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authordynaflash <[email protected]>2008-01-13 15:04:52 +0000
committerdynaflash <[email protected]>2008-01-13 15:04:52 +0000
commita3ea745f4226b320e398615177deb103aeebda6b (patch)
tree1df7e084b1dc680a802258b2e8c691502276aa38 /macosx/PictureGLView.mm
parentadf21e86d7831dfc99cbb8248f3a9b6e8c08d83d (diff)
Macgui: Remove now defunct PictureGLView .h and .mm as they are no longer necessary since switching to NSImageView.
- Effectively completes the removal of "Useless OpenGL Effects" from Picture Preview. git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@1190 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'macosx/PictureGLView.mm')
-rw-r--r--macosx/PictureGLView.mm432
1 files changed, 0 insertions, 432 deletions
diff --git a/macosx/PictureGLView.mm b/macosx/PictureGLView.mm
deleted file mode 100644
index 8aeacba11..000000000
--- a/macosx/PictureGLView.mm
+++ /dev/null
@@ -1,432 +0,0 @@
-/* $Id: PictureGLView.mm,v 1.18 2005/08/01 15:10:44 titer Exp $
-
- This file is part of the HandBrake source code.
- Homepage: <http://handbrake.m0k.org/>.
- It may be used under the terms of the GNU General Public License. */
-
-#include <OpenGL/OpenGL.h>
-#include <OpenGL/gl.h>
-#include <OpenGL/glext.h>
-#include <math.h>
-
-#include "PictureGLView.h"
-
-static int GetAlignedSize( int size )
-{
- int result = 1;
- while( result < size )
- {
- result *= 2;
- }
- return result;
-}
-
-@implementation HBPictureGLView
-
-- (id) initWithFrame: (NSRect) frame
-{
- fHasQE = CGDisplayUsesOpenGLAcceleration( kCGDirectMainDisplay );
- fTarget = fHasQE ? GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D;
-
- fBuffers[0] = NULL;
- fBuffers[1] = NULL;
- fWidth = 0;
- fHeight = 0;
-
- fLastEffect = -1;
-
- GLuint attribs[] =
- {
- NSOpenGLPFANoRecovery,
- NSOpenGLPFAWindow,
- NSOpenGLPFAAccelerated,
- NSOpenGLPFADoubleBuffer,
- NSOpenGLPFAColorSize, 24,
- NSOpenGLPFAAlphaSize, 8,
- NSOpenGLPFADepthSize, 24,
- NSOpenGLPFAStencilSize, 8,
- NSOpenGLPFAAccumSize, 0,
- 0
- };
-
- NSOpenGLPixelFormat * fmt = [[NSOpenGLPixelFormat alloc]
- initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs];
-
- self = [super initWithFrame:frame pixelFormat: [fmt autorelease]];
-
- if( !self )
- {
- return NULL;
- }
-
- [[self openGLContext] makeCurrentContext];
- [self reshape];
-
- glGenTextures( 2, fTextures );
-
- return self;
-}
-
-- (void) reshape
-{
- NSRect bounds;
- [[self openGLContext] update];
- [[self openGLContext] makeCurrentContext];
- bounds = [self bounds];
- glViewport( 0, 0, (int) bounds.size.width,
- (int) bounds.size.height );
-}
-
-- (void) drawRect: (NSRect) rect
-{
- [[self openGLContext] makeCurrentContext];
-
- glDisable( GL_DEPTH_TEST );
- glDisable( GL_CULL_FACE );
- glDisable( GL_BLEND );
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- if( fBuffers[0] )
- {
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glEnable( fTarget );
- glBindTexture( fTarget, fTextures[0] );
- glTexImage2D( fTarget, 0, GL_RGBA, fTexWidth, fTexHeight, 0,
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, fBuffers[0] );
- glTexParameteri( fTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameteri( fTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-
- glBegin( GL_QUADS );
- glTexCoord2f( 0.0 , 0.0 ); glVertex2f( -1.0, 1.0 );
- glTexCoord2f( 0.0 , fCoordY ); glVertex2f( -1.0, -1.0 );
- glTexCoord2f( fCoordX, fCoordY ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( fCoordX, 0.0 ); glVertex2f( 1.0, 1.0 );
- glEnd();
- }
- [[self openGLContext] flushBuffer];
-}
-
-#define FRUSTUM_NEAR 2.5
-#define FRUSTUM_FAR 20.0
-
-- (void) drawCube: (int) anim
-{
- uint64_t date;
- float w, rotation, translation;
-
- w = ( anim & HB_ANIMATE_BACKWARD ) ? 1.0 : -1.0;
-
- glEnable( GL_DEPTH_TEST );
- glEnable( GL_CULL_FACE );
- glDisable( GL_BLEND );
-
- for( rotation = 0.0; w * rotation < 90.0;
- rotation += w * 90 * 1000 / fAnimDuration / fFrameRate )
- {
