds = [self bounds]; - glViewport( 0, 0, (int) bounds.size.width, - (int) bounds.size.height ); -} - -- (void) drawRect: (NSRect) rect -{ - [[self openGLContext] makeCurrentContext]; - - glDisable( GL_DEPTH_TEST ); - glDisable( GL_CULL_FACE ); - glDisable( GL_BLEND ); - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - if( fBuffers[0] ) - { - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - - glEnable( fTarget ); - glBindTexture( fTarget, fTextures[0] ); - glTexImage2D( fTarget, 0, GL_RGBA, fTexWidth, fTexHeight, 0, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, fBuffers[0] ); - glTexParameteri( fTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( fTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - - glBegin( GL_QUADS ); - glTexCoord2f( 0.0 , 0.0 ); glVertex2f( -1.0, 1.0 ); - glTexCoord2f( 0.0 , fCoordY ); glVertex2f( -1.0, -1.0 ); - glTexCoord2f( fCoordX, fCoordY ); glVertex2f( 1.0, -1.0 ); - glTexCoord2f( fCoordX, 0.0 ); glVertex2f( 1.0, 1.0 ); - glEnd(); - } - [[self openGLContext] flushBuffer]; -} - -#define FRUSTUM_NEAR 2.5 -#define FRUSTUM_FAR 20.0 - -- (void) drawCube: (int) anim -{ - uint64_t date; - float w, rotation, translation; - - w = ( anim & HB_ANIMATE_BACKWARD ) ? 1.0 : -1.0; - - glEnable( GL_DEPTH_TEST ); - glEnable( GL_CULL_FACE ); - glDisable( GL_BLEND ); - - for( rotation = 0.0; w * rotation < 90.0; - rotation += w * 90 * 1000 / fAnimDuration / fFrameRate ) - { - date = hb_get_date(); - translation = - FRUSTUM_NEAR - cos( rotation * M_PI / 180 ) * - ( 1 + w * tan( rotation * M_PI / 180 ) ); - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, FRUSTUM_NEAR, FRUSTUM_FAR ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, translation ); - glRotatef( rotation, 0.0, 1.0, 0.0 ); - - glBindTexture( fTarget, fTextures[0] ); - glBegin( GL_QUADS ); - glTexCoord2f( 0.0 , 0.0 ); glVertex3f( -1.0, 1.0, 1.0 ); - glTexCoord2f( 0.0 , fCoordY ); glVertex3f( -1.0, -1.0, 1.0 ); - glTexCoord2f( fCoordX, fCoordY ); glVertex3f( 1.0, -1.0, 1.0 ); - glTexCoord2f( fCoordX, 0.0 ); glVertex3f( 1.0, 1.0, 1.0 ); - glEnd(); - - glBindTexture( fTarget, fTextures[1] ); - glBegin( GL_QUADS ); - if( anim & HB_ANIMATE_FORWARD ) - { - glTexCoord2f( 0.0, 0.0 ); glVertex3f( 1.0, 1.0, 1.0 ); - glTexCoord2f( 0.0, fCoordY ); glVertex3f( 1.0, -1.0, 1.0 ); - glTexCoord2f( fCoordX, fCoordY ); glVertex3f( 1.0, -1.0, -1.0 ); - glTexCoord2f( fCoordX, 0.0 ); glVertex3f( 1.0, 1.0, -1.0 ); - } - else - { - glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, 1.0, -1.0 ); - glTexCoord2f( 0.0, fCoordY ); glVertex3f( -1.0, -1.0, -1.0 ); - glTexCoord2f( fCoordX, fCoordY ); glVertex3f( -1.0, -1.0, 1.0 ); - glTexCoord2f( fCoordX, 0.0 ); glVertex3f( -1.0, 1.0, 1.0 ); - } - glEnd(); - - [[self openGLContext] flushBuffer]; - - hb_snooze( 1000 / fFrameRate - ( hb_get_date() - date ) ); - } - -} - -- (void) drawSwap: (int) anim -{ - uint64_t date; - float w, rotation, x, z; - - w = ( anim & HB_ANIMATE_BACKWARD ) ? 