- date = hb_get_date();
- translation = - FRUSTUM_NEAR - cos( rotation * M_PI / 180 ) *
- ( 1 + w * tan( rotation * M_PI / 180 ) );
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, FRUSTUM_NEAR, FRUSTUM_FAR );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, translation );
- glRotatef( rotation, 0.0, 1.0, 0.0 );
-
- glBindTexture( fTarget, fTextures[0] );
- glBegin( GL_QUADS );
- glTexCoord2f( 0.0 , 0.0 ); glVertex3f( -1.0, 1.0, 1.0 );
- glTexCoord2f( 0.0 , fCoordY ); glVertex3f( -1.0, -1.0, 1.0 );
- glTexCoord2f( fCoordX, fCoordY ); glVertex3f( 1.0, -1.0, 1.0 );
- glTexCoord2f( fCoordX, 0.0 ); glVertex3f( 1.0, 1.0, 1.0 );
- glEnd();
-
- glBindTexture( fTarget, fTextures[1] );
- glBegin( GL_QUADS );
- if( anim & HB_ANIMATE_FORWARD )
- {
- glTexCoord2f( 0.0, 0.0 ); glVertex3f( 1.0, 1.0, 1.0 );
- glTexCoord2f( 0.0, fCoordY ); glVertex3f( 1.0, -1.0, 1.0 );
- glTexCoord2f( fCoordX, fCoordY ); glVertex3f( 1.0, -1.0, -1.0 );
- glTexCoord2f( fCoordX, 0.0 ); glVertex3f( 1.0, 1.0, -1.0 );
- }
- else
- {
- glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, 1.0, -1.0 );
- glTexCoord2f( 0.0, fCoordY ); glVertex3f( -1.0, -1.0, -1.0 );
- glTexCoord2f( fCoordX, fCoordY ); glVertex3f( -1.0, -1.0, 1.0 );
- glTexCoord2f( fCoordX, 0.0 ); glVertex3f( -1.0, 1.0, 1.0 );
- }
- glEnd();
-
- [[self openGLContext] flushBuffer];
-
- hb_snooze( 1000 / fFrameRate - ( hb_get_date() - date ) );
- }
-
-}
-
-- (void) drawSwap: (int) anim
-{
- uint64_t date;
- float w, rotation, x, z;
-
- w = ( anim & HB_ANIMATE_BACKWARD ) ? 1.0 : -1.0;
-
- glEnable( GL_DEPTH_TEST );
- glEnable( GL_CULL_FACE );
- glDisable( GL_BLEND );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, FRUSTUM_NEAR, FRUSTUM_FAR );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, - FRUSTUM_NEAR - 1.0 );
-
- for( rotation = 0.0; w * rotation < 180.0;
- rotation += w * 180 * 1000 / fAnimDuration / fFrameRate )
- {
- date = hb_get_date();
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- x = 1.1 * sin( rotation * M_PI / 180 );
- z = cos( rotation * M_PI / 180 );
-
- glBindTexture( fTarget, fTextures[0] );
- glBegin( GL_QUADS );
- glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0 + x, 1.0, z );
- glTexCoord2f( 0.0, fCoordY ); glVertex3f( -1.0 + x, -1.0, z );
- glTexCoord2f( fCoordX, fCoordY ); glVertex3f( 1.0 + x, -1.0, z );
- glTexCoord2f( fCoordX, 0.0 ); glVertex3f( 1.0 + x, 1.0, z );
- glEnd();
-
- glBindTexture( fTarget, fTextures[1] );
- glBegin( GL_QUADS );
- glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0 - x, 1.0, - z );
- glTexCoord2f( 0.0, fCoordY ); glVertex3f( -1.0 - x, -1.0, - z );
- glTexCoord2f( fCoordX, fCoordY ); glVertex3f( 1.0 - x, -1.0, - z );
- glTexCoord2f( fCoordX, 0.0 ); glVertex3f( 1.0 - x, 1.0, - z );
- glEnd();
-
- [[self openGLContext] flushBuffer];
-
- hb_snooze( 1000 / fFrameRate - ( hb_get_date() - date ) );
- }
-}
-
-- (void) drawFade
-{
- uint64_t date;
- float alpha;
-
- glDisable( GL_DEPTH_TEST );
- glDisable( GL_CULL_FACE );
- glEnable( GL_BLEND );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- for( alpha = 0.0; alpha < 1.0;
- alpha += 1000.0 / fAnimDuration / fFrameRate )
- {
- date = hb_get_date();
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glColor4f( 1.0, 1.0, 1.0, 1.0 - alpha );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE );
-
- glBindTexture( fTarget, fTextures[0] );
- glBegin( GL_QUADS );
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, 1.0 );
- glTexCoord2f( 0.0, fCoordY ); glVertex2f( -1.0, -1.0 );
- glTexCoord2f( fCoordX, fCoordY ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( fCoordX, 0.0 ); glVertex2f( 1.0, 1.0 );
- glEnd();
-
- glColor4f( 1.0, 1.0, 1.0, alpha );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE );
-
- glBindTexture( fTarget, fTextures[1] );
- glBegin( GL_QUADS );
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, 1.0 );
- glTexCoord2f( 0.0, fCoordY ); glVertex2f( -1.0, -1.0 );