1.0 : -1.0; - - glEnable( GL_DEPTH_TEST ); - glEnable( GL_CULL_FACE ); - glDisable( GL_BLEND ); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, FRUSTUM_NEAR, FRUSTUM_FAR ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, - FRUSTUM_NEAR - 1.0 ); - - for( rotation = 0.0; w * rotation < 180.0; - rotation += w * 180 * 1000 / fAnimDuration / fFrameRate ) - { - date = hb_get_date(); - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - x = 1.1 * sin( rotation * M_PI / 180 ); - z = cos( rotation * M_PI / 180 ); - - glBindTexture( fTarget, fTextures[0] ); - glBegin( GL_QUADS ); - glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0 + x, 1.0, z ); - glTexCoord2f( 0.0, fCoordY ); glVertex3f( -1.0 + x, -1.0, z ); - glTexCoord2f( fCoordX, fCoordY ); glVertex3f( 1.0 + x, -1.0, z ); - glTexCoord2f( fCoordX, 0.0 ); glVertex3f( 1.0 + x, 1.0, z ); - glEnd(); - - glBindTexture( fTarget, fTextures[1] ); - glBegin( GL_QUADS ); - glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0 - x, 1.0, - z ); - glTexCoord2f( 0.0, fCoordY ); glVertex3f( -1.0 - x, -1.0, - z ); - glTexCoord2f( fCoordX, fCoordY ); glVertex3f( 1.0 - x, -1.0, - z ); - glTexCoord2f( fCoordX, 0.0 ); glVertex3f( 1.0 - x, 1.0, - z ); - glEnd(); - - [[self openGLContext] flushBuffer]; - - hb_snooze( 1000 / fFrameRate - ( hb_get_date() - date ) ); - } -} - -- (void) drawFade -{ - uint64_t date; - float alpha; - - glDisable( GL_DEPTH_TEST ); - glDisable( GL_CULL_FACE ); - glEnable( GL_BLEND ); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - - for( alpha = 0.0; alpha < 1.0; - alpha += 1000.0 / fAnimDuration / fFrameRate ) - { - date = hb_get_date(); - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glColor4f( 1.0, 1.0, 1.0, 1.0 - alpha ); - glBlendFunc( GL_SRC_ALPHA, GL_ONE ); - - glBindTexture( fTarget, fTextures[0] ); - glBegin( GL_QUADS ); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, 1.0 ); - glTexCoord2f( 0.0, fCoordY ); glVertex2f( -1.0, -1.0 ); - glTexCoord2f( fCoordX, fCoordY ); glVertex2f( 1.0, -1.0 ); - glTexCoord2f( fCoordX, 0.0 ); glVertex2f( 1.0, 1.0 ); - glEnd(); - - glColor4f( 1.0, 1.0, 1.0, alpha ); - glBlendFunc( GL_SRC_ALPHA, GL_ONE ); - - glBindTexture( fTarget, fTextures[1] ); - glBegin( GL_QUADS ); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, 1.0 ); - glTexCoord2f( 0.0, fCoordY ); glVertex2f( -1.0, -1.0 ); - glTexCoord2f( fCoordX, fCoordY ); glVertex2f( 1.0, -1.0 ); - glTexCoord2f( fCoordX, 0.0 ); glVertex2f( 1.0, 1.0 ); - glEnd(); - - [[self openGLContext] flushBuffer]; - - hb_snooze( 1000 / fFrameRate - ( hb_get_date() - date ) ); - } -} - -- (void) drawSlide: (int) anim -{ - uint64_t date; - float foo, w; - int left, right; - if( anim & HB_ANIMATE_FORWARD ) - { - left = 0; - right = 1; - w = 1.0; - } - else - { - left = 1; - right = 0; - w = -1.0; - } - - glDisable( GL_DEPTH_TEST ); - glDisable( GL_CULL_FACE ); - glDisable( GL_BLEND ); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - - for( foo = w; foo >= -1.0 && foo <= 1.0; - foo -= w * 2000.0 / fAnimDuration / fFrameRate ) - { - date = hb_get_date(); - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glBindTexture( fTarget, fTextures[left] ); - glBegin( GL_QUADS ); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( foo - 2.0, 1.0 ); - glTexCoord2f( 0.0, fCoordY ); glVertex2f( foo - 2.0, -1.0 ); - glTexCoord2f( fCoordX, fCoordY ); glVertex2f( foo, -1.0 ); - glTexCoord2f( fCoordX, 0.0 ); glVertex2f( foo, 1.0 ); - glEnd(); - - glBindTexture( fTarget, fTextures[right] ); - glBegin( GL_QUADS ); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( foo, 1.0 ); - glTexCoord2f( 0.0, fCoordY ); glVertex2f( foo, -1.0 ); - glTexCoord2f( fCoordX, fCoordY ); glVertex2f( foo + 2.0, -1.0 ); - glTexCoord2f( fCoordX, 0.0 ); glVertex2f( foo + 2.0, 1.0 ); - glEnd(); - - [[self openGLContext] flushBuffer]; - - hb_snooze( 1000 / fFrameRate - ( hb_get_date() - date ) ); - } -} - -#undef FRUSTUM_NEAR -#undef FRUSTUM_FAR - -- (void) drawAnimation: (int) anim -{ - glEnable( fTarget ); - - glBindTexture( fTarget, fTextures[0] ); - glTexImage2D( fTarget, 0, GL_RGBA, fTexWidth, fTexHeight, 0, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, fBuffers[1] ); - glTexParameteri( fTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( fTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - - glBindTexture( fTarget, fTextures[1] ); - glTexImage2D( fTarget, 0, GL_RGBA, fTexWidth, fTexHeight, 0, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, fBuffers[0] ); - glTexParameteri( fTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( fTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - - /* Draw a random animation, just making sure we don't use the same - effect two times in a row */ - int effect; - do - { - effect = hb_get_date() % 4; - } - while( effect == fLastEffect ); - - fAnimDuration = ( anim & HB_ANIMATE_SLOW ) ? 3000 : 600; - fFrameRate = 60.0; - - switch( effect ) - { - case 0: - [self drawCube: anim]; - break; - case 1: - [self drawSwap: anim]; - break; - case 2: - [self drawFade]; - break; - case 3: - [self drawSlide: anim]; - break; - } - - fLastEffect = effect; -} - -- (void) Display: (int) anim buffer1: (uint8_t *) buffer1 - buffer2: (uint8_t *) buffer2 width: (int) width height: (int) height -{ - [[self openGLContext] makeCurrentContext]; - - if( width != fWidth || height != fHeight ) - { - fWidth = width; - fHeight = height; - if( fHasQE ) - { - fTexWidth = fWidth; - fTexHeight = fHeight; - fCoordX = (float) fWidth; - fCoordY = (float) fHeight; - } - else - { - fTexWidth = GetAlignedSize( fWidth ); - fTexHeight = GetAlignedSize( fHeight ); - fCoordX = (float) fWidth / (float) fTexWidth; - fCoordY = (float) fHeight / (float) fTexHeight; - } - [self clearGLContext]; - [self openGLContext]; - [self reshape]; - } - - fBuffers[0] = buffer1; - fBuffers[1] = buffer2; - - /* Swap buffers only during the vertical retrace of the monitor. - http://developer.apple.com/documentation/GraphicsImaging/ - Conceptual/OpenGL/chap5/chapter_5_section_44.html */ - #if MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_4 - long params[] = { 1 }; - #else - int params[] = { 1 }; - #endif - CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval, params ); - - if( !( anim & HB_ANIMATE_NONE ) ) - { - [self drawAnimation: anim]; - } - - [self drawRect: [self bounds]]; -} - -@end |