- glTexCoord2f( fCoordX, fCoordY ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( fCoordX, 0.0 ); glVertex2f( 1.0, 1.0 );
- glEnd();
-
- [[self openGLContext] flushBuffer];
-
- hb_snooze( 1000 / fFrameRate - ( hb_get_date() - date ) );
- }
-}
-
-- (void) drawSlide: (int) anim
-{
- uint64_t date;
- float foo, w;
- int left, right;
- if( anim & HB_ANIMATE_FORWARD )
- {
- left = 0;
- right = 1;
- w = 1.0;
- }
- else
- {
- left = 1;
- right = 0;
- w = -1.0;
- }
-
- glDisable( GL_DEPTH_TEST );
- glDisable( GL_CULL_FACE );
- glDisable( GL_BLEND );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- for( foo = w; foo >= -1.0 && foo <= 1.0;
- foo -= w * 2000.0 / fAnimDuration / fFrameRate )
- {
- date = hb_get_date();
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glBindTexture( fTarget, fTextures[left] );
- glBegin( GL_QUADS );
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( foo - 2.0, 1.0 );
- glTexCoord2f( 0.0, fCoordY ); glVertex2f( foo - 2.0, -1.0 );
- glTexCoord2f( fCoordX, fCoordY ); glVertex2f( foo, -1.0 );
- glTexCoord2f( fCoordX, 0.0 ); glVertex2f( foo, 1.0 );
- glEnd();
-
- glBindTexture( fTarget, fTextures[right] );
- glBegin( GL_QUADS );
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( foo, 1.0 );
- glTexCoord2f( 0.0, fCoordY ); glVertex2f( foo, -1.0 );
- glTexCoord2f( fCoordX, fCoordY ); glVertex2f( foo + 2.0, -1.0 );
- glTexCoord2f( fCoordX, 0.0 ); glVertex2f( foo + 2.0, 1.0 );
- glEnd();
-
- [[self openGLContext] flushBuffer];
-
- hb_snooze( 1000 / fFrameRate - ( hb_get_date() - date ) );
- }
-}
-
-#undef FRUSTUM_NEAR
-#undef FRUSTUM_FAR
-
-- (void) drawAnimation: (int) anim
-{
- glEnable( fTarget );
-
- glBindTexture( fTarget, fTextures[0] );
- glTexImage2D( fTarget, 0, GL_RGBA, fTexWidth, fTexHeight, 0,
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, fBuffers[1] );
- glTexParameteri( fTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameteri( fTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-
- glBindTexture( fTarget, fTextures[1] );
- glTexImage2D( fTarget, 0, GL_RGBA, fTexWidth, fTexHeight, 0,
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, fBuffers[0] );
- glTexParameteri( fTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameteri( fTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-
- /* Draw a random animation, just making sure we don't use the same
- effect two times in a row */
- int effect;
- do
- {
- effect = hb_get_date() % 4;
- }
- while( effect == fLastEffect );
-
- fAnimDuration = ( anim & HB_ANIMATE_SLOW ) ? 3000 : 600;
- fFrameRate = 60.0;
-
- switch( effect )
- {
- case 0:
- [self drawCube: anim];
- break;
- case 1:
- [self drawSwap: anim];
- break;
- case 2:
- [self drawFade];
- break;
- case 3:
- [self drawSlide: anim];
- break;
- }
-
- fLastEffect = effect;
-}
-
-- (void) Display: (int) anim buffer1: (uint8_t *) buffer1
- buffer2: (uint8_t *) buffer2 width: (int) width height: (int) height
-{
- [[self openGLContext] makeCurrentContext];
-
- if( width != fWidth || height != fHeight )
- {
- fWidth = width;
- fHeight = height;
- if( fHasQE )
- {
- fTexWidth = fWidth;
- fTexHeight = fHeight;
- fCoordX = (float) fWidth;
- fCoordY = (float) fHeight;
- }
- else
- {
- fTexWidth = GetAlignedSize( fWidth );
- fTexHeight = GetAlignedSize( fHeight );
- fCoordX = (float) fWidth / (float) fTexWidth;
- fCoordY = (float) fHeight / (float) fTexHeight;
- }
- [self clearGLContext];
- [self openGLContext];
- [self reshape];
- }
-
- fBuffers[0] = buffer1;
- fBuffers[1] = buffer2;
-
- /* Swap buffers only during the vertical retrace of the monitor.
- http://developer.apple.com/documentation/GraphicsImaging/
- Conceptual/OpenGL/chap5/chapter_5_section_44.html */
- #if MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_4
- long params[] = { 1 };
- #else
- int params[] = { 1 };
- #endif
- CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval, params );
-
- if( !( anim & HB_ANIMATE_NONE ) )
- {
- [self drawAnimation: anim];
- }
-
- [self drawRect: [self bounds]];
-}
-
-